A very atmospheric level with a cool background mixing rain and thunder , The level is big thanks to its width. Running from one base to another feels like a marathon, but the abundance of carrots compensate for that. Fireworks and its weapon placement are great, I also like how the Roller PU places you at a risk of drowning (If you’re slow)
The eyecandy is phenomenal while the gameplay and layout are decent for a duel map. Duels might take a while even when there are only a few paths to traverse. Theme fits well with Jazz’ standards. The script is a nice addition to the map giving the theme an extra boost and more impressive eyecandy with this ‘hard-to-use-tileset’. D/R (Y)
This map certainly takes a big turn while it comes to making big maps with a small tileset. Though this might be a downside of this map that you can easily lose track of yourself. The eyecandy is just pleasant to look at, with just a tiny script, though it might confuse you were you are. The map itself has plenty of powerups and carrots well spread throughout the map. It definitely fits the standards of a great JDC Event map and won’t get boring any time while you play here. Download recommended!
Great eyecandy lies with a decent yet great layout. This map is fun to play and is balanced despite it’s asymmetrical layout. The map has three powerups well spread throughout the map and has one full carrot and one normal carrot. Some flow-issues but you can easily adjust to them. Download recommended!
As always, PJ shows us his skills in making a big battle map using a small tileset, Background and eyecandy are great. Flow is great which makes it easy to travel in. This level is bloody, gorish and intense. If you don’t get super ultra mega extreme insanely hyped when you play this level, I don’t know what will. Download recommended.
Well the mutator does exactly what it is supposed to so there is no reason not to give this a perfect rating.
I guess I should at least point out how it’s great that none of these weapons copy the standard JJ2 weapons in any way (that I know of) and every weapon is useful in it’s own situation, where they both have pros and cons, making some kind of balance between the weapons.
The animations look cool and I like the small details on the ammo boxes and powerup monitors.
That laser blaster reminds me of System Shock 2 game. The colors of Laser Blaster are the same as in SS2’s Laser Pistol: blue(normal mode) Red (over mode)
By the way 10/10 download recommended
[Please rate the level and not a custom weapon it features. ~cooba]
I didn’t forget about this civilization, because it balances game-play between flag carriers and non-flag carriers well in my opinion. The level is vertically oriented, but the top areas aren’t too advantageous in my opinion. The eye-candy looks nice, but with the exception of the bottom, it’s mostly the same idea throughout the level.
The level itself is good, layout-wise nothing very much out of the ordinary but quite solid, reminiscent of larger symmetrical levels like Medieval Skyscrapers with a few twists of its own like the pits at the bottom and the shields. Visually it’s a bit uneven; the background looks amazing and much of the rest too but the floating space ships (?) in the middle look less appealing.
The big gimmick of this level is obviously its superweapon, the Redeemer; a remote-controlled high-damage missile of which both teams get one and that respawns very slowly. It’s hard to say what its impact in a “serious” game can be as it is something you’d need to build new strategies around – my hunch is that it may be a bit too hard to outrun for how easy it is to control but maybe a skilled player will be able to deal with it more effectively, especially given the protection shields give. Either way it’s an addition that will make this level a lot of fun to play in JDC events and the like; it’s big enough for large teams and the redeemer adds a fun dimension to any game played in the level, though for extra mayhem you may want to make it spawn more often.
Worth checking out at least for the Redeemer, and also because it’s just a solid CTF level. Great work!
Simply amazing use of this (edited) tileset. I really like the purple rockets and it’s very fun to move around the map.
I think you did a great job on this, the layout is solid and I like the approach you took with the eyecandy. The redeemer is gimmicky but a lot of fun to use in populated servers. I don’t know if this is your best map but it’s certainly one of my favorites and I look forward to seeing it in future bashes and JDC events
I discovered that beach + evil tileset is missing,so please fix it PJ. By the way, the tilesets are awesome! 10/10 hype
I didn’t get to play a 3vs3+ game here, but Polaris’ layout is quite familiar to me and perhaps most other players; The layout is very solid. Some interesting game-play related things like timed fly cs and ricochet guns+pus. Lots of sounds enhance the level thematically. The rushed/contrived eye-candy is my only complaint.
Really cool level. Duels work (though not recommended), 2v2’s work and even larger games work. The Laserblaster might be a bit random at times but it’s a nice concept. Download recommended!
Seems good for 3vs3s, perhaps even 2vs2s but duels could get really boring here, though CTF is basicly a team game so that’s cool. Some tight passages make very good use of that ricochet weapon, the fly carrot is useful and not too abusive, and is placed right where it needs to be. TBH i dont like the pit version, but as for the regular one, it’s fun. The eyecandy really does feel cold so it matches the name perfectly, and the sounds are a nice touch for the ambient as well.
awesome level, very fun to play, different than other levels because of the eats. gj
Very good level, I knew that would be inserted to AB18 pack, I like it so much! I really like this mo3 music. I can convert it to tracker using OpenMPT or even mp3 using Total Audio MP3 Converter.
Pretty good tilesets, especially some of them are look like natural forces. I also discovered that file xlmdamn3.j2t is missing, I report that to PurpleJazz and recommend other users to download this.
Pretty refreshing in terms of having fun sections to the level (namely the C area is the most notable). My main complaints are that the bases seem a bit too unsafe for my liking, and the areas under the bases are kinda campy or require usually two people to get a flagholder. Otherwise, pretty solid for 2v2/3v3.
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Eat your lima beans, Johnny.