@Zoro: I think by doing this, he means that 8.2 is overrating my level. Sure it’s a pretty good level, but it has some flaws (like too much ammo & campy bases, like everyone is saying), & I was only expecting a rating of around the 7.5 +/- range anyways.
@DarkSonic: I will take your advice in my future levels. Thank you :p
@FawFul: No, I never said that… I was thinking of updating the level earlier today/this week, in fact. I have been busy with other stuff, that is all.
Hosted this level online today for 10 minutes… Was pretty fun.
One problem: take off the level’s password, it is annoying and pointless.
[Edit] Review will come later. For now, I will keep my rating at N/A.
Since Skele requested a fair, unbiased rating, I will post this review.
First of all, I have to say that you included the wrong tileset in the .zip file (you included CarrFixDiam.j2t, forcing me to search for CarrFixDiam2.j2t). A minor bug, but it should be easy to fix.
Second of all, I don’t quite agree with all the 8.0+ and 9.0+ ratings this upload has. It’s decent, but it has room for improvement. This level, aptly titled “Wild Carrot”, is a relatively small battle level. There is lots of eyecandy but upon closer inspection, I can see a few little tilebugs. It is obvious that the author put a lot of effort into the eyecandy. All eight layers are present, but imho it is a little bit too much; the vines in the foreground can get a little bit frustrating when navigating the level.
The layout is relatively simple and it’s built around a few paths, with two +1 carrots. The flamethrower powerup is hidden amongst the eyecandy under the bridge, making it slightly hard to notice, but that’s not such a big problem concerning the level’s small size. The RF powerup is hidden in the wall on the right side. One thing that I don’t like about the level, though, is that its small size sometimes makes restricts the player’s movement through the level, which isn’t exactly good for a battle level.
The music fits the level pretty well. Nothing more to say.
With all that being said, however, it is a decent level, and it’s definately worth a try. Download it, and maybe host a few small games with it. A small level with a few flaws, I give it a 7.1.
This review is just to practice for reviewing. If there’s any impurities it’s not my fault because my online server pings. I did play an MP game on this by myself, though. I plan to get this fixed.
Review for Mezmerize Space Lab by Mark NW!333:
First Impression: Great!
Well, this level started out really great. I may be rather biased towards this part simply because I like the colors of the tileset and the music goes well with it.
Gameplay + Balance: Good
The gameplay of the level was good, but not great. The level actually feels more like a battle level than a CTF level, because of its layout.
The eyecandy, I believe, was the best part of the level. The colors of the background (in layer 8) look glitchy but that’s the tilesets fault.
Event Placement: Good
There’s plenty of ammo, not too much, but not too little. Enough said.
This is where the level ‘flunks’. Bumps here, hard-to-reach parts there. Try making it so that the player doesn’t have to jump so often. Also, certain parts at the top of the level were quite hard to reach.
- I like the tileset, and the music fits well IMO (+0.2)
Calculations: (4.5 + 6 + 6.7 + 6 + 5) / 5 + 0.2
(out of 45 points, you get 28.2)
= (28.2)/5 + 0.2
= 5.64 + 0.2; rounded to 5.6 + 0.2
Download Recommendation: N/A
(Yes needs 7.5 or higher)
I’ll have to admit, I didn’t play this online so that’s what explains the lack of a rating from me. But judging from the screenshots, it doesn’t look too great. I’m feeling generous today so I’m going to give you a few tips of advice. I’m sorry if this sounds harsh, as I do not intend it to:
It looks like you used a very ‘natural’, out-doorsy tileset, but you didn’t make the level look very ‘natural’ as your level is very squared-off. (“Squared-off” means that there aren’t very many bumps or things that keep it interesting, the platforms are just squares and rectangles. You can read more on JCSRef.)
It looks like there are also a few tilebugs. Now I’m trying not to be a critic here, in fact I’m trying to go easy since it looks like you’re new. Tilebugs are formed when two tiles next to each other look glitchy and do not ‘tile well’. Tilebugs are just like typos, oto amny itlebgus detract from the experience.
But do not worry, if you keep making levels, you will get better, I’m sure of it! ;-)
Very good level, surprised at the quality.
P.S: Why does this music remind me of Hailfire Peaks from Banjo-Tooie?
PT over rates things D=.
I’d say it’s worth a 6.5, not a 9.4!
Ah, what the hell…
Still a very good level.
PT, Hurt events do half the job in multiplayer as they should, as they only hurt the host. Clients only flinch from these.
Well, this isn’t the best level, but it’s definitely not the worst.
Because of its small size, however, it can get pretty boring after a while. It’s still worth a download if you want something to host for a few minutes.
Oh, yeah, and eyecandy is great. +1 for that.
Well, as they say, practice makes perfect. If people don’t like your level, try again; your newer levels will always be a little bit better every time.
A very nice level, but then again, what can you expect from two of the best of the best level makers in XLM?
It’s very hard to top levels like this, and even I’m experienced in level making since 2007.
This isn’t a very good level at all, as it looks like the author made it in 10 minutes. There is no eyecandy aside from layers 4 and 8. All the level consists of is platforms up the yin yang, and one straight area at the bottom leading to some hooks that get you back up.
Note: This review may be rendered “obsolete” because of the time Puffie40 posted this level on J2O (in 2004).
Well, I promised Puffie40 a review for one of his levels in the Review Exchange thread, so here is my first normal review in a long time (and my second one in general.) I couldn’t get to download Ballistic Bullets (one which I wanted to review more than this level)
because -it said “No file found.”-* Sigh…
Anyways, on with the review:
This level has almost no eyecandy in some areas, which is kind of bad. Other areas have some eyecandy, which isn’t all that great imo, but it’s still nice.
I think it’s a little bit annoying to get around, but that’s typical when you’re new to making levels like this. Some places in this level feel like this is part of a single player level. The layout seems a bit random, and in some places is really hard to get up with Jazz or Spaz. Try to be a bit more creative with the layout.
Ammo/Goodies Placement: 1.4/2
There isn’t really that much ammo, but on the other hand where there is ammo, it’s pretty nice. ;)
The way you had the ammo + cake with the carrot is pretty original. Also, when you had the food with the other ammo that was pretty cool, but I recommend not having food in your MP levels because it gives the player a sugar rush which can be quite annoying to others.
—Your second level. +0.4 for that.
—You used the original Letni music. — 0.1
—Level feels more like a Single Player level in some places. — 0.2
1.5 + 2 + 1.4 + 0.6 + 0.4 — 0.1 — 0.2 =
(3.5) + (2.0) + 0.4 — 0.1 — 0.2 =
(5.9) — 0.3 = 5.6
Overall, this isn’t really that good of a level, but it’s very good for your second battle level. High five!
Download Recommendation: N/A (must be 7.5+ for Yes)
**EDIT: Puffie managed to get Ballistic Bullets working again. Yay!
That makes it unzip to a directory called Insomniac Carrots in your JJ2 directory, and that’s something which we generally don’t want.
[Misinformation fix. ~cooba]
What Bluespaz said.
One thing to note: you NEED to include the tilesets in the zip file or other people may not be able to play the levels.
Seriously, guys, a 5? I really think 5 is underrating. Anyways, this is a really cool level with beautiful eyecandy. I think it deserves a download recommendation.
A really nice CTF level, although the eyecandy can get a little bit repetitive at the top.
This is a really nice, albeit small, level using the JJ1 Holidaius Night tileset by Violet. The +1 carrot, IMO, is a bit too hard to reach, though. Nice level anyways. :D ;)
Eat your lima beans, Johnny.