Mad props for the mask messages (!) :D
Pretty good. Pretty damn good!
definitely the coolest thing on J2O
Nice idea. I haven’t checked the tabs themselves yet, because I don’t feel like playing any JJ2 music right now :p….but in any way, do you think you could tab the next ones with Guitar Pro? That’d make it a lot easier to handle (and more fun to play along), especially with songs that have several distinct layers (as, iirc, I think it is with Tubelec, which was mentioned in your thread).
But anyway, nice idea! Way to go. Therefore, even though I haven’t looked at it myself, I’ll give this a d/l recommendation (y)
…which i can’t, because i didn’t rate :[
I’m lovin’ it!
//e: rating changed from 9.7 to 9.2 after i worked with the tileset. it’s still really awesome, but working with it is really unhandy.
I don’t find the level name exactly fitting and I don’t really like the “castle” tiles, but apart from that this is a really cool tileset :) maybe if you find the time you could improve the castle tiles and add some more variations to the grass tiles :D
i highly recommend downloading this my friends
It doesn’t have vikings :( but still it’s a very great tileset that comes with cool example levels :D
Pretty useless I’d say. But super damn cool :DDDD i experienced some minor flaws with controlling but who cares. This rocks :D
another cool hax 4 me
Wow, it has been some time since I’ve written a review. But I’ll just do it for MB =) (I hope this won’t affect my objectivity).
What we got here is a nice tileset coming with a small, but not only 20-seconds-example-level, but 30. Okay, that was lame. But I liked the example level.
When I just checked the tilesets’s masks, I actually spotted the first thing about it which I didn’t like =P No greetings or so, tsk! But anyway, let’s get back to topic.
I’ll give this tileset a 8.5 rating. Recently, there were other tilesets which surely weren’t better than MB’s Mystic Island, but got higher ratings. This is a good tileset nevertheless, every tile is nicely worked out and I see no flaws when trying tiles next to each other, such as strange boarders or so. But overall, I think it features too few tiles for a really big level. If I would ever make a level again (that is when wc3 mapping gets boring, aka NOT TOO SOON.), I might consider using this tileset. However, for a single player level, I dunno, the amount of tiles might now allow you to do more than a little interlude level. But that might as well just be because of my lack of skills using JCS.
Well anyway, I think 8.5 is fair. It’s no Agama tileset, but also no Unhit tileset =P
First of all, yay for TOTAL FREAKS TILESET PRODUCTIONS.
Second…wow. A lot of tilesets :o. Though I don’t like that each tileset version always “focusses” on a single color like green or red, it’s sure cool to have all these version. The different versions are actually the same except for the colour, but that means that every single tileset has all necessary tiles BECAUSE ACTUALLY THE BASIC SET HAD THESE AND SINCE HE ONLY CHANGED THE COLOUR ALL DO.
Also the tileset has cool masks and a FUN readme. And Flash is a nice guy so he gets a 8!
No really. I don’t think I’d use the tileset since I find single colours a bit boring, but it’s sure nicely done, and that’s what counts :)
GOOSU TILESET AND COOL MASKS AND LEVEL :D
I won’t rate however, since if I’d rate seriously, it would pull down the average and I don’t want that :P
KEKEKEKEKE :D :D :D
First of all, the mask text is boring :(
Now for the real review. This is a typical Moonblaze-tileset: a bit dark. And, another typical thing: good looking sprite layer, AWESOME background! KEKEKEKE. What I missed was a single block, because now you have to use that destruc scenery with triggers. Maybe you can add that.
It is gosu but it could be gosuer!
I REVIEWED AGAIN KEKE :D :D
GO YOU =)[This review has been edited by Unhit]
Blackraptor, Knightmare Castle is by me. I forgot to put a sign in in this version :).
CELL IS A FOOOOOOOOOOOOOOOOOOOOOOOOO :D :D :D =)))))))))))))))))))))
The evil reviewer strikes back…finally a review after months of only watcging others rating levels :).
