Review by PurpleJazz

Posted:
23 Feb 2018, 10:17
For: Teutoburger Wald
Level rating: N/A
Rating
0.0

I’m not sure what you were thinking making this level so dark. As you can see from the screenshots, this level is so dark that it’s virtually unplayable with ambient lighting on; even worse, it has pits that are easy to fall in regardless.

RecommendedQuick Review by PurpleJazz

Posted:
17 Feb 2018, 13:54
For: Multi-Layer Level Editor (v2.17a)
Level rating: 9.6
Rating
10.0

Absolutely essential for modern JJ2 level design.

RecommendedQuick Review by PurpleJazz

Posted:
6 Jan 2018, 14:08
For: Mystery of the Four Artifacts (Plus edition)
Level rating: 6.6
Rating
7.0

I agree that the level design is often rather laborious gameplaywise, and visually uneven (some colour mismatching, and that has to be the worst rain effect I’ve ever seen in JJ2). However, I enjoyed the variety of areas and the effort that went into visual storytelling, and I love the Arabius and Tibetius tilesets; alone they’re worth a download.

Review by PurpleJazz

Posted:
31 Dec 2017, 13:03 (edited 31 Dec 17, 13:04)
For: Holiday Hare '17
Level rating: 8.8
Rating
0.0

Don’t know how to solve the puzzle in level 4? There’s a guide for that (spoiler warning).

Not recommendedReview by PurpleJazz

Posted:
13 Jun 2017, 19:06
For: Nivo
Level rating: 8.2
Rating
0.0

I’m really not a fan of the infinite ammo script in lieu of traditional ammo pickups, because there’s literally no reason not to fire seekers like a madman at every moment; IGS levels at least encourage smart ammo use to an extent. The regular version is pretty much unplayable for this reason unless you enjoy complete and utter chaos. The Street Fight version doesn’t have this issue of course, though the upper part looks very campy.

RecommendedQuick Review by PurpleJazz

Posted:
12 Jun 2017, 14:09
For: Forest Swamp
Level rating: 8.8
Rating
8.5

While the EC tends to look slightly contrived in places, most likely as a result of FS’ desire to use every tile in the set, it has a solid overall look and a strong atmosphere that lives up to the theme of the tileset. Gameplaywise it’s perhaps not as tight as ARF but is nonetheless well made and suitable for games of up to 16 players.

Quick Review by PurpleJazz

Posted:
25 Apr 2017, 10:30 (edited 25 Apr 17, 11:09)
For: Homemade Levels Pt. 6
Level rating: 8.1
Rating
6.3

While technically competent, it’s a brief distraction at best. It can be finished in under 5 minutes and baring a couple of minor secrets, there’s not much exploration to be done. The level design is satisfactory for the most part and is rather reminiscent of the official levels, although it does not offer anything you haven’t seen before.

Not recommendedQuick Review by PurpleJazz

Posted:
25 Apr 2017, 10:12 (edited 25 Apr 17, 10:34)
For: Looking for answers - part 2
Level rating: 8.2
Rating
6.5

More frustrating than fun. I enjoy a good challenge but I found the majority of these levels too much of a slog to push through. There’s definitely some potential here though; don’t give up!

RecommendedQuick Review by PurpleJazz

Posted:
20 Apr 2017, 11:49
For: S**ttown
Level rating: 8.0
Rating
8.0

I’m not a fan of the campy placement of the Seek PU; otherwise this is a decent level with a rather surreal theme. Visually there’s some interesting ideas going on although it does look a bit contrived in places. The layout seems to work better as a CTF level as it’s more or less semi-symmetrical. I like how the base areas are designed.

RecommendedQuick Review by PurpleJazz

Posted:
20 Apr 2017, 10:26 (edited 20 Apr 17, 11:52)
For: Fauztinville
Level rating: 8.3
Rating
8.2

Quite an enjoyable and good looking level that may have a good chance of making the ladder mappool next season. The carrot area especially is well designed with its multiple ways of attacking and defending it. The layout is solid although the red base seems to be at a favorable position in the level and is easier to defend. Regardless, try it out!

RecommendedQuick Review by PurpleJazz

Posted:
17 Feb 2017, 10:15 (edited 6 Apr 17, 13:25)
For: Zes
Level rating: 8.3
Rating
8.4

Probably one of DS’ best levels yet in terms of gameplay. I thoroughly enjoyed playing this level during ab18 and the last JDC.

