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Posted:
12 Sep 2018, 13:42
For: The Crackdown
Level rating: 8.9
Rating
8.2

Pretty innovative level; the anti-grav takes a lot of getting used to and can feel very slow at times. It is very fun in general and definitely a concept I’d like to see more of. I still feel like this level could greatly benefit from more ammo, and a few minor flow tweaks. – All in all, 8.2!

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Posted:
12 Sep 2018, 13:38
For: Cleanse
Level rating: 8.7
Rating
8.7

Definitely one of the more interesting levels I’ve seen. I’d give this a much higher rating if it was a tiny bit less evil, as this is an incredibly daunting level the first twenty or so times you play :D

But once you get past that it’s ace, and pretty one of a kind. Kudos SE!

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Posted:
6 Sep 2017, 00:02
For: Complete Pipe Dream
Level rating: 9.1
Rating
8.8

The new custom weapon is really nice, and really goes well with the level’s layout. The level’s layout is pretty enjoyable and easy to learn, and offers quite varied gameplay throughout. Also, good call on adding the cobalt version because the original is a bit ‘jarring’ as the description says. Cool look otherwise. Great lev. DL rec!

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Posted:
15 Apr 2016, 20:15
For: Frozen City
Level rating: 8.1
Rating
8.2

Having played this I had a lot of respect for plenty of areas, namely the bottom middle and top middle. The bases could have been more interesting and the direct middle areas could have flowed better. Otherwise, pretty cool level all in all.

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Posted:
7 Apr 2016, 16:03 (edited 7 Apr 16, 20:27)
For: Scrapyard
Level rating: 9.5
Rating
8.7

Pretty refreshing in terms of having fun sections to the level (namely the C area is the most notable). My main complaints are that the bases seem a bit too unsafe for my liking, and the areas under the bases are kinda campy or require usually two people to get a flagholder. Otherwise, pretty solid for 2v2/3v3.

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Posted:
7 Apr 2016, 01:41
For: Hall of The Mountain King
Level rating: 8.4
Rating
8.1

I have a few comments:
1) Love the layout, especially the immediate areas above bases and towards Cs.
2) Fairly small, but plays fast (and fun).
3) Small complaint in that I really don’t think this gameplay suits PUs being in walls, despite there being plenty of ammo to compensate for it.
4) Mostly I’m just pleased about the set and usage.

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Posted:
6 Apr 2016, 23:25 (edited 7 Apr 16, 22:01)
For: Twin Stalactites
Level rating: 9
Rating
9.4

Probably one of the best levels I’ve seen in a long time. Feels extremely crisp and pretty unique in layout. I love the bottom left especially (as well as the rest of the level).

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Posted:
28 Apr 2015, 20:24
For: Pinball Arena 2k15
Level rating: 9.2
Rating
8.9

Pretty awesome stuff, though there were some areas where the pinball paddles were kinda hard to use optimally while going down slopes. Love the clock and bottom section.

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Posted:
29 Mar 2015, 16:35 (edited 6 Apr 16, 23:29)
For: Outrageously Orange V2.5
Level rating: 8.8
Rating
8.8

The Freezes are probably the coolest thing I’ve seen in a streetfight level… Not to mention the oranges…

I usually switch off at street fights but this was pretty cool.

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Posted:
6 Dec 2014, 23:29
For: Damn Exit
Level rating: 8.7
Rating
N/A

Looks a hell of a lot better than i imagined from the descriptions

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Posted:
13 Nov 2014, 21:33 (edited 15 Dec 14, 15:56 by cooba)
For: Vault of Ceramicus
Level rating: 7.7
Rating
N/A

This level made me pretty happy

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Posted:
27 Sep 2014, 02:31 (edited 27 Sep 14, 02:33)
For: A Giant Drifting Log's Jungle
Level rating: 8.6
Rating
8.5

Hi, long awaited review but I finally started…

EYECANDY (10%)

I don’t intend on writing too much on this section, however all I can notably say is;
- This level uses the set in a manner that is slightly atypical, the level is mostly made of the logs and the wooden structures of the tileset.
- This level features a cool effect using one of JJ2+‘s later features (scripting) allowing a “glimmer of light” to show from the top of the level, showing the player that they are in some sort of woodland with light showing through the greenery above.
- In terms of distinguishing what is masked and what is not masked, this level is pretty simple once you play it for at least 5 minutes; most of the masks are wooden, and there is one section through the middle (which most existing players) will recognise as passable terrain. There is one section spanning form about 9, 19 to about 29, 29 which looks massively plain but a little amount of carebears are present…
- Unlike a lot of levels in this type of tileset, the use of greenery isn’t overdone and is in fact rather “minimalist” in a pleasant way. It doesn’t clutter the level and it just positively adds to the look of the level.
- Functionally, it’s not hard to distinguish between what is decoration and mask, so the level is fairly easy to navigate, so this isn’t a negative factor.
- Cool Devan events in the box!!! And also the text xoxo

