To tell the truth, this really isn’t very amazing..
Clarification edit: This pack consists of a series of very short levels, several of which are pure cut scenes, and the rest would be if the author(s) could have gotten Jazz to move without your controlling him.
The story is basically as follows: You live in a tree house, but part of your porch has fallen off, so you leave town to find wood to repair it. You accidentally fall into Devan’s secret base (many secret base levels seem to use Jungle), get recruited into Devan’s army, and sent off to a Carrotus planet, where you meet a tribe of Evas. You decide Devan’s bad, and leave to wreck his plans, learning on the way the Evas got killed. You explore the spaceship a bit (this could actually be a good level if it was longer, but the author seemed to think that would ruin the feel), and blow it up in what is probably the original explosion level. You then rocket down to Jazz 2 City, which is when the pack starts. (It’s all your telling a story)
The spaceship level and the jungle level are kind of fun to play, but the rest is a bit boring (sure, the spaceship idea was cool Then, but it’s been used so many times now..), and that prevents this from getting higher then a 6.2. If you want to see how Spaceship/Explosion levels got started, download this, otherwise you should probably invest your time in something else.[This review has been edited by Violet CLM]
Odd. I expected a tileset that was more related to the computer game Marble Drop. (Vera fun)
Anyway, this is a mix between Newspaz’s Meza (Which is a mix between Mez01 and most any 3D tileset) and Mario.
It also has a night version where all of the tiles are lighter then in the day version. OOPS. :P
The trouble is that while beginners can easily make decent levels with this, it may well take an expert to make a very good level. Also, I don’t forsee this being used in single player, as there aren’t enough tiles to make a big solid structure. (A second version?)
Also, the masking is bad.
People should download this, and maybe make levels with this. Even if you don’t make levels, download this for the gumball machine. :P
(Out of curiosity, did you use any colors other then the sprite colors?)
I’m not going to rate this just yet, but it looks like a 9.0 or higher.
Nitro, did you draw all those huge stone blocks (most likely using various paint program tools) or did you copy them? Your answer shall certainly influence my rating.
I don’t know, but from my POV none of what you just said makes sense, Fire Sword. You simply can’t put Laser Shield in a level as an event, and I don’t think this protects you against the other shields or anything.
“it was sorta chaotic because things like weapons and powerups were constantly unrespawnsive (wouldn’t come back!) so we had to stop the game constantly to get the powerups and weapons back so obviously the sheild was a problem.”
That is… shield unrelated at the best.
When I read the Author’s Description, I had a feeling this would be bad. Sorry, but hotel tilesets usually are. However, I was wrong. This has excellent artwork, good ideas and all the basic tiles.
However, it could use some tiles for things out of the hotel itself. Spikes that look good, sucker tubes, vines, hooks, H/V poles, destruct and stuff blocks…. those would really be nice. Along with more tiles for activities, because a hotel level with nothing but a hotel is boring. That sort of thing.
Good work. Here’s hoping for more levels and tilesets by you two, and good hotel levels using this.[This review has been edited by Violet CLM]
Cool. Why couldn’t I have thought of all those ideas while making my Halloween tileset? :P
(Unsupported. Rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Nononono, he means this is the 1000th upload on J2O. Period. Not just by him. The trouble is, there are less then 1000 uploads, but this is still the 1000th. Several have been deleted, so while you can not download all 1000, a total of 1000 uploads had been made when he uploaded this.
I’m not going to either download or rate this. But, I’ll give you a hint what my rating would be if I downloaded it, then rated it.
Excellent work, CelL. Though I think, no matter what you say, you make levls too fast. On the day a tileset’s uploaded, you make a level with it. I take days. But then, your method is pretty slapdash.
The eyecandy isn’t amazing, as you can’t get all that much eyecandy with this tileset, but you certainly did what you could. One might almost think a little too much.
The tiles are used well, no bad connections that I noticed, and the design’s good. Could use a little work though.
Hehehehe, I was able to know that much about the level without even downloading it! Am I cool or what? :P
I forsee usage in October, 2002. Bwahahahaha.
Good things:
The artwork is excellent.
Most basic tiles are there.
In the style of Epic’s tilesets, even the basic tilesets have many variations.
Bad things:
There really isn’t anything other then basic tiles.
No ? block. Nobody ever uses them, but you should always include one anyway.
THE EYES ARE SUPPOSED TO BLINK! WE WANT ANIMATIONS!
The smiley face really destroys the atmosphere… can’t you get an evil looking one?
Craccoboy, Splash, this isn’t an old tileset. Try reading the description, it’s a Remake!
The tileset looks like it was made by mirrow. Quite odd.
The level feels tomb rabbitish, but this isn’t a level rating.
Very good tileset. I don’t know how easy it is to use though.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
You know, the first two single player levels were fine, but just about every other level in the entire pack weren’t so. Eyecandy, Gameplay, Design. Actually, Enemy Placement and Music weren’t that bad, but other then that.
