RecommendedReview by Ragnarok!

Posted:
28 Jul 2005, 13:59
For: Whantil
Level rating: 8.0
Rating
8.2

This probably excited me as much as BR’s level. LRK obviously tried making a successful level, and guess what? He did. Anyway, the level is a bit big, consisting of 5 PUs. 4 are different. There are 2 Blaster PUs. Can be a bit campy at middle and loads of ammo. A while ago, it used to just be loads of bouncers and RFs. Now a bit more fair. 3 carrots quite cramped together.

Eyecandy
Rating : 7.7
Comments
Well, not many exciting eyecandy effects but at least the places arent cramped with lack of eyecandy, or too much eyecandy. Anyway, the level is quite normal. All the shadows were dealt with. Loads of tubes and nice buildings, this level almost has the feel of a bit of a city.

Gameplay
Rating : 8.2
Comments
It actually is fun to play in. Doesn’t suit duels at all, but anything else + is good. There is good flow, and adequate springs, some tubes are a bit hard to get into, but not if you have a brain. The powerups are moderatly easy to notice and get. There isnt much tactic at all in this level, apart from firing weapons at right times. A few RF chases are good. I cant say much.

Layout
Rating : 8.5
Comments
Well, the layout is pretty solid, and pretty campy. The flagholder has like 2000 ways to never be hit muhahaha, but but but, if you are smart and familiar with the concept of the brain, you should be able to prevent it. Peppermints arent ever used enough, you can chase up slopes with it. Bouncers = Vice versa. Anyway, you can also fire seeks through the tubes or something, double attacking always helps! It’s pretty easy to navigate around here, and it has a city-like layout. Good enough for me.

Placement
Rating : 8.2
Now that LRK editted it, enough toasters to attack with. Before there were one billion bouncers and RFs. And like 6 toasters? Not even at all. Anyway now that it is changed, a bit better. A lot of camping due to the where the PUs are and the ammo is, but I guess that is how LRK planned it. Anyway GJ

Overall
Rating : 8.2
Comments
Download or I get shaney to DWWS with you.

RecommendedReview by Ragnarok!

Posted:
28 Jul 2005, 01:31
For: Team Foo Races Pack 1
Level rating: 7.7
Rating
8.0

I only review when a level deserves it, and the loved Foo Races were nice, so why can’t the team races be? So, I would like to see other reviews that are nicely rated, not including mine. Otherwise I will do 683 different points of view in a minute! =O Banned from China.

Team Foo Race 01.

Not much eyecandy effects can be done with this tileset but some stuff are impressive. I guess the eyecandy is okay, for such an overused, 2D set. ;( No offence. It’s still nice. I guess it can be stopped blabbing about or something now.
The flow is simple, a bit biased, but still the same around, not really any tactics but using ammo wisely and smartly. Anyway, if you are dumb, this should be near impossible.
The layout is okay, but races don’t have expected layouts, this is jus quite warpy. But if you really want extra points from me, there would have been a level where all players can meet (and attack eachother if they are dumb/smart enough), maybe even a split way for teams, like a player has a choice of 2 ways to go, despite the JAZZ/SPAZ stuff.
Ammo Placement was good. Nothing to say its race.

Team Foo Race 02.

The eyecandy is okay again, nothing to scream about like WOWOWOWOW! Nothing to scream in fear about. Some interesting unused things, not much but there you go.
The gameplay is quite simple in this one. You SHOULD know where to go. Its basically move down and do what I say. The I being the sign. ;)
The layout is a vertical tower where you descend upon your victory.
The ammo placement? Not much ammo, not much needed!

Team Foo Race 03.

Okay, a few eyecandy bugs here, and I dont really like the set at all, you used it okayish however. There are nice decorative areas.
The gameplay? Its nuts. Just don’t be tempted by the mad rooms, I have to admit, I ran for the bouncer PU a few times.. ;( Sorry spoy. Anyway nice tempting rooms for distractions, would be as hard as ever if you are dumb.
The layout being a big sort of loop that goes close to lines but dont join if you see what I mean.
The ammo is perfectly placed here.

Team Foo Race 04.

