The level, it’s an original idea, but the slowness is annoying.
The eyecandy is OK.
And that’s all.
-
This was the first race level I ever downloaded, in either 1999 or 2000.
Mikee, you probably got it from Birdman’s Nest, his site, which was the first JJ2 site I ever went to besides The Daily Carrot.
Taz, Kirby was made by Hal Labs. Nintendo just published it and own it.
Lab, you’re basically saying it would be a 9.0 if he hadn’t done that.
That review is so gone. ;P
What MoonBlaze said, only replace the ‘Thank you’ with thanks.
:)
Interesting. ;P
“Heck, do I get extra points if I upload my tileset number 14?”
It depends on if you rate it yourself, or if you get someone to rate it high for you. Or if people are biased towards you.
So probaly no.
I checked Snorky and _Jaw’s emails and they incredibly resemble each other.
_Jaw’s, quit rating your owns levels.
>=O!!
so..wwinc is back?
hurrys off to make some levels
I’ll rate the level after school.
i was gonna say that, but i was to lazy to delete my old review until today. >=P
anyway, kC rox.
er..i kind of like it. :)
but, mirrow, nothing not spam deserves a 1.0.
Yeah, it’s Trafton’s fault. Trafton, you suck.
ARGH!!! Red, why did you call me Red-Ninja? Now he gets the credit for my work. `_`
Tip:You can change the time of the generators in the box where it says “Wait”
‘yay this sucks’
‘whee argh’
J/K
This is a very good level by Blackraptor, using the tubelectric tileset. 3-4 layer eyecandy is as good as it gets. However, the bases are slightly biased.
The background eyecandy (6-7-8) wasn’t so good, however. But still, the gameplay is very good. There are 3 carrots. One full energy, and two 1+ health carrots. There are a few well-placed powerups around the level a couple of which you must use weapon 2 or 9 on. The full energy carrot is in the middle, which is good. Overall, it\‘s a very good CTF level with a few flaws, but nonetheless a good 1-1.
You have a delay when loading the triggers, which could have been easily fixed. I am not good at explaining how, but it consists of using a triggerzone to block off the trigger-loading area once. Think about it, and you’ll figure it out.
The eyecandys great, the gameplays very good, and there is a delay when loading the triggers. Every time. Which kind of sucks, but it gives the other team a chance to score..a few times maybe? :P
Download Recomandation:Yes
Tips:Learn to fix0r the trigger loading, Blackraptor.
Whew. My longest review ever. o.O[This review has been edited by ~[GpW]NinjA]
hahaha whole family. that was gold. :)
anywayz, i have played this level before on someguys server. very creativesh and good eyecandy. love teh leave usage. n.n
You just need people like Ninja, FireSword, Violet, Dizzy, KRSplat..only KRSplat and Fireball had seriously diffrent ways of counting seconds. o.O
I would rate this 10, because any new gamemodes are welcome, and help improve JJ2..but I don’t know what Fquist would think. :/
Blue Planet v1
Good level, lets start the review.
To the right of the blue base is a load of pickups, which is probaly
not make a problem in duels, due to collecting before battling.
Eyecandy was good, almost great..
The flow as a bit rough, but it still played good.
Weapon placement was good, and looks very cool in some places.
There was a coin warp that led to a bouncy powerup, and carrot, and had the text,“I am not your math teacher.” Maybe I’m the only one to not get it..
Coin placement was very well done.
Tile placement was perfect as far as I’m concerned..
Good level, just a bit confusing in some parts.
It’s diffrent, and that’s good. Download it.
All you do is jump off a cliff, fighting Devan, Schwartzen Guard, and a Devan with a controller to a robot..an MCE was created in the wall, probaly by accident.
Edit:heh, thats a kind of cool idea.[This review has been edited by ~[GpW]NinjA]
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