Review by Bloody_Body

Posted:
24 May 2015, 09:33 (edited 25 May 15, 06:10)
For: Inferno Gold
Level rating: 6
Rating
6

I also like making recolors and I can say for sure that Inferno is one of the most complicated tilesets for recoloring. It’s difficult to imagine it green or red… It would look weird and unrealistic.
This version of Inferno is far inferior to original ones- the ice world and the desert. It’s something average and it definetely doesn’t look good. Firstly, the sky, grownd, trees and the whole level are colored very similar and merge each other. Maybe you should make the sky red or orange. The black snow looks like falling ashes- it could be a good desition if somewhere here was a volcanic activity, but it doesn’t seem so :)
The original mask wasn’t fixed, so it’s a kinda of a wasted opportunity.

Quick Review by Bloody_Body

Posted:
24 May 2015, 09:01
For: PreOEM Yellow Castle
Level rating: 8.8
Rating
8

Wow! Seems like yellow is the best color for the castle. However it’s only a single recolor and I would like to see more of them…

Review by Blackraptor

Posted:
22 May 2015, 04:01
For: Brain Tumor / Organic
Level rating: 8.6
Rating
N/A

This looks gruesomely marvelous, reminds me of a tricked out version of the Blood tileset from the old irc server (still no idea who made that to this day). Can’t wait to play around with the complete version!

Review by Mystic Legends

Posted:
21 May 2015, 20:51 (edited 21 May 15, 20:54)
For: Brain Tumor / Organic
Level rating: 8.6
Rating
N/A

Bloody_Body, there will be a complete version of this set. Since this tileset is to much fun! skulg will add some animated tiles and more tiles to work with.

When will this be finished? We don’t know yet. Somewhere in the summer perhaps…

However, where did you get stuck? At the vines? Ill ask skulg to fix the mask and maybe we could reupload it. Ill let you know :)

-ShadowGPW

RecommendedReview by Bloody_Body

Posted:
21 May 2015, 19:19 (edited 21 May 15, 21:46)
For: Brain Tumor / Organic
Level rating: 8.6
Rating
8.5

Edit (Answer to Mystic Legends ):
I’m looking forward the complete version. This demo version is nice!
I got stuck above the tube, the coordinates of that tile are 28*16. It’s a small matter of course, but I’m sure this tileset would be used for some other levels, so it’s better to fix this small problem :)

Original review:
Well, most of the custom tilesets are really ugly and low-qualified but this one is well-drawn and original. Plaing this was like being jailed into the huge brain of some monster! Those gyrus, vessels, eyes, bloody waterfalls and puddles of blood look really brutal!

It’s a pity that you had a limit of 150 tiles, I’m sure you could make lots of useful tiles otherwise. However, seems like those 150 tiles are enough to make a fully functional level: there are tubes, vines and an awesome background modified with Angel Script.

The mask isn’t perfect, though. Sometimes player can get stuck into the wall.

RecommendedQuick Review by DarkSonic

Posted:
14 May 2015, 15:19
For: Total Annihilation I: Massive Destruction
Level rating: 8.6
Rating
8.5

A pretty good level pack with a few really good levels (Colonial Castle Ruin and Delta Halo) and a few good levels with some interesting ideas. For example I like the tileset usage in Far From Reality. Snowy Slim Shore is a pretty good level with some good eye candy. Unknown Ruins has a pretty simple layout that reminds me a bit of my old levels.

RecommendedQuick Review by Loon

Posted:
14 May 2015, 01:00
For: Deserted Tube Station
Level rating: 8.5
Rating
8.5

DS made a decent map out of this tileset.
The map is easy to learn – like almost every map DS has made – and the eyecandy is also pretty original (But DS has already mentioned that in his discription). A few small flow issues here and there but not that have bothered me a lot.
Download recommendation and a nice ‘int’ for you!
10100111001 FTW!!

Review by Lark

Posted:
9 May 2015, 01:42
For: Anniversary Bash 2 Levels
Level rating: N/A
Rating
N/A

Great times, great levels, great people. I remember being so excited to see if my levels made it or not each year.

RecommendedReview by ShadowGPW

Posted:
7 May 2015, 12:30
For: Swamps of The Sleeping Jaguar
Level rating: 9.5
Rating
9

Deleted my previous review, by god this is one amazing tileset. After 14 years it still upholds everything you love in a pretty tileset. It is actually better then NickStadlers tilesets.

Old ShadowGPW to young ShadowGPW, who cares that you have to use layer 5 to improve eyecandy and gameplay. The tileset is just amazing.

There are some minor bugs and annoyances, but a smart editor can make something beautiful out of it.

In other words, a fantastic tileset. Well done.

Review by ShadowGPW

Posted:
7 May 2015, 10:08
For: Anniversary Bash 2 Levels
Level rating: N/A
Rating
N/A

Hello memories.