The 4th level, well okay eyecandy again, nothing to gasp about. Nothing to cry about. This probably being my favourite one has two things I particularily like. The jail at the end and the moonish lookish pillar.
The gameplay is simple, but may need a brain. Some people lack that factor. Anyway, a lot of repetition if you arent wise. Same sort of layout as 1st. And same sort of ammo placement.

Team Foo Race 05.

The eyecandy has a few bugs and some sexy MCEs. Not much I need to explain. There are loads of JJ2 tilesets morphed together and a lot of fun to play.
The gameplay is smooth for this one, but it can depend on teamplay and waiting behind for slower players
Or they might be doomed to be stuck.
Then the layout comes in, a bit loopy but not a circle sort of thing, you go to various places twice. Ammo = s3xy

Overall ~ How I rate the pack

The pack deserves a high rating, and I felt it should get an 8 from me, maybe a bit low, but im mean. ;( Anyway, I feel the pack is a lot of fun to play online and so you need to download it or be eaten by a fish called Jim!

RecommendedReview by Ragnarok!

Posted:
27 Jul 2005, 21:13
For: Pinball Arena 2k5
Level rating: 8.1
Rating
8.2

This just about passes my scale of a great level. A few odd things but everything else picks up and cancels that out. I’m being kind to review some levels that some friends made. And this review is mainly coz you beat me. D;

Anyway, BlackRaptor obviously worked hard and tried to make such a good level. Nice new eyecandy stuffz and interesting level. Lets see how well he did …

Eyecandy
Rating : 8.5/10
Comments
I kind of have to down-rate you a tiny bit because the overused tileset, and a few places not looking so spiffy like the middle. I have to comment on the orange cheesy blocks; they look nice! A load of pinball bumpers and loads of circular blue block things, that looks nice like a pinball bumper with color sucked out, and turned blue of course. Okay, also there are radio blocks on the base areas, I think that was used in FS’s instagib. But again great job.

Layout
Rating : 8.0/10
Comments
Okayz matez, somez upratingz. Anyway… The layout is nice and solid, solid and amazing that is. Dead ends? Maybe, but those dead ends were covered. ++Warps and such. Anyway, BR obviously thought about his level, planned it, pwned it and uhm made it? It has about 3 blocks im guessing? 1 for each base and the solid outline. Not so platformy at all. Nice and solidy. But the one thing that I need to complain about is that I dont like the bottom quite so much. It seems a tiny bit rushed, much like my levels I’m sure. =( Gj anyway.

Gameplay
Rating : 8.0/10
Comments
Okay, new technology here. Suits the tileset eh? Anyway the level has new technology of transport and flow. Pinball bumpers as platforms, Pinball Paddles as springs, a bit of stuff like that. I dont believe in a terrible level, just a bad maker. Obviously that works vice-versa. But vice versa, it is a good level too. ;)
Anyway, the flow isn’t bad, the warps can be told apart and stuffz, so good stuff. Stuff. Stuff? Im banned from China for saying stuff like stuff. ;(
Next important part is the stuffz like camping and tactics. Camping isn’t so easy yet so hard either here, quite a few big camp-spots, which need a bit of changing.
Now, the level has a few tactics, maybe a few RF tricks to move around faster here and there and a few bouncer things, but the walls arent necessarily thick enough to produce everything. Quite a few bombarding tricks and shortcuts and uhh things that help you go faster. GL HF finding.

Placement
Rating : 8.0
Comments
Okay, the ammo and power-up placement is very super uber sexy. However, the powerups has one little dib that is bad. Dab or dib, who cares? Anyway, I feel that it is too chaotic with 2 RF PUs, and they are quite close too. But I suppose it suits this level as you cant chase very well.

Overall
Rating : Chinese 8.2 Or something.
Comments
Shup. Nice level GG. Download have fun, just shup?

Review by Ragnarok!

Posted:
10 Apr 2005, 00:50
For: BRH - Episode 1
Level rating: 7.8
Rating
N/A

Another great pack or level by BR. Its a long, hard fun SP pack. You seem to be journeying through a forest at the start. And off we go.

Wise Owl Forest (Level one)

The swamps tileset was used here, and there was a GREAT effect of a forest. BlackRaptor obviously spent a long time on this. And its time well spent. A good level, where you can actually die. Its not TOO easy. Its fun, not linear, and there are many points to get. You can go so many ways. And there is so much variety in the level. I don’t necessarily love the top area. But its okay. I guess. The level is smooth, with baddies and half way marks at appropriate places.

