RecommendedQuick Review by Napo-Leon

Posted:
23 Sep 2009, 01:46
For: Triton Armory
Level rating: 8.3
Rating
7.7

it was nice pj. but definitely u had better lvls like cots ;p… well i guess its better to use some small battle level like this as arenas in duel-tournaments for jdc :P. last seasons arena was stupid XD

RecommendedQuick Review by Ragnarok!

Posted:
20 Sep 2009, 22:51
For: Triton Armory
Level rating: 8.3
Rating
9

One of the much better levels that I’ve seen in a very very long time. Kudos to you.

RecommendedQuick Review by FireSworD

Posted:
20 Sep 2009, 07:52
For: Triton Armory
Level rating: 8.3
Rating
7.5

Sorry PJ, I just don’t think this is quite worth the 8 rating since I don’t see the ‘wow’ factor here. What is nice about the level is the tileset choice and use, while perhaps not perfect has a very nice overall look. The music in combination with the tileset use inspired me. Gameplaywise, despite having 3c + a shield remains solid.

RecommendedReview by Quickz

Posted:
19 Sep 2009, 22:11 (edited 20 Jan 13, 21:53)
For: Triton Armory
Level rating: 8.3
Rating
8.4

Updated review:

I rated Triton Armory three years ago with a 72. After playing it several times, mainly in JDC ODT Events, I decided to edit my review.

What can I say about the eyecandy? Iron Crown really is a limited tileset, but PurpleJazz made the level look actually quite good.

I like the PU’s in this level – it has Bouncy, RF (each very useful in a level as open as this) and Toaster. It doesn’t have a Seek PU, which is a good choice. I also really the carrot placement. There are three +1 carrots and they really make this level fast paced – which (for me personally, at least) makes duel-sized levels way more fun. Another thing I like is the shield, because it really adds to the gameplay.

This level might not be revolutionary in any way, but because of its size and pace it still is a good level to play Battle duels in. So I definitely give a download recommendation, but I suppose most of you already know this level.

RecommendedQuick Review by Bluespaz7

Posted:
16 Sep 2009, 15:32
For: Triton Armory
Level rating: 8.3
Rating
8.5

I like the way you used the tileset =]

RecommendedQuick Review by minmay

Posted:
16 Sep 2009, 01:22
For: Triton Armory
Level rating: 8.3
Rating
8.7

A very nice level, but also extremely small. Play promises to be quite chaotic due to having three powerups and a shield all easily accessible. The eyecandy is extremely well done given the tileset used.

RecommendedQuick Review by Ron97

Posted:
15 Sep 2009, 18:48
For: Triton Armory
Level rating: 8.3
Rating
8.3

Hmm level is nice. Yes,it’s small but nice. I think the background can only be seen in 16-bit,good I noticed it.

RecommendedReview by Lori099

Posted:
15 Sep 2009, 18:39
For: Triton Armory
Level rating: 8.3
Rating
8.2

So, lets start rewieving again.

EYECANDY
8/10
Very good and cool.
I like the background a lot.

GAMEPLAY:
7/10
Not bad at all.

PICKUPS:
Very good.
There are carrots and 3 PU’s I think.

DR: yes. Its very good level and I believe you spend lot of time by creating this. Good work.

Quick Review by Bluespaz7

Posted:
2 Jul 2009, 12:54 (edited 2 Jul 09, 12:54)
For: Royal Rainforest
Level rating: 8.1
Rating
7

Lol PJ you spammed the here ec a bit =[

Not recommendedQuick Review by Bluespaz7

Posted:
2 Jul 2009, 08:42
For: Easter Feasta v2
Level rating: 6.2
Rating
4.8

lol

RecommendedReview by CrimiClown

Posted:
23 Jan 2009, 13:01
For: City of the Sn00zE
Level rating: 8.5
Rating
8.5

City of the Snooze… I’ve seen this a few times. Now, also on behalf of the Review Exchange, I’ll review it.

Gameplay: Good
City of the Sn00zE is the kind of level that you could see in all kinds of places; JDC, tournaments, etc. I can see how lots of people could like this level.

The level is non-symmetrical. In some cases, this could disrupt the balance of the teams. For example, the shortest route from blue to red base could take you a little more than four seconds and requires you to jump once (from base, jump up, run into the warp and land on the base). The Red Base has a warp closeby the base as well, but it’s right below it. Blue only has to hold right and celebrate (sounds like a Sonic game), while right has to make a timed, perfect drop into the warp if they don’t wanna lose speed on the way to base. The Full NRG carrot is also more accessible when you approach from the left, rather than the right (you can jump into it without losing speed from the left, but right-siders will have to slow down).