RecommendedReview by Seren

Posted:
3 May 2015, 13:24 (edited 24 May 15, 11:26 by Sir Ementaler)
For: Tweedle Wheedle
Level rating: 8.9
Rating
8.5

Edit (May 24., 2015): Most of the flaws discussed in my original review included below have been taken care of. Some perhaps extensively – the spike ball challenge room became somewhat trivial, with safe spots, hardly any actual spike balls, and respawning seeker ammo that you can collect for many minutes and use against all enemies from that point on. The boss on the other hand might’ve become overpowered; the second phase of the fight seemed fairly random to me, with my victory depending mostly on the order of moves he decided to use. I also encountered some other minor bugs I didn’t see before but won’t bother to list. Overall, however, the changes are a major improvement, the level has consistently good quality and a variety of gameplay concepts, and it’s now fun to play.

Aforementioned original review (rated 7.5) available below for reference and historical purposes:

Decent, but with tons of flaws.

New weapons are nearly completely useless and, where they could be useful, it turns out the modified fireball can’t shoot upwards and bombs deal only 1 damage point to Bubba enemies, don’t explode on contact, and bug enemies up.
Many of the enemies are mostly really tiring to kill rather than difficult, especially the Bubba ones generally require a hit and run strategy that is very safe but can easily take half a minute to take down a single one of them.
Loads of bugs occur, besides the aforementioned bombs that have really bad effects on Bubba enemies, spike balls go through walls and all over the place, making otherwise easy areas completely random hell, enemies can spawn at the player’s position without any chance for escape, falling onto the floor without having activated a certain platform can get you stuck there, and Spaz can completely skip the most difficult challenge in the level, which then never ends, causing palette issues.
Said most difficult challenge inconsistently keeps progress over separate lives, unless you had finished it already, in case of which when you die it counter-intuitively restarts from the beginning, and is overall unfair, involving not as much skill as shooting while getting hit constantly in hope enough spike balls are destroyed before you run out of blinking time and health. I could believe it involves some skills or strategy but the spike balls can very well spawn directly above you and quickly fall down, or even spawn at your current position. There’s no way to predict that, if you’re unlucky, you’re simply going to die. On the other hand, the challenge room that precedes it is much easier but has issues too – most importantly, after you kill the initial wave, it runs out of enemies and you have to wait for several seconds before anything new appears. Generally exactly on your position, dealing damage even though you were well prepared to fight.
As far as I could tell, the coin warp requires all coins in the level, which is a bad design decision that means everything you collected will be useless if you didn’t find one single secret. The level also contains gems which it gives no special purpose to, so that’s a sort of a wasted opportunity.
Tweedle is perhaps the greatest disappointment. After the life-draining spike ball challenge I was convinced I’d face a hard to defeat final boss, but instead I saw a nerfed version of the first stage of Devan Shell, who later transformed into a complete joke of a boss that can be beaten simply by periodically pressing the down arrow, after getting him onto one of the platforms in the arena. Or well, that was the case before the recent update – after that, his first stage can actually be called significantly more difficult to kill with blaster than Devan is, but you can always just pull out RF missiles and still finish it within a couple of seconds; and the second stage didn’t change much, maybe just that I now have to occasionally press left or right too to aim the buttstomp better. Granted, he would fit in well with the entire rest of easy to kill official JJ2 bosses, but certainly doesn’t fit the spirit of the level, which aims to be more ambitious than the official levels.

As for the upsides, I really like how enemies drop ammo, and not just any, but the kind that’s actually associated with them, even if they drop so little and so rarely that it’s not extremely helpful. The visuals and mechanics of the moving platforms are really nicely done. The variety of enemies is cool, with the new ones offering original mechanics. Secrets are spread around well, generally offering hints and not being too hard to find. The scenery is somewhat bland but acceptable. I suppose with the exception of challenge rooms and the boss it’s fun to play overall.

RecommendedReview by Bloody_Body

Posted:
3 May 2015, 12:03 (edited 3 May 15, 12:04)
For: Homemade Levels Pt. 3
Level rating: 8.2
Rating
8.5

WOW! This level is enormous! I don’t remember if I had ever seen such a huge level. It reminded me the Hermitage museum of St.Petersburg, where you’ll never explore the entire area whithin a single visit. This goes for this level as well. You have to play again and again to make sure there is no place you still hadn’t been to. There are splitting paths, so you have to choose where to go, there are plenty of secrets! Someone may say that such a gameplay is too boring and repetitive, but as for me that’s a good idea. I also liked the way you used the 5th layer, the use of Tuf Turtles, different starting positions for Jazz and Spaz and cunningly-hidden warps .

However, while proceeding this level, I had chosen to change the music to the original tune of Diamondus and I also changed the tileset to “Diamondus Storm” by Cansin13. This way it looks newer and matches to the falling leaves, to the stormy weather.

Seems, like you’re really advanced level-maker! I really appreciate levels like this one.