Rating : 9.6

Demon Forest (Level two)

The tileset really bought you down here man. The tileset isn’t very good at all. The music makes it sound like some haunted village. There aren’t much effects of EC. But the forest isnt so bad.

Rating : 7.6

Foreign lands (Level three)

The level is okay here. Not something to scream YAY about, but its nice. The EC looks good. And the tileset isn’t the best, but its good.

Review unfinished

Review by Ragnarok!

Posted:
5 Apr 2005, 13:59
For: Anniversary Bash 7 Levels
Level rating: N/A
Rating
N/A

the WINNER.
Still think my level sux?
Technodus Cargo Station.
;D

Anyway, Im glad this was FINALLY shown to the public. And I like it. GG FS and CelL.

RecommendedReview by Ragnarok!

Posted:
5 Apr 2005, 13:57
For: Space Station : Milaria
Level rating: 8.1
Rating
8.5

Hi! HB, even though i am a BIT late. Sorry I wasn’t on at ur birthday. I was throwing up from this crappy fever. I still feel sick.. But this level really deserves a review. On Friday, expect something. And I dno why I just said that. Anyway, nice level, and I snuck on in my schooltime to write this. So flame the WINNER if it sucks.

Eyecandy :
Rating : 8.5
Comments :
Well, a few copied stuff from Zaitox, and to be honest I HATE that level. But this isn’t it so thank GOD. Anyway, the translucent caution things are cool, but I swear Zaitox has em.. ;P Anyway, there are a few nice stuff in the level, like the bottom middle area. It looks nice. How the vines and everything covers eachother up. There aren’t many linear parts or stuff. Or any squared off bits. GJ. ;l

Gameplay :
Rating : 8.8
Comments :
Well, the movement is quite smooth. And this is really nice. It has far enough bases, and there are practically… 2 dead ends? .o0O0o. And yet they aren’t really big. There are a few pointless areas, like near the base, there is a tiny platform, with a spring on it. There is not really a need for it, but I suppose if you don’t want to get the enemy flag whilst getting ready. =\ Well, the huge pillar going through the bottom is good as it has tactic in it. ;D

Layout :
Rating : 8.2
Comments :
Nice layout and good way of removing a really FAST way of getting from base to base. (Going through the pillar if it wasn’t there) The pillar kind of divides the level apart. I hope it isn’t platformy, coz that is what I am saying. Anyway, GG.

Placement :
Rating : 8.4
Comments :
It is somewhat original, and there aren’t really any square placed ammo areas, but I think the blaster PU shouldn’t be so near to the Full NRG. Other than that. GG. GG. GG.

Okay, I REALLY G2G NOW.

Review by Ragnarok!

Posted:
16 Mar 2005, 21:31
For: Ragnarok's Fortress
Level rating: 7.7
Rating
N/A

I love dumb reviews. Thx DS for the GREAT review ;D

RecommendedReview by Ragnarok!

Posted:
5 Mar 2005, 14:21
For: NOT Security Breach v2
Level rating: 8.1
Rating
8.5

Its been a while since I last reviewed, and this level only had one decent review in which the rating stayed. I was bored (or am) so I wrote this… Here goes..

Eyecandy:
My Rating : 9.0
Comments :
The thing I disliked were the areas where the blue tiles looked as if they went into thin air, without edges. On the other hand, there was a nice original background. And the lighting effects were really good. It made it look like another dimension with black holes… Except they didn’t suck you in… ;(

GJ.

Gameplay:
My Rating : 9.0
Comments :
Well, good way of anti camp, and its easy to attack the base, that makes it more exciting and less camping. A symmetrical level, and the anti-camp at the carrot is interesting. You can rampage in with bouncers or RFs for a quick way to destroy the camper. The only reason in the upper branch of the level with the Seeker PU, is the Seeker PU. The ammo there is all over the level. The seeker PU is easy to camp. But the other PUs are hard to camp. Because if you come in with bouncers, the enemy is DEAD. ;D
The flow is decent and the springs and tubes and everything are nicely placed.

GJ again.

