RecommendedQuick Review by Bluespaz7

Posted:
18 Feb 2008, 15:17 (edited 18 Feb 08, 15:20)
For: Regicide Road
Level rating: 8.6
Rating
8.6

I think that PJ and Birdie should of had a review for this lvl,i think it is very good. I like the BG alot, it looks like light polllution. The gameplay is solid, but i found the bottom part a bit annyoing with the celeing springs, but that adds to the challenge. The layout is long,but its original.

~BS7

RecommendedReview by Superjazz

Posted:
17 Feb 2008, 18:47 (edited 17 Feb 08, 18:49)
For: Legends
Level rating: 8.7
Rating
8.8

I haven’t yet seen a lot of work from PurpleJazz, neither reviewed any of his previous work yet. This pack though grabbed my attention, since it is about ‘legends’ and is worth reviewing(not meaning his other work wouldn’t be.)

The levels of this small CTF-pack are generally good-looking. Backgrounds aren’t the main part of it. Instead, the scenery around the sprite-layer has been focused on a lot. That way you are to see only small parts of the backgrounds. There are only few small parts in these levels that look bland at all. As well, the eyecandy doesn’t unrealistically repeat itself, nor confuse your eyes.

Positive is that these levels are pretty practical along the good looks. The author brought some concepts to prevent the levels from being just standard ctf-levels. Sure they aren’t radical gameplay-modifiers, but still they make it all more interesting. Inventing something really big and original for CTF is rather hard these days, and hard trying could often end up into something very complicated. Well, what are those concepts like here? For example ‘Altitude Terrace’ has it’s own exotic base-placement. You are able to capture/score only via underneath. There is mostly excellent flow, and you won’t have any problems to move between areas. What I like, is that the author didn’t go unnecessarily solid, and that way gives some variety between layouts. It might sometimes get a bit too tunnely though.

I find the pickup-choices and placement quite decent and suitable. Somehow, ‘Sunken Realms’ feels like it had too few ammo, probably because of it’s big size. That level, and AT give you starting ammo/powerups, that you better not waste though. Mainly each level is about one single full energy carrot that you must control. Two of them do contain minor carrots as plan B’s for injured players. One way is added necessarily to reduce annoying camping, but ‘Doomed Citadel’ should be modified a bit. It is possible to purposally get stuck into the ceiling-wall easily there. However, practically it does happen only for very unfortunate players. So good, so far.

Well, my thoughts about this pack…again? It is a decent pack offering some variety. I was hoping for a few levels more, since they were that neat. What was good, and what wasn’t as good in overall? I found eyecandy enhancing the entertainment of the levels greatly, being probably the best part. Gameplay was decent, but could have been better, just as pickups. I recommend this download for people, and nominate it to be up for the download of the month. Good job Purplejazz!

SJ

Review by FOX282

Posted:
10 Apr 2007, 15:47 (edited 10 Apr 07, 17:56 by Cooba)
For: Damn + v1.2
Level rating: 8.3
Rating
N/A

Good conversion!
I loved it!
is better than Epic’s D*mn tilesets, good designed, but most importantly- easy to make levels from them!
I most like the D*mn + Hot!

Download? Yes! (if you love tilesets from thet kind)

[Unsupported rating (9.5) clearance. Please provide more elaborate support for your rating. Why is it better than Epic\‘s sets? Why do you like the Hot version the most? – Cooba]

RecommendedReview by Hitch

Posted:
27 Mar 2007, 00:24 (edited 27 Mar 07, 20:10)
For: Sub-terrestrial v1.1
Level rating: 8.2
Rating
8.2

Sub-terrestrial

A battle level by Pj. This level impressed me very much when Ds first hosted it online. I was quite surpirsed when it had the look of an underground jungle. And I’m giving Pj some bonus points for being creative with the backround and the setting.