GAMEPLAY – (90%)

Okay this is most of the weighting of this section:
- The main balancing factor of this level (in comparison to the remake) is the fact that it boasts a system that makes the team not matter. It’s not really the “balancing act” i was hoping for, but it does balance the level anyway…
- Rather than just one powerup (which the original level pretty much revolved around in the past), this level features three; all of which can be used to different effects and can drastically alter the gameplay from the vanilla version. These powerups are seeker, bouncer and RF. In addition, the level also features a Lightning Shield which can be obtained for the duration of 10 seconds. This also drastically changes the gameplay of any CTF in a dramatically interesting way. The lightning shield has a huge effect on when you have the advantage of the flag, however, 10 seconds probably isn’t enough to break a game, but it is enough to “dd” for a few extra seconds (which makes a huge difference) in a team-game.
- Moreover the “box” from the original level now has a 20 second timer, by the end of which, Devan “devours” you and causes you to die (and subsequently lose the flag). This removes the quirk of control and camping the box, but adds a further degree of control. What I would have liked to have seen was a range of different warp targets from the box though, as now this poses the problem of making the box as a whole, a hazard to begin with…
- Since the bases follow a 2x “onespot” system, the level seems, on a glance, balanced between the two colours. While this is a balance fix, I feel it isn’t quite the fix I was hoping this contest would sprout but, still a fix nonetheless.
- There’s quite a few areas I would much rather be Spaz, but no notable areas I would rather have the ability to copter; not something I penalize, but something I take note of…
- A lot of the spring/layout changes are very fitting to the level and drastically improve the flow, however there are some areas I kinda don’t like as much, mostly around the top right and top left. I feel most of the areas in the level serve no purpose and since this level runs a “one-spot” system, most of the gameplay relies on finding appropriate places to hide and camp once you have the flag, and then safely rush to a score spot. I feel the small narrow area under the right “spot” is very very good for this purpose. The “campiness” of the bases is still somewhat maintained however, since you can jump around these areas, but the main obstacles which made them safe have been removed, so perhaps not…
- I outright feel there’s a severe lack of ammo in this level and it would greatly benefit from a slightly higher amount, especially since their delays are quite long… Perhaps this level is more suited for smaller numbers, and there are more powerups but I really think the level would benefit from a bit more ammo.
- One of the main layout changes in this level is the giant vertical “log” in the middle of which you can drop down. The poles have been removed and I am quite thankful for this change. This makes the level slightly more fluid…
- There is a copter at the bottom of the level which can drastically increase your “climbing” speed in this level and I feel it’s a really awesome add to the level.

There’s not much more I really wanted to add to this review, but I did like the level all in all. Thank you very much for making this stellar level, FireSworD and I hope the review was mildly worth the wait.

EDIT: I HAVE NO IDEA HOW TO MAKE MY STUFF INTO BULLET POINTS. FU

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Posted:
26 Apr 2014, 21:54
For: 2UP: Veteran vs. Rookie
Level rating: 9.4
Rating
9.5

love it

the updates on these old maps are great

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Posted:
26 Apr 2014, 15:18
For: Maelstrom
Level rating: 9.1
Rating
N/A

Something I didn’t quite add in the credits but I felt the need to add is that this level is heavily inspired by Cargo Sector 5 by FireSworD and that he is a great levelmaker xoxo

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Posted:
14 Apr 2014, 06:57
For: Renewed Inspirations
Level rating: 9.3
Rating
9.1

Absolutely great pack, two levels (Cerulean Comet and Pool Party) are worthy of a ten I’d say… The others are all of a very high standard too.

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Posted:
8 Sep 2013, 19:56
For: Twisted System
Level rating: 8
Rating
7.5

the level looks fun, and the tubes are great fun to run around in (seriously really fun, cool idea), however i didnt like the powerups being gun9-only, the campy campy c, and the fact that it takes 3 seconds to go from base to base :(… some of the passageways on the bottom don’t flow amazingly either and could be improved x

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Posted:
31 Aug 2013, 18:37 (edited 6 Sep 13, 07:56 by cooba)
For: Canyon Grove
Level rating: 9.5
Rating
9.5

kinda jealous i didnt make it first

awesome lev testettstest

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Posted:
29 Aug 2013, 15:36
For: Stronghold
Level rating: 8.1
Rating
9

fantastic level

pillars confused me a bit but otherwise i love it

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Posted:
11 Apr 2013, 15:19 (edited 11 Apr 13, 15:26)
For: Epitome II
Level rating: 7.5
Rating
8.5

Looks really good at a glance, way better than the original level at least. Some tactical spots, interesting placement and layout, doesn’t seem TOO imbalanced. I quite like it, great job.

Not too keen on some of the seeker placement though, but the rest seems in order.

Review by Ragnarok!

Posted:
21 Sep 2012, 12:33
For: Dusk v3
Level rating: 8.9
Rating
N/A

Thx to Treya for finding the excellent soundtrack :(

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