Placement:
My Rating: 8.0
Comments:
There aren’t any things I particularly like about the placement, or hate. (This is for ammo if you haven’t noticed, dingbat) The level is nice.. But I can’t really rate it, apart from the patterns in placement..

Layout:
My Rating: 8.0
Comments:
A bit platformy at places, and some annoying walls. The slopes can prevent camping. The seeker PU, should have at least loads of ways to prevent camping there. But I like it I guess. ;) Well, good level.

Download : Yes
Host : Yes

Quick Review by Ragnarok!

Posted:
31 Jan 2005, 22:48 (edited 11 Jul 11, 19:37)
For: Lost Gemz, Volume II: Survivor SE v2 (Updated)
Level rating: 9.7
Rating
9.0

n

Review by Ragnarok!

Posted:
29 Jan 2005, 15:30
For: ARFv2
Level rating: N/A
Rating
N/A

Did the author allow this?

RecommendedReview by Ragnarok!

Posted:
19 Dec 2004, 19:21
For: Blood Lust
Level rating: 8.4
Rating
8.2

Great job WhiteRabbit, a level that is truly worthy of AB. Well, Blood Lust is a level in Skulg’s tileset with skulls and stuffz, i 4got name :(.

Layout:
My Rating : 8.0
Comments : The level is really really really really platformy, maybe its just the tileset, but still, could be less plaformy. A bit of dead ends, some can be overwhelmed by RF climb and other tactics. Overall an 8.0 from me.

Eyecandy:
My Rating : 7.5
Comments : The tileset has limited eyecandy, but you used it okayishly i guess, i cant say much here.

Gameplay:
My Rating : 8.0
Comments : Yes, there is good flow and all, but there are a few dumb parts. Good tactics in this level, and this is the 1st level i have seen from you. So i cant compare anything. Not much to say here.

Placement:
My Rating : 8.7
Comments : I especially like this, kind of original placement, like the ammo, springs and so on.

Overall: GOOD

Review by Ragnarok!

Posted:
15 Nov 2004, 23:10
For: How to do Flying Crates !!!
Level rating: N/A
Rating
N/A

Agree =/ But nice idea =P

Review by Ragnarok!

Posted:
27 Oct 2004, 12:35
For: Golradir
Level rating: 8.0
Rating
7.7

Yes…. as GP said, maybe a crap level overrated, but its not that bad, its better than i thought. This level has the wierdest name…

Pickup Placement:
My Rating: 6.7
I hated the placement i mean, there were good powerups, but why do only pros like FS and EM put the pointless powerups, and give them a point like in distopia u can chase with RFs or peppermints. Well battle, u dont chase much. I like the powerup placement though, but it could be better.

Layout:
My Rating: 7.0
This level is very very platformy, but there is a really small exception. Who cares though, BlurredD’s E-prime kinda owns this, coz well mainly blur made it barely platformy. And… Really orignal. This level has barely any tactic, but when there was loads of thin platforms, bouncers and seekers can be shot through them. There are a few dead ends too, unhappily.

Eyecandy:
My Rating: 8.0
The eyecandy is really good, barely bugged, but nevertheless nothing original at all, the suckertubes looked nice. The background was excellent, but i do prefer stars and the planet, they look heavy, but so does this i guess. There is an excellent tileset chosen and used here.

Gameplay:
My Rating: 8.5
The flow here is great,however: dead ends, annoying parts, not too much tactic, easy to camp. But happily, how to anticamp/destroy campers. This level has quite a few parts that are really pointless. This level is great for duels and TB and even just battle.

Overall:
My rating: 7.7
Host this often: Yes
Host at all: Yes
Host for duels or TB: Yes if possible.
Learn from: Yes, this is a good example of a good level.
Download: Yes

Review by Ragnarok!

Posted:
20 Oct 2004, 13:15
For: devans return
Level rating: 2.5
Rating
N/A

Ignore it when ppl say it sux, coz it is hard to grasp the essence of a good 1st level, my 1st ones sucked, but look how i turned up, im now making great levels. See “Ragnarok’s Stronghold”, it was a success, as so shall your future levels be. Ask yourself when you make levels, “Do i like it? Will others?” After that you get ppl to test it for you. Get people that are good to test and give you pointers. Hmmm, good luck. I’m not gonna say how much worse my 1st level was. PHT overrated it, when i was making it. But keep trying, and have fun. ;D

RecommendedReview by Ragnarok!

