Short review this time…
First impressions: A nice bad battle level.
Gameplay: Omg, what is this? The level’s size is horrible. The level itself has very bad flow and layout, nothing else to say. Spaz biasing, too. Also, a bad spring placement here.
Conclusion gameplay: ? Nothing good here, bad flow and layout, bad spring placement. everything very bad, also, bad size.
Eye candy/Tileset Use: This definitely sux. The author made too many eye candy in layer 4, and it was mostly the same… So, it’s very bad. The tileset was misused and used horribly.
Conclusion eye candy/tileset use: Nothing good, tileset is used horribly, bad eye candy in layer 4… Also, nothing good.
Placement: The level’s placement was very bad, too. There is almost no ammo, and what was there, was mostly Ice and TNT. Don’t do that, please. There are carrots here, but placed in unfair places. Such as 2 carrots at the bottom with a spaz start. When you are Jazz, you start near one carrot. There is 1 PU, the gun8. It might be an interesting choice, but not what I wanted.
Conclusion placement: There is ammo, but not too good placed. There is 1 PU, and that’s an interesting choice, but bad. There are carrots everywhere, too.
Originality: Nothing original here. The music used is d.a.m.n, and I never heard of that music, it was probably the d.a.m.n music, dang.j2b. But anyway, the tileset used is carrotus, the most overused tileset. Anyway, if you make something original with it, it will be more interesting. This doesnt have something original in it, so, the level is not original, as simple as it can be.
Conclusion originality: Very un-original, nothing new, there is a music bug.
Fun factor: Not a fun level, too many dead ends, and way too small. Can’t say anything else, so so be it.
Others: Host: NO!
Download: No!
Rating: 1.6-1.7.
- DarkSonic of XSD, CC and XLM was here -[This review has been edited by da man]
Ok, here I go by picking this level to review.
First impressions: Hmm… A level by Blacky[si] of OLC, which is very nice, so, I review it. Btw, I stop with saying good/very good or so.
Gameplay: Well, here is a big level, with a nice layout. The flow is nice too, the PU may be hard to find at first place but who cares. There is a nice trigger use and placement, with some tubes to make the gameplay even better. The base placement is original, You can’t go to base at the start of a duel. I haven’t seen a level with this before I think, and that’s why I like it.
Conclusion gameplay: Nice use of triggers, good spring placement, alot of tubes, nice layout. Flow is nice but not perfect. And, the level is big too.
Eye candy/Tileset use: The level has alot of eye candy, and I like the way the tileset is used too. That lava is very original, and looks nice too. The level is dark at some places too. Layer 3 and 5 had lots of eye candy, and layer 2 had something too.
Conclusion eye candy/Tileset use: Very nice eye candy, alot of stuff in the layers, excellent tileset use.
Pickup placement: This level has a nice ammo placement, but there is maybe too less here. I don’t know why there is a Blaster PU here, and it doesn’t have generator, but the Blaster PU is not too handy here, so who cares. The level has a full energy in a big red tube. That full energy can only be gotten by falling in it I think. That’s also original here. There are 2 other PU, the RF PU placed at the right side you can only get by falling, but you can get the bouncy PU without falling.
Conclusion pickup placement: Nice ammo placement, but there’s too less ammo here. Original carrot placement, PU placement may be biasing.
Originality: Yes, like I said, a very original level. First: The base placement. Second: The lava by using it for eye candy. Third: The placement of the full energy. And fourth: The music the level uses. So, I give complete points here(8.5).
Fun factor: This level is fun to play. That base placement made it not a level to do a boring straight way. (Actually, it is a straight way.) But, this level is so big, which makes it more fun imo. The level could be more closed, but who cares?
Others: Host this: Yes, I like it, really.
Download: Of course, why not?
Final Rating: 8.4-8.5.
- DarkSonic of XSD, CC and XLM -
Edit: forgot to say that you get the RF and Bouncy PU with gun9.[This review has been edited by da man]
Yay. Finally again a CTF level by LRK. Let’s review this one.
First impressions: This is a level by LabRatkid of TF and OLC and it uses the Oasis tileset.
Gameplay: Good/Very Good. The gameplay here is good, but nothing really special. The level’s size is big in the width, but there could be more height here. It doesn’t really matter, so I go on with the gameplay. There is a nice spring placement(like most good levels have). There isn’t a complete border around the level, and I think it causes the flag bug. The layout is nice, but the level could be more open. There is one way and float up too at some places, and the bases are placed well.
Conclusion Gameplay: Pros: Nice spring placement and layout. Cons: Probably a flag bug, the level could be more open, and the level’s height could be more.
