Well, this turned out exactly the way I expected, especially for a first CTF level. However, this levels gameplay is barely playable and not the slightest bit enjoyable. The layout is mostly straight and totally unbalanced.
They’re no borders so you know what that means… FLAG BUG. Next time you make a CTF level make sure you border the edges with at least 2 or 3 tiles to prevent this.
The flow was ok, but with the straight layout what do you expect? the layout is just too flat and uninteresting for CTF or any gametype for that matter.
Event placement was probably the worst aspect here as the way it’s placed both to unbalance the teams/bases and the evil hurt events (That can kill the server unlike the client)and another problem is that there’re two +1 carrots placed some what in the middle, this would be ok for a full NRG but not this way. Also, you can shoot the +1’s to the bottom of the level below the warps with are in the same area, I haven’t fully tested this, but they may be impossible to reach this way.
No new strategies in this level or hardly any strategy at all, your best bet is to camp at the 2 +1’s (risking them being shot to the ground. Probably out of reach).
The eyecandy is below average since it only uses layer 4 and 8, the tileset use is average. No new interesting uses to talk of. The eyecandy is simply below average and and really nothing new about it, however, i’m glad it’s not in any way ugly (though the gems aren’t very pretty when overused like that).
I feel no need to further explain this level, for a first attempt at CTF all I have to say is good try. Keep making CTF and other levels of any gametype, just take the adivce of the reviewers, practice, and you’ll make decent or even good levels in the future, don’t be afriad to try new concepts with gameplay and eyecandy (If they are good ones ;P).
Sorry, no download reccomendation.
-fs
[This review has been edited by Fire Sword!]
Yet another nice conversion by BlurredD, and not a jj1 conversion either. I think the palette edit was quite good.
Probably the new, most memorable aspect is the water falls; when you think of Psych you probably don’t think of water falls, but they fit in nicely.
BlurredD made a CTF level with this tileset that I saw long ago, I’m surprised he didn’t release it along with this conversion, since it shows just how well you can use this set.
The biggest down fall of this conversion is what it was converted from: Levels made with Psych will probably look very similar to one another, like Carrottus and Diamondus levels (You’re welcome to prove me wrong IF you can make a level that looks totally different from what the tileset is mainly designed for).
The most use out of this is the fixed spikes. I’d say this is a VERY important factor and one of the main reasons you should download.
…And I can’t think of anything else important to describe about this set, just download and use it if you will.
-fs
I see another gameplay concept for CTF. How good is it? look at the previous and this review for yourself.
Covering the gameplay, this is very confusing and frustrating at first to play you jump into warps over and over… It’s different but not one of the most successful concepts as even when you get used to it, it’s still quite boring.
The eyecandy was a bit below average
but not the worst i’ve seen. You see bubbles floating around and plain, blue background… Thats about it.
The originality is one of the
best aspects of this level. I don’t
think i’ve ever seen the use of warps quite like this before.
Weapon and Ammo placement wasn’t too good. I found like 1 toaster pu and toaster ammo in some places. Nothing really interesting here. Carrot placement wasn’t too bad imo since it uses warps like this, however I still think 1 full NRG in the middle of the level would’ve served this level much better.
You could already see the replay value from reading this and other reviews of this. So it’s not important to discuss any further.
Overall, this level is below average and nothing really interesting.
Sorry no download reccomendation.
Also try: Double Trouble CTF by GenEx
FS’s review for Rather Useless CTF:
I’ll cover the gameplay aspect first. This level may be hard to navigate and confusing, but after playing for a while, it was fun having a variety of paths and warps to enter. However, in my opinion it would’ve been better if there was only one warp to the place where you choose the seeker or bouncer P/U but there hasn’t been any real problem with this and it’s personal interest. So it doesn’t effect my rating. The gameplay is ok – good. And the flow was decent but could use a bit more work as the area between the RF P/U and the full NRG has an annoying float up that should be removed.
The gameplay for 2vs2s/3vs3s looks decent, in fact even better for them than duels. The bases seem to be designed for camping as they are down in holes only allowing a one – way entry.
Eyecandy is the best overall aspect of this level. It totally amazed me at first when I saw it, unlike most good CTF levels where the eyecandy just looks good and/or well designed. The eyecandy here added feeling to the level along with the music. However I didn’t like how the BG was white. It looked very weird but thats just personal.
The level not only looks good but also has some original uses like the windows for example. Although not much separates it from other levels that use the CS tileset like CelL’s Chromosphere.
Weapon and Ammo placement was ok I didn’t have much of a problem with that. The seek P/U and the RF should have switched places but then again thats more of a personal opinion.
