RecommendedReview by PT32

Posted:
8 Oct 2008, 18:29
For: JJ1Tubelectric
Level rating: 8.3
Rating
8.7

Good Tubelectric conversion, I liked it. Colors were correct, pretty much all the Jazz1 tiles were present somewhere in the set, it has some big pluses. I liked the turrets and the electric barrier thingys. But….
Buggage was okay, but the yellowish background was kinda ugly. Not much of a color variety from red, yellow, gray, black, orange and white. Oh, and brown. Not much more than just the tiles from JJ1, not a lot of extra eyecandy [hwich is always nice]. So, just a few thoughts, and you can dl now.

RecommendedReview by PT32

Posted:
14 Sep 2008, 04:34
For: JJ1Turtemple
Level rating: 8.9
Rating
8.8

Well, here we have a pretty good conversion! Now, before you go and spit hate all over my review, let me hasten to add that there were some mistakes in the set. But, let us talk of good first.

GOOD THINGS
The warping bg, despite what Violet seems to think, is a very good idea. Every tileset designer has a trademark that they leave in their conversions, and the warping background is NOKA’s. It is excecuted very well. Having four different versions of the tileset is a definite pro, even if they aren’t really that much different from each other. Music was JJ1, which is nice, not having to scout all over to find it. But, now for the
BAD THINGS
The very first thing I want to point out is a very serious bug, that NONE of the other reviewers on this entire page caught. This is the half-height floor tile in the red curtain. It bounces up and down during the animation sequence, a consequence of poorly done pasting on NOKA’s part. I agree with Violet about poles and stuff like that, and the text from Jazz1 [I was disappointed to not find it there, you can’t hardly read it at all in the conversion], and the sucker tubes…I’m tempted to say they suck, but as that is so extremely corny, I wont. They should’ve maybe had some backing on them, which disappointed me. Or at least another version WITH a back.
So, to all you who are reading, I will recommend this to dl, but understand that NOKA could easily make improvement on it, if he wanted to. Just keep at it!

RecommendedReview by PT32

Posted:
8 Jun 2008, 16:01 (edited 1 Sep 08, 06:49)
For: JJ1Diamondus(v1.1!)
Level rating: 9
Rating
8.1

QUALITY
Well, well, well, an actually GOOD!! conversion of diamondus! I’m totally blown aways! I notice the exemplary quality of your set [the little screens are really cool], and the fact that you made three versions of the set. That;s really neat.
TILES
Aligned very well, it wasn’t that confusing. as for the style, you got the jazz1 tiles, and got them all. Good work.
BUGGYNESS
N/A
EYE CANDY
Tons of loads of it. You certainly didn’t make a boring set, and I congratulate you on that.
PROBLEMS
Not really any. Well, well yeah. No visible problems.
SUMMARY
It passed. In my book, at least. Flying colors! Download, people!!

[Rating (2.3) clearance. 2.3 isn\‘t exactly a rating that suits a tileset that you call good. Feel free to readjust the rating. – cooba]

HUH?! How’d it get changed to 2.3? Let me fix that…

RecommendedReview by Ischa

Posted:
18 Jul 2007, 18:27 (edited 4 Apr 08, 13:36)
For: Technoir (NOT jj1)
Level rating: 8.3
Rating
7.8

To start:
This is a remake of the of original tileset from JJ1. This pack does not only have a tileset, but also a very good example level!

Practical: (20 pts)
If you are going to create a level with this tileset for the first time, I suggest you to ‘study’ this tileset before you start. There is sooooo much choice! There are pools of red liquid, there are towers and you can create a good background with it. But you really need to ‘study’ this tileset before you start, because if you don’t ‘study’, I think it will be very hard to create a level with it, because you don’t know if some tiles are platforms or for the background.
Result: 14 pts

Beautiful: (20 pts)
Beautiful it is! It is not only old boring stuff from JJ1, but there are also new elements, like the pools of red liquid, manhole covers and a statue of a head in a wall. But the tileset still have the Technoir-style. You can still recognize it as Technoir. Good job!
Result: 18½ pts

