It's a simple, yet fun level to play. Personally I like simple things, even though sometimes may feel a bit repetitive but nonetheless I think this level has its charm. The layout and flow is excellent, one thing that I like about the SJ style of level making is the attention in flow, you can go from point A to point B without bumping into anything, the ammo and PU placement is alright. The general style of the level is simple and, like how FawFul's revew said, reminds of other levels that use the Carrotus tileset, especially Land of the Snooze, but i don't really see this as a flaw. The eyecandy is nothing particularly impressive but it's pleasent to look at, I like the bright colors and the "late summer vibes" that gives. I really appreciate the details such as the chaffinch sound and the clever use of the HH98 tiles in the background.
Overall it's a well-crafted level that i recommend to play, and it can be an example that sometimes less is more.
I really like this, and I appreciate the interesting use of blue and green. The layout is solid, simple and reminds of Scrapyard (as mentioned in the description). Overall this is nice and I recommend trying it out.
A new PurpleJazz's map made using one of Szadi's high quality tilesets. The map extends horizontally offering plenty of space for running and jumping, and has a very simple, almost mirrored layout. The lower half is underwater where you can hide (but not for a long) and skip the middle-upper part of the map, offering you multiple paths to take. I've found this map increasingly fun to play, as I almost consider it a playground for experimenting with different weapons, such as hiding underwater under the flag base and throwing a petrol bomb, or simply spamming the roller from the top parts. I really like the horror atmosphere and the lore surrounding this place, which really enhances it. There's nothing to say about the eyecandy and the visuals, they're truly excellent. I highly recommend this.
It's a great idea to make the color of the characters customizable as you want, it's perfect and works very well.
A very impressive map, fantastic, very big with large spaces in some areas however it is quite easy for me to get lost. In my opinion it is a nice map, definitely recommended.
Very nice atmosphere, interesting tileset mix, fluid gameplay and suitable for 1v1 and 2v2. Totally recommend
love the atmosphere and the good level design
It’s a pretty good level, suitable for 2v2 or 3v3. however the clouds in the background layer are colored incorrectly but it doesn’t really matter.
FANTASTIC!
It’s a pretty solid level the layout is nice, the visuals are impressive I like how you used the textured background for lava and maybe you could add a little more of ammo but overall it’s really nice.
8.7/10 D.R
The maps are really big and hard but with a lot of eyecandy, very fun to play, I can’t wait for part 2 :D
I don’t understand why you made these levels, there isn’t anything special just the easter maps with Diamondus tileset. Try to make Multiplayer levels instead, maybe they will have more success
One of the most original levels I’ve ever played! It has quite fluent gameplay, the ammo placement is fine (maybe the powerups a little less). I like the idea that you have been trying to bring some MLLE functions back into JCS. The eyecandy is fine, not too much but it’s fine, you used the Colon tileset (one of the most difficult tilesets to use in my opinion) and you used it perfectly, it looks like a level form the 2000s, it has the feeling that you’re playing something old. You followed all the rules so I give you a nice evaluation:
8.7/10 download recommended.
how does the sky be cooler than the tileset itself
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