I thought it was great episode. too bad that its kind of unfinished, so thats why im not giving it a perfect score. Still these levels are truely masterpieces.
EDIT: I played this a while ago, I realised this probably influenced me so much that I didnt even realise it at first.
good art style with great amount of detail involved. must download.. :)
EDIT: I kinda overrated, it seems
This would be a great set if it only had better slopes..
Its a good level with WTF set. when i first saw this, i didnt know what to think of the moving white dots and the huge waterfalls, so glad you fixed them. the level still feels weird, probably because of the name, layout and music choice.
I would say its not sj’s best level overall, but its still very high quality.
“im not really sure about this one”
then why the hell do you upload these?
decent conversion :)
two decent levels. the quality of them is good enough for a 8. lot better then author’s previous work. :)
first i was considering higher rating but thanks to some things what author has said about me in past and recently i settled with a 8.
EDIT: raising the rating. dont ask
Im sorry, but theres absolutely no way this upload should be rated as 10.. the Industrius level is okay, but the stonar level is just plain horrible. also, i think its really worthy mentioning that cooldude probably never downloaded this, considering that nothing here will remind you of b1.
STONAR LEVEL:
EYECANDY/THEME:
From what I can tell, theres a translucent background tile on foreground layers, which looks quite out of place and confusing. it also moves annoyingly fast when you run, which doesnt help. rest of the level is pretty basic, and quite boring. however, atleast theres some versality in the sprite layers. I think there was some eyecandy bugs, altough im not sure since the confusing layer 1/2 makes it hard for me to look for them. thats all..
GAMEPLAY/LAYOUT/FLOW/PLACEMENT:
I dont like the layout at all. It seems very random and confusing and quite messed up in general. it basically consists of randomly placed corridors and platforms, and is also hard to learn. flow is bad, i get bumped into walls, ceiling, and whatever and the spring placement doesnt exactly help it either. Placement seems to be quite sparse, theres not much ammo, but atleast its placed so that its easy to get while running around and stuff. I didnt find any carrots in the level because of annoying layer 1/2 so i wont comment on that..
CONCLUSION:
Could be a good level but its destroyed with the random platforms and the red foreground..
INDUSTRIUS LEVEL:
EYECANDY/THEME:
Well, this is probably suposed to be a city. It doesnt even look that bad, but its still looks quite unrealistic in places (especially the background, which looks really, really weird)
also, the level is quite bland, and not all layers have been used. the rain could be done much better aswell.
What I dislike aswell that you have used a layer 4 tile on layer 3 multiple times, creating even more confusion.
There are also some layering/tilebugs, like rabbit’s feet showing under layer 3 and etc.
GAMEPLAY/LAYOUT/FLOW/PLACEMENT/ETC:
The layout of this level is quite bad, since it seems to be a straight line from side to side. Im not sure why there are trigger blocks at seek up so you can get trapped since its a bad idea. Flow is ok, could be much better, and i found myself crashing into things quite often. placement here is better then in the last level, now that I can actually see things. ammo shapes are bit odd in places, but its still ok.
CONCLUSION:
From these 2 levels, this one is the better one. Still could use lot of improvements though..
Also, I didnt review this to be mean. I reviewed this because I thought its stupid how cooldude just wrote a review without even downloading these levels. heh..
snz
I had some games here and it was really fun. Its bit too easy level for dueling though, if you kill your opponent, you have basically won already. however with 4 players or more the level is great. also the idea of making a golem with this kind of tileset is very original. gj!
Its an okay level, altough I personally think that the green stuff in the bg clash with the mountains quite heavily.. also, you could have used other colored stuff instead of the plain yellow. I also thought the layout was bit lazy. However, theres not much tilebugs and what there is looks mostly okay and doesnt hurt my eyes atleast. Gameplay is kinda average, I didnt like how i sometimes bump into edges and springs and whatever.
other than that however, the level seems to play ok. Placement is quite bad, there is enough ammo but its placed in really weird shapes which sometimes makes it hard to get.
however this seems to be quite fun level despite some annoynces there is. host this on your free time, i guess..
If theres 2 same programs, then you should always use the one what is more user-friendly. grats :)
not perfect, but still really awesome. what i like most here that the levels connect together really well, and the difficulty levels are great. atleast for someone looking for a challenge. :)
level is tedium
This was quite nice level consdering the tileset and etc.. dl rec
gj, it actually feels like a real volcano
to defost: not all these levels have far less ec then what i usually do. only the unimportant levels like the ones with cutscenes.
anyways, thanks for reviewing. now i atleast know to not include instant death pits in the next ep ;0 which will come in 2 weeks i think..
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