When I first saw this, it appeared to be a small room, with one platform, and no ammo. There was a small hole in the floor that you can’t do anything in, and is covered in layer 3.
Thankfully, or maybe not, just as I was about to Alt+F4, I noticed that the door was a warp. The entire level is a bunch of warps that lead to eachother. The tileset use is…. ok.
The design is poor. The weapons placement is poor. The gameplay is poor. More of a maze then anything else.
Last note. This is a 1.24 level.
This level has four smallish rooms, all connected by a closed circuit warp system. (First bug: One of the warps is very hard to get away from)
The tileset use and eyecandy are good.. no problems there. (Second bug: There’s a little gate like thing that has incomplete Layer 3)
I personally don’t like the design all that much.. but it’s ok.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
First rating woo :D
Anyway, this is a fairly long single player episode. The villains aren’t really what you have to worry about.
No, because these levels are full of hurt events. Green hands snaking around the ground, mummies walking in formation, and lots of dangling blocks and crushers. I especially like the place where you mustn’t fall down, and all the time you have to avoid the falling blocks, which threaten to knock you down.
The eyecandy and use of tileset and stuff are good. There’s quite a bit of originality.. I think. It could well be taken from the game. But you have to love jumping onto the shield of that viking who’s continuously jumping up and down.
Throughout the game, three vikings accompany you. They don’t really do anything. But it’s nice.
If you’re NOT a fan of having to time when you go through places, this isn’t for you.
The eyecandy and tileset use here is great. It looks just fine. Indeed, it is the design and gameplay that lowers this rating.
The first level is arranged in a bunch of different areas, linked together. Like Battle1/2. None of them are all that good, and the weapon placement needs work.
The second level is a big icey place. About half of it seems to be a cave system, and I think this level has the best ammo placement. And there’s a generic platform area.
In level three, we are treated to an eye murdering place which resembles Candion. Annoyingly, blocks appear and disappear all over. There is an airboard area, like in Treasure Hunt B.
Level four is a spaceship with iffy design. It’s a little hard to navigate, you see.
I’m off to download the episode.. which will hopefully be better. Nice work with the magnet, by the way.
Why do I have the feeling that “acid burn” is the same as “AcId”?
Anyway, pros and cons..
Cons:
The filenames are so general, it’s easy to have ones with the same name. I had 2. Make them something like AcIdC1, AcIdC2 etc.
…everything else?
Pros:
These do have their good moments, however. And it does take some effort to use so many tilesets. (Though I see he avoided Psych… hmmmmm.)
And there are a few good ideas, like having the turtle boss (“Dirven”) have a CTF base as his time machine.
(Unapproved rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Oooooooh, the warp at the start! As if we haven’t seen that a hundred times…
Anyway, this is a symetrical level in which it’s pretty easy to get to the bases. I really don’t know what else to say.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Bah. This isn’t really very good.
The sky works, which is good. But the basic tiles don’t look too good. They’re ok, I guess.
There are some nice tiles, like a screwdriver, so I guess this gets an ok rating.
But the tiles-they have no recognizable sense of order! It looks like they’re just plopped everywhere with no rhyme or reason.
(Unapproved rating removal edit. ~Violet)[This review has been edited by Violet CLM]
It’s rather confusing. And when you turn on low detail so you can see, you notice the level isn’t so good as it may have seemed.
This just needs work in general.
(Unsupported rating removal edit.~Violet)[This review has been edited by Violet CLM]
What Flawless said… WHY ARE YOU ALL RATING THE MUSIC AND EXAMPLE LEVEL?!? THEY ARE NOT TO BE RATED. THIS IS A TILESET UPLOAD.
Other various complaints:
Sand: I’ll try to fix up the sand.. maybe even add a few ramps. Not sure if I’ll be able to though.
Ramp blocks: Bah, I forgot to make them look good, didn’t I. Right, I’ll work on some better looking ramp thingies..
Flame: Bah. I put a little work into making the flames look unusual, and people don’t like it. I guess I’ll have to put it back to the original then…..
Cave background: I will try to improve it, but it may just look worse.
Signs: Maybe the kind of disheveled looking signs are unclear, especially the Lori one (I have no idea why it turned out that way), but the natural ones are easy enough to view.
