Downloaded it, it’s a relatively small CTF level, with a somewhat cavelike layout, the eyecandy inside the walls is good, but abit repetitive, and the background could really use eyecandy, I understand the tileset is tough and small, but there has to be something more interesting then endless repeating brown diamond shapes. As for the gameplay it really suffers from the tileset’s poor masking, you frequently get stuck on walls and corners. The bases are places symetricaly at the top, with all the power ups at the bottom. The problem with the powerups is that to get the RF you need the bouncer PU, and to get the bouncer PU you need bouncers, which isn’t very practical in a heated battle. All in all, it isn’t the best level out there, but you indeed should continue and perhaps plan the layout more in depth next time.
After hosting this level multiple times, I really enjoyed it. It has a conventional layout that reminds me of some blur levels. It requires a lot of jumping, and not every area is totally free, yet the flow retains its smooth feel since the more dead end-like areas aren’t important to the overall flow, and they are accessible only by choice. You can periodically take advantage of certain areas, and you also have enough freedom not to be limited to them.
There’s a small pit at the bottom right side of the level, with a mysteriously floating red spring under a carrot; If you’re evil, you can freeze the spring while a player is using it, so the unfortunate soul can fall in the pit below (Insert player’s hilarious reaction here). The location and size of the pit compared to the layout makes it somehow feel interesting.
The eyecandy places you in a dense forest, and you might also get the impression that you’re actually in a park. The only complaints I have are the black bg (Even though the level would probably look completely different with a textured one) and the ‘tube’ tiles supposedly being tall trees, I just have a hard time accepting that with this particular theme.
Everything else is quite standard, and there’s really nothing else to complain about.
Zip file seems to be empty. I also tried opening with WinRAR but it still appears empty.
It works now.
You need to work on the eyecandy in your levels. Try putting a background in Layer 6 or 7. Also the level was very small.
ok il say about the second 2 levels then rate it
level 1
eyecandy
YOU USED 1 TILE FOR THE TERRAIN (and a grass tiles on top) it just looks ugly like that it looked worse when you used the egg terrain , also the background wasn’t good either you need to learn how to use the layers.but the eyecandy apart from that wasn’t noob stlye but needs more added to it – so bad eyeandy :(
gameplay + layout
the gameplay was great i enjoyed it a lot it was fast moveing and easy to get around it so thats pretty much what i have to say , the layout was awsome to move around in to
enemy placement
the enemy placement was ok but had some annoying this in like loads of turtles just walking together (don’t do that its not really hard if your trying to make it harder)
other placement
placement on guns was ok not much more to say about that , the money warp you should have made stand out by putting something what standsout like a bonus sighnpost perhaps , placement was ok tho
other
ok im not sure if theres a story or not , but you should put things in english as most of the community knows it (well polish is second :P) , also nice mce but the boss was easy you just had to stay at the same distance and shoot.
Level 2
hmm same tileset (its ok but better when you change)
eyecandy
i still have to say the same on my first comment on the first level , but you have added some only a bit now tiles for the new terrain like a few eggs but good job on fixing the background , but still the eyecandy is a bit basic.
gameplay + layout
the gameplay wasn’t as good this time but still alright it had annoying parts like go up a set of tiles then going back down the layout was ok but a bit annoying
enemy placement
better and much less annoying not much else to say to that
otherplacent
weapon placement was ok to not much to say about that
other
waros where hard to find and you could not find your way about easy
————————————————
ok most levels were brought down by theie eyecandy (mainly level 3 and 8)
1 tile terreains are bad :(
weapon placemt
WAS EXCELLENTyou had it in easy places
gameplay
level , 4 , 6,7 and 8 was good level 3 was bad and others because it was just loads of tiles placed
conclusion
its has been fun to play but got boreing il give this a 7.7 tho as it is good and fun ;D and instresting
Hmm. This is a much better pack than I expected. It has rather good eyecandy, though there were some layer problems at points, and some of the tile choice seemed odd. The pack had some problems with enemy placement as well, because sometimes the enemies didn’t move. A certain maze puzzle was used quite a lot, but it didn’t really bother me. The boss battles were quite well done, and the music choice was very good. I didn’t manage to get the secret level, but it is overall a rather easy levelpack (on easy, haven’t tried hard.)