Eye candy/Tileset use: Good/Very Good. This level has mostly typical eye candy for the Oasis tileset(in layer 3 and 2), and it looks nice imo. There are alot of trees and that roads that go to another direction, while that’s also in layer 4, and that is the only right way. It may be confusing, but I think it isn’t in this level. Like most levels with this tileset have, there are also caves in some places. The layer use is nice, and the background is typical for the tileset. The tileset is used well, too.
Conclusion eye candy/Tileset use: Pros: Alot of eye candy in layer 3 and 2, which looks nice. The tileset use is good, too. Cons: The roads that go to another direction than in layer 4 may be confusing.
Pickup placement: Good/Very Good. This is also nice, there is a nice ammo placement, and the ammo is mostly placed symmetrical, but the level isn’t completely symmetrical(what I forgot to say in the gameplay section). There is just as many ammo at the other side I think, and the selections of ammo are nice chosen too. There are 3 PU, a Bouncer, RF and Seeker PU. The Seeker PU is placed in the centre, the Bouncy PU at the right side of the level and the RF PU at the left side of the level. There is also a full energy, which is placed in the middle, and that’s good(of course). The ammo should be as close to the ground at some places.
Conclusion pickup placement: Pros: Nice ammo placement, there is the same amount of ammo at each side of the level. Cons: The ammo could be less close to the ground at some places.
Originality: Good/Very Good. The level is original, yes. First off, the level name. Second: The level music. Third: There is nothing stolen, but the eye candy is(of course) the same as in most levels with this tileset. But that’s because the tileset doesn’t have alot of different eye candy tiles.
Conclusion originality: An original level, which has no stolen things.
Fun Factor: This level isn’t very fun to play, there is a straight route to the bases, and the level is quite closed. But, the level is quite original, and originality has something with fun factor I think.
Conclusion fun factor: Not very fun, the level has a straight route to the bases, and is quite closed. The originality makes it good.
Others: Host this: Sure, it’s a quite good new level.
Download: Yes.
Final rating: 8.0. Good job LabRatkid.
- DarkSonic of XSÐ, CC and XLM -
Edit: changed rating to 7.7.
Btw, Yay, I can put Seeker PU’s in my levels again![This review has been edited by da man]
Time for a review.
First impressions: A level by EvilMike of OLC and DM, which is underrated imo.
Gameplay: Very Good. This r0x, like R3ptile said. That idea of the level was so original, and the kayout was very original too. Like R3ptile also said, the level has not too many camp places. The size of the level may be quite strange, but I like it. This level doesn’t even need alot of springs. The gameplay is already very good(even without springs). The level seems quite big, and I like that too.
Conclusion gameplay: Pros: Everything.
Cons: Nothing.
Eye candy/Tileset use: Good/Very Good. Nothing really special here, but it’s quite good imo. I think the tileset is used well, and I kinda like it. There isn’t too many, but some places had nice eye candy. Others didn’t have, and that’s probably why the eye candy isn’t perfect or very good.
Conclusion eye candy/tileset use: Pros: The tileset is used well, and there are some places with nice eye candy. Cons: There could be more eye candy in some places.
Pickup placement: Very Good. I love the placement here. There is alot of ammo and there is enough in every place. There is a full energy placed in the middle of the level. There are fly carrots, which prevent you from falling I think. They’re also used for the fun I guess. And the originality. There are 3 Power-Ups, A Seeker, Toaster and Bouncy PU. The Bouncy PU is placed at the left-top of the level. There is less bouncy ammo there then Toaster ammo at the right side(with the PU too). The groups of ammo are mostly placed 5 × 2 or 6 × 2 or 7 × 2 × 3 ammo. There is also ammo on that small platforms, which you can get without jumping. The Seeker PU is placed in the centre of that two PU, where are 5 platforms. And the Seeker PU is placed on the 3rd platform of them.
Conclusion Pickup placement: Pros: Everything what needs to be good.
Cons: Nothing.
Originality: Good/Very Good. Yes, this level is very original. I give the complete 8.5 points for it. First: The excellent layout. Second: That interesting use of islands. Third: The placement of that fly carrots. Fourth: The tileset that’s used. And fifth: The music in the level.
Fun Factor: This level is very fun to play. The bases are easy to defend, but not too easy to kill the opponent after one hit. The RF PU would be nice here, but it doesn’t matter. You can kill he opponent with a RF or Bouncer than too. The full energy is placed on the ground, which prevent it from falling.
Conclusion fun factor: A very fun level.
Others: Host this: Yes.
Download: Yes.
Final Rating: 8.5.
- DarkSonic of XSD, CC and XLM -
[This review has been edited by da man]
Time for a review.
First impressions: Wow, this level seems to be the worst CTF level in Blur’s opinion. And I will find out if it’s really the worst CTF level. Here I go.