The replay value is good, but as most have stated this is not a very fun/easy-to-learn level at first so you HAVE to play it a lot.
Overall this is a very nice level from Unhit and Flash, the gamplay may be a bit rough but it’s fun once you play it more and the eyecandy is enough to catch players attention as well.
Please download this if your a CTF freak or not. I reccomend it to all.
Also reccomended: Knightmare Castle by Unhit
-fs[This review has been edited by Fire Sword!]
Another Good conversion from Spoy, it has enough tiles to make a decent level and i’ve noticed a lot of invisable blocks for creating illusions or whatever you have in mind. I wanted to have a long review but theres just not enough material to cover.
So download and enjoy yourself![This review has been edited by Fire Sword!]
…Why hasn’t anybody reviewed this yet?
Anyways to start off with the review for Flag Rat.
Eyecandy: The levels eyecandy isn’t too detailed or original. Just chains and tubes in the background. so don’t expect much of a visual experience.
Design and layout: The design and layout is very platformy and small yet smooth.
Gameplay: It 0wns, it’s one of the levels best features, although it’s much like alot of other levels it’s very fun.
Pu’s and weapon placement: This part is questionable because their are alot of crates of ammo (Not that theirs anything wrong with that) where just loose ammo should be. A few places felt sparse with ammo and it’s mostly just #4 scattered around. The PU’s which are RF and Seeker go well with the level and maybe a bouncer pu would add more to the gameplay imo.
Their is one little problem i found. The left area is only 1 tile thick (flag bug).
Good level, good job 7.7 is my rating.
Dw ?: Yes, enjoy![This review has been edited by Fire Sword!]
This is a very good conversion of the old Apogee hit, Hocus Pocus. It contains most of the tiles from Green Killers sets although i noticed tiles from Hocus 2 that were not in this set.
D/L reccomendation: Yes, especialy if you like Hocus Pocus :)
Well this tileset is pretty close to what Blode is really. It captures the feel of and just about everything about it. As far as the masking goes, well, it’s not that good. Eyecandy appears awfull but blame that on the creator of Blode so i won’t rate it on that ;P
Not bad, not bad at all.
-This tileset includes the tiles you need for a decent level.
-It has good masking.
-Eyecandy is average.
Overall: 7.2
I reccomend you download this set and add it to your collection.
-FS
[This review has been edited by Fire Sword!]This level made by White rabbit uses Skulgs death metal tileset. The tileset has been used very well the eyecandy is pretty good. It’s free and
open level and easy to learn. Ammo placment and selection is also nice. This is a good battle level that you MUST add to your collection download this! it’s fun.
-FS
Ok, first of all i saw this level on a server and got a PRETTY good look at it… The eyecandy is very well done though the level is quite hard to get around :-/ deadends everywhere! and the level isn’t that free it gives you a “maze like” feeling which i think is not the type for CTF. I haven’t noticed any flaws or stuff that was “horribly done” the level has good looks but the gameplay isn’t as good.
Download reccomendation: yes
well let’s see… The level has some nice eyecandy but like EvilMike said, the level is small it only took me 2 seconds to get from one base to the other i reccomend this level for duels (1 vs 1) so this level can get PRETTY
chaotic and filled with lots of lag (people with slow computers like me) with alot of people playing in it.
I have nothing more to say about this level.
Levels use reccomendation: duels
Download reccomendation: Yes [This review has been edited by Fire Sword!]
Not bad, though i could do without the vines in the foreground. Nothing much speacial in the level (But thats not a BIG concern). In my opinion theres too MUCH eyecandy in this level.
Though i HIGHLY recommend downloading this level!
It’s okay. It’s really not hard at all!
Edit: it’s certainly harder than before confusing wouldn’t be my word for it but there is some difficulty to it. [This review has been edited by Fire Sword!]
Nice levels, though weird ones (totally UNREAL) the first one had some weird eye candy where the pipes were moving across the foreground screen (never seen that before) the second one wasn’t as “WEIRD” (though i don’t think i’ll have a “Kight Mare”) i can imagine blasting a few rabbits in it overall good job, Flash!
Hmmm, lets see, it’s a nice looking level the music is ok, but there was a part of the level where i got stuck (like in alot of the levels i try) but overall not bad, not bad at all! good job!
Not bad, though i’m not impressed with the tilesets graphics (yes i’m very strict on tileset graphics) i really liked it i thought the “Venus Flytraps” and the “Pitcher Plants” were cool.
I think it looks just like the Amazon. Good job!
AMAZINGLY accurate (except for the things “Ceil” mentioned). Need i say more?
I haven’t downloaded it but i saw it on a server. Good job!
Cheating ruins everything but thats my opinion. It’s your choice…
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.