Originality: (10 pts)
It is not new, because there is already a Technoir tileset. But I said it earlier: there are also new elements which are very good and they really fit in Technoir. The new elements really give the ‘Technoir-environment.
Result: 6 pts

Example level: (10 pts)
Good job! It is a Single Player-level. Those levels are the best to use as an Example for a tileset, because you can see which events you can use. But there remains one small question: which bosses can we use if we want to create a level with this tileset?
Result: 7 pts

Total points: 45½
Maximum number of points: 60
Calculating: 45,5/60*9+1= 7,8
Mark: 7,8 (7,825)
Download recommendation:

Review by FOX282

Posted:
23 Apr 2007, 10:42 (edited 23 Apr 07, 12:23 by Fquist)
For: JJ2 conversion pack
Level rating: 8.9
Rating
N/A

I loved it!
Good conversion, Good palettes(it’s weird palettes!), Good Example Levels!
BUT- The palettes in Labrat not like so good :-(

RATING:
9.9-0.2(Palettes of Labrat)=9.7
Download: Yes! why no?

Good Job!

[Unsupported rating (9.7) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Fquist]

RecommendedReview by Qu4k3000

Posted:
4 Mar 2007, 08:52
For: JJ1Diamondus(v1.1!)
Level rating: 9
Rating
9

this is an ok conversion but it drifts too far from the origianal, plus, i got stuck in the wall loads of times on that tunnel bit

i really like the tilesets, if you’re a level designer, i strongly reccomend this. even if you’re not, this is worth a look.

i have made a small battle level using the daytime tileset because i love the tileset soooooo much, please DL and review

http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4616

Review by WerBack3>>

Posted:
25 Jan 2007, 14:57 (edited 25 Jan 07, 18:48 by Cooba)
For: JJ1 Carrotus !!!
Level rating: 3.5
Rating
N/A

Actually I like it. Little ugly, but cool and useful. Stop trolling, guys!
I’ll give 7.7!

[Rating (7.7) clearance (please read the Review Rules ) and negativity edit. ~Cooba]

Review by NOKA

Posted:
7 Jan 2007, 16:23 (edited 10 Jan 07, 00:15)
For: JJ1 Carrotus !!!
Level rating: 3.5
Rating
N/A

This is a hoax? Prove it that this is a hoax then..

What else do u want? I have shown u everythinh I could, it is not my fault that they forgot to put some necessary stuff into this jj1 tileset:P

U guys made me cry because of this “not-believing” comments :’(

EDIT: In responce to VioletCLM: All your six “points” why Carrotus is impossible in JJ1 have no sense because you think, that JJ1 Carrouts was realised before JJ1 Game. Well you can’t be more wrong :P JJ1 Carrotus was finished in 96, after realising JJ1 game in 94 with all blocks and levels like Diamondus, after realising Jazz1CD version, Holiday hare and AFTER Holiday Hare 95! That mean that not Bloxinius and Candion are the last tileset which were realised for JJ1, the last set is CARROTUS. This started the idea for making a Carrotus in JJ2. JJ1 Carrotus existed in unofficial and unknown “junk-game” which was a bit different than all oficial JJ1 games. In this game there was only 1 (!!) level made out of Carrotus set and nothing more! After you choose option “new game” you start a level, you even don’t have any optins like easy, medium, hard or turbo mode. This game suppost to be unofficial and it isn’t evem known who really done it because there are no informations and this game looks pretty much different than all JJ1 games. After you finish the fisrt level (which is also the last one) automatucally appears a window with menu which is the same as in JJ1 (blue, floating background with yellow sign “JAZZ JACKRABBIT”). There are all options availible in this menu but when you choose any of them besides “NEW GAME”, the game just shuts down and I don’t know why.

