RecommendedQuick Review by PurpleJazz

Posted:
14 Sep 2018, 09:52
For: Sparkling Illusions
Level rating: 8.3
Rating
8.3

While the excessive visuals do lead to problems such as fps drops and distraction, the gameplay is nonetheless solid despite a few minor flow issues. I enjoyed the design of the base areas and the carrot area very much, as they offered quite dynamic gameplay with a variety of tricks and tactics to deploy, and aren’t overly campy. Give it a try!

RecommendedQuick Review by PurpleJazz

Posted:
7 Jul 2018, 12:38
For: SNXUS
Level rating: 9.1
Rating
9.1

I like how these levels feel rather retro but with a modern twist in terms of visual design. All four have very solid layouts with some of Snz’ signature levelmaking flair. These will be a fantastic addition to your Battle rotation and are best enjoyed in a well populated server, so be sure to invite your friends!

RecommendedQuick Review by PurpleJazz

Posted:
16 May 2018, 19:47 (edited 16 May 18, 19:49)
For: Castle Turtlevania
Level rating: 6.9
Rating
7.2

Despite all of its flaws, I did enjoy this level. Despite the rather spartan visuals and simple gameplay, it was a decent attempt at bringing Castlevania style gameplay and atmosphere to JJ2, perhaps helped by the excellent music choices. I thought the ending was rather anti-climactic though; a final boss would’ve been nice.

RecommendedQuick Review by PurpleJazz

Posted:
12 Mar 2018, 10:24 (edited 12 Mar 18, 12:59)
For: Orbital Barrage
Level rating: 9.1
Rating
8.5

While a bit uneven in terms of flow and aesthetics, there’s definitely an appeal to this level. It’s action-packed with plenty of pickups to facilitate large events, and I enjoy the vibe that the visuals in combination with the music choice gives. The Orbitus tileset has been used very creatively in some areas.

RecommendedQuick Review by PurpleJazz

Posted:
12 Mar 2018, 10:13 (edited 12 Mar 18, 10:17)
For: Re-Purposed Offshore Platform
Level rating: 8.9
Rating
8.6

Despite its small size and relative simplicity, this is a solid CTF level with franatic yet tactical gameplay. The top part is fairly campy, but also quite open which leaves players open to long range Fireball shots. The real star of the show here is the theme and the eyecandy; FS masterfully uses the PK2 tileset to create a convincing environment.

RecommendedQuick Review by PurpleJazz

Posted:
6 Mar 2018, 16:00
For: The Price of Admission
Level rating: 8.6
Rating
8.8

I really enjoy the coin concept as it adds a layer of tactical depth not seen in many other levels. While visually the sprite layer is quite spartan, the atmosphere crafted with careful attention to colours and small motifs is nonetheless incredible. The layout is also well crafted and facilitates intelligent play as opposed to mindless ammo spam.

RecommendedQuick Review by PurpleJazz

Posted:
6 Mar 2018, 13:40 (edited 6 Mar 18, 13:41)
For: Rovaniemi
Level rating: 9.1
Rating
8.6

Quite an impressive level visually, although the amount of detail in the sprite layer background may be a bit overstimulating for some. The layout is well constructed and feels more like a collection of areas rather than random platforms or tunnels, with a good variety of open and more enclosed areas. Pickups are well distributed. D/L!

Not recommendedQuick Review by PurpleJazz

Posted:
2 Mar 2018, 13:48
For: Earthworm World (minor bug fix)
Level rating: 8.0
Rating
3.0

Poor drawing quality with no flexibility whatsoever and an assortment of ripped tiles. This is hideously overrated.

RecommendedQuick Review by PurpleJazz

Posted:
1 Mar 2018, 15:02 (edited 1 Mar 18, 15:04)
For: Alien Palace
Level rating: 8.9
Rating
8.7

While this tileset is quite difficult to use and is somewhat limited due to the restrictions of the contest, the creativity and art style shines through. I strongly recommend this set for anyone looking for an interesting challenge. Despite its limitations, it’s also surprisingly flexible if you’re willing to put in the effort.