By the way, I have the feeling the MP levels were made in a matter of an hour or so each. They don’t show work.
(Moderately unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Trash…
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
This was well made. It’s real. It actually feels like an island.
The tileset is well used.
The cinematics are certainly…. new. You just don’t see cinematics included with episodes. However, they are a bit short. Oh well.
The music and ambient sounds are used perfectly. No argument here.
Edit:
I can’t play it on Hard Mode. My home cooked levels list is already full, so I have to drag the first level onto the JJ2 icon. Normal mode is my only option.[This review has been edited by Violet CLM]
(Unapproved rating removal edit. ~Violet)[This review has been edited by Violet CLM]
This level is….. interesting. It reminds me of something one might make with the ClickTeam series of tools.
Design:
5/10. It’s really just a straight line, except for a place where you have to move to avoid some spikes.
Ammo:
3.5/10. There’s just ice, and nothing to use it on.
Enemies:
N/A. No enemies.
Music:
6.7/10. It’s nice, but a little repetitive.
Gameplay:
6/10. There isn’t much of it, really. There are some things that presumably are going to be “Tricks of the Pack” though.
Let’s see, that averages out to….
5 3.5 6.7 6
…..
5.3?
I hate working with averages……
Well, this is well made, except for the traditional bugs included with the game making series you made this with. I should know, having two of them myself.
I like the last level... are you sure we can make our own levels? :P I think I read that in the text file, but it seems to change every time I read it!
Oh, one other bug. You can get coins while you’re in the air, ABOVE THEM.
Message edited. By the way, is there any way to get back to the menu from the cheats area other then F2? It seems that cheats only work after you discover them, and I can’t find any ways to get back to the menu that don’t UNDISCOVER them. Makes it hard to see what the cheats do..[This review has been edited by Violet CLM]
This has a good lay out, good weapon placement and good eyecandy. Unfortunately, this level suffers from the endless trouble of Low Detail. As I have said before, if you are going to make something in low detail, make it ALL in low detail, not just parts which the tileset doesn’t have pieces for.
However, other then that, YaY.
Edit: I might lower my rating if you removed the coin warp, actually. If you spread more silver coins throughout the level, and made the warp a 50 coin one, I might even raise it.
(Marquee removal. -Trafton)[This review has been edited by Trafton AT]
Let’s see…. this would be…. the fourth Marbela conversion I’ve seen? Maybe the fifth, even.
The Marbela tileset is mainly a copy of the one included with JJ2, with a mainly fixed mask. The author tried to add some tiles, but they don’t really fit onto other tiles. (The \- -/ tiles are merely upside down, and thus don’t work.)
The Deserto one is in my opinion better. I’ve been waiting for a deserto conversion, you see, being too lazy to do it myself.
The Rainforest is also ok. However, the masking is Paticularly bad here. None of the masking jobs are exactly perfect, but this one takes the cake.
Looking foward to levels using these, except for Marbela. I’m quite sure there are better conversions of it.
Well, I like this. It has some tiles I couldn’t find, though.
Anyway, I’m undecided on a rating for this. I’ll probably come back and rate it… some other time.
Yes, I don’t have the tileset for #2 either. But I’ll just assume it’s the same quality as the rest of them.
These are too small to be any fun for normal battles, and too big for micro battles, and the ammo is bad.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Except every one is amazingly easy. However, I love the thing at the start where one shot will get you infinite points, how many depending on how long you stick around.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
First, let me compliment you on your music choice. The level and music complemented eachother perfectly. Both amazingly boring. Hmmm, that wasn’t a compliment, was it?
I can’t rate the tileset, as this wasn’t uploaded as either tileset or multiple, but I do say it had terrible masking. It also, in my opinion, could have been used better.
Hardly any of the crates take anything more then finding an entrance and going through a maze which low detail can generally show you the way through. Because of this, I was HAPPY when I had to jump across four or five little platforms to hit a crate! Totally rudimentary, but it was such a breath of fresh air!
Well, down to the normal stuff.
Eyecandy:
Many of the tiles are ok, except for the ones you drew yourself. Some of the handdrawns are fine, but most just clash with the copied “beauties”. There’s no background eyecandy, like mountain ranges. This is probably due to all the speed 1 layers used.
Gameplay:
Let me just say this level shouldn’t be downloaded for the gameplay.
Weapons/Enemy Placement:
This not being a level where they are needed for things other then tests, I won’t really rate this spot.
Music:
The music lasts what, seven seconds before restarting?
Tileset use:
Could use some work.
All in all, because of the brief shining moments of quality, I’ll give this a 5. Only slightly below average.
Edit: I have played it again, and it’s not quite so bad as I made it out to be.[This review has been edited by Violet CLM]
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