Posted:
30 Sep 2004, 21:22
For: Hangmen Rush
Level rating: 5.9
Rating
7.2

Hmm, the reviews made me think the level was shit, so i downloaded it. But it wasn’t as bad as the ratings. Hmm, well Cooba and Dx were underrating eachother’s levels for some reason. Which i don’t care of, but back to the level. Okay, the tileset used was overused, but who cares… Here we go:

Eyecandy:
My rating: 7.7
Comments: The background was kinda original. I disliked the animations of this tileset. The warps (Spinning things) were too unoriginal, hmm but the red thing u go in in the blue base is cool, i like it. Moving on, There is no forground.

Gameplay:
My Rating: 6.7
Comments: The rooms were really cool, but some were unevenly made, as in some has easy access, like the red base has a gay suckertube. But still… The powerups, the only useful one is toaster.

Placement:
My Rating: 7.2
Comments: Some PU’s are useless, the blaster, the bouncy, but the toaster has a good use here! The ammo is placed good. There should be some fastfires.

Overall: 7.2 i think, i felt like it ;D

Review by Ragnarok!

Posted:
25 Sep 2004, 11:09
For: Broken Halfpipe
Level rating: 7.2
Rating
7.5

Danyjel, maybe it is a bit too overrated… Okay… I actually hate the original Dreempipes, and i would give the music about, errr 5.5, because it fits in and stuffz. Okay, here we have an upgraded version of the music, which is better. I wont say too much, im not too bothered to do a long review. But Here we go:
Yesh, Yesh, Yesh, professional like Danyjel said, but not to my standards!

Rhythm:
It is good, it has a nice beat, well so does the original, but yesh, its good. The other Dreepipes remix i have owns (Sarcasm) Well, its just about 5 times faster than the orignal Dreempipes, but this is different. Im not bothered to make a calculation.

Melody:
There are few things that i noticed changed, like the notes (Or was it the instruments?) =P.

Overall:
I don’t like it too much, thats why i think Dany overrated, but get some other reviewers instead of me, I’m just bored so i review stuff, i jus reviewed a few other things (Or will)
Download: Yup to see it
Use: If it really fits…
Learn from: Yes, its well done. So next ppl’s remixes better own!

RecommendedReview by Ragnarok!

Posted:
16 Sep 2004, 20:39
For: This Level Is Untitled
Level rating: 8.4
Rating
9.0
Heeheeheehee, Evilmike’s level, that is untitled, heeheeheehee, i sound retarded, heeheeheehee, and this review is going to suck, heeheeheehee. Ok, it’s a good level yet again by Mike. I maybe a n00b, but i don’t care. N00bing owns all. Ok, to the review:

Quite a few tactics i will share in this level. Heeheeheehee, ok:
- Shooting bouncers and electro blasters and camping the carrot at the same time.
- Getting the copter at the red base and goin through the suckertube that pushes you away from the seeker powerup.
- Getting the copter at the blue base or going from the “Full NRG” a going into the wall where there seems to be some sort of crystal and warping to the powerup.
- Getting the +1 carrot when someone else in camping the full one.
- Shooting fastfires at full speed and powered up and all full speed.
- Shooting weapons through the constantly used suckertubes.
- Shooting the carrot down and confusing people, like snooze, i did this to him in Distopia, and he thought the carrot wasn’t respawning, and then i did it here, trust me, it’s funny.
NOTE : I hope this comes out right.

Eyecandy:
My rating: 8.5
Comments: Nothing too original, there isn’t something you glare at and adore, but there is noticable eyecandy. It could be better, but I’ve never used this tileset, because i don’t like it too much. No offence to Disguise. The tileset is good, but i don’t like it.

Layout:
My Rating: 9.5
Comments: Nice solid layout, that even looks solid, seems a very little bit platformy, but is solid. The trees would be cooler is they weren’t in the way. Waaaaa >(

Pickup Placement:
My Rating: 9.5
Comments: Ok… the placement owns, but isn’t to my standards! (It is a joke… duh, your too dumb) And also, there is one incy wincy bad thing, the fast fires and powerup, should not be so close to the Full NRG. All i wanted to say.