Gameplay: Bad. The gameplay is really bad here. The level is so small and there are only some platforms, but there are also things with bases. At least, the level has springs, but I don’t like the placement of them. What was in this level, reminds me of DW. The level has no border around the level, and you know what happens if you don’t have. Yes, the flag bug comes if there is no border around the level. Always put borders around your levels.
Conclusion gameplay:
Pros: Level has springs and platforms
Cons: Everythin’ else.
Eye candy/Tileset use: Very bad. This is horrible, no eye candy here. Only a background and layer 4. I can say the tileset is very misused, and I dislike it.
Conclusion eye candy
Pros: There is layer 8.
Cons: Everythin’ else again.
Pickup placement: Bad. This level has ammo, and there is a full energy too, but the bad is, that you can;t get it! That’s a very bad thing here. There is at least ammo, but too less. Add more ammo and types and it will probably be okay or something around that. There are no power-ups too, like blur said, you should add 1 or 2 in a level with this size.
Conclusion Pickup placement
Pros: There is ammo.
Cons: No full energy that you can get, too less ammo, no power-ups, nothing else.
Originality: Bad/Okay. This is where the level is the best in. This level is the worst CTF level, so that’s original(jk). But, this tileset is probably used only one time before, that’s also the only good thing of it. The level looked alot like DW, too.
Conclusion originality
Pros: The tileset is used only one time before(that I know)
Cons: Level looked like DW in some places, and everythin’ else again.
Fun Factor: This level is not fun to play in. There is a boring straight way to the base, there is too many space, the layout is bad, too. The level is almost symmetrical, I forgot to say in the gameplay section. The level is also impossible to get around fast, I also forgot in the gameplay section.
Conclusion fun factor
Pros: Nothing.
Cons: Everything.
Others: This level looked horrible, and I prefer that you don’t download or host it.
Final Rating…. 2.2.
- DarkSonic of XSD and CC -.
P.S: A border is that you put tiles around the level so there is not a flag bug. I can’t really explain it.[This review has been edited by da man]
Ok, here comes my review.
First impressions: One of NiQ’s many levels.
Gameplay: Good/Very Good. This level has a nice gameplay, there are alot of sucker tubes that help you get up. Also, there is alot of one way. The layout is nice, too. There are almost no springs here, which makes it quite original, too. This tileset isn’t used alot, too. Back to the gameplay, there is also some float up in some places. The level is also again symmetrical, and has good balance then too. The flow is good again, too.
Conclusion gameplay:
Pros: Nice gameplay, alot of one way, float ups and sucker tubes. A nice layout and flow, too.
Cons: A few springs, which are faster.
Eye candy/Tileset use: Good/Very Good. There is nice eye candy here, the tileset is quite small, but the tileset is used nice here. That there are alot of tubes, makes the eye candy nice, too. There is a nice layer use, too. There is lots of stuff in layer 3 and 5, and I like it. The only con is probably that the level is quite small, and the tileset is too small too.
Conclusion eye cnady/tileset use
Pros: Nice eye candy, lots of stuff in layer 3 and 5.
Cons: The tileset is small, a bigger tileset would be better. The level could be bigger too.
Pickup placement: Good/Very Good. This seems nice too, there is nice ammo placement. Although, there could be more bouncers and there is no RF ammo. There is a RF PU, which makes it probably worse. If there was RF ammo too, it would be much better. There are again two power-ups with one at each side, and they are hidden for the most part of them. It’s not a really good idea to make them hidden, but this time, you get them not with Gun 9, but with TNT. There is a Toaster PU at the left side with again a Bouncy PU at the right side. The last level of NiQ had that too, and it seems overused now. The RF PU is in the centre of the level(I think). There is a full energy, placed at the bottom-centre of the level. There are again boring groups of ammo, like 6 × 2 or 5 × 2. It doesn’t really matter, but other groups would look more fun. There is TNT near the bases too, and I don’t know where they are used for. Also, there is no fast fire, but it doesn’t really matter too.
Conclusion placement
Pros: Nice ammo placement.
Cons: Boring groups of ammo, PU placement is not too original.
Originality: Good/Very Good. This is a quite original level, like I said, the PU Placement is not too original, but the idea to use more tubes than springs is. The base placement isn’t too original too, it’s easy to get to them. The tileset use is original, though. I don’t like this tileset that much, but I don’t know what to say about it. I never saw the music file or heard it, so that’s a good job.
Conclusion originality
Pros: Nice music choice and tileset choice. Nice idea to use more tubes than springs.
Cons: Pu placement is unoriginal.
Fun Factor: This level is quite fun to play I think. The base placement seems not too special, but that tube that leads you to the RF PU makes it more fun. Because, if you start a duel, your opponent and you always go for that PU. And the fun in it is that if you are faster then he/she at it, you have more chances to win.
