Why is it in a seperate folder?
I see no reason why it should.
Se, my “JCS User’s Guide ot Bad level making” would be useful if people actually studied it, and avoided doing anything in it(Like having the level unzip into a seperate folder).
May I ask what is so wrong with rating below one? Honestly, some level packs deserve it, and it’s oprressing my reviews. Infact instead of just removing the rating, many of my below 1 rated reviews got deleted. The ‘bug’ has been around for over a year, so deleting it seems like a dumb move.
How does this fit into my review? I’ll tell you: THIS PACK DESERVES A .5 AND I CAN’T RATE IT THAT. Hoenstly, a 1 is giving this messy heap of junk too much credit. And it’s bugging me to no end.
Both levels have an insane ammount of places where you fall to the bottom of the level. They are incredibly short, nothing is explained except Jazz got some wrong mission and he magically warped from a Jungle to Muckamok. Even on hard, I found no difficulty, and calling this thing ‘fun’ is downright insane. The eyecand is horribly bad(and quite laughable in the first level).
Do not download this, it’s a waste of time.
Alright so this is basically another Mythbusters clone. Only outiftted for JJ2 myths and such, how niftalicious.
Unfourtantly, both examples included aren’t all that great. I went through both without finding a pre-boss fight uterus. A much better way to show this myth is true(which I know is true, since I first hand experienced a Uterus in an edited Gargoyles Lair level that had no activate boss events.) would be to show us a recorded video of the myth occuring and post it in the neglected “Other” section.
(this segment removed due to deleted comment)
FIRST IMPRESSION-
Opening up the tileset in the JCS didn’t really wow me. In fact, the tileset looks really small. But I loaded up the example level, and started playing it. It blew me away, and shows that if someone applies themself using this tileset, amazing eyecandy should be acheivable.
My old review is gone(Does anyone by chance have a copy of it?)
But the final score was 1.6, with a D/L reccomendation of no.
[Answer: No copy exists anymore in our database. I guess the file was deleted without taking care of saving reviews (something which I should probably automatically implement in code to prevent future losses). I’m sorry. – FQuist]
Perfect, now people can stop whining about it. And I can stop whining about the whiners.
Danyjel, Blacky remade Battle1 by changing it’s concept and moving stuff around. Stop saying it’s not a remake.
Review coming soon.
There was a secret code? I never noticed that while reading the readme.
No it wouldn’t work as an article. I can say “Don’t use straight rows of enemies” but it doesnt mean much unless you have to waste time having to destroy a row of hatters.
Also the error came from having one of each boss, and then some enemies to boot.
But you shouldn’t do that anyways so its all part of the lesson.
Sick in Christmas is the amazing story of Jazz saving the town of Carrotlyn(get it, it’s a rabbit-fied Brooklyn) from a diesease. You see everyone in the town is too weak to go to the pharmacy for some cold medicine, so the Mayor gives Jazz some money to run the errand.
I don’t know about you, but a town with only 2-3 houses seems more like a tiny neighborhood. Anyways, you then get to visit the Carrotlyn Mines and Forest. There’s also a rocket factory where you can buy ammo. But you dont have enough money. From there, the level plays like a nifty chain of events, and since his level is fairly decent I won’t ruin what that chain is. The level is unforutantly, very short. I would have liked to see more puzzles. On a plus, there is less random stuff to collect(which was seen in Iluz’s earlier levels) and there is no Bilsy boss(who is the cliched boss of choice for Xmas levels). On the negative side, there are a few instances where you have to destroy mass enemies placed in a linear row. Honestly, the only time this works is with flying enemies, and that should be used sparingly(like one time a pack), since sometimes the action is intense, and other times it’s lame.
The level itself is split into two levels, the second one is basically the same as the first, but empty. I’d would have liked some more challenge in returning the medicine to the village.
All in all though, this is a fine holiday level that should make for a quick diversion.
Another thing is that Iluz is improving, one thing that I especially like is that he takes the comments from reviews and actually listens to them.
DR-Yes
Final score- 6.4
Ok, so I’m a month late.
Anyways, this here level is a sequel to a pretty bad test level. It seems Illuz took ALL of my suggestions. Gone are the lush, open, elliptic spaces. They are replaced by green, small, linear areas.
