This was quite an enjoyable episode. Whilst itâs not particularly innovative and suffers from a few bugs which I didnât get enough time to mention whilst testing, the levels are well designed for the most part, look great and above all are fun to play. Sometimes, thatâs all that matters. Give it a go.
Itâs fine enough. The story is fine and the levels are alright, though there are eyecandy and text string bugs.
Hell yeah! Now i can finally begin a new SP pack :D
Making of âCavesâ level was really fun.
I just love the map. The strategy, weapons, eyecandy, PUâs, everything. For me this is a complete 10.
Wow. Has no one seriously written a halfway decent review for this thing yet?
Allow me to put you out of your misery, Dodges.
This is a great level. Not perfect, but great nonetheless. The color palette is oddly reminiscent of Inferno Day, but thatâs okay because itâs a good color scheme. Not too many bugs with the tileset. Example level is promising as well.
Thereâs a lot of good eyecandy present here, which is every levelmakerâs dream. No particularly ugly tiles, no serious gaffes.
Overall, I think itâs worth a download. Blizzard has good eyecandy, agreeable colors, lots of options and a load of design potential. Snarf it up, kids.
Keep in mind that this is a (relatively) older level, and that itâs been God only knows how long since Iâve made a decently memorable battle level.
Impressive!!
Enough saidâŠ
One word.
Awesome.
Keep up the good work :)
Next generation of amazing Battle levels just got uploaded on J2O. Download this now!
Some good eyecandy ideas all around (I dig the waterfalls), shame that the level looks rather amateurish as a whole (very repetitive tile work on the bottom and in the indoor backgrounds). Why put a black tile on layer 7 and then a textured background on 8? Beats me. The ambient lighting is a tad bit too dark. The music wasnât too bad but the sample quality was grating (and also loud).
The layout doesnât look like a lot of effort went into it. I can imagine dueling here would be boring. I was hoping the Devan shrine (which I mistook for a well) would have some use, even as just another way down. With no powerups, little ammo, and no room for using special moves effectively, itâs going to be a slow game. I recommend studying Moonlit Harbor and Triton Armory to see how to make a duel level. Canât quite pinpoint a rating.
Since duels are one of my favourite things when it comes to JJ2, I decided to rate this â1-vs1 battle levelâ by PT32.
Okay, the first notable thing of this level is the size. The playable area is about 70 Ă 20, which is pretty okay for a level designed for duels. The problem is that this level consists of only 2 large platform, which results in no gameplay at all â or at least very, very little (in the whole level, but especially in the upper half). A good thing about the design is how the area near the carrot is pretty cramped (which adds to the gameplay).
I however think the Seeker-ammo kinda ruins the carrot-area (it makes the area too easy to defend or to camp there) and the other ammo seems pretty randomly placed. Perhaps you couldâve put the Seeker-ammo where the Toaster-ammo is now, since it would be more risky to get it â and the Toaster-ammo near the +1 carrot. At least the ammount is okay (lots of Toaster and just 4 Seeker-ammo). Also â I think the carrot-area wouldâve been better without the ârailâ above it, since this makes the area even more campable. Another thing to note is the fact that this level has no springs at all â which is a nice idea. It however does make the level very Spaz-biased, which obviously is a bad thing. Finally, there are no PUâs in this small level â which is a good thing.
About the eyecandy.. itâs pretty decent and definitely the best part of this level. I like how PT32 used the unmasked ground tiles (meant as background-EC) at layer 3 to give the level a darker cave-look. I also like the âcrystalâ in combination with the Flick Light-events. I however donât like the lava-falls behind the crystal (kinda ruins the effect. I wouldâve liked an orange lava-fall in the level to âbreakâ all the white- and blueness. Finally, the background-eyecandy divides the level in areas, which is a positive thing.
So, to summarize the things above: some of the ideas are okay, the eyecandy is okay â but the level overall is just way too simplistic. I think especially event placement needs to be improved dramatically. Since there are lots of other better battle levels suitable for duels out there, I unfortunately donât recommend this.
Rating: Size (70) + Eyecandy (60*3) + Gameplay (32,5*3) + Event placement (20*2) + Theme (75) = 462,5.
Looks good, Iâll add this to the levellist :3
Another awesome web-application from DJazz :)
I tried it some time ago, really fun to make lvls together >_<
I recommend it to you â Check it out sometime ;-)
I havenât made any levels for ages due to lack of motivation, but I recently tried out WebJCSâ online collaboration.
Itâs so much more fun to create a map when you have others around helping you, even if you usually donât create levels.
Also, WebJCS adds many other features that simplify levelmaking a lot, itâs definitely worth checking out!
Alien Temple ][? Hell yeah.
I can say that this map is very good, aldo a bit small. But I can see that (no matter the size) the map has been done very nicely with 7 layers used. The music also fits in perfectly. Also the weapons and the carrot placement was nice. Nice job.
Such a shame this didnât get much attention. I had a great time playing through this pack, despite having some design flaws. Itâs very clear that this author is extremely talented, and I can confidently predict a bright future for him/her. Props go out to the creativity of the pack, and for the pleasant eyecandy. Give it a try! ;)
itâs good
[Review changed to quick review, see the review rules.
Agree with PJ.
This level only involves gameplay, almost nothing next to it. the same tile used in every wall is really a bummer, this could have looked great and playable otherwise. Some parts of the layout are just huge and bland. and i dislike how itâs a little too tunnely overall.
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Eat your lima beans, Johnny.