This is a great episode. The strong point on this is the story, not the playability. The levels are rather small, some are movies, but it’s very well done. It’s fun to play, especially the jungle levels. Another great thing are the efects, such as the reactor on the ship and the explosions. I’d recommend you to download this.
PD: I give this 9.5 cause it could have more playable levels and/or longer ones.
I can’t even open the thing!! Even so. I could throw together a level in 1 hour and get something better than this! Still keep trying. You’ll get the hang of it!
I played this in your server, I think.
The level, using Blade’s “Wasteland” set, looks rather boring. Most of the level uses only one variety of the platform tiles coming with the set which makes it look rather repetitive and emphasizes the blockyness of the layout. The layout of the symmetrical CTF level basically consists of two large rectangles, connected by a tunnel at the bottom of the level. On both sides some large platforms protrude from the wall at seemingly random places. The flow is acceptable, but this is only because the layout is rather simplistic and barely requires any navigation or strategic skills; the base-to-base route is U-shaped without any obstacles. Moving from platform to platform is mainly done via springs.
On the route itself no ammo, apart from an annoyingly-placed seeker powerup can be found. In fact the ammo distribution in this level is rather limited. Both sides contain exactly 14 ammo events and one powerup, which certainly is not enough. This certainly needs a lot of work.
Both sides have a warp that takes you to a platform above the other team’s base. However, the base is not accessible from here and the only thing you can do is take a warp to the bottom middle of the level, which I found kind of strange and useless.
To sum it up, the layout is kind of boring and too open, the ammo placement is horrible, especially for a multiplayer level, the eyecandy is seriously lacking and the gameplay kind of quirky. Not a download recommendation.
“Singing in the rain”, a classic song. The level clearly reflects the last part of the title, as it’s raining indeed. In combination with the “Night” version of BlurredD’s Psych edit, this makes the beginning of the level look kind of ominous with the lonely tree and the sign apparently signed by “Wabbit”.
So far so good. However, the level’s layout is not that interesting. It’s basically a giant “S”, with the start position at the bottom left and a Schwartzenguard at the top right. In between you’ll encounter some dragon flies, a few hatters, and surprisingly enough a pair of floating suckers. The hatters are walking around on the bottom part of the big S which is nothing more than a one tile high platform at the very bottom of the level. Flat platforms are pretty boring and I’d have liked to see some variety here. The least I’d expect are some slopes.
Food is clustered in large groups, which are impossible to miss and serve no other purpose than decorating, which doesn’t work too well because a big group of two food types is just not pretty. Apart from food the only pickup is a single green gem, which is kind of strange too. I liked the “Deactivated Bonus” though.
Another major problem is that part of the level lacks a bottom, allowing you to get stuck in the void at the bottom. This is a serious issue and in future levels I hope the author at least includes a proper bottom. Some more eyecandy would be nice too, because that’s seriously lacking here. No other layers except 4, 7 (the rain) and 8 (the textured background) were used and in combination with the one-tile platforms this makes the level very boring.
It’s also WAY to short. Basically it’s just a matter of jumping up twice with a short run in between and the epic fight with Schwartzenguard can begin. No obstacles at all, except for the tree and bonus warp which are exactly the things you do not expect to be obstacles. I expect a level to take several minutes at shortest, not several seconds.
Eigus, it would be a good idea to take a look at other popular single-player levels uploaded here. Draw some inspiration from it, add your personal twist and your levels will doubtlessly become good in the end. But this level is just lacking too many important characteristics of a good level for me to give a download recommendation.
Very cool program, is one of the bests!!!
What i should do for put music.mid in my levels?
thanks
(Unsupported rating (9.7) removal. You cannot directly use .mid files in JJ2, but you can convert them to compatible files like .it using programs like Modplug Tracker. ~Violet)
yea, is one of the bests.
And the music is cooooooool.
I put one 9.5 in total:
-Eyecandy:10/10 It’s perfect, looks like the real egypt
-Draw:10/10 perfect drawssss
-Animating tiles: 7/10 Can you put more?
-Download recomendation: yes, is one oof the bests tilesets
Is the best!!!!!
I love a lot HGH-WILL.xm
(Unsupported rating (9.7) removal. ~Violet)
I’d like to know if it’s useful to download this having Jazz 1.23 and TSF. I mean, does this really boost game experience? Or it’s just for hosting servers?
Let me take the task of common reviewer on myself while other don’t. :P
This level is very well comprimised if you take a look at the weapons. There are just enough weapons for its size.I liked the doghouses at the 2 bottom-sides, where you could warp with. The eyecandy of the background is very good, but I missed some foreground eyecandy. The flow was good over the entire level, execpt for the middle top, where there is open space.
Also, the music doesn’t really fit the level.
Gameplay: 8,5
Eyecandy: 7,5
Originality: 8
Final Grade: 8
Good job, I think you can do even better.
Good conversion!
I loved it!
is better than Epic’s D*mn tilesets, good designed, but most importantly- easy to make levels from them!
I most like the D*mn + Hot!
Download? Yes! (if you love tilesets from thet kind)
[Unsupported rating (9.5) clearance. Please provide more elaborate support for your rating. Why is it better than Epic\‘s sets? Why do you like the Hot version the most? – Cooba]No revieuw, how sad.