The level starts with 3 routes(there may be more I couldn’t tell) each on easier than the last. I found a frog route, which was near murder, because the frog can’t attack and he’s bombarded by air and land enemies. Which isn’t too bad on paper, but since the air assault is from bees, and the areas are too small to actually jump over anything, it’s pretty bad in execution.
An alternate route turns you into a hip-hop and you go to an area that is rather open, but stuffed with float lizards and spike bolls, so it doesn’t matter. I think I only lost two hearts there.
The final route I discovered, was Jazz/Spaz/Lori(the ideal character being SPaz, more on that in a sec) falling down a pit with lot’s of dragonflies. If you buttstomp, theres no challnge. All 3 routes lead to a warp where you have to copte ear down another pit with more spike bolls. The pit leads to a water sequence where you dodge fish in linear tunnels. The water sequence leads to some overly long sucker tube finale, which then leads to the exit. This seems like it was built with the original flashing blocks, because the ending says “Ah my eyes, the madness is over!” Which leads to a normal looking Tubeelectric level.
The ending screams “NO SEQUEL!” And I say good riddance. The level design went from Open to Claustraphobic, and the eyecandy went from Flashy(literally) to dull.
But hey, it’s better than the original.
Everyone find a way to make this your ringtone for yuor cellphone even if it’s not christmas.
Why? Because when you answer your phone with this as your ringtone, you didn’t just answer your phone:
You answered your phone AND ROCKED TO THE MAX.
That is all.
Download now.
Finally, I can get to work on that JJA remake.
Ok, I’m freaking tired of this being in the Review Ideas area. After making what I percive to be a simulation of the tilset, I found this level to be a horrible, simple maze with nothing to break up konotony other tahn you can’t see where you’re going. Real original. I’m afraid I can rate this thing higher than a 2. You get an extra .5 for effort, and a .1 for staying on the review ideas list so long
A fresh Holiday Hare adventure since Epic is too busy not making one. Heck I doubt they’re even making an xmas Unreal Tournament level pack.
Anyways, Holiday Hare 05 has you on Holidaius on a mission to track down Bilsy and his holiday terrorists.
Each level has it’s own spefific puzzle or challenge.
One level has you hunting down Silver crates ala a small segment in Holiday Hare 98. Another has you battling a snow storm while trying to complete the level.
Unfourtantly, the enemy placement seems lacking. Some areas seem content by tossing tons of baddies at your face, while others just leave around a raven or two and call the job done.
While we’re talking about baddies, the boss fight with Bilsy is a real downer. You may feel tempted to use the tunnel at the left, but its really useless and will just get yourself killed. And thats the problem, without the tunnel thing, the arena is just a small, flat one. I was able to outrun fireballs easily, and if you know how to make Bilsy disappear before he fires at you then the knowledge make the fight more easy and boring.
Despite the enemy shortcomings, it is incredibly fun solving the puzzles and overcoming nature’s obstacles. The only level that didn’t really deliver a lot of fun puzzle/challenge-wise was ‘Bilsy’s Lair’ which was essentially a fetch quest.
While some would want longer levels, I don’t mind the shortness. Mainly because if the levels were longer they would all feel like a one-trick pony respectivly.
Since you’re not going to get an Official Xmas pack from Epic, and it seems Odin’s pack is currently the only choice for new Christmas levels this year, Holiday hare 05 is a reccomended download. Also it’s not half bad of a pack so yuo should download it anyways.
Not only am I the first downloader, I am the first commenter.
I particulary liked this tubelectric remix, but it feels like a mere instrument change at times.
I love this tune. It’s the first remix of Dreempipes I have heard that really shakes up the normal Dreempipes formula.
If you get my drift.
I think it’s cool too, but I think it’d better if you can only switch between the two ‘planes’ at certain spots a’la Wario Land for the Virtual Boy.
(And blast you for havin n00b in your name)
Reply to KboutR: Find a Virtual Boy Emulator, and then a Wario Land rom for the Vitural boy. That game shows the best way to use something like this in an SP level. If only one could get the background to look good.
I’m the third downloader and first reviewer.