I will consider sending the whole game (JJ1Carrotus, I don’t know how I can call it? Maybe JJ96 since it was realised in 96 and this is the only information about this game which I found) to those of you who really don’t believe me and who have some experience with JJ1 stuff like Violet.
Well, after someone will see this game and even play, he finally won’t say that this is a hoax or Carrotus didn’t exist in JJ1 or other stupid stuff… I just have to discuss showing this game to other people with “Super Secret and Anonymous JJ1-Carrotus Holder”. If I would show this game to anyone without his permission he would be really mad at me and I don’t want that beacuse he is the lucky JJ1Carrotus finder and keeper!

Not recommendedReview by Violet CLM

Posted:
7 Jan 2007, 08:25 (edited 10 Jan 07, 03:37)
For: JJ1 Carrotus !!!
Level rating: 3.5
Rating
3

While I probably can’t absolutely disprove that this is a conversion, the presence of a JJ1 Carrotus in this form is so utterly disconnected from everything known about the JJ1 development that it is extremely unlikely. As can be seen from the screenshot (which is a hoax for reasons I hopefully do not have to explain), this is a quick edit of JJ1 Diamondus to have orange soil and a loose carrot theme. Besides that, many tiles are removed, such as the larger waterfalls and slopes without tall grass. The caves have been stripped of texture and are an illogical color, a large carrot has been added (indeed like the large palms in that it has questionable graphical quality), and a few extra tiles from NOKA like some poorly aligned blocks and some text stuff. Almost nothing is added to Diamondus and the end result is a low-functional, stripped-down hoax with no real merits unless you really want Diamondus with orange soil and no gems or walls. shrugs Even if this were a real conversion, its quality would be unacceptable.

EDIT in response to NOKA: First off, even if ‘they’ neglected to add some tiles (tiles that usually have gems in them), that in no way prevents you from adding them yourself. The fact that you didn’t is part of why I said this has unacceptable quality.
As for hoaxness… first, I find it unlikely that such a thing would exist, despite not being included in JJ1, and also unlikely that the Deserto lizard (supposedly drawn for JJCD) would have been around since the beginnings of JJ1.
Second, CliffyB has described making the first level of JJ1. Granted his exact words were that it “became” Diamondus, allowing for the possibility of it having been something else beforehand, but this was playable. It would have had wall tiles. And there are prototype screenshots of Diamondus in blue, though I’ll admit that doesn’t prove anything.
Third, nowhere else in JJ1 do the same graphics get reused, albeit recolored, unlike in games like Sonic and Mario. The closest JJ1 gets to this practice is the Exoticus-Lagunicus split.
Fourth, the claim that the original JJ1 Carrotus tileset was “almost” as small as Ceramicus is highly improbable. JJ1 sets came in a number of different sizes, of which Ceramicus numbered among the smallest, I think along with Letni, though I’m not sure offhand. Something “almost as small” would just have been the next highest standard size.
Fifth, why would the tile order be rearranged for this alleged Carrotus? Even prototype versions of Diamondus had essentially the same tile order, just with a few differences where tiles were added or removed.
Sixth, and perhaps most importantly, JJ1 has a function to put the color 0,0,0 behind all the transparent parts of a tile, for use by caves and mountains and things. That is not the color that this Carrotus employs for its mountains. It would not function as it is seen to in the posted screenshot.

EDIT #2: Umm, well, it is true that I can’t really disprove something if you say you don’t know who created it or why, and that it is a separate game and doesn’t follow any of JJ1’s rules. Especially as there exists very little in the way of records for development during 1996. :( But your story does sound highly unlikely, though I’m low on specific points to bring up.

Review by SPAZ18

Posted:
4 Jan 2007, 17:56 (edited 8 Jan 07, 19:31)
For: JJ1 Carrotus !!!
Level rating: 3.5
Rating
N/A

Hehe. Nice discovery. I like this tileset, I’m using this to make an SP level right now.

EDIT: It’s a hoax. I’ll cancel that level I was making with this set. Besides, it’s missing a lot of the tiles from JJ1 Diamondus.

EDIT 2: I decided to carry on making the level after all. I know it’s missing some of the tiles but I thought I’d make a level to see what it would look like.

Review by the jamster

Posted:
3 Jan 2007, 20:37
For: JJ1 Carrotus !!!
Level rating: 3.5
Rating
N/A

i knew this ages ago maybe we know the same guy.