General Gameplay:
My Rating: 8.5
Comments: I find some parts annoying such as some on the springs in the way, and the copters blocking the way and making a dead-end, causing you to have to wait for it to spawn, but you can be lucky.

Overall:
My Average Rating: 9.0
Download: Yes
Host often: Yes
Learn from: Yes
Duel here: Yes
2v2 or above here: Yes

Review by Ragnarok!

Posted:
13 Sep 2004, 23:09
For: Distopia
Level rating: 8.6
Rating
8.7
;/ This is an overplayed level, though i also play in it a lot. Though this level is quite proffesionally made, and nicely solid. There are a few tactics that can be learned easily here, but there aren’t too many: – Shooting bouncers down from the full NRG – Shooting RFs and/or peppermints to get people easily – Shooting through the bridge with seekers or bouncers – Shooting ammo through the suckertubes – Camping like an idiot – Shooting bouncers through walls Oh well, im sure i missed some, onto the review : Eyecandy : My rating : 7.0 Comments : The eyecandy isn’t something you notice when you look, at the level. It isn’t too original, but with what there is, it looks average. I would expect something waaaaaaaaaaaaaaay better on a level played this much or rated that high. Placement : My Rating : 10.0 Comments : I’m not really good at rating ammo placement but i can say it is really good, the way the ammo is all seperate and not placed in a bad way. Layout : My Rating : 9.0 Comments : Again, i’m not a good reviewer, but i have to say the layout is nice and solid, and has tactics to it like CAMPING. Well, all the platforms or blocks in different ways or placement is good. Gameplay : My Rating : 8.5 Comments : The level is camping biased, and the suckertubes are irriatating in how you wait outside one and see someone come and then they get annihilated. Well, the rest is good though, because of the tactics though usually really popular levels have more, but i like it like this. OVERALL : Average Rating : 8.7 Learn From : Yes Host often : Yes but as overhosted as it is.

Review by Ragnarok!

Posted:
Posted more than 18 years ago
For: Nature's Ruins
Level rating: 8.9
Rating
8.5
Disguise, another great tileset creator and this tileset is an addition to his collection of of great tilesets. Well, i don’t like this as much i like the other tilesets. You have done a great job, its just, i don’t like it too much. Enough sucking-up, here is my review: Eyecandy Possibilities: My Rating: 9.7 Comments: The tileset has many tiles, as with many effects or tile collections or background effects. There is a lot to put on the foreground, which again is good. Animations: My rating: 8.0 =D Comments: There are enough animations and they look quite cool, yet a bit wacky. =P Masking: My Rating: 8.0 ;S Comments: The tileset has good masking such as the platform lets you go on the middle and keeps the 3D effect. A few things have the masks missing. =S Usability: My Rating: 8.0 Comments: The tileset is easy to use and is good to use, apart from that it can get boring if you use ut for too long. Overall: My Average Rating: 8.425 ~ 8.5 Build with: Yes! Download: Yes! Learn from: Yes!

Review by Ragnarok!

Posted:
Posted more than 18 years ago
For: Spacey Universe
Level rating: 9.0
Rating
8.5

Well this is another good tileset, but i don’t like it as much as i like some other first page tilesets like: Oddesey, Mega metropolis, Heaven, Swamps of the sleeping jaguar, Egypt, Sirius, JJ1 Turtemple, JJ1 Orbitus, JJ1 Langunicus, JJ1 Megairbase and some others like… I think i should get to the review. Here it is:

Eyecandy Possibilities:
My Rating: 8.0
Comments:
There is not much to put in the tileset as background or foreground, but there are stuff to put. Same with the sprites.

Animations:
My rating: 7.0
Comments:
There isn’t much to put as an animation, apart from scenery blocks.

Masking:
My rating: 10.0
Comments:
The masking is great, no bugs. Easy to use, hardly any confusing things.

Usability:
My rating: 9.0
Comments:
This tileset is not too easy to use, but not too hard either. But in my opinion, it can get BORING to use. I really mean that, sorry, disguise.

Overall:
My Average Rating: 8.5
Build with: If you must.
Download: Big recomendation.
Learn from: YES

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