Gameplay The gameplay is quite average and it isn’t at it’s best. It could be improved quite alot and some of the springs are hard to get to. I also hate the spring placement for the seek pu. I’d like to make a note, that when you warp at the shield, your not pulled down. So you can just camp there all day and get an extra deley of time for the shield so the sucker tubes don’t help at all.He’s fixed the shield bug, thank god. So +0.5 for that.
7.5/10

Eyecandy The eyecandy in this level is a bit creative so it’s not average. It’s quite good actully. I like the idea of adding extra ec to the trees and putting ec on top of ec on the brancy green stuff. Nice job being creative at the bottom of the level by adding some extra ec stuff. Nice job keeping to that idea >P.
8.5/10

Weapon/carrot placement The weapon placement isn’t much to say about other than it’s pretty even. It can be a bit challenging getting the toaster pu for unexperienced players who haven’t learned the bouncy trick. The carrot placement is fine, and im releaved that you took one of the carrots away. When Ds hosted the level it had 4 carrots.(to much)So im glad you did that.
8.5/10

Score: 7.5+8.5+8.5= 8.2

Download recommendation:

Maybe host it a few times for fun. I can tell though that this will be a common battle level. Not sure why.
Yes.

~HïTçH

RecommendedReview by Hitch

Posted:
21 Jan 2007, 22:36 (edited 21 Jan 07, 22:38)
For: Royal Rainforest
Level rating: 8.1
Rating
8.7

Royal Rainforest

First impressions of this level was holly cow, this level has more backround
layer 5 than 4…then I decided to review it sense he said “This is probley the best level ive made yet”. Well, I guess where gonna find out.

Gameplay:

Gameplay was maybe not the best but it was good. The game had a good flow to it and the springs where placed in the right spots. No bugs from the springs like Hitting the Ceiling of the level or something. The game actully has a point to it. At the top you can get to the ctf bases alot quicker and have the Full NRG carrot but there are no weapons so it makes you not take that route all the time.
8/10

Eyecandy:

First impressions….WoW! When I first looked at this level and saw that it was using the most overused tilesets and I was kinda pissed. But Pj7 Used the tileset verywell. Everylayer except layer 2 was used. Layers 6 and 7 like like the layout of. The tiles where used nicley and everyting fits perfect. Remember how everylevel can always improve with eyecandy, well, as I can see this level has to be one of the levels with the most eyecandy. Tons of it. All I have to say is, great job on the eyecandy.
9.7/10

Weapon/Carrot placement:

Ill start of with the carrot placement. I think there is only one carrot and it is enough. It is placed ver evenly and it;s easy to get to. now on the other hand..The weapon placement wasnt as good. Now im not saying that it was bad, im just saying that the weapons lack in some areas. The Powerup’s are placed evenly but I rely dont like where you put the seek Pu. Matters not but it does matter. Overall its an okay job.
8/10

Overall:

Well, the gameplay is even, the eyecandy is unspeakable, and the weapon placemtn could have some improvement on. I rely dont think Weaponplacemtn can get a 10. Like the highest score I give weapon placement is like an 8.5 but thats not the point. Its a good level, tileset used very well. Pj7….Keep it up;)

Score:

8/10+9.7/10+8/10=8.5666…7= 8.7

Download Recommendation?

A definate…

~HïTçH

Review by the jamster

Posted:
14 Jan 2007, 19:27
For: Beach +
Level rating: 7.7
Rating
N/A

wt thease are just easy pallete edits i baby could do this , well a 5 year old , take it from a pro tileset maker , but stop thease + things or just release them all in a pack cos its not worth downloading a single easy to do pallete edit tileset.

thanks for reading.

But its a ok pallete edit i guess.

RecommendedReview by Hitch

Posted:
7 Jan 2007, 20:52 (edited 21 Feb 07, 21:37)
For: Forest Chamber
Level rating: 7.7
Rating
7.7

Forest Chamber

Okay, lets see…this level was not one of the best levels I’ve played in. Although it seemd fun to play in the tileset I wasnt a big fan in.

