Not recommendedReview by cooba

Posted:
1 Jul 2008, 18:00 (edited 1 Jul 08, 18:03)
For: jp-->3-1 Fanolint
Level rating: 3.1
Rating
1

If I wanted to play a JJ1 level, I’d go play JJ1 instead of downloading a “Jackpack”, spending an hour trying to figure out what the hell is it and what am I supposed to do with it, only to find out I have to look for the tileset myself in order to play a carbon copy of a JJ1 level. Most of people here have played JJ1 at some point or another, they’ve seen how do the enemies look like, and they’ve heard the Fanolint theme themselves, so tell me: what is the point of this?

Not recommendedReview by cooba

Posted:
29 May 2008, 20:53 (edited 29 May 08, 20:55)
For: Textured backgrounds
Level rating: 5.5
Rating
2

Those are THE laziest attempts at textured backgrounds I’ve ever witnessed. These, as noticeable on the first sight at the screenshots, are not much more than a hue change of the background texture used in most of JJ2 official tilesets. Lark is justified, though, because this thing is almost exactly 5 years old as I’m writing this. However, this getting a rating of 9 is something I wouldn’t make up on the most hardcore acid trip.

RecommendedQuick Review by cooba

Posted:
25 Apr 2008, 11:29
For: Submerged Caverns
Level rating: 7.8
Rating
7.3

Good level? Definitely. 8.5? Not really.

Review by cooba

Posted:
23 Apr 2008, 20:16 (edited 23 Apr 08, 20:17)
For: Emerald Forest CTF
Level rating: 7.5
Rating
N/A

“Those of you who think the music does not fit” are usually right and you should listen to people’s advice rather than point them the door out.

Not recommendedQuick Review by cooba

Posted:
16 Apr 2008, 09:21 (edited 17 Apr 08, 16:13)
For: Rumble In The Bogs
Level rating: 7.6
Rating
4

The pits ruin it. Download if you want a level to look at.

Review by cooba

Posted:
14 Apr 2008, 14:33 (edited 14 Apr 08, 14:33)
For: Bosses You Haven't seen
Level rating: 5
Rating
N/A

For your information: these bosses not exactly new as they’re just respectively old Devan, Bolly, and Uterus with misplaced (uncached) sprites. If you were to put a Devan in the first level, your “Hyper Jazz” would become a Devan. Etc.

Not recommendedReview by cooba

Posted:
25 Mar 2008, 13:58 (edited 1 Apr 08, 11:54)
For: Bosses
Level rating: 1.7
Rating
3.5

This pack was predictable like no other. In half of the total 8 boss combats, Tuf Bosses are put out of player’s reach to back up the otherwise weak boss. That way of making a boss harder is older than I remember, probably dating back to Violet’s TTJJ2 pack (precisely, its final level). Old or not, it’s okay if done right, but six Tuf Bosses at once in the first level definitely isn’t right.

Tuf Bosses aside, these levels are filled with other hazards, mostly spikes and respawning enemies (more annoying cliches), spike balls and smoke rings to a lesser extent. None of those are affected by difficulty settings for some reason or another, which is unacceptable.

Some (unfortunately, not all) of the levels seem to have the general idea behind, which is hindered by the lacking execution. The penultimate level (which I like the most because it doesn’t have Tuf Bosses) becomes the easiest once you figure it out – which is a shame.

There’s not much else that can be said about this. I did not mention the visual aspects because this pack is apparently devoid of those. These levels are repetitive, frustrating, and don’t seem to have taken more than 5 minutes to make, each. If you say that 5 minutes is too less, then ask yourself if these levels were at all tested.

Review by cooba

Posted:
24 Dec 2007, 12:30 (edited 24 Dec 07, 12:30 by Cooba)
For: Winter Wonderland (renamed from A White Christmas)
Level rating: N/A
Rating
N/A

Your name has been taken already again.

RecommendedReview by cooba

Posted:
24 Nov 2007, 12:51 (edited 20 Oct 10, 11:23)
For: Desolation (Updated)
Level rating: 9.5
Rating
10

I don’t give jack shit if you don’t read this review, or if you disagree with my rating. I’m writing this out of the well deserved respect for blur and the work he has done. Thanks.

desolate (adj./verb)

1. barren or laid waste; devastated: a treeless, desolate landscape.
5. dreary; dismal; gloomy: desolate prospects.
8. to make disconsolate.
9. to forsake or abandon.

“desolate”, being a word of many meanings, fits perfectly to this eclectic tileset, which is chock full of many unique and creative ways to design an outstanding level with amazing eyecandy contraptions.

BlurredD’s Desolation depicts an once natural, now devastated landscape. That theme has been hinted by blur himself a long time ago, though in different context: “a happy grassy meadow in the middle of a city in ruins with molten lava beneath the surface.” [1].
A majority of the used graphics comes from long-since abandoned and forgotten (desolated) tilesets, and blur kindly listed all his resources.

Everything in this tileset looks completely over the top. It’s obvious that blur had to alter most of the tiles so that they could go together, which, from my point of view, is a TON of effort. BlurredD successfully (though I dunno if intentionally) managed to merge the two different styles of tilesets: cartoony and texturey. Usually they don’t quite match, but here they do and it looks really sweet.

