WOW! This is great so far! I’ve only just got to level 3. It took me at least 15-20 minutes to finish LV 2! I know there’s lots of swearing but I can’t download the clean version coz it’s missing.
Too much pickups in LV 2. I got 1262 gems!!
EDIT: I just got a Fatal Application error in the 2nd part of “New-Jazz-City.” Sorry, I meant “Jazz” not “Spaz”.
Is “Eternity” the end of this pack? I can’t seem to go anywhere here.
EDIT 2: Do NOT save in the 2nd part of “New-Jazz-City” or “You wanna bleed again, b****!?” coz this will cause an Amnesia error.
EDIT 3: OMG @ Blacky’s review! Geez, that must have taken hours to write!
OK, this is good so far but 1 problem in the Funk of Diamondus level is that when I get to the point where Spaz has to run away from the rocks the game just crashes back to Windows.
EDIT: Coz this problem keeps happening I had to cheat and use the Jazz route. And now, another problem, fatal application error in the Jump and Shoot level.
Great idea, but DON’T use subfolders! JJ2 couldn’t find it. Some of the holes were really hard. Some music would be better though. Tileset was OK. When I finished this there was some message but I couldn’t read it coz it was in German.
7.5
DR: Yes.
This is great but just one problem, whenever I go to the 1st bonus level in Diamondus (Carrot Hills) and then go to the 2nd Bonus level in Lagunicus (Sea Water Caves) I get an error saying “Secret level cannot warp to another secret level.” Can this be fixed?
Also, I like the way the timer is used in the Bonus levels. How do you do that?
Can’t rate this at the moment as I haven’t finished it yet. I seem to keep getting a “Fatal Application Error” in the Sticks & Stones level.
I can’t find the music and tilesets for this level pack anywhere.
(Winterland Wonder contained within
Jazzed Realm contained within
Slimy Land ~Violet)
EDIT: It’s working now. Thanks for the tilesets Violet! :-)
BLEH! My first review for this pack was rubbish.
EYECANDY
All the levels are set in the JJ1 style tilesets. They all have good eyecandy. None of the levels use a Textured Background but they do use the JJ1 style background which looks great. There was a tilebug in the Layer 8 background in the second Tubelectric level though. The wires didn’t join up correctly. But I didn’t notice this until after playing the pack for about the 7th time now so it’s excusable. There were no tilebugs in Layer 4 in any of the levels. Nothing looked repetitive.
The use of the lighting events made the level look more interesting.
The entire pack was like another new JJ1 episode. I forgot that I was actually playing JJ2 because everything looks like JJ1.
So overall, the eyecandy is great.
9/10
GAMEPLAY
The levels were a very good length. They weren’t too short or too long. The whole pack took me about 2-3 hours to finish. There was some Trigger Crate puzzles to complete in order to proceed through the rest of the level. I like the way you had warps in the wall in Diamondus so that if the player gets stuck they would be warped near to where they got stuck.
I like the way the intros are done before each world. Intros are done like the loading screens in JJ1.
There was a bug after completing the 2 Industrius levels however. I was at the Turtemple intro, but when I walked right to go to the first Turtemple level, I was warped back to the third Tubelectric level where the “?” sign was. Wow, these secret level events sure are buggy.
9/10
ITEM & BONUS PLACEMENT
I thought that there wasn’t enough Carrots to be found in any of the levels. I was at 1 Heart health quite a lot. There was plenty of ammo to be found. Some levels had a Bonus Area which I liked. The Bonus Area in the third Tubelectric level had a Bonus Gem (like the one in JJ1) you would touch. It would then unlock the way to 2 secret Industrius levels. Coins were very well hidden especially in the first Tubelectric level as the first 6 times I played it, I couldn’t find the 20 Coins.
9.5/10
ENEMY & OBSTACLE PLACEMENT
The small turtles in the 3 Diamondus were annoying IMO, as they caused me to end up at 1 Heart health a lot. Other than that the enemy placement was good, none of them were in any annoying places. The Tubelectric levels had those blaster thingies (don’t know what they’re called) like in JJ1 and they hurt too. There was also all the usual JJ2 obstacles as well including destruct & buttstomp scenery and Trigger scenery.
8.5/10
TOTAL SCORE: 36/40 = 9/10
RANK: A = SUPERB
DOWNLOAD?
Since I’ve given it 9.0 what else do you think I would say? Of course, my DR would be YES! :D
It’s a shame that this isn’t 1.23 compatible as this is an excellent pack which has not received any ratings until now. If you do have TSF download this pack now.
I think this is a better review than what I had previously. :P
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