The carrots in this level are all accessible with ease. The two +1 Carrots in the level, near the bases, are behind a barrel, but when coming from above, they’re hard to miss. The Full NRG carrot can be found in the middle of the level. As said before, it’s kind of under a ledge, so coming from the right, it’s easy to miss. Then again, if you know that it is there, a simple press on the down button can get you +2HP. ;)

The level is divided in two “routes”. One of those is the Underground. Down here, there are warps up and the famed Seeker PU. Also, running down here could give you an advantage, as it is not littered with obstacles. The upper route (or actually just everything except the underground) consists of roof-platforms and little tunnels, routes and balconies, all waiting to be walked. For a non-symmetrical level, the platforms are divided in a really nice way and there are only few points that disrupt the flow (i.e. by bumping into the edge of a platform, forcing you to a sudden halt).

The level is cramped with ammunition for all kinds of guns. Separate from the Bouncer PU above each base, the upper floors also provide a Toaster PU and the Seeker PU, as mentioned before, rests in the underground. The ammo is divided nicely, and there is not too much either.

This level would be perfect for a 3vs3 or more. Maybe a 2vs2 would work, but the amount of ammo and carrots make for a larger, team based game.

Atmosphere: very scary how make you it Very nice
City of the Sn00zE uses the infamous “Colonius” tileset. The set itself has a few tiles missing and a lot of masking errors. Luckily for us (and PJ), Paul fixed those errors and created an improved version of Colon2.

Given the fact that this set is a pain to work with, we can safely assume that PJ is an experienced level builder. I could not find any tile bugs at all. Not only that, but PJ manages to use almost every tile of the tileset in order to create some very creative eyecandy. For example, the tileset contains an ‘arc’ at the top of it. Most people just use that because it looks nice, but City of the Sn00zE shows us that those can be used more creatively that one could imagine.

The eyecandy in general is nice. There are VERY few ‘bland’ areas, most of the level is carefully looked after.

The music is all right. It’s a bit too spacey for this level, if you ask me, but then again, it IS kind of serene and does fit an alley-ish setting. Combined with the yellow-into-purple fade on the background, this actually gives a calming feel in the end.

Overall: Good
As PJ stated himself, this is probably his best work as of yet. There is no reason why this level shouldn’t be in your folder.

Download Recommendation: Yes
Yes. Simply yes.

Score: 8.5
This level is worth an above average score. Treat her with respect.

Review by cooba

Posted:
13 Jan 2009, 11:52 (edited 14 Jan 09, 20:54)
For: Regicide Road
Level rating: 8.6
Rating
N/A

It’s still not entirely fixed because the leaders score two points with Capture Wait disabled, and one with enabled.

EDIT: I’ll bite you.

Review by EvilMike

Posted:
11 Jan 2009, 21:30 (edited 12 Jan 09, 22:59)
For: Regicide Road
Level rating: 8.6
Rating
N/A

This level is completely unplayable. The layout is good, the eyecandy is good, in fact, everything about this level is perfectly fine, except for the fact that it does not work at all. When the leader dies, they score 10-20 points each time. It’s because the CTF bases are too close together.

Here’s some advice: if you are going to upload a level to j2o, TEST THE DAMN THING SO IT ACTUALLY WORKS. If you don’t want to bother doing this, then don’t upload your levels.

Since this level is utterly worthless to host (being unplayable), I’m rating it 1. I’ll change this if it’s ever fixed.

Since this has been reuploaded, I’ve changed my review as promised. I will give this a new score once I get a chance to play it again. For now I’m keeping it at n/a. Thanks for fixing it!

RecommendedReview by Tedi

Posted:
29 Dec 2008, 18:25
For: City of the Sn00zE
Level rating: 8.5
Rating
9

Very Good Level
Environment is excellent and ammo is well spreaded ammo and pickups.
Background is good too.
I d say theres no problem with the level.Its excellent for CTF and i recomend it for CTF players.

RecommendedReview by DarkSonic

Posted:
27 Dec 2008, 14:15
For: City of the Sn00zE
Level rating: 8.5
Rating
8.4

Introduction

This level, City of the Sn00zE, has already been uploaded but that was in Codename: Alliance, a pack of 17 levels. Due to popular request Purplejazz uploaded it as a separate level, so the level could possibly get more attention. This level deserves a good review, as I’ve played it several times now and now that it’s uploaded as a separate level I finally get the chance to do it. So beware.