I’ve been creating a level with this tileset for a little while now, and I have to admit that it’s more than a pleasure to work with. The way the tiles are ordered should be some kind of a standard, I haven’t seen tiles being so smoothly organised in eons. Everything has its logical place in this tileset, and there’s no case of “tile scattering”, present in many other tilesets (including the other BlurredD sets, like Odyssey).

Summary
  • Stunning graphical quality
  • Overwhelming variety of possible themes
  • No problems with usability whatsoever
  • N/A

Overall
One of the greatest tilesets I’ve ever seen released, up there with Egypt. This just screams “perfect” at the top of its lungs. Download this and use immediately… you won’t be desolated.

Review by cooba

Posted:
2 Nov 2007, 19:00 (edited 2 Nov 07, 19:01 by Cooba)
For: Familiar Nature V2.0
Level rating: 6.6
Rating
6

“Review successfully changed to Quick!”

I’ll start with the atmosphere.. firstly, this level, by using a highly one-themed tileset, suffers from having highly unoriginal eyecandy. Wherever you go, it’s got the “it’s been done before” look so often present in levels using Agama’s tilesets. And if that wasn’t enough, a (superior) swamps battle1 edit has been already done by Pyromanus, rendering this level as more or less pointless.

What bothers me is the three versions of the same level, only using a different tileset palette. What’s the point? It’s not like I don’t know what do the palettes look like. Besides, the three levels don’t even loop to themselves (as a matter of fact, they don’t loop to anything).

As for gameplay, this is probably one of the least conventional battle1 edits I’ve seen. There’s quite a few of complaints I’d like to address, and I’m definitely not going to explain all those in great depth…

Anyway, this level features coins and like three coinwarps, effectively turning a battle level into a gold rush of sorts. Then come the Frostbiter and TNT (??), the more or less questionable powerups and their questionable placement – especially the Bouncer, the destruct scenery was not the best idea (and one can get stuck in those easily), destruct scenery not removed, blahblah, generally a lot of things which make the gameplay slow(er) and annoying.

Summing up, this is pretty far from “the best remake of battle 1 there is”. This level doesn’t fix much and breaks quite a lot, and thus I’d think twice before hosting (downloading) it. Play this only if you want a battle1 hotel. And by the way, don’t bother making a “V3.0”.

RecommendedQuick Review by cooba

Posted:
21 Oct 2007, 17:46
For: Tileset Extractor
Level rating: 9.9
Rating
10

Very useful program which works flawlessly.

Review by cooba

Posted:
14 Oct 2007, 09:55
For: Impressions Z
Level rating: 8.4
Rating
N/A

He did not finish IC’s unfinished tilesets. The tilesets used by DarkSonic have been finished before they have been released.

Review by cooba

Posted:
31 Aug 2007, 11:23 (edited 21 Apr 20, 22:12)
For: Substracted Space
Level rating: 6.7
Rating
4

(13-years-later edit: Sorry, but no, this pack aged really poorly, and the levels are extremely annoying)

A very good pack which definitely deserves my download recommendation.

Birdie enjoys experimenting with CTF layouts, and it shows. Most levels here feel different than your typical Capture The Flag fare. Not all of them do, though, such as Fluid Surface Oscillator and Temple of Hakkar, which have their own gimmicks but aren’t too memorable.

Speaking of gimmicks, this pack does a pretty good job on balancing between the gimmicks part and the standard gameplay part. The gimmicks vary in magnitude, but the levels don’t revolve around them entirely, which makes the gameplay smoother. Level 6 may be an exception from this, though, but even that level didn’t feel too awkward and it was enjoyable to spend time in.

I liked the way these levels looked and sounded like. Birdie managed to build a nice atmosphere in basically all of the levels here, I especially like the way SandBox feels like (aside from its glitched background layer scrolling..). All in all, very nice looking levels.

I give this an 8.4 and a pretty obvious download recommendation. Host this in your free time, I guess.

(Birdie included some old beta version of Omen Woods instead of the final one, causing the fourth level to break if one doesn’t have the right version. -0.1 points.)

RecommendedReview by cooba

Posted:
2 Aug 2007, 11:25
For: Cloning Jazz
Level rating: 9
Rating
8.5

Maybe not the highest quality SP pack out there, but it was pretty fun anyway. The plot was hilarious :D/, fairly well executed through the whole pack. Most of the time I found the level design a bit frustrating, for most of the levels were pretty dark (especially the intro level), and overall it needed more ways of being hard than just placing a lot of enemies.

The levels looked pretty good, with some pretty nice tricks such as the waterfalls in the first level (you’ll get what I mean when you play). However, it would be better if you’d have used newer versions of some tilesets, for example NOKA’s Tubelectric SE, Violet CLM’s new Exoticus or Lark’s Bloxonius. Those are a lot better than the old sets you have used :p The music paired very well with the eyecandy, creating a nice atmosphere there and there (eg. Diamondus level)

Overall, the levels in the pack are around 7.5-ish quality, but the whole pack deserves a higher note for effort. Good job, I’m looking forward the other episode ;)

RecommendedReview by cooba

Posted:
28 Jul 2007, 12:25 (edited 28 Jul 07, 14:47 by Cooba)
For: JJ2 add-on for mIRC v4
Level rating: 8.2
Rating
9

A really great tool for hosting and joining JJ2 servers.