Conclusion fun factor: Quite fun level.
Others:
Host this: Yes, but not if you don’t know it.
Download: Yes.
Final rating: 7.7.
Download this: Sure.
- DarkSonic of XSD, CC and XLM. -[This review has been edited by da man]
Ok, here I go again.
First impressions: A level by ChippieBW, that seems to be good for a 3rd level. Let’s review it, shall we?
Gameplay: Good/Very Good. This is quite nice, but not too special. There is a good spring placement, but some one way above it would be better. For example, at the bases, you should put one way under the platforms. That would be nice, though. This level is big, and it has a nice layout in my opinion. The flow is quite nice too, good job to that. It’s easy to get around in this level, I like that too. There are tubes at the bases or under it that lead you to the top area, and when you go down you will be at the base(right and left of course). There is a warp that leads you to the full energy, I saw that many times, but this time you will mostly fall down. There is also good balance and the level is symmetrical. There is wind near the bases, too.
Conclusion gameplay: Pros: Good layout and flow. Cons: some one way would be nice at some places. The wind may be annoying sometimes too.
Eye candy/Tileset use: Good. Nothing really special here, it’s probably good enough. The tileset use isn’t as good as in better levels with this tileset, like Galactic Warfare, but that level didn’t have the best eye candy too. There is something at the left side in layer 5, and that’s also at the right side. There are also that moving things in layer 5, they look nice, but it’s not too good for eye candy here. There could be more in layer 5 and there is a thing in layer 3 that seems to be quite big. But at least, I liked the background
Conclusion eye candy: Pros: Nice background. Cons: Not too original eye candy and nothing special.
Pickup placement: Good/Very Good. This is much better, there is a nice ammo placement. There are 3 Power-Ups, and you get two of them with the Electro Blaster(gun9). The third PU is a RF PU, and it’s placed in the centre of the bottom area. There is also some fast fire in this level, and it’s probably enough. There is also a full energy, like I said, you get it with a warp. You need to know that warp, but it’s not too hard, that’s why there is good flow here. About placement again, the groups of ammo are mostly placed 6 × 3 ammo. There is more at some places, but there is also less at some places.
Conclusion pickup placement: Pros: Nice ammo placed. Cons: Power-Up placement could be more original.
Originality: Good. This is not too original, like R3ptile said, but I like the music here. And it’s also never used. This tileset isn’t overused, but after Galactic Warfare, it’s used alot more. That PU placement is also not too original, but what new can you make up? I don’t know, but I will probably have some idea.
Conclusion originality: Pros: Nice music. Cons: The others is not too original, but it’s decent.
Fun factor: This level is quite fun, but the way to the base is quite easy. It’s a big level, so that makes it harder to score faster. There may be too many space at some places, but I think it makes this level quite funny if there’s enough space.
Conclusion Fun factor: Pros: There is enough space. It’s a big level so you can’t score too fast. Cons: the way to the base is boring.
Others:
Host this: Sometimes.
Download: Sure.
Final Rating: 7.4-7.5.
Conclusion level: A nice level by ChippieBW, with nice gameplay and placement, but could be more original and could have more eye candy too.
- DarkSonic of XSD and CC(or just da man) – [This review has been edited by da man]
Ok, here I go again by just picking a CTF level to review.
First impressions: A level by EvilMike of OLC and DM, that uses a tileset that isn’t used alot which is good, yes.
Gameplay: Good/Very Good. The gameplay seems nice, but there are some things I dislike here. The layout is interesting, it’s very nice imo. Why? There are a sort of two sides in this level. You need to go in a tube to enter the other side I think. I like that, and it looks very nice. There are some dead ends here and there, but it are small ones. There is a nice spring placement(like there always is in good CTF levels). And again, there is also good use of one way. Like I said, the use of tubes is very nice too. The only bad thing here is the flow. This level seems hard to learn.
Conclusion gameplay: Very nice, but hard to learn.
Eye candy/Tileset use: Very Good. No real complaints about the eye candy here, but it’s confusing in some places imo. The tileset use is excellent, I love it. There is good use of bricks and that glowing things look very nice too. There are alot of animations too, and I love them too.
Conclusion eye candy/tileset use: Just very nice.
Pickup placement: Good/Very Good. Yes, this is very nice again. I will explain. There is a nice ammo placement. There is good carrot placement(and original). There is 1 full energy at each side, but it’s very original, because it looks that easy to get to them, but you need to take a long way to get one. There are MP starts that take you close to it, and I like it. Power-Up placement is as good as it needs to be. There are 4 Power-Ups. One Seeker PU at the left side, that’s close to the base, one RF PU farther away from the base at the left side, one Bouncy PU close to the right base, and one Toaster PU farther away from the right base. There is also a gun barrel in the level, and there is six fast fire in the centre of the level.