Review by Hitch

Posted:
2 Jan 2007, 15:53
For: JJ1 Carrotus !!!
Level rating: 3.5
Rating
N/A

Heh, it really does exist.

RecommendedReview by PurpleJazz

Posted:
25 Dec 2006, 21:33 (edited 25 Dec 06, 21:34 by Purplejazz7)
For: JJ2 conversion pack
Level rating: 8.9
Rating
9.7

LABRAT
Now I kinda like this. The bad layout of the old layout of the original labrat has been changed into a much easier, better laid out layout. The addtions are: Arrow signs, an exit sign pointing left, some Jazz 1 signs, a Textured Background, and the fans from Tube electric. But the the last and most important addition here was there are now slopes to use. There are now cool destruct blocks with coloured weapon sprites on them for every weapon (even freezer :p). The one bad point to this conversion however, is the custom palettes. Labrat 4 seemed to look ok, but Labrat 5 and 6 were ugly.
4/5

TUBE ELECTRIC
Wow! This one rocks! In this conversion Noka has made another good layout to make the set easier to use. All the custom palettes look pretty neat here. My favourite thing is the additions though. All the additions have been used creatively to give the set a JJ1 element. This includes: Belts, the blue flashing background, directional arrows, background bricks, and a Textured Background. There is tons more EC than in the original Tube Electric set. I’ll go mad if I see any more level using the old Tubelectric set. If you really want to make a tubelectric level, USE THIS!
5/5

LETNI
NOW THIS IS HOW ALL CONVERSIONS SHOULD BE. In this conversion re-coloured block from various sets (mostly Tubelectric) have been used along with custom drwan tiles to make the ultimate JJ2 style Letni. The layout is so well laid out, as well as being one of the easiest sets to use in the world. The palettes all look exelent and are the best out of the entire pack. All the EC you could wish for is in this set: Electronic cables, flashing lights, laser beams, magnetic fields, computers, circuit boards, the list is too long to write here. You can be so creative with this set, that it should’nt be hard to make something original. This is by far the best conversion in this pack.
5/5

GOOD POINTS
*Great Additions on all of the sets
*Tube Electric and Letni just OWN

BAD POINTS
*Palettes wern’t so good in Labrat

SCORE

9.7

Download Reccommendation!

Review by Bluespaz7

Posted:
20 Oct 2006, 15:39
For: the Smallest Tileset Ever :P
Level rating: N/A
Rating
N/A

This tileset is soo titch!!!!!

Review by fearofdark

Posted:
16 Oct 2006, 17:06
For: the Smallest Tileset Ever :P
Level rating: N/A
Rating
N/A

Even though its the smallest, it is very usefull for an intro level and could save memory.

HaHa, according to my count, it has 10 tiles.

Review by FQuist

Posted:
16 Oct 2006, 13:55 (edited 16 Oct 06, 17:58 by Cooba)
For: the Smallest Tileset Ever :P
Level rating: N/A
Rating
N/A

A small note, Mez’s Mez04 tileset is also 9 tiles. It was released as a gimmick years ago, and was quite high in quality.

[Unsupported rating (N/A) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Downloads F.A.Q.\. – Cooba]

0 of 20 people found this edit helpful (HI(Helpful Index): -2048.00). What do you think? Yes / No

[Awful admin nickname clearance. Please provide another nickname to improve your health. For more information on choosing a proper nickname, see the \Wikipedia\ -FQuist]

[Helpful Index display fix. n00b rofl ~Landslide]

Review by SPAZ18

Posted:
16 Oct 2006, 13:31 (edited 17 Oct 06, 07:14)
For: the Smallest Tileset Ever :P
Level rating: N/A
Rating
N/A

Smallest Tileset Ever indeed.