Gameplay: Well, the gameplay was pretty even. Although it can get a bit comfusing in the beginning you get used to it real fast. The springs are placed well and evenly and they dont hit the ceiling or anything. May I make a note, At the seeks, jazz can get some of them but not all. Other than that its pretty good. Overall, it had a Good flow to it.
7.5/10

Eyecandy The level looks great. Layers used real well…And I like How you used layer 2. Layer 8…heh…YELLO. The level fits as of right now. Im not that strict on how the tileset fit but I might find some bugs later on. Overall It looks good..No bugs…Tiles fit well.
8/10

Weapon/Carrot placement Hm..well, I can tell you the carrot placement was excellent. One thing about the carrot placement..the +1 carrot’s(2) seemd a bit close the the bases, but thats somewhat okay. The full NRG carrot was placed in the middle as where it should be placed. Good job on that. On the other hand, the waepon placement wasnt as good. Well..the Pu’s where placed evenly and the seek Pu was placed in the middle which is good but the one weapon that threw me off was the Fastfire. Im not reallly a big fan of fastfire in CTF levels. They just seemd not right, there was also to many of them to close toghether.
7/10

Layout The layout is really the most important thing. The layout you choosed seems to be one of the most popular layouts. I even used this layout in one of my levels(not released). I’d like to ssee somethinga it more creative but it seems this layout is also one of my favorites so you got lucky.
8/10

Overall the Level was decent, it was not the best but it is good. This could be a level that you could say “WOW” and in other terms it would be “YUCK”. So it depends.

Score: +7.5/10+8/10+7/10+8/10=7.625=7.7

Edit Heh..He removed the fastfires. I’ve made another edit to my raiting. I’ve come to thought this doesnt rely diserver an 8. Sorry but i’ll have to take that +1 off. Sorry to ruin your perfect score…Look on the bright side, your improving;P

~HïTçH

Not recommendedReview by Violet CLM

Posted:
7 Jan 2007, 09:26
For: Carrotus Mountain
Level rating: 6.5
Rating
3.4

I’m going to say it straightout… don’t bother downloading this. There’s no point. Carrotus Mountain fixes a few masks and adds two or three nice tiles, but everything it does, Carrotus Fix does better. Besides, Carrotus Mountain has a horrendous palette. Three of them. Carrotus Fix does not. Carrotus Mountain just throws in some ripped background stuff, leaves various stuff unfixed, and calls it a day. Please don’t download it.

(Waterfall: -.3 Psych Mountains: -.2)

Review by Violet CLM

Posted:
7 Jan 2007, 08:54
For: Beach +
Level rating: 7.7
Rating
6.5

Clearly there are two rather different reactions to this tileset, and I am sort of torn between them. Looking at in JCS alone, Beach+ is disappointing. You get through the new layout (which is definitely an improvement) and come to a bunch of tiles ripped from half the sets of JJ2 plus my Lagunicus conversion, with no real attempt made to connect them to Beach. Skeletons from Dam Nation and trees from Jungle are plopped verbatim into the set for use in background layers, depending on what sort of freaky level you are playing. It is a mishmosh. Not only that, but the tileset still suffers greatly from masking and art problems which remain unfixed by this conversion. Many of the floor tiles still do not line up well, the masking is sometimes iffy, and more time could have been spent on the layout for the wood stuff.
On the other hand, much like the “Mangroves” Jungle conversion, when put together the tileset somehow manages to look good. Beach has a new look in Beach+ which is not unpleasant, and while Beach+ does not really fix much, it does not break anything either. One could certainly just ignore the random new stuff and simply take advantage of the improved layout, even if the tiles themselves are not fixed. And one or two of the alternate palettes do/es look pretty.
I can’t give too high a rating to this, as it’s really a rather lazy piece of work and has so much to fix. But it doesn’t introduce any new problems.

(.1 point was subtracted for the waterfall. Each subsequent tileset I see using that waterfall is going to receive an additional -.1 point, so .2, .3, .4, etc.)

RecommendedReview by Blackraptor

Posted:
3 Jan 2007, 22:27 (edited 3 Jan 07, 22:27)
For: Damn + v1.2
Level rating: 8.3
Rating
7.5

How does this get rated higher then virtually every tileset (read: TILESET, meaning something actually DRAWN by the author instead of ripped tiles/palette changes) when the author hardly drew anything at all here?

Anyways, the tiles have been reorganized here quite a bit. I never really had too much of a problem with the original layout of damn, but a lot of things (such as slopes) are grouped together for convenience. Others, like the dead tree thing and the bridge are scrambled up and were easier to use in the original :/. There’s also a lot of free tiles left in various places, which could’ve been filled in with something. You also removed some tiles (a version of the sideways spikes), which you shouldn’t be doing when you’re making improved versions of tilesets unless you’re low on room or something, which you’re not.