Layout

The level is semi-symmetrical, and has a few big platforms and lots of small platforms (roofs) and one ways. It also has several warps and secret passages. I think that the layout is pretty easy to learn, even when it’s not entirely symmetrical. The underground (aka the |U|||||||n|||||||D|||||||e|||||||R|||||||g|||||||R|||||||o|||||||U|||||||n|||||||D) is a bit darker than the upper area of the level. One of the bases is placed at the l33test position ever (13,37) I feel special because I was the first one who found out that it was placed at that position (except PJ himself who placed it there intentionally)

Gameplay

Like I said, there are lots of one ways and warps and there are also some vines. The flow is alright. You have to jump a lot but that’s probably the tileset’s fault (because it’s a pain to use) The balance seems okay. No red or blue bias like in some popular levels. And yay for all those textstrings that are hard to find (one is in the wall so if you find that without looking in JCS you’re cheating. Yes, I looked in JCS because I couldn’t find all of them.)

Eye candy and theme

For the given tileset, the eye candy is really good (GUD AND STRONG) Really, if anyone uses this set without making lots of tilebugs or boring eye candy that person is a winner (Snooze already did it with Persona Lity) Almost all eye candy is in layer 4, except some tiles that were needed to make things tile (now that was a weird sentence.) There’s enough eye candy in the walls too. The background is pretty (and I <3 the fade colour) The theme seems to be some sort of city where the Sn00zE lives (so BEEHAIV OR U GETT VOTB) and the music fits, as it sounds pretty happy.

Placement of stuff

This is a level with 3 Power-Ups (actually 4, but 3 different ones) and 3 carrots. The 2 Bouncy Power-Ups are at the top left and top right. The Toaster Power-Up is in the middle (sort of at the top, but under the platform between the two Bouncy Power-Ups) The Seek Power-Up is in the UnDeRgRoUnD (it looks like it’s closer to the red base though) There are 2 +1 carrots. One near each base. The Full NRG is in the middle, although it seems a bit closer to the blue base. I guess that still makes it balanced.. however, the only Gun9 ammo seems closer to the red base too. Not that it matters much though. The other ammo placement seems alright. There are no fast fires in this level, which seems good.

Further comments

This level, called City of the Sn00zE, has potential to become popular. And I think it already is, because people often suggest to play it. If you didn’t get Alliance yet (although I doubt it with more than 20000 downloads) then download this. Even when you already downloaded it I recommend to download this as it will make ur head asploed. I also recommend to host this. It’s good for team games, but even duels work well although it might take long. I give this a 9.7! No, just kidding. I give this an 8.4 and like I said, I also give this a download recommendation.

RecommendedReview by Quickz

Posted:
26 Oct 2008, 16:17
For: Hall of Legends
Level rating: 8.5
Rating
8.2

“Hall of Legends” is a battle level made by PurpleJazz with the tileset BoredSet Cold. I played this several times and now I finally found some time to review it!

First of all, compliments on how you use all area’s really well and make them useful to visit. Thanks to the variety in shapes of platforms you mixed the gameplay up – some parts are really fast paced while others aren’t that much. I know how hard it is to fill up the whole level, the corners etc, without making it feel generic. You did this really well and were able to spread all important things like carrots and PU’s well.

The eyecandy in this level is definitely good. I especially like the background and the variety of it. The dark background definitely adds to the atmosphere, which overall is really good, by the way. Also, you used probably the whole tileset in useful ways. I really liked how you used the treetops in the upper right corner.

I really like the variety in gameplay. Some places are really fast paced, horizontal and open, (RF’s and Gun 8 will do great there), while other area’s are quite vertical and other ammo, like bouncers and seekers, will be really helpful. The ammo is well spread and you won’t have much trouble to find the ammo you like. 4 PU’s here and 3 carrots, spread through the whole level and all helpful in their own way. Also, the Seeker PU and one +1 are in pit-area’s, which makes them risky to get. I usually don’t like pits that much, but they are here with a reason and avoiding them shouldn’t be too hard.

Also, all passages/platforms are built kind of around the tube in the middle. This is great, since this makes player movement a bit more predictable. This might sound weird, but it’s really helpful when you play games with a few players, like duels.

Definitely download this, since this will play really well with any ammount of players.

RecommendedQuick Review by Neo-->

Posted:
26 Aug 2008, 09:02 (edited 26 Aug 08, 09:11 by cooba)
For: Legends
Level rating: 8.7
Rating
9.5

Cool 3D Levels!