Conclusion Pickup placement: Very nice, but not as good as in Distopia or other nice levels.
Originality: Good/Very Good. This level is very original, and I give the complete points for it that I can give(8.5). Why? First off, the layout of the level. Second, the eye candy in the level. Third, The full energy placement. And fourth, the tileset use.
Conclusion originality: Very original.
Fun Factor: This level seems very fun to play. Why? because it’s not a level with a straight way to the base. There are two ways to the bases at the two sides. The way to the base is not too fast, and that makes it even more fun.
Conclusion Fun Factor: A very fun level.
Others: Host this: Yes, I haven’t seen this level hosted alot.
Download: Definetely.
Conclusion level: A very nice level by EvilMike that is very original and fun to play, the bad thing is that it’s not too easy to learn.
Rating: 8.4- 8.5.
- DarkSonic of XSD and CC -[This review has been edited by da man]
Ok, here comes a review.
First impressions: A level by Ðx.
Gameplay: Good. The gameplay is nothing special, there is a huge dead end at the bottom-right. There are more dead ends in this level, too. The spring placement seems good, but nothing really special. I dont like the gameplay that much, like I said. There are some hidden things that are made hidden by the waterfalls that are annoying imo. But, that seems original with this tileset. The tileset is overused, too.
Conclusion gameplay: Good, but nothing special.
Eye candy/Tileset use: Good/Very Good. The eye candy here is very nice, but I think it’s overused a lot. Like I said, that waterfalls are very annoying but also very original. Dx used this in another level of him, a SP. The tileset use is very good imo. There is a nice use of plants, pumpkins, carrots, trees and all other things that are in the carrotus tileset.
Conclusion eye candy: Very nice, but overused and annoying with the waterfalls.
Pickup placement: Good. Again, not the best, but it’s decent. I will explain. There isn’t too many ammo in some places of this level. There was alot of ammo in some places, but alot less in others. The groups of ammo were not too original, because there was mostly 3×3 or 3×2 ammo. One group of gun9 looked interesting, though. There are way too many Power-Ups here, there is Bouncer, Ice, Toaster, Seeker, RF and Gun8 I think. That means only no Gun9 and Blaster PU. You already knew proably, but this level is too small for that many PU. Like 3 or 4 would be better. There is also alot of Fast Fire, probably too many. There are also extra lives at the start, and Dx told me that he used them for the fun.
Conclusion pickup placement: Not too good this time.
Originality: Good/Very Good. This is quite original. the tileset is used too many, but the music is only used one time I think. And that was for Dx’s SP level Wasted Time(not Times) That waterfalls looked original, like I said, but it was also very annoying. Also, the background looked interesting. It was looking light in the night.
Conclusion originality: An original level.
Others:
Host this: well, not too often, maybe if you are bored.
Download this: Sure, but not a real recommendation.
Final Rating: 7.2.
- DarkSonic of XSD and CC -
P.S. Ðx: I said that this is Battle and Wasted Time is Single Player, you understand?[This review has been edited by da man]
Ok, here comes another fun review.
First impressions: One Silver Penny, one of CelL’s many great levels.
Gameplay: Good/Very Good. Well, I can say this is a nice gameplay, but could be better, though. I will explain. First, there is a nice spring placement. Second, there are one ways in some places. Third, there is a copter in the level which makes the level Lori-unfriendly. But who cares, it’s mostly a 1.23 level and not hosted alot too. Fourth, there are some warps in some places. Fifth, the layout and flow are nice. Sixth, there are some tubes in some places. Seventh, there are some float ups too. And eighth, the level is not too big, but that doesnt matter much.
Conclusion: Nice gameplay, but not perfect.
Eye Candy/Tileset use: Very Good. Yes, this is again a very nice eye candy in a level by CelL. There is very nice eye candy in layer 4(sprite layer). There is a nice background. The tileset use is very good, too. There is a foreground, and that are trees. There is also something in layer 3, and it looks nice too. Even layer 5 had something, I saw too.
Conclusion eye candy: Very nice.
Pickup placement: Good/Very Good And here it is, the evil part of the level. I will explain why. First off, there is a very good ammo placement. Second is, there is one silver coin(penny) that’s why the name is One Silver Penny. There are 2 Power-Ups. One Seeker PU in the middle, with a Toaster PU at the right side. The Toaster PU is probably closer to the Red Base, but I dunno if it’s really true. Why is there a Silver Coin here? Well, there is a bonus of one coin and when you inserted the coin, you will be at the Full Energy. That’s quite evil, but it’s original. The other evil is, there is not another carrot in the level.