Overall:
Good, and I’d download it, but it’s over pretty fast. Even so, it deserves a place on the good list. 7/10
Gameplay: The first part with al the fat chicks doesn’t make any sense: you’ve putted them all together and it ain’t fun to kill only fat chicks. And most the people WHO download this will download this for the fact it is a maze, not a boring “shoot me” party
Eyecandy: It doesn’t have any, except for the background wich is very ugly
Placement: 50 big crystals in one tiny room? flamethrowers and seekers when you have a very rapid fastfire and where you are at the end of the level? Bad placement…
Fun Factor: I didn’t have fun…
Overall: This sux
(13-years-later edit: Sorry, but no, this pack aged really poorly, and the levels are extremely annoying)
A very good pack which definitely deserves my download recommendation.
Birdie enjoys experimenting with CTF layouts, and it shows. Most levels here feel different than your typical Capture The Flag fare. Not all of them do, though, such as Fluid Surface Oscillator and Temple of Hakkar, which have their own gimmicks but aren’t too memorable.
Speaking of gimmicks, this pack does a pretty good job on balancing between the gimmicks part and the standard gameplay part. The gimmicks vary in magnitude, but the levels don’t revolve around them entirely, which makes the gameplay smoother. Level 6 may be an exception from this, though, but even that level didn’t feel too awkward and it was enjoyable to spend time in.
I liked the way these levels looked and sounded like. Birdie managed to build a nice atmosphere in basically all of the levels here, I especially like the way SandBox feels like (aside from its glitched background layer scrolling..). All in all, very nice looking levels.
I give this an 8.4 and a pretty obvious download recommendation. Host this in your free time, I guess.
(Birdie included some old beta version of Omen Woods instead of the final one, causing the fourth level to break if one doesn’t have the right version. -0.1 points.)
A funny little sp pack. Good tileset, not very good graphics but good eyecandy and cool palette designs. Also making your own tileset for your levels is great.
Gameplay was good, no story and this makes the pack a bit boring sometimes and repeating the first level in the second wasn’t also fun. A new area would do better.
Placements of goodies and baddies were just perfect.
There were a few warp target problems that warp you through the top of the enemies. Except that, there were no problems or bugs.
I couldn’t understand why did the author make the pack N/A-comment-only. This level can have a high rating!
In this pack you will find
Many levels most unkind
The gameplay here is most unique
I hope you like this nice critique
Yeah anyway…
Awesome pack. Words alone cannot describe it. You actually aren’t just an ingenious levelmaker, you are also an awesome storyteller.
Download indeed.
(Unsupported rating (9.7) removal. ~Violet)
[Supported rating (9.7) reinstance. ~cooba]
This has got to be the best (if not one of the best) level packs I have seen in a long time. Each level has a great layout, and may I say that I can’t even understand how most triggers worked.
Pros:
-Amazing continuation of a great storyline.
-Mission type levels help make the game feel more suspenseful.
-Great eyecandy, which just compliments already amazing level layout.
-Strange, yet amazing, combinations of triggers that expand the use of the level, allowing much more realism.
-Great soundtrack that really fits the mood of the levels.
-Amazing work with layers to produce effects almost impossible with animating tiles.
Cons:
-Difficult at some parts for rookie players.
Overall:
As I already said, an amazing pack which deserves it’s place in your levels.
-ShadeJackrabbit (In case you don’t recognise my j2o user name)
[Another “ignore me” edit. ~cooba]
hmmm. i like !
Ive seen thease being hosted before , tho i kept dieing a lot in the pits :P
ok all the levels have great eyecandy , mostly anyway , i still think that lava windsow looks out of place , Well apart from that there not much to say more about it , its great ec! I like the fog in torchwood ;D
also i like some of the instresting things in the pack , I remeber on what levels are goning on jazz2online you had it in progres , its basicly a nice X shape you go up one foot of the x and you capture thew flag go to the other to flag it , also i love the gravity ss6 ;D
ammo placement is good , and food placemnt to ;D ,
the thing i thought was good but not great was torchwood i found it a little basic for you birdie.
gameplay
gameplay is intresting (look at the intresting part) so it makes it less boreing (not that it is boreing)
conclusion
Well i love it ;D ,and i bet you will to
download it!
This was a pretty decent mini-pack. Several things could have been better, but I was satisfied. In the future, you should:
- Reward the player for getting through areas. It was sort of puzzle after puzzle with no break.