RecommendedQuick Review by Bloody_Body

Posted:
3 May 2015, 11:15
For: Homemade Levels
Level rating: 7.2
Rating
7.5

Very decent levers for the beginner. Of course they’re far inferior to the original ones, but still worth downloading. By the way “Knight Vision” inspired me to make my own single player pack “Stone Abyss” The first level of that pack is a heavily rebuilded version of “Knight Vision”

Review by Bloody_Body

Posted:
3 May 2015, 10:42 (edited 23 Mar 18, 19:13)
For: Diamondus Boss
Level rating: 4.9
Rating
6.2

I remember downloading this level when it had just appeared in J2O… That time it wasn’t worth playing, but seems that you had improved it.
I really like the idea of custom boss fights, but it would be much more enjoyable to resurrect some of unused bosses… For example, some of tilesets like Colon, Psych, Diam,Tube,Jungle were deprived of bosses in the original JJ2. It would be much cooler if you tried to make some of unused bosses with Angel Script and placed them into the planets that didn’t have a boss in original levels! I don’t even speak about Bilsy (If I’m not mistaken it was supposed to be situated in Jungle) which works well without Angel Script. If you manage to make something like that, I’d go mad with joy and give you 10.0.

Now what about this level.

Tileset
I liked the tileset you’ve used- it looks great, but maybe you should have used a recolored version of it, since there are plenty of its recolors in J2O.

Layout
I agree with Stijn, the level is too big to make the boss fight difficult enough. Firstly, I was a bit confused by a big unused area in the upper part of the level, however it’s probably just nitpicking, as this empty area doesn’t have any impact on anything… There are also some flipped spikes in the left side of the level, you could make them hurt the player by placing some event like bees at them. The area available for the running form of Devan is to small, so you can easily defeat him with not powered-up bouncers while staying in a safe place in the lower right corner of the arena. Maybe you should reduce the slope, so Devan would be able to reach that area. The respawning bee can be easily avoided (if you aren’t gonna break that TV-sets) as it’s situated far from the boss. Too much powerups and carrots… I don’t see any sence in them. Boss isn’t hard even without them. And finally, hard difficulty adds nothing.

Eyecandy
Yeah, I’ve seen those falling leaves. That’s fine. But why didn’t you use the trees, mountains and a lake in the background? The way you’ve made it the level shares the same problem with Haunted House: an empty background! Just a bare sky! However, I liked the use of flowers, shrooms, small trees, ect on the 4th layer, so it doesn’t look too dull. Looks like you have some sence of beauty!

In the conclusion I’d like to say that you’re not a bad level-maker, everything is tidy, good-looking, the secret with a shield isn’t too obvious, I wish you to believe in yourself and make some bigger single player levels someday.

RecommendedQuick Review by Ragnarok!

Posted:
28 Apr 2015, 20:24
For: Pinball Arena 2k15
Level rating: 9.2
Rating
8.9

Pretty awesome stuff, though there were some areas where the pinball paddles were kinda hard to use optimally while going down slopes. Love the clock and bottom section.

RecommendedQuick Review by Zoro

Posted:
28 Apr 2015, 06:49
For: Tweedle Wheedle
Level rating: 8.9
Rating
9

Enjoyed playing this level much. Good job!

Review by TreyLina

Posted:
26 Apr 2015, 20:19
For: Anniversary Bash 11 Levels
Level rating: N/A
Rating
N/A

This pack should include inferno.xm instead of inferno.mod. They are two completely different modules.

Not recommendedReview by Bloody_Body

Posted:
26 Apr 2015, 07:28 (edited 3 May 15, 10:54)
For: Hints to create a Home Made Boss 2
Level rating: 6
Rating
6

When I saw the title of this I thought about real boss fights. The descriptions of bosses are also fascinating and intriguing. I even hoped to see some unused villians in this pack, though you didn’t use Angel Script…

Layout is rather simple, but I liked the use of trigger zones and moving platforms in the last level.

Tilesets… I don’t like these tilesets at all. Probably overusing the original ones from JJ2 isn’t the best idea and maybe fans of JJ1 may enjoy gaming within these tilesets, but as for me the tilesets you have used are dull and annoying.

Gameplay. In fact, every level represent some kind of obstacle course instead of boss fight. There are no bosses at all! So the title is a little bit confusing. I have to admit that trigger zones are widely used, which adds some new mechanic to the common JJ2 gameplay, that’s fine.

I see that the levels are neat and tidy, whithout bad tiles, seems like they were made wisely like you aren’t a newbee in levelmaking. So I’ll try to rate as high as I can.

Sorry for nitpicking and not recommending download, probably I simply misunderstood your idea…

RecommendedQuick Review by Grytolle

Posted:
25 Apr 2015, 20:41
For: Player Arrows in Battle
Level rating: 9.8
Rating
9.8

It’s good! Maybe I’ll enjoy battle duels more like this!

RecommendedQuick Review by Primpy

Posted:
25 Apr 2015, 06:04
For: Play as Mario!
Level rating: 9.7
Rating
10

Working properly for me!

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