Wonderful Jazz2 level editor, the text comes out Jazz2 font, the parallax, you can review the events drawn, activate Textured Background and we can create some level on the internet, but the app webjcs was deleted in Chrome Web Store.
[Review changed to quick review, see the review rules.
Wonderful !!!!!
One of the best program of lvlpacker, I like that.
Rating: 8.7, download recommended!
Very useful.10 out of 10
Having played this level recently, I’d say it does great justice to the battle mode. It flows very nicely and the eyecandy is gorgeous. 7.3 is way too low for a level like this.
Wow. I can’t believe the things that slip through the cracks of J2O.
Great level, solid eyecandy (although the back layers were a little too standard for me), excellent music and layout. Events were nice, too.
Definitely worth a DL.
Collabs can be fun, and they can be brutal. They can go well, or they can tank.
This one was a little of both.
Visceral Tower had some great eyecandy and decently passable level structure. It was also extremely small and hard to manuever within. Granted, there were some good routes and it wasn’t the worst level ever created, but for a CTF level, it was pretty cramped. In my mind, it would’ve fared much better if released as a duel level instead. Maybe a 2-v-2 CTF.
The powerups were also kind of easy to procure.
That being said, VT was pretty clean bugwise, and the background song worked quite nicely. As I said before, the eyecandy was very impressive, and I thought the level had a great look to it.
The color-coordinated springs were a clever flourish.
In the end, Visceral Tower’s saving grace is its eyecandy. I flipped and flopped for what seemed like forever between grading it with a 6.2 or a 7.2, but the great visuals ultimately overcame the limited space, and I went with the higher mark.
Good work, and DL rec.
One word.
Awesome.
Keep up the good work :)
Another awesome web-application from DJazz :)
I tried it some time ago, really fun to make lvls together >_<
I recommend it to you – Check it out sometime ;-)
I haven’t made any levels for ages due to lack of motivation, but I recently tried out WebJCS’ online collaboration.
It’s so much more fun to create a map when you have others around helping you, even if you usually don’t create levels.
Also, WebJCS adds many other features that simplify levelmaking a lot, it’s definitely worth checking out!
This level only involves gameplay, almost nothing next to it. the same tile used in every wall is really a bummer, this could have looked great and playable otherwise. Some parts of the layout are just huge and bland. and i dislike how it’s a little too tunnely overall.
Nice program .. Anyway maybe we’ll made a level together ..
10? Really? Nonetheless, cool but far from perfect.
I do like what you tried to do with the limiting of routes, etc. but perhaps its a tad overdone. There are pseudo-deadends and one-way paths that really don’t need to be as so with important items in them making it pretty campy.
The two carrots are maybe too close, but cool level anyway.
It reminds me pitlevelex.j2l
Decent on first look, problems on the second. It’s very campy. Dead ends with carrots and PUs are annoying. The full c can be camped too. Pits unnecessary, IMO. Standard Castle eyecandy, could have used more variation (or just another set). Wouldn’t duel here or host this often. Glad to see you had fun making it tho! DJazz > LMAL
+ Collaboration works!
+ You can see where other people are
+ Animation works!
+ Tweaks like Warp-lines.
- No planning => you get \“Asinine Armory\” =)
This is a really nice piece of work for people wo can’t get the JCS to work offline. And with this, you don’t have to have JJ2 to create levels for fun or for friends. 10/10 for me.
….Wow…i mean the rating speaks for it self. This map A.W.E.S.O.M.E. Sometimes i maybe throw away the rates but this map really deserves this rate. Very nice job. Fantastic!
Regards from RC Duke.
[Review changed to quick review, see the review rules.
Reactive Factory:
Eyecandy
This level has got a fitting dark atmosphere. I think the eyecandy could have been made more exciting though, if more moving objects were added. The clouds are standing still, for example. The background is only moving at a slow pace. I think if you’d let it move faster it would have given a colder impression, fitting more in this level imo.
Gameplay
I like the shape of this level, though if I were playing with a team I would try to take the topside, because it has acces to the downside at the corners of the map. You can’t get to the upside from the downside corners, only from the middle, which makes capturing points easier for people on the topside. The tubes in the bottom middle of the level are a bit annoying, you can fall it in accidentally and then it transports you many tiles to the right. I like the placement of the capture points and also of the carrots. The powerups are placed a bit biased to the left though, drawing players to that side.
Originality
Well, the atomsphere of this map is unique, could have been a bit better as I explained before. There arent really unique ways to get somewhere, its mainly springs and especially tubes, which are a bit overrepresentated in this level imo.
Eyecandy: 7
Gameplay: 8
Originality: 7
Final Grade: 7.3
Download recommended, as this is a decent DOM level.
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