Conclusion: Nice placement.
Originality: Good/Very Good. Like I said, the idea to put a full energy in a warp where you need a coin for is very original. The music used is bonus2.j2b, and that music isn’t used alot for diamondus. Most times people that use a diamondus tileset always put Diamond.j2b as music. But I am glad to see that this time it isn’t the default music.
Conclusion: An original level.
Others:
Host this: Occasionally.
Download: Sure.
My final rating is an 8.2.
- DarkSonic of XSD and CC -
Time for a review!
First impressions: One of Snooz’s many levels, but the first time using Niq account.
Gameplay: Good/Very Good. The gameplay here is nothing special, it’s just like the other Snooz levels. This is again a symmetrical level with a nice layout and good flow, but, as R3ptile said, there is only one boring way to right or left. The spring placement is good enough, and there are some tubes that help you go up without jumping. So I can say the gameplay here is quite good.
Eye candy: Good/Very Good. This is nice, but not really Snooz quality imo. I can’t say this is perfect. But, I think no level has perfect eye candy worth a 10. There is lots of stuff in layer 3 and 5, and I can say I like that. But, the tileset doesn’t look that good. Although there are quite many tiles of the tileset used.
Pickup placement: Good/Very Good. This is better then the others. I can say I like this, but not good enough for a very good. There is enough ammo and there are good groups of ammo too, but still, there are 2 places where I would like ammo too. And that’s near the bases or something around that. There is 1 full energy, and it’s, of course, good placed (in the centre/middle). There are 3 PU, 1 Bouncer at the right side, one Toaster at the left side, and a RF near the top of the level. That’s, of course, good enough.
Originality: Good. Nothing special about originality this time, the music is used more times, but the tileset isn’t overused for CTF levels. I only know Space Cataclysm or something and Galaxius(not Galaxia). The name looks like FS’s level with this tileset then. But, it doesn’t matter.
Others:
Host this: Sometimes.
Download: Sure.
Final Rating: 7.6-7.7
- DarkSonic of XSD and CC -
Time for a review!
First impressions: One of Disguise’s many uploads. It’s been a long time he uploaded some stuff. The last time was when he uploaded MegaM 1.23.
Gameplay: Good. The gameplay seems good. There is a nice spring placement and a very good layout imo. The flow is good, but nothing special. There is placed one way in some places, that’s also nice.
Eye candy: Good/Very Good. This seems to be very nice, but there is some confusing eye candy in some places. The tileset use was excellent I think, and I can say I liked the eye candy a lot.
Placement: Good/Very Good. There isn’t many ammo, but what is there, is well placed. I saw that there are a lot of groups placed that are 3×2 from up to down or 2×3 from left to right or right to left. That looks nice, and is easy to get. There are 2 Power-ups, a seeker and a bouncer PU. That are almost my favourite ones, but that’s just me, so I wont take points of the rating of course. There is a full energy too of course. I dont know if it is exactly in the middle but I think so.
Originality: Good/Very Good. I have to agree, this is a very original level. I almost can’t give a very good for originality, but I can say that this comes close. I never saw this tileset and I like the music too.
Others: Host this: Sure.
Download: Yes.
I think of a 7.5 here.
Ok, I will start this review.
First Impressions: One of CelL’s many levels. This one is one of my favourite CTF levels.
Gameplay: Good/Very Good. The gameplay here is very nice, but not perfect or very good. There is a nice spring placement, and there are one ways on some places. The layout is very good, and flow is also nice. There are some vines too, which make the gameplay even better. Some one way at the left side would be better, and that’s probably why it’s not very good. Also, some springs could be placed one tile more left or right. But, after all, very nice gameplay.
Eye Candy: Very Good. This definitely r0x. I haven’t seen this good eye candy with this tileset yet, and I have no complaints about it. There is exactly the right amount of eye candy in this level.
Pickup placement: Good/Very Good. This is also nice, but I think some bigger groups of ammo would be nice. But, the PU placement is how it must be. At the right side, there is some fast fire, but instead of that there is RF ammo and a PU more to the left. The ammo at the top is placed from left to right in this order: RF PU with Gun8 ammo- 6×3 Seeker ammo- Full energy- 6 bouncer×3 ammo- 4×3 gun8 ammo- Gun8 PU-4 Fast Fire. Also, there is a Seeker PU at the bottom-centre.
Originality: Good/Very Good. This is very original, the music is nice and I never heard it before. The layout is original, The level size is also original I think.
Others: Host this: Yes.
Download: Yes.
Overall an 8.4-8.5.
-da man aka DarkSonic of XSD and CC.[This review has been edited by da man]
Ok, I will give this a long review.