Project Black Battle: if this is a battle level, it misses powerups. The eyecandy is honestly very bad. The background hurts the eye, and there is nothing you can say “wow, cool”.
Project Electroman: This level reminds me of a singleplayer levels. There are several upgrades, but it is plenty of dead ends and it seems to me as if the level goes straight to a certain direction. The foreground eyecandy also is not good here.
Project Blaster (ow heck, get rid of that “project” in the levelname!): Not much to say. Few weapons, no eyecandy, slow and bad gameplay.
Project Deathmatch: There is a typo in your levelname, you typed “poryect”, a y instead of the j :D. Finally some pups here. They respawn WAY too fast though. The background is nice here, but the foreground is actually NASTY. Also, the level is very Jazz unfriendly and has a bad overall gameplay.
Project Big War: This level has a farily good eyecandy. The gameplay is quite ok as well, but the weapon placement sucks. There are several upgrades next to each other, and then you won’t find one for hours.
Project Jumpinthefier: I like the idea of this level, but the gameplay is very bad. Awful is e.g. that there are NO one ways. This fact makes the level extremely Jazz unfriendly and also bad to play for Spaz.
Project Goodbye: I like the foreground you used here. But the level overall is empty. And Agama’s tilesets offer so much eyecandy you can us…it is just kind of a misuse of the tileset, a more simple one would have been enough for the level…
Project Cobra: This level misses one ways, and it has that single player structure again.
Project Space Man: You should not use dark lighting in a tileset that is dark already. This makes the level quite hard to play, and also, it is so empty again…
Project Gun Fire: The rain is interesting, lol. Rain that moves only in x-direction and not y, and even on the x-direction, it moves in the completely wrong direction!!! The level’s structure is again like a SP level, and the weapon placement is bad.
Project Blue War: Though this level finally has the structure of a battle level, it is very boring, and the flashs are annyoing.
Project Boomerang: You seem to be a fan of Disguise’s tilesets. But please. If you use them, USE THEM CORRECT! You did not make use of the places to hide which Space Warbase offers so well. That makes the level quite stupid in some parts. Also, you only used the soil tiles and no base tiles. That’s again a bad use of the tileset.
Here we are…time for an overall rating, or what I did not like in most levels:
Most level’s structures remind on singleplayer levels. You come back on your old patch only seldom, except on dead ends.
You used many very good tilesets. But you did not use them at their full cost. I already said that in the reviews about the single levels, use all tiles the tilesets offer, if possible! And it was possible in your levels.
I have to differ here. If you mean that eyecandy is that the tiles fit good to each other and there is no single water block in the middle of land, the eyecandy is good. But if you think that eyecandy is making usage of the several layers, it is mostly not good.
I am sorry to say that, but the weapon placement just sucks. In all levels. See, you walk around for years, and finally find 5 powerups next to each other. But before you find the next powerups, you will need to walk through the whole level again.
Not good. See level structure.
Overall: ==> 3.6 = 3.5 . I will though give a bonus because it is a pack and you probably spent a lot of time in it.
It is nice if these are your first levels. You should watch levels by, e.g. Cell or Evilmike. Just play them and let them enspire you.
Ow, and FlameWitch, please do not rate the level just because Blackkiller is your friend. Also, you can’t review a whole levelpack with only one sentence!
Lost City is a quite small, symmetric battle level. The eyecandy and weapon playcement is fairly okay, though I don’t like mirror battle levels at all. This though is only semi-mirrowed :).
The gameplay is quite okay as far as I tested. What you could have changed are a few springs instead of some vines, and I also think 50 coins are too many for the warp. Overall, I’d give a 6.8, and as there isn’t a 6.8, I’ll give a 7 :).
AT FIRST. THERE IS MUSIC. YOU JUST DON’T HAVE IT!!!!!!
THE TILESET DOES NOT BELONG TO THE LEVEL, WHY DO YOU RATE IT, FOOL?
Eat your lima beans, Johnny.