This widely expands over XJJ2 or JazzTool (does anyone even use those anymore), and by being a “mere” mIRC addon it’s even more convienient. Hosting servers has never been so easy before (too bad I no longer can host), and joining via the addon’s GIP is fast and slick. The player profile is something I wanted to be implemented in JazzEd for a long while now (I admit I haven’t used the addon until now).

There’s basically no thing which can’t be configured with this utility. If there was an option to run Carrotade additionally with the server (without having to run it manually), it would be even better. Aside from that, the possibilites are endless, and this program so far has been flawless. All I really need now is an antivirus with a working ignore function :p.

EDIT: A link to the #jazzjackrabbit channel would have been a nice addition too. Same with #jdc perhaps.

RecommendedReview by cooba

Posted:
20 May 2007, 19:31 (edited 20 May 07, 20:23 by Cooba)
For: Two semi edits =D
Level rating: 7.5
Rating
7.5

Gry don’t eat me for being two weeks late with this.. please

Visual Appeal – 3 out of 5

Good enough for me. Nothing really got changed in the resize, and the original semi managed to look somewhat alright, too. The author even tried to shrink the machine in the lower right corner (which I presume to be the semi conductor?), which looks quite cute nice.

minisemi2, though, has got some additional eyecandy all over the level, such as layer 4 background bricks (which shouldn’t end with the shaded tiles when not connecting to a wall/ceiling), a better background (nothing too noticable though, except from layer 8 is now textured), and, well, foreground layers at the bottom. They feel a bit overdone and clutter the bottom area if anything. (I suppose Saphir made the eyecandy changes?) Though, next time you resize a level, do align layer 4’s size with the actual level size, because it looks tacky.

Overall, the eyecandy’s nothing too much of a deal here. After all, nobody will really play this for something else than competition, and you don’t really care about the looks in competitive play.. right?

Playability – 4 out of 5

What can I say? The level seems to still function pretty well, balance wise. By jumping out of the base areas (which is the shortest route from and to a base) you can get from base A to base B in about 3.5 seconds, and vice versa, which is kind of fair game for me.

As for other routes.. now you can double jump up to both bases, which kind of negates the other ways of accessing those. Getting down a base and running/jumping up the another does take more time, too, and if you mess up somewhere it may cost you a point.

Other than that, not much is to be discussed here, is it? I really don’t like reviewing level remakes and the changes :(

Summary
  • Is not all that special, but doesn’t really break anything
  • fastar.. gameplay
  • Not too memorable
  • Could be resized at least..
  • Music choice.

Overall
I hate writing this section and I’m experiencing the writer’s block recently, so :) suffice to say this is a good resize. With horrid music.

EDIT: the sun is burning down los angeles

Review by cooba

Posted:
7 Apr 2007, 17:05 (edited 20 May 07, 20:58 by Cooba)
For: The Middle Ages Pack
Level rating: 7.4
Rating
N/A

Myself I’d just recommend to rip the system from this pack. It uses the technique better than SPAZ18 described it, because this one makes the player lose a life, and SPAZ’s doesn’t.

Review by cooba

Posted:
17 Mar 2007, 21:32
For: Hungarian Jungle 2
Level rating: 7.5
Rating
N/A

You don’t need to include all 3 tilesets, just use the necessary one

Review by cooba

Posted:
1 Mar 2007, 21:46 (edited 1 Mar 07, 21:46 by Cooba)
For: Armed Force Lair
Level rating: N/A
Rating
N/A

Please reupload with only one version of the level, and without any folders inside the .zip.

Review by cooba

Posted:
22 Feb 2007, 19:35 (edited 1 May 07, 19:48 by Cooba)
For: The Green Ruins
Level rating: 6
Rating
6

Hmm…

Visual Appeal – 3 out of 5

This level uses Tik’s conversion of the Marble Garden tileset from Sonic 3, and well, uh, it could make much better use of said tileset. The background looks decent, even if it could use layer 7 in a better way than scrolling clouds, but the sprite area does leave room for improvement.

The tileset doesn’t really allow for too much eyecandy variety, but myself I see a few creative options there and there. Anyway, aside from being a little bland, it manages to look so-so. There are no obvious tilebugs, at least.

Playability – 3 out of 5

First of all, this level is way too short. I think I was done finishing it in a bit more than 5 minutes. Some areas are a bit interesting (such as the one with float lizards and vines), and it would’ve been cool if they had been expanded.

Also, I played this level in Hard mode (as I always do), and unfortunately, it was a cakewalk. The only place where I lost a heart was the boss arena (which was done alright, but could use some more ideas). Work on the levels difficulty more next time.

Summary
  • Looks decent.
  • Too short
  • Too easy

Overall
Well, this shows promise. Keep my advice in mind and practise making levels.

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