[Review changed to 3D… I mean quick review. ~cooba]

RecommendedReview by Technopauluz

Posted:
12 May 2008, 22:05 (edited 13 May 08, 14:45 by cooba)
For: Hall of Legends
Level rating: 8.5
Rating
8.9

Introduction:

I have seen some nice levels from PJ on the servers when i did played online, so i decided to download this level and i was surprised about this very good level!
No review jet? This is sure worth one!
So here we Go :)

Eye candy:

This level had LOTs of eyecandy and it is placed all very well :D The tile set is used more than optimal and I just have learned a new layer trick that u did use in layer 6 to make the background more darker… Thx :)
Something about the layers:

Layer 4 is filled maximum with nice tiles and layer 3 & 5 are good helpers.
Layer 6… that one translucent black tile can make that difference ++ for this :D
Layer 7 and 8 are also custom made and look very good toogether with layer 6.
Layer 1 & 2 are used to set the points on the I ;)

I didn’t see any animation tiles from the tile set (It hasn’t got them) Some gems (rings) and stuff make it even more beautiful.

Summarized:

I noticed that i still can learn of this layer skills. 9.5 + 0.5 Bonus All eye candy to the max 10/10 for this one!

Layout:

Than something about the layout…

The size of the level is medium its not a only platforms level (that’s good) and i think its most fun to play with 3-12 players.
Nothing bad to say about the masking though in the editor it looks good and when i am testing this i didn’t became stuck :)

Summarized:

Its good no more and surely no less, 8/10

Game play:

I think the game play of this level is also very good, navigation is good to do the eye candy doesn’t hinder and warps and tubes are lighted up or pointed with arrows goodies are not very hard to find and that’s good in a battle. I greatly liked the stomp en jump super high trick! Maybe its an old trick but i didn’t saw this before :o Tnx again :) ++ for this!
The balance with Jazz and Spaz is good Spaz could double jump at the pits and platforms and has always some advantage with the power ups. But Jazz can use his copter ears to avoid falling in the pit and air attack from above the platforms. Lori has some disadvantage with the copters but 1.23 players don’t care about that huh ;).
O yes… the pits that’s always some thing to be carefully with to place it well… Good Job! They are good to avoid not to big not to small and you don’t just falling in them without a reason.

Moving in this level is no problemo also and the events are working properly.

Summarized:

A good working game play for me 8 + 0.5 (jump trick) + 0.2 (pits good) A 8.7/10!

Placement of Events:

*Power ups:
Spread ed out very well, Good placed, Good power ups for that lvl they only regenerate slow.
*Weapons:
Seekers, Toasters, Bouncers, 2Way Missiles are good. The ice is meaned for strategic use by pits huh? But i never seen use someone that successfully… I really don’t like pepper spray it is only nasty when u want to switch a weapon and that trash is hindering u >:( The same with ice… Its just what u like the most… The placement is good and amount of ammo is quite enough for about 8 players…
*Carrots:
They are spread ed out well, placed good, 2 carrots in this lvl is good, and the regeneration is …. good!
*Text Strings:
Some disappear and some don’t and its done right :)
*Food:
No food detected we must do it with the carrots here, it don’t lower my eye candy rating though.
*Springs:
They are well done…
*Vines:
Nicely
*Sugar Tubes:
Just one but a good placed one with a good flow.
*Starting Positions:
I did detect 4 and they are good placed.
*Warps:
One, good placed good findable
*Copters:
2 Nice placed copters with good regeneration

Summarized:

All very good I have seen some MCE tricks to, only a flow is the very big arsenal weapons you get with ice & peperspray… a good 7.5/10 for this!

Originality:

This isn’t a very common tile set like castle or so :P but what is found so special is the not standard use of tiles… Example: the layer 8 background is nice used in layer 8 and that kind of things. The game play is pretty common except the water/frost jump. And the use age of some MCE’s. Necro’s music is an excellent choice, it fits very good by this level!

Summarized:

GG…

Conclusion:

A very nice level to see and to play i just see that this has cost some spare time and creativity to make, that’s the reason that i reviewed this one good and spend some time to write this. To bad you stop making this kind of battles because this is quality above quantity.

3.2 of 3 for Eye candy
0.8 of 1 for Layout
1.8 of 2 for Game play
1.6 of 2 for Placement of Events
1.5 of 2 for Originality
I give it a 8.9 rounded up to a 9!

Download Recommendation: YES!

[Rating changed to 8.9 ~cooba]

RecommendedQuick Review by FireSworD

Posted:
10 Mar 2008, 22:05 (edited 7 Oct 18, 03:12)
For: Legends
Level rating: 8.7
Rating
8

These are levels that I didn’t mind playing without prior experience. Although not many new concepts, there are more elaborate versions of older ones like the carrot in Evening Shades.

If you can’t think of any levels to play, then host these.

RecommendedQuick Review by Jimbob

Posted:
23 Feb 2008, 18:56 (edited 23 Feb 08, 18:57)
For: Legends
Level rating: 8.7
Rating
8.7

What Bluespaz said.

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