Ice Block: They’re the standard toaster destruct scenery.. just thought I’d let you know. Just look at Inferno, for example.
Lava: Bah. I think it looks just lavalike.
Flags: Anyone who’s flag isn’t there, just send me an image of it, and I shall add it in flag and balloon versions. :P
Well, I understand this, but it’s pretty pointless…..
Basically, this is three (or four? I don’t remember) showing various CTF strategies, which are kind of… simple. And I doubt the tank one would be possible. So many players needed! :P
Anyway, the idea is good, but it certainly could use work. I’ll rate this if other people do, but I don’t really think it should be rated.
Yes, I more agree with Red here. I’m not really sure how to describe the level, but “small” will have to do.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Did you try to install it into an already existing folder, Spotty? And what was the exact error?
Edit: Hmmmm. I don’t think I know what to do, except if you have any clickteam products running at the time, close them before you install. And that’s probably not the problem.
Edit again: Everyone with the problem, try Super Saiyan’s solution. It could work.
Low quality background:
Look, I TRIED every single possible way I could think of to get more colors into the game, but all it did was make every single one of the images look terrible. As it is, I’m stuck with Windows colors (or so it claims) You just can not get perfect looking textured backgrounds and stuff.
“Crosshair”:
The Target moves faster then Jazz, who moves faster then the Missile. How much more speed do you want?
Ranking:
It is totally impossible using Klik and Play for a user to enter ANY surviving data. That is not a high scores, but a ranking system. Do you even know what a ranking system is?
Bores easily:
Well, I find it addictive myself, but then I’m trying to get higher and higher scores. None of you posted your highest score, meanies. :(
Taz: Press F1. You know, the HELP key.
[This review has been edited by Violet CLM][This review has been edited by Violet CLM]
Include the tileset. I don’t have it.
Include the tileset. I don’t have it.
This level totally crashed my computer, everything stopped working. I couldn’t get it to restart, so I had to turn it off and then back on. I’m too afraid to try again, and I haven’t seen much of the level, so I can’t really rate it.
But I can say what I did see is bad.
No, it’s not. But I decided to review it anyway. In exchange for two waffles. With syrup.
Anyway, the background eyecandy’s fine, but layer 4 isn’t. Too many repeating blocks, bad design. The layout’s ok, but the design isn’t, if that makes sense.
And there’s an end area in the level! It’s a battle level! And I could scream about the Ice stuff….
If you like levels with repeating blocks, tiny one tile passageways and lots of shields, this is for you. Not for me.
Boring, old, keep it in line review….
BASIC BLOCKS/MASKING:
They’re almost all there. A few missing, but mostly there. The masking is good, except in a few places where it suffers.
1.7/2
LOW DETAIL LAYERS:
Originality rules here, but there could be a little more.
1.5/2
EYECANDY:
Everything looks great, except the shrubbery stuff, which could have used more work.
1.9(2)/2
ANIMATIONS/VARIETY TILES:
Great work here. And kind of original. But the spike animation in the cave doesn’t work.
1.5/2
STANDARD TILES:
No H-poles, Hooks, Arrows (except the ones in the cave which only point up), Sucker Tubes (though I guess they wouldn’t fit in, so this doesn’t matter) and the only spikes are on the floor.
1/2
OVERALL:
Great tileset here, though it could use a little work.
EXTRA STUFF:
Nice rank, Aiko. I want one. :P
Disguise, never rate a tileset by the music used in the example level!
Taz, don’t lower your rating because of the Example Level’s length.
Person below this rating that I forgot the name of, don’t rate the Example Level.[This review has been edited by Violet CLM]
Nice. It has all the basic tiles, a lot of cool animations (gotta love the thing where a carrot gets planted, watered and picked) and other things. There’s this cool castle thing, nice spikes and receding platforms, etc. Very complete.
Only trouble is the artwork, which needs work.
Gah! Enough with the sucker tubes! We want to be able to move for ourselves!
Also, instead of all that red brick background, grey bricks would be more sensible. It would actually go with the floor.
And you need to work on ammo/powerup placement.
But other then that, you’re certainly getting better.
Well, I’m not going to rate this. But I can say that you REALLY need to work more on your levels. Basically every aspect except story.
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Eat your lima beans, Johnny.