I find the carrot too risky, and navigating isnt that easy. also, lag has annoyingly high amount of influence in this level.
EDIT: rating raised to 8.52, but i would personally veto this if its chosen. no offense to mike and etc but i dislike the full nrg concept.
I think this is an awesome level and truly an experience. I dont know, I dont think I can give a single level 10 but still im gonna rate this high. DL rec ofcourse :DD
The background is amazing, and I like the hexagon shaped soil. I dont see why this being similiar to Tradjap should be a problem.
I like the set. it does what its suposed to do, and the water effect is nice, altough perhaps the color is bit dirty. :)
Perhaps quick review isn’t appropriate for this, but I think you deserve a perfect score. for creativity, versatility, and because the sonic inspiration/influence was amazing to see :)
Only bad thing here is that some very usable tiles, mostly transition/connector tiles are missing.
EDIT: I noticed the waterfalls in past ver.
I’m giving this 10 because its an amazing effort. and PT’s rating is too low..
This was kind of amazing. the possibilities of editing jj1 seem to be sort of endless..
No offense to you, but i’d suggest you’d lower your seemingly high standards a bit, if this kind of levels are the best you can do.
EDIT: I am not the only one who has noticed/has gotten annoyed by that, btw. also, for the level it seems you could have fixed alot with some small adjustments..
ThunderWalker: I mean small details, like adding some more ec, and adding oneways to some tiles. doing that would greatly help the flow :P
The description was the best ive read in a while :D
its a nice level for your first one. imo 7 is far more accurate then 5.6 but whatever
also, since thunderwalker based his rating on music, the rating should be removed
Best level ever. didnt dl it though
[Rating (10) clearance. Do not rate levels you have not played.]
its not bad, but nothing really stunning either. dl and see yourself
shame no one yet reviewed this..
Hahah sorry i was drunk :D
It took me a while to review this, but here I am :D
Before writing anything else, i’d like to say that my personal favourite by far from this pack is Salvation (ill review that as the last level), simply because it has a unique style + some clever ideas. Anyways, lets start:
XX
This level seems to have literally an X design.. normally X designs are very good and work very well in jj2, but this is just way too linear for me. and the gameplay feels like the level was made for an experiment, rather then serious games. personally, even though i disliked the levels gameplay when i played a public game in it, i would like to see how it plays in duel/laddergame.
About EC, i didnt see any tilebugs, but then again, the level doesnt contain any other stuff but the red tiles where you walk, and some other brown tiles. While it looks quite ok, and altough you used lots of different symbols in the red bricks, its really bland, and gets quite boring to look at.
There’s 4 pu’s, which might be bit too much for such a small level. Then again, they can be only gotten with bouncer/EB/tnt so i suppose thats not that big problem..
Persistence of Vision
This level has an interesting name. Too bad the rest of the level isnt that interesting. Layout is okay, but it has some really weird stuff, like dead ends and such. Getting around the level is easy, which is a definite plus. There’s an issue at the up, middle, where Full NRG and rf pu are placed together. It just feels like a very bad idea to me. Also, the EC could be much better, since its very bland. somekind of background fade color would have been nice too, instead of black. Placement is fine, except for the full nrg and rf pu together as i earlier mentioned..
Salvation:
This is by far my favourite from this pack, it has a very unique look (the swiss cheese background especially looks very good) and the ec is much better then in the previous levels. The level is quite platformy, but it still feels very consistent, and has by far the best layout here. There is also a system where you can collect coins (10, to be exact) which in turn save you from falling into a pit. thought it was awesome idea how to deal with something what most players find annoying in a mp level. There’s 3 powerups here, freezer, rf, and bouncer. I felt that rf should have placed in the place of the freezer, simply because in my opinion its more usable in this level then any of the other pu’s, considering the level has quite linear areas where its a very good weapon. Also, from the pu platforms, its hard to jump into the base if you play as jazz.. those are my only complaints about this level.
This is quite nice pack, altough Salvation in my opinion is the only reason to download it. Its also nice that you have your very own unique jcsing style. looking forward to play and see more of your levels in the future. :D
I liked the level. ALtough having no story, and sometimes having annoying elements like finding hidden crates, it was fun for me, and sometimes thats all what matters. GJ!
Well, Im sorry but this is quite bad. The level is mostly very linear, and is way too open in some places. Flow is decent, but its mostly decent because of the linearity.. im not also sure if only 1 way to the base is a very good idea. You should make levels way less linear in the future, Soul.
Also: im not sure if the base placement works, due to the fact that red base is way too easy to defend considering how it is placed. Same with blue. Some areas also kind of have no purpose..
Eyecandy is ok, but it mostly looks very bland.. There’s also a bug with foreground layers near red base.
This was quite a quick review, and I suggest that if you make more ctf levels, you should make them less linear and make them have more routes and stuff.
- snz
its a decent level. it some very minor tilebugs but they manage to pass without noticing (atleast for me). only downside of this level is that its quite small. but everything else is fine :)
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