‘Wilderness Wonders’
Gameplay: Good. It’s decent, but some more springs at some places and I’d like other colors of them too. The layout is quite good, but there is not a complete border around the level.
Eye Candy: Good. It’s good, but nothing special, though. Also, there could be more in some places.
Placement: Good. This is nice, but some places could have more ammo and a few less crates would be nice too. There is one Full Energy in the middle, and thats decent.
Originality: Good. I cant say this is very original, but the idea to place the full energy between two bridges is not too bad.
Rating: 6.7.
‘Rocky Cliff’
Gameplay: Good. It’s again decent, but not too good again. There are again springs that could be other colors or places that needed springs. But, there is a good trigger use.
Eye Candy: Good. This level has some better eye candy as the last one, but still, there could be more in some places.
Placement: Good. This is again good, there are 5 groups of ammo and a crate, with in the middle some bouncies and a bouncy PU. There is also a Full energy and a RF PU, and they’re maybe too close to eachother.
Originality: Good/Very Good. This is original, the tileset isn’t used for a CTF level yet, that makes the originality good. Also, the music isn’t used alot (or not)
Rating: 7.
‘Leafwars’
Gameplay: Good. This is almost the same as the others, but I saw a dead end.
Eye Candy: Good/Very Good. Finally, a level with nice eye candy. I can say I like the eye candy here, and it’s well done.
Placement: Good. I think that the left side has more ammo, but it’s again decent. There is one full energy, and it’s good placed. There is a Bouncy PU at the left side, but the left team can’t reach it faster then the right team. So, it’s good placed. There is a warp to the Toaster PU, and that warp is too close to the left base.
Originality: Good. Again, not too original, but I can say it’s again decent.
Rating: 7.5.
‘Just some Aztec’
Gameplay: Good/Very Good. The gameplay here is better then the others, the springs are good placed, and at the right places. Also, good use of triggers.
Eye Candy: Good. This is not too good, it’s worse then the other levels eye candy. But, I can’t say it’s bad.
Placement: Good. The level has 3 types of ammo, that’s very original. There is also only 1 carrot, and that reminds me of ‘Just got Carrot Away’. The ammo placed is only gun9, 8 and fast fire, and there is a gun9 PU at the left side, and gun8 at the right side.
Originality: Good/Very Good. I already said, there are only 3 types of ammo, and that is original.
Rating: 7.5.
Others:
Host this: Well, ‘Just some Aztec’ and ‘Leafwars’ are good levels, but the other levels loop to it, so, yes, sometimes.
Download this: Sure.
Final Rating: 7.2.
Edit: there are 2 carrots, I noticed.[This review has been edited by da man]
Ok, time for a review.
First Impressions: This is a level created by ChippieBW, and it’s better then his last one.
Gameplay: Good. The gameplay here is decent. There are some springs in some places, but there are also unnecessary events. There is also 1 dead end, thats not too bad but no dead ends is always better, of course.
Eye Candy: Good/Very Good. ChippieBW told me that if you use this tileset good, you will make very good levels with it. The eye candy here isn’t perfect, but I can say I like it here.
Placement: Good. This is nice, but some places could have more ammo. There are 3 PU, one RF, Bouncer and Seeker. There is one Full Energy, and the blue base has a warp that leads you to it, but the red base doesn’t have that. The other ammo was placed nice, and there is not too many or too less.
Originality: Good. I can’t say this is original, because the music could be better for a level with the day tileset imo. The base placement is interesting, you need to go up before you can get it. It’s probably original, and nice. The tileset is not really overused, but also not underused.
Others:
Host this: Sometimes.
Download: sure.
I give the level a 7.2. It’s 1 point better then your first one, and I see some potential in you with your next level.
Ok, I will review this pack, because I love it.
‘BloodBunny’s Lair’
Gameplay: Very Good. I cant say a lot about it, only that it r0x.
Eye candy: Good/Very Good. Not really great eye candy, but I liked it.
Pickup placement: Very Good. Also, very good. The ammo placement was great, there could be less carrots, but 3 PU is good enough.
Rating: 8.7.
‘Psych Major’
Gameplay: Good/Very Good. It’s not perfect, but its over decent.
Eye Candy: Good/Very Good. This level has some strange eye candy, but it looks good IMO.
Pickup placement: Good/Very Good. This is also nice, but I’ve seen better. The seeker PU is hard to get, as R3p said, but sometimes it’s good that it’s hard to get a PU.
Rating: 8.
‘Dirty Laundry’
Gameplay: Very Good. Yes, excellent gameplay here too, it’s fun and original.
Eye Candy: Very Good. This level has a lot of eye candy, and it just r0x.
Pickup placement: Good/Very Good. this is also nice, but too many carrots in this level. PU placement was again nice, and the ammo too.
