A typical Rag level that doesn’t have anything new or original (except that the tileset hasn’t really been used yet) It’s the kind of level we need for the Bash, good gameplay, good size for a Battle level and good placement with a lot of fast fires like more levels that Rag has made in the last few years. Download definitely recommended.
And that’s even more better than your previous pack.
Well, I’ve enjoyed this pack in the past when I just came to J2O… It was very enjoyable thing and quite nice adventure.
It’s good as well, as real Lost Vikings game (not so good as original, but still OK)
The first public full implementation of a custom game mode in AngelScript, and it’s well worthy of it. While the included level is a bit plain and questionably balanced, the concept of the game mode more than makes up for it. I hope someone makes more levels for this game mode!
So good, but it also works on TSF!
The Y-scroll being limited is dedicated to clouds.
The way for a high platform is:
1. Go to any wall. (Left or right)
2. Hold the down key and press right ctrl.
3. Then jump on the platform and climb all way until you reach the Devannic Rocket (the Devan’s boss arena and was controlled by Queen Boss).
4. When the next level loads in memory, clouds turn dark.
5. When you defeat Devan, clouds are light again.
spend more time on level editing!
great tile but bad level!
I made a level by myself (screenshot)
cool idea
Okay Windows 98 tileset with vista icons.
The level is poor.
Event tiles missing
Background missing
Very original
Good Tileset but…
where are the event tiles (spikes,poles,sucker tubes and hooks)
The tileset style is just a basic bunch of lines and gradient, thing that you wouldn’t see either in a retro game or a modern platformer.
It works well enough, all its parts join eachother nicely, and there are good eyecandy bits, like the steel pillars and the burning stations, as well as timed spikes and destroyable blocks.
You seem really eager to upload new levels everyday, but remember the rule 7!
To be honest, I didn’t like either all that much since I think giving monsters more energy makes the game boring, and not harder. The palette manipulations (especially in River Secrets) are very pretty, though.
No Way Out is a really nice level, and a nice showcase of some of the new possibilities AngelScript brings to JJ2. I liked the open-ended gameplay and not-too-easy-not-too-hard difficulty, it made for a relaxed experience (also thanks to the excellent music choice and decent eyecandy).
River Secrets is pretty terrible, and has so many glitches it’s practically unplayable (I somehow managed to both die and reach the next episode at the same time, only a few tiles from the start position).
So all in all it’s pretty hard to rate this level pack, since it’s basically one good and one bad level. I’m just going to mostly ignore River Secrets, and give this a 7.5 for No Way Out, which is definitely worth playing.
No Way Out is a decent concept and a decent level. Its script is oddly-written at moments, but it works fine and makes the level enjoyable. Rating: 8.
River Secrets is a decent concept and terrible execution. Both level design and the script are a failure. Occasional glitches bring the level close to unplayable. Rating: 3.
A bit easy but it’s decent enough. What I don’t understand though, is that the screenshots are different from the level itself (the tileset definitely is).
By the way worth giving it a try.
If you don’t see any changes in the levels and their palette, either you are not using PLUS or you’re not using the LATEST version of Plus, the only one which actually supports Angel Script.
Since I recieved many positive comments for No Way Out and as many negative comments for River Secrets, I will try to make my next levelpack more similar to No Way Out.
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