Quick Review by PurpleJazz

Posted:
25 Feb 2018, 14:55 (edited 25 Feb 18, 14:56)
For: Easter Islands (updated)
Level rating: 8.2
Rating
7.0

Rather cute theme even if the tileset is rather lacking in terms of versatility, especially when in comparison with Mystic Isle 2. The art style is decent overall but a bit inconsistent.

Review by PurpleJazz

Posted:
23 Feb 2018, 10:17
For: Teutoburger Wald
Level rating: N/A
Rating
0.0

I’m not sure what you were thinking making this level so dark. As you can see from the screenshots, this level is so dark that it’s virtually unplayable with ambient lighting on; even worse, it has pits that are easy to fall in regardless.

RecommendedQuick Review by PurpleJazz

Posted:
17 Feb 2018, 13:54
For: Multi-Layer Level Editor (v2.11)
Level rating: 9.6
Rating
10.0

Absolutely essential for modern JJ2 level design.

RecommendedQuick Review by PurpleJazz

Posted:
6 Jan 2018, 14:08
For: Mystery of the Four Artifacts
Level rating: 6.6
Rating
7.0

I agree that the level design is often rather laborious gameplaywise, and visually uneven (some colour mismatching, and that has to be the worst rain effect I’ve ever seen in JJ2). However, I enjoyed the variety of areas and the effort that went into visual storytelling, and I love the Arabius and Tibetius tilesets; alone they’re worth a download.

Review by PurpleJazz

Posted:
31 Dec 2017, 13:03 (edited 31 Dec 17, 13:04)
For: Holiday Hare '17
Level rating: 8.7
Rating
0.0

Don’t know how to solve the puzzle in level 4? There’s a guide for that (spoiler warning).

Review by PurpleJazz

Posted:
20 Aug 2017, 09:28
For: Borgia's Improved Haunted Test
Level rating: 8.0
Rating
0.0

Might be worth noting that you need to use TSF to play this test because of the levels that require Lori to pass.

Not recommendedReview by PurpleJazz

Posted:
13 Jun 2017, 19:06
For: Nivo
Level rating: N/A
Rating
0.0

I’m really not a fan of the infinite ammo script in lieu of traditional ammo pickups, because there’s literally no reason not to fire seekers like a madman at every moment; IGS levels at least encourage smart ammo use to an extent. The regular version is pretty much unplayable for this reason unless you enjoy complete and utter chaos. The Street Fight version doesn’t have this issue of course, though the upper part looks very campy.

RecommendedQuick Review by PurpleJazz

Posted:
12 Jun 2017, 14:09
For: Forest Swamp
Level rating: 8.8
Rating
8.5

While the EC tends to look slightly contrived in places, most likely as a result of FS’ desire to use every tile in the set, it has a solid overall look and a strong atmosphere that lives up to the theme of the tileset. Gameplaywise it’s perhaps not as tight as ARF but is nonetheless well made and suitable for games of up to 16 players.

Quick Review by PurpleJazz

Posted:
25 Apr 2017, 10:30 (edited 25 Apr 17, 11:09)
For: Homemade Levels Pt. 6
Level rating: 8.1
Rating
6.3

While technically competent, it’s a brief distraction at best. It can be finished in under 5 minutes and baring a couple of minor secrets, there’s not much exploration to be done. The level design is satisfactory for the most part and is rather reminiscent of the official levels, although it does not offer anything you haven’t seen before.

Not recommendedQuick Review by PurpleJazz

Posted:
25 Apr 2017, 10:12 (edited 25 Apr 17, 10:34)
For: Looking for answers - part 2
Level rating: 8.2
Rating
6.5

More frustrating than fun. I enjoy a good challenge but I found the majority of these levels too much of a slog to push through. There’s definitely some potential here though; don’t give up!

RecommendedQuick Review by PurpleJazz

Posted:
20 Apr 2017, 11:49
For: S**ttown
Level rating: 8.0
Rating
8.0

I’m not a fan of the campy placement of the Seek PU; otherwise this is a decent level with a rather surreal theme. Visually there’s some interesting ideas going on although it does look a bit contrived in places. The layout seems to work better as a CTF level as it’s more or less semi-symmetrical. I like how the base areas are designed.

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