EYECANDY: In the set there are just 9 tiles. Only the basic tiles can be found like blocks, slopes, 2 tiles for a background and one vine tile which can be used in the Foreground. This set is lacking some other things including signs, destruct scenery (blocks with star on them) and also Buttstomp scenery (blocks with Exclamation marks). Hmmmm… as FOD says, there are in fact 10 tiles if you count the blank. 6/10

LAYOUT: There are only 9 tiles but you can do still do an OK level with them. 5/10

EASE OF USE: Only 9 tiles means this set will be very easy to use. 10/10

USEFULNESS: Although it is easy to use, I don’t think it would be very useful for making a level pack. Maybe just 1 or 2 levels but probably no more than that. I can’t see this set being used that much. 5/10

MASKING: All tiles are masked correctly. It would be strange if a 9 tile set wasn’t. LOL! 10/10

EXAMPLE LEVEL: I was AMAZED at what was achievable with just 9 tiles. You’re in what looks like a Wood. Does not count in rating.

TOTAL: 36/50 (7.2)

DOWNLOAD RECOMMENDATION?

Not sure.

GRADE: C = GOOD

[Rating adjusted to N/A upon the upload author’s request. ~Cooba]

Review by Tik

Posted:
15 Oct 2006, 21:57 (edited 16 Oct 06, 14:43 by Cooba)
For: the Smallest Tileset Ever :P
Level rating: N/A
Rating
N/A

The Smallest Tileset Ever (Woody) contains nine tiles (that is, one row, including the first empty tile). You’re given a single block, a half of a block, four tiles for creating slopes, an unmasked darker version of the single block, a vertical vine, and a single tile for a background. Noka’s level proves that a decent, if boring, level can be made using this with a little creativity.

While I have respect for a successful minimalist approach, there are simply too few tiles to properly utilize a lot of jj2’s environment events. No horizontal vine, horizontal/verticle poles, hook, etc etc. In the end, the tileset is okay, but only having one row of tiles is not an impressive gimmick.

Because it at least looks fine, with enough colour variation to suit a basic level, I give you credit for that. It’s difficult to misuse this set, as well. There are no mask problems, either (it’d be sad if there were).

I’m giving this a 6.2, because it’s not terrible and it’s certainly not amazing. At least.. it’s useable. No download recommendation, though, unless you’re looking to make a level facing varietal restrictions.

[Rating adjusted to N/A upon the upload author’s request. ~Cooba]

RecommendedReview by cooba

Posted:
8 Oct 2006, 20:16 (edited 2 Nov 06, 21:03 by Cooba)
For: JJ2 conversion pack
Level rating: 8.9
Rating
9.3

Whoa, whoa, and once more whoa.

Visual Appeal – 4 out of 5

It will be hard for me to describe this without abusing the expression whoa, but I’ll have to give it a shot nonetheless. Anyway, I’ll have to say that I don’t really like the palette edits in the Labrat v2 (like I aptly call them) sets. I definitely don’t like the palette of the sixth tileset, which just hurts my eyes and shows that the soil texture doesn’t really tile with itself (like in Diamondus). I also don’t like the contrast between the metal plates and the soil in fourth tileset, and fifth’s general color scheme. Sorry :|

Enough complaints. I’m gonna be blunt and say that the Tubelectric and Letni tilesets are AWESOME, PWNAGE, L33TAGE AND ALL THE WAY BEYOND. I LOVE the concept behind the Tubelectric tileset here, I’m surprised no one has even attempted to bring JJ1’s Tubelectric style back onto its JJ2 cohort, which did lack a certain feel. Now, all the identity troubles are GONE!!! Who really cares if NOKA did use Agama’s tiles to back up the tileset, it looks great and Agama herself probably wouldn’t mind.

The additions to the Tubelectric are great, such as the spikes I’ve long awaited for, the belts using JJ1’s tiles which look great, the warps, the signs (stolen from Haze’s muckamok but no one should mind), the 5th palette which looks reminiscent to Industrius, it looks great and takes the old Tubelectric tileset to a whole new level. Great job here, and I mean great. The only thing I’m not too fond of is the 3rd Tubelectric set, which has, um, ugly bricks D: Everything else is sweet.