Mine hasn’t got one either maybe you can now revieuw mine :P
I expected a lot of this one, because ofcource it is from my vice-jj2-divisionleader, but I shouldn’t have done that. You had some rare black and foreground titles, exept for layer 8, which was good. In layer 4 you used titles with background attached on them, instead of that, you could have better placed those titles in the background. There are some places where you can see your rabbits feet or arms between the titles, for example in the sucer tube thing at the right semi-bottom of your level. You could have used layers 3 and 5 to prevent that. There isnt really much fun of playing in the level, it is quite bold and small.But! This is your first level. This is quite good for a first one, because mine was really a lot more crap than this.
Eyecandy: 4,5
Gameplay: 4
Originality: 3,5
Final Grade: 4
That level reminds me of the first one I ever uploaded to J2O.
WEAPONS
Just blasting around. Toaster would be more appropriate for Psych.
PICKUPS
Just some chocolate at the beginning and some other food, no gems or anything.
ENEMIES
A total of four hatters at the beginning, some annoying dragonflies, and a boss at the end.
EYECANDY & LAYERS
You just used layers 4, 7, and 8. The rain was good. The whole level looked like a storm. The position of that tree in the beginning is almost identical to my #$%&@ “Rabbit in Wonderland”. I hate the climbing area with the dragonflies, they almost killed me. And next time place some spikes on the bottom of the level, or at least make a line of warps, if a hole is necesarry.
GAMEPLAY
Nothing really. The boss isn’t really that useful in a level like that.
OTHER
At least music was good. I like the ‘broken’ bonus warp. But the level is way too short.
Final Rating: 2.5
Download Recommendation: Only for reviewing.
Final Comments: Don’t stop making levels. Always experiment with new things. There are many articles on J2O about levelmaking, check out the JCS section.
I ASK THE SAME QUESTION AT ALTHE UTILITIES…
IT IS WORK ON 1.20??
The 1.23 patch- it is work on 1.20?
and the 1.24 patch- it is works on CC99?
It is works on 1.20?(because 1.20 and 1.23 are very very similar)
Im impressed at your first level.Everything is pretty neat.But theres a bug when I go to certain places the boss reloads its health.And theres a place where theres enemys smushed to each other and it could have been longer.so u deserver a 4.5
Myself I’d just recommend to rip the system from this pack. It uses the technique better than SPAZ18 described it, because this one makes the player lose a life, and SPAZ’s doesn’t.
To Spaz18:
In your review you write:
“I still thought that it might have been better to use the CTF Instant Death trick”
How did i do that?
Not a bad level.
EYECANDY
The backgrounds are OK but they do have quite a few tilebugs present. Some bits do not join together properly. The castle in the Layer 7 BG looks a bit weird, as if it’s floating in the air. I think you used a bit too much rain for the foreground, it probably would’ve been better in the BG. I also think the rain moves a bit too slow. Layer 4 is good, though there are a few tilebugs but they are not really noticeable.
6.5/10
GAMEPLAY
The level was quite long, about 10 minutes which is good. There were some secrets that I didn’t find on the first playthrough. The coins were very well placed as I didn’t find them all the first time.
8/10
PICKUP & WEAPON PLACEMENT
Items are placed well, though I did think there was too many Gems placed in one or two areas but that’s not too much of a problem. Weapons were also placed well, though I did think there was too many Toaster +15 Crates in one area. Placement is good, but too many of some items in a few areas. Carrots were also well placed as I didn’t stay on 1 Heart health for too long.
7/10
ENEMY PLACEMENT
Placement of the enemies is great. There was just one area where I thought there was too many. There was about 6 around one Blue Spring, but everywhere else is fine.
8/10
OBSTACLE PLACEMENT
There was a trap near the end of the level which was a bit annoying. I liked the way you used the “Area Fly Off” events to prevent the player from flying out. I still thought that it might have been better to use the CTF Instant Death trick. Aside from the trap there was all the usual important JJ2 obstacles including Destruct & Buttstomp Scenery and Trigger Crates.
7.5/10
TOTAL SCORE: 6.5 + 8 + 7 + 8 + 7.5 = 37/50 = 7.4/10
RANK: C = Good
DOWNLOAD?
YES! Some very good gameplay in this level though the eyecandy needs improving.
@Response to FOX282:
To use the CTF trick. Just place 2 or more CTF Bases next to each other. Find these in “Environment” -> “Objects.” Set the value in the “Team” box to “1” for all bases. Use Layer 3 to cover them up. Also, try placing 2 or 3 sucker tubes above them so that player will hit them slowly, try a “Y Speed” of about 5.
If it comes up with the black screen saying something like “LOSER!” then it’s working.
@Response to Cooba:
Great suggestion. That trick does indeed work better than mine. Unfortunately, the CTF Instant Death trick doesn’t seem to be working in 1.23+
Why is that?
(I’m dutch, don’t complain about my englisch)
allright, you said this is only one level. You can add it to the JJ2 original episodes. pretty confident i think.
GOOD THINGS
it’s an nice good level. good eyecandy, well placed goodies and enemies. it’s never almost impossible pass a piece of the level. a good level
BAD THINGS
You said it was only one level. You can add it to the JJ2 original episodes. I’m sorry but it isn’t. first of all, you didn’t used a original tileset. that’s fine. but i think it necessary that in an original episode an original tileset is used. also the tile set you’ve used doesn’t add anything. you could have make the level also with the original tileset. second, the level doesn’t “play” like an original. i don’t know how to explain this.
RATING
7.5, not a bad level, also not very good
DOWNLOAD RECOMMENDATION
Yeah for sure, but don’t place it between your other levels.
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