What we have here is the sequel to the wonderfully quirky Dreams of the Jackrabbit 1. It’s still quirky in dialouge, but the execution falls flat.
It starts off wonderfully, you must go ensure the safety of Dreamworld by grabbing the cheese of doom back from Bilsy(Maybe after an epic battle, those demon types ussualy are fond of epic battles). Outside are some fancy animations. Goombas look out windows and Bowser breathes harmless fire(He’s blocking blue meatballs you can use as ammo). Theres two passages you can take to get to the castle, one is more hidden than the other and is called ‘Bonus’. Both areas have their share of cool things. The bonus has the return of the firewalls, and the normal path has Jazz exchanging dialouge with a Tuf Turtle.
Either way you end up at Bilsy’s castle, where you fight bilsy in a cramped arena.
It’s shorter than the original, and not as fun. As I mentioned it has some of the quirkiness of the original but it doesn’t feel as fresh and fun anymore.
“Oh” you’ll say “Theres more of that Oddness from the first level” and then move on.
Download Reccomendation? Yes but you might want to consider if you werent a fan of the original. The reason why I am so fond of the first levrl was because it was short, didnt copy much from high rated packs, and therefor wasnt much of a pain to sit through. The second is shorter and therefore shouldnt consume too much of your time, and by the time you have decided you hate it the level will be over.
Final grade -5.6
It’s not as great as the first, but it’s still great if you enjoyed the first one.
If there’s one thing I’m mostly relible for, it’s reviewing SP packs. And if theres one thing those level packs are relible for, it’s bland, repetive gameplay and horrible level design. Ok, so that’s two things. Anyways, the thing that makes this pack unique is that despite being tedious, the gameplay isn’t anything like most SP uploads I’ve reviewed recently.
System Crash answers the question: What if by some odd chance Jazz accidently broke through those gray lines that form a protective case around him?
The answer is flip switches, find root keys, and stop viruses.
When you first enter the realm outside JJ2, you find yourself in a Recycle bin.
From there you collect a program, and learn that the blue bars of each program is ussually climbable. From there you go from one place to the next flipping triggers and stopping the occansional enemy.
It’s a unique idea, but after the first few switch flippings, the format wears thin. “Flip switch, enter program, return to main hub” Is mainly what you do for all of the first level. As I said, it becomes repetive fast, and the level rarely tells you where to go, forcing you to remember the state of each ‘utility’ in the Control Panel so that way you’ll know which switch to flip next. But don’t worry, if you dont get confused on where to go, the level will be over fast.
The second level introduces a bit of a storyline, the virus S474N has entered the computer. ‘S474N’ is just a bubba boss, and you even have a sheild to fight him off with. Anything before the boss is not worth talking about.
The last level is a contination from the second(lots of packs are doing this now.) You enter the control program for the virus, and will need to uninstall it. This mixes the now bland trigger flipping of the first level, with some enemies tossed in. Some areas in the control room are a waste of time and health, and I don’t see why they were included other than to have more things to shut down. Once you get to the uninstall console, uninstalling is as easy as Stomping and then jumping.Which then returns you to the original area which then loops you back to the first level.
Other than a few 1ups, there are no secrets so replaying it is really worthless.
The tileset has some major masking problems that got Jazz stuck in various areas he couldn’t get out of, otherwise it’s one of the best windows conversions you can use.
Final Thoughts: This pack seems unique and innovative at first, but after a while it starts to feel the same. It’s worth one play through since it’s a great break from the usual SP packs uploaded. The tileset is a wonderful Windows XP conversion, but theres some masking problems that can limit it’s use. The boss fight felt way to easy, and the arena could’ve deffently have been improved.
Bleh that’s one of my worst reviews. Next review goes back to the old format, be there!
Final Information:
Download Reccomendation?: Yes, it’s only 3 short levels so playing through all of it isn’t going to be a huge waste of time. Plus despite some masking errors, the OS tileset is better than the Windows 98 tileset here at J2O. And the music files aren’t too bad either.
Final Score- 5.3
Despite the fact it was monotinus, it’s charm and erm, differentness from most recent JJ2 levels, gives it a boost in score.
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Eat your lima beans, Johnny.