And now that I’m done praising the brilliant Tubelectric, I’m onto Letni now. And guess what? It’s as amazing as Tubelectric. In some places it was so amazing I couldn’t resist staring at it. Like taking Labrat’s monitors and giving them Letni’s red glow. It was so genious that my jaw has dropped. To sum it up shortly, it’s like Tubelectric, except just made to look like Letni. I’m going to cut it here, just download this and look over the set yourself already, the potential reader. No more spoilers for you D:<

Usability – 5 out of 5

I honestly have no gripes here. In most of the tilesets, the palette color events will work fine. The tilesets are extremely easy to use, for they are moderately blocky. The Labrat tileset is also made a lot easier, and has tiles which its precedssor greatly lacked, such as slopes. The mask is as smooth as it can get, there’s really not a little problem here; these tilesets are a JCS user’s dream.

Summary
  • Great improvement over the original official tilesets.
  • Generally great work, shows that a lot of thought went into the tilesets
  • Tubelectric owns owns owns, need I say more?
  • Some of the palette edits just won’t work well.
  • Labrat could use some more stuff. Such as better background tiles? Who knows.

Overall
Definitely the successor tilesets for the official ones. They have what the officials had, what they lacked, and much more than that. If there’ll be someone who continues on using the default Labrat or Tubelectric tilesets, they’ll sure have to be insane. Even if one may not like the palette changes, there are still tilesets with the palettes remaining unchanged. So all in all, download this, use this, and review this. Saphir has underrated this heavily, 7.2 is definitely too low for this. If it wasn’t for the Labrat tileset a little lacking, I’d gladly give this a higher rating.

RecommendedReview by Saphir

Posted:
8 Oct 2006, 19:57
For: JJ2 conversion pack
Level rating: 8.9
Rating
7.2

For no apparent reason, a long review coming up. If I don’t notice everything, whine at me and I’ll add it to the review.

Palette changes reviewed as if they were changes in themselves from the original, not just palette changes from the edited version of the tileset.

Edited versions of 3 Epic tilesets.
First impression: Hmm.

Noka – Labrat:
New stuff: Textured BG (Ok), Destruct Scenery (very nice), Tubelectric Float Up things (Ok, but the blue doesn’t fit the tileset), three signs (Ok, but too bright), “Warp Target” (well whatever) for the “warp poles” (good). Tiles are rearranged, some to the better, some to the worse. Can’t really tell without
making a level.
Palette Change: apparently not much
Overall: Pretty good. Normal labrat with added stuff. Better than original (more tiles = better, if they are usable at all), but not very original.
7.9

Noka – Labrat 2
Basically the Labrat Night version of the tileset.

Noka – Labrat 3
Basically the Labrat 3 version of the tileset.

Noka – Labrat 4
A palette change with generally brighter
colors, red spikes, somewhat less blue in the tubes, turquoise “walk-ground” for the metal ground and turquoise background.
Overall: A bit too bright. Turqoise was odd.
7.2

Noka – Labrat 5
A palette change with generally brighter colors, red spikes, green “walking ground and brownish ground”, green metal ground with silver “walk-ground”, more blue in the tubes, green belts, and greenish eyecandy. The silver foreground pipes are very bright.
Overall: A bit too bright, especially the foreground pipes. The silver on the metal part would be very good in a generally different color scheme (read: without the green)
7.5

Noka – Labrat 6
Ugh. VERY green ground, with blue “walking-ground”. Most other stuff made
bluish-grey, too. Spikes are still red.
Overall: Hmm. The blue looks cool in some part.. BUT, the green doesn’t.
6.7

Noka – Tubelec
First impression: wow, nice.
New stuff: LOTS. Nice H- and V-poles with good wall attaching (I honestly never noticed Tubelectric didn’t have that), a damn lot of eyecandy (some of it ripped and edited from Agama’s Sirius/Dimensions), belt tiles (wow), signs, textured BG (doesn’t really fit the tileset though), destruct scenery (very nice), signs, blue flasing background from Sirius/Dimensions (very similar to that of JJ1) with tiles to match, warps and stuff, new animated spikes..
and lots more.
Palette Changes: apparently not much.
Overall: Wootage. VERY good.
9.3