- Add more eyecandy. A level that appears to have one color is very lame. I’m referring to the cave levels. The one using 7th lava Fall was fine.
- Use annoying stuff sparingly. A lot of the puzzles were really good, but the mazes covered by layer 3 got old after a while. There were also areas with spikes where you couldn’t get through without getting hurt (unless that was your intention =p).
Otherwise, I liked it.
Ok I promised a full review almost a year ago and I’m going to write it now that I have nothing better to do.
It’s been a while, but i still remember. Now I did help test this pack, but I’m going to be completely unbiased.
Story
I have to say, the story is very basic. You are exploring Chrysalis cave to find a gem called the Gem of live and then everything goes to hell. Not much meat, but at least it’s better then being told what to do by a frog. (ALA: Jazz x)
5/10
Eyecandey
Level 1:
Great job here! this conversion isn’t that great. but the eyecandey is great. The background can look weird at first, but It still looks good. Everything’s here. Lots of flashy lights, waterfalls, gold pillars,and lots of money. I really think the level looks like Chrysalis. The lighting is pretty cool and there are some nice touches that are put in link the word JJ2 spelled in those flashy things. The only think that could improve this is more layer 3 stuff. Overall, great stuff!
Level 2:
I LOVED the eyecandey here. The buildings and fog look great. A lot of tiles are used to give a really cool industrial look. it even includes toxic barrels! This is about the closest your going to get to a Robotnik level look without using a sonic level. I love the use of the fans as it adds life to the level. If more layer 3 was used, this would get a 10 in eyecandey.
Bonus Stage:
I’m not going to rate this as it’s just designed as a test level, not as an eyecandey level. Even so, I still think it looks cool!
I’m not rating the last levels because there just boss levels and as such, don’t really deserve to be rated. I will tell you though that the final boss background is pretty cool.
7/10
Gameplay
Level 1:
Great! The gameplay is heavily puzzle based making the gameplay feel different then most levels. there is a variety of different obstacles from layer 3 mazes, to basic break the crate puzzles, to dodging hordes of spike bolls. There’s also some cools things like fining the correct ammo to shoot a crate through the wall. The layer 3 puzzles annoyed the heck out of me but there bearable. there was also a puzzle where you had to remember a sequence of numbers. (I wrote them down) The length is good and the secrets are well hidden. On easy, the difficulty is medium and I had fun. Good job!
Level 2:
This level is a lot shorter then the last but the innovation was a lot greater. You start off of course with some layer 3 puzzles. Once you get through those, you go down a shaft and OH SNAP! You hit toxic barrels. this is where it gets innovating. You turn into a frog and you have to go through some mazes and hordes of flying lizards to find a crate that opens the way to the antidote. To break to crate, you have to push it over some TNT which is cool. the lizards are annoying, but you can use the TNT to get rid of them. overall, fun gameplay, I just wish it was as long as level 1.
Bonus stage:
This is fun. It’s test with a cool counter. you get as far as you can and you get prizes biased on how well you did. Not going to include in rating because it’s just a bonus stage, but it’s still fun.
Boss stages won’t get rated but it’s cool to see the rocket turtle getting used!
7/10
Enemie Placement
The enemies in all the levels are pretty good. Variety and they all fit with the tileset. However, there are some areas where they were put in unfair locations that I had no way to fight back.
7/10
Pickups
Good again. the ammo was pretty good. There was just the right amount of ammo in the level to making it so it was still a challenge. Food is good and I only got 1 sugar rush. Gems aren’t used that much. Save points are in good locations and carrots are good. I did die a couple of times.
8/10
Final score:34/50
Score: 7.5
DR? Go ahead. this is a fun pack to play for a little and Spaz put a lot of effort into it. I look forward to more of his work!
Very good level – with good secrets and cool texts!
First of all, you’re missing the tileset.
[Negativity/flame tag clearance. Please be polite! ~cooba]
[But it is D:]
That is cool!!!I played with friends!!!
[Unsupported rating (10.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Fquist]Very good level – Elvin is really good maker of levels!
Brawo Elvin
[Unsupported rating (10.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Fquist]super
[Unsupported rating (10.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]lol
RED CASTLE XD
Nice tileset
[Nonsense rating (4) clearance. “Nice tileset” and a 4? ~cooba]
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