Rating: 8.2
‘Swingin Jazz’
Gameplay: Good/Very Good. This is a small level, but the gameplay is very good for a small one. This level is also fun to play and original.
Eye Candy: Good/Very Good. This isn’t spectacular, but it’s nice.
Pickup placement: Good/Very Good. This is also nice, but again, not perfect. There are 2 carrots and 3 PU, and that’s quite nice I think. The other ammo was again good placed.
Rating: 7.7
Host this levels: Yes, BBlair and Dirty Laundry are good enough to host often.
Download: of course.
Well, I think that I have to give this pack a 8.2, but, because it’s a pack and I’m nice, here is a 8.7.
Edit: BBlair is my favourite level now, I changed the rating of it to 8.7. It doesn’t change the rating, though.
[This review has been edited by da man]
Ok, I didn’t like to review this level at first, but I thought: why shouldnt I? It’s a CTF level.
First Impressions: A first CTF level by SkulL[TF], which uses ET’s Planet.
Gameplay: Bad. The level is small, and there is only one way in the level. There are also too little openings, by example to get the Full Energy. Also, no springs, one ways or other events that help the gameplay.
Eye Candy: Bad. This is bad, but not very bad. There is no background, though. I thought there was but I saw it later. There are some things in layer 5, 6 and 7, but it looks strange. There are almost no things in the sprite layer, which makes it bad.
Pickup placement: Bad. This is also bad, although there is something tried in the level. It wasnt really good, but at least, the RF PU is in the middle. The Full Energy is also there, in a small path is a warp, where you need to go in and then you will be at the Full Energy. That is quite bad.
Others: Well, there was a flag bug and there also were alot of bugs.
Download: no.
Host: No.
I think of a 2.7 here.
Ok, I am the first reviewer I think.
First impressions: This is a level by Satan[si], and it is his first CTF level. Let’s review it, shall we?
Gameplay: Good. The gameplay is good, but it’s nothing special. There are some springs and one ways, also some vines which is good enough to make the gameplay average. The level is almost symmetrical, but some places were a bit different.
Eye Candy: Good/Very Good. The eye candy is nice, there are maybe some places that lack alot of eye candy, but I can say I like the eye candy here.
Pickup placement: Good/Very Good. This is also nice, there was good ammo placed in small groups. That’s quite nice, I think. There are 3 Power-Ups, and I think they are nice placed. The RF PU is in the center, with a Full Energy above it. The Bouncy PU is at the left side, and there is a Toaster PU at the right side. This is quite nice. There is enough ammo in the level, so it is nice.
Others:
Host this: sometimes.
Download: sure.
My rating is a 7.5. Good work, Satan, and it’s a nice first CTF level.
Ok, first off, it’s interesting that a VS level is uploaded.
First impressions: This is a level created by Sasik and SylVeR VS, and uses the overused carrottus tileset.
Gameplay: Bad/Okay. It’s no superb gameplay, but it’s a good try. There are a few springs and some vines, but why are there hurts in this level? Some places could have springs, though. I think the airboard is also unnecessary, but that’s maybe because I don’t like airboards that much. The flow is not good, and there could be some one way in some places. There are also dead ends.
Eye candy: Good. I can’t say it’s special or very good, but it’s a nice try. This tileset is one good for beginners and you can make good eye candy with it.
Pickup placement: Okay. I can’t say I like it. I think that there are too many seekers and there area also too many power-ups. A small level needs 2 or 3 PU, but I found 4. There is also some Ice, I dont like Ice that much, and it’s also power-uped if you get the Ice PU who is in the level too. I would like a RF PU instead of Ice, and a Toaster for Gun9. I found one carrot, which is ok, though.
Others: I saw some bugs, It’s a good first level, though.
Host this: Nah.
Download: I don’t think so.
The level seems quite old, too. It could be uploaded earlier, I guess.
Well, here is my rating. A 5.7.
Ok, I want to review this. I dont know why, maybe because I want more reviews;p.
Gameplay: Okay. I don’t like the gameplay here, there are many dead ends and not too many springs, but there are some events that make the gameplay not horrible or bad, so it’s okay.
Eye candy: Bad. I can’t say I like it, but there at least is some, I have to agree with LRK here.
Pickup placement: Good. At least, this is good. I cant say it’s special, but its good, though. There wasn’t many ammo, like LRK said, but it was good placed and there were not too many power-ups. This level is very big, so 4 PU would do it. Only, the Toaster Power-Up is close to the right base, and the other side doesn’t have that. Thats quite bad IMO. There is 1 gold coin and a 50 coin warp to get a shield. I dont know if it’s a good idea, but it’s probably for originality.
Others: Host this: No.
Download: No.
I will give the level a 5.7.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.