Noka – Tubelec 2
Tube Electric Night version of the tileset. The flashing background looks bad in turqoise, so do the destruct scenery blocks and the arrows. Textured BG is weird, but actually not that bad.
Overall: Not as good as the previous
7.9

Noka – Tubelec 3
Bluish version of the tileset. Bricks are blue, a bit too blue for my opinion. The yellow blocks and some of the metal looks pale, somehow. The “digital ground” is a lighter blue, which is kinda nice (a bit too happy for the theme but I like it). Strangely, the textured BG isn’t blue at all. The destruct scenery blocks look OK as green.
Overall: Hm, decent.
8.l

Noka – Tubelec 4
Ugh. Grey, pink, turqoise.. eh, what?
The flashing stuff is a decent dark orange.. which doesn’t blend in.
The radio thing background is “dark pink”.
Overall: Ow, my eyes.
6.7

Noka – Tubelec 5
Gray bricks, strange yellow metal. Background stuff is greenish. The sparkly animated things look very bad.
Overall: The grey bricks are pretty nice, but the yellow is just ugly
7.1

Noka – Tubelec 6
Pink bricks, green “digital ground”. The flashy stuff looks nice. Textured BG is red, the radio stuff is red and has too high contrast somehow. Belt looks quite nice in this shade of blue.
Overall: The pink isn’t too bad actually. The green “digital ground” is.
7.1

Noka – Letni
First Impression: K.
New Stuff: Mostly everything. Hurting stuff (WOW), textured BG (not too nice), ripped tiles from tubelectric and labrat (well why not.. but ugly colors mostly), gray ground (very nice), signs, magnet things (the animation is leet)..
The layer 4 BG is nice.
Alot of tiles ripped from Noka’s other two conversions – they don’t look that good all of the time – and alot of NEW tiles that own.
Overall: If it weren’t for the ugly colors, this would be really good. The leetness of the new tiles brings up the rating.
7.9

Noka – Letni 2
The “digital ground” looks better but the stuff that was orange and now is brown is ugly. The grey ground looks pretty good like this, too, but the hurt things are kinda pixelated.
Overall: A bit worse than the other, except for the main ground.
7.5

Noka – Letni 3
Main ground is pale brown and pale turqoise, doesn’t look good. The layer 4
BG is too bright, doesn’t look good. The grey ground looks ok like this. Hurting stuff doesn’t look as good. Magnet animation is acceptable. The flashing Sirius tiles are far too pale.
Overall: Sorry, I hate this tileset.
6.2

Noka – Letni 4
Main ground is blue and purple, looks nearly decent. The layer 4 BG doesn’t blend in with it. The originally grey ground probably looks the worst so far, but still is neat. Hurt stuff is worse than in any of the others. The sparkly things actually look better than in the other versions. Colors of most things just don’t mix.
Overall: Not good, but not the worst one.
6.5

Noka – Letni Monochrome
Much the same as Noka – Letni, except the main Jazz palette has been changed. Some of the tiles actually look better than in Noka – Letni, some look abit worse.

***************************************

LABRAT, SUMMARY
Not too bad. You added some tiles, and rearranged the tiles. Ratings could’ve been higher if you’d rearranged the color changes too, so the contrasts between colors wouldn’t be as big inside one edit.
7.2

TUBELECTRIC, SUMMARY
Very good. If you’d only been a bit careful with the color changes, this could’ve been a very worthwile download.
The added tiles fit well in most of the time.
Big, fat 8 because the first version rocked.

LETNI, SUMMARY
Aww. This could’ve been very good, too, but somehow, you never made the main ground look that good (you seemingly attempted at the colors of the original Letni, but they didn’t fit well in with the Tubelectric tiles). The custom tiles were great.
6.9

OVERALL
With a little more consideration about the colors, this could’ve been a great upload. It wasn’t the worst ever, but the colors kinda messed it up.
7.2 – Not an average. The weird colors pulled down the rating.
D/L Recommendation: Yes, if only because of the Tubelec version, which is great.

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