Not recommendedQuick Review by PurpleJazz

Posted:
21 Jan 2017, 10:55 (edited 21 Jan 17, 10:57)
For: Hard boss challenge (custom bosses)
Level rating: 5.6
Rating
1.2

Placing schwartzenguards outside the boss arena in order to make a boss more difficult in the era of AngelScript is just unacceptable. Almost no actual thought went into these boss fights, with the author just throwing in as many hazards as possible into each arena. Download this only if you prefer “cheap” difficulty over genuine challenge.

RecommendedQuick Review by PurpleJazz

Posted:
9 Nov 2016, 00:06 (edited 9 Nov 16, 00:29)
For: A Generic Single Player Level II
Level rating: 9.4
Rating
10.0

Probably one of the best levels ever made for JJ2, and I don’t say that lightly.

While I could argue that some parts are confusing almost to the point of frustration (especially towards the end), I’ve not had a single JJ2 experience to date which was this immersive and rewarding. It was almost metroidvania-esque.

RecommendedQuick Review by PurpleJazz

Posted:
18 Apr 2016, 14:13
For: Frozen City
Level rating: 8.1
Rating
7.8

I do wonder if 5 PUs may be a little too much for a level of this size, and the Full NRG could probably be more approachable from the area above it. However, this is a solid and very respectable effort which shows a lot of potential. Download recommended!

RecommendedQuick Review by PurpleJazz

Posted:
18 Apr 2016, 14:04 (edited 18 Apr 16, 14:08)
For: Spacey Space Station
Level rating: 8.3
Rating
8.3

A solid battle level that works well for medium to large sized AYCR and TB games. The tileset has been used well so that no area looks bland, and they can be distinguished from one another. More could’ve been done with the background perhaps. While the jump boots were a nice thought, they’re rather gimmicky and only have very situational use.

RecommendedQuick Review by PurpleJazz

Posted:
7 Apr 2016, 13:40 (edited 25 Apr 17, 10:49)
For: The Astrolabe
Level rating: 8.8
Rating
9.0

The level runs the rarely used 2 Full NRG setup to great effect, and by forgoing a Seeker PU becomes more fast paced than the BB duo. For this reason I find the level more fun to play than those two. The layout is well constructed and offers a lot of advanced tactical options. Visually, it’s fairly basic but functional and appealing to the eye.

RecommendedQuick Review by PurpleJazz

Posted:
5 Apr 2016, 16:11 (edited 7 Apr 16, 00:03)
For: Hall of The Mountain King
Level rating: 8.4
Rating
8.3

While the level isn’t quite as well polished as Stronghold, it still offers some fun gameplay and some unique aspects in its own right – for example the omission of seekers is a refreshing change. The layout facilitates tactical play, although matches can be quite chaotic at times as the path between the bases is fairly open and quick to traverse.

RecommendedQuick Review by PurpleJazz

Posted:
27 Feb 2016, 12:18
For: The Lost Levels 1: Queen's Castle
Level rating: 7.9
Rating
7.0

The part with the moonwalking Helmuts was hilarious and probably the best reason to download this. It’s a fun oldschool level overall, even if the experience is rather short and easy. I feel it would’ve worked out much better as part of a full episode as originally intended. Nonetheless, cool to see an old level finally get a release!

Quick Review by PurpleJazz

Posted:
26 Feb 2016, 00:10
For: Some Yaxish Test
Level rating: 6.5
Rating
6.5

While this test is competently designed for the most part, one aspect that I do find tiresome is that most of the later levels are much longer than necessary. Most of the jumps are fairly easy, with a few exceptions being more difficult. I’d much prefer it if these levels were shorter due to having fewer easy but repetitive jumps.

Not recommendedQuick Review by PurpleJazz

Posted:
25 Feb 2016, 23:59
For: Medieval Test
Level rating: 1.5
Rating
1.5

One of the most annoying tests I’ve ever played. There’s absolutely nothing fun about pixelhunts, and this test overuses them as a substitute for genuine challenge. On top of things, the flashing lightning in the background becomes irritating fast. Play this only if you’re masochistic and have no qualms about wasting your time.

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