A noticable amount of tiles were added (such as a warpable backround, gargoyles, and the inferno bg tree), however pretty much all of them were ripped from one place or another (some from even non-custom sets like the cave tiles p4ul made for inferno2.0). Useful tiles such as a larger variety of destructable blocks, upside down poles, hooks and rain were also copied in from one place or another.

Masking in the set was also improved, which is nice. Vines are now usable in damn and a few things are smoother. I don’t know why you kept the backround (both the original and the warpable) completely masked though, but whatever.

There’s quite a bit of palette versions here. They look good for the most part, but the Dark edit might be a bit too dark and the forest version hurts my eyes a bit (why do you need a forest version for damn nation…?). The hot version looks awesome, though.

Overall, this is an improvement on the original. However, a 9.5? The author hardly drew anything in this set, just copied and moved around some tiles, and this is rated around the same as things like Swamps and Egypt? I do like this, and I am planning on eventually using it, but I do think it’s horribly overrated.

Nevertheless, it’s still a good edit, and I’ve seen some nice levels with it already. Download reccomended.

~Blacky

Review by Jazz-Les

Posted:
3 Jan 2007, 18:41 (edited 3 Jan 07, 18:44)
For: Beach +
Level rating: 7.7
Rating
N/A

AMAZING!!!!!!!!!!!!!!!!!!

*Is slavering out of his mouth *
*Is punching himself on his ass *
*Is headbutting the wall *
*Is rolling his eyeballs out of their socket *
*Is typing crazy things *

Review by NOKA

Posted:
3 Jan 2007, 18:18
For: Beach +
Level rating: 7.7
Rating
N/A

Unfortunately I have to agree with P4ul here, your conversions are almost 100% ripped from all tilesets all over the J2O. Converting isn’t just pasting some stuff from one set, then from the other and so on, like you do, especially when added stuff don’t really fit to the set you are converting.

I don’t like the fact that you don’t even mention whose work is in your conversions. Those people probably were working hard to make something usable, like Violet CLM who made poles, hook and who placed a coral from jj1 to his conversion of Lagunicus, P4ul who made inferno-caves by himself (this is kind of conversion of tiles which means that you are actually modifing existing tiles, but to do this you have to spend some time working on it too). I believe that those blocks are mine, only recolored.

My review may follow later.

RecommendedReview by P4ul

Posted:
3 Jan 2007, 17:31 (edited 22 Feb 07, 15:05 by Booshi)
For: Beach +
Level rating: 7.7
Rating
5.6

Eyecandy

hmm.. I dunno why do some people get so excited over this set maybe because there’s several added tiles? it’s kind of cheap (coughinferno2.0) and it’s not really a reason to raise ratings.

Most of these tiles have been “borrowed” from other tilesets. the only thing he drew himself is the elongated diamondus bush, which is, um, ugly. The whole rest is taken from other tilesets like the textured background from other PJ’s conversions (which he took from diamondus beta) why use this background instead of making a new one instead? (Filter -> Render -> Clouds, PJ). We will also find more (questionable) things, such as the coral from Violet’s conversion of Lagunicus, inferno 2.0 caves, which are slowly getting overused in sets (make them from scratch at least, PJ, because the one you stole has bugs) and background layer stuff from jungle and diamondus.

As for the palettes, there are five of them, two of which are the original ones. For me, the worst one must be the midnight one, which would be decent but the %{color: #FF8000;}ORANGE% wood which look ugly and don’t fit at all. As for sunset, its problem is the background layers. The sand under the shipwreck is also %{color: #FF8000;}ORANGE%. To end with an actually positive accent, I’ll say that the tropical palette is the best one out of all five, the sand and the foliage look great.

Usability

Here the situation is a bit better than in how this looks, but there’s also this one problem that there’s a lot of spare place where you could add more tiles. As for the layout, it’s rather friendly, there should be no problems when finding the right tiles. The mask also has been fixed, but there are still places where it doesn’t fit to itself correctly.

Summary
  • Tropical version
  • Fixed mask
  • Few self-made tiles
  • Lots of free space

Overall
It hurts me to see that people overrate such conversions heavily. Dont forget that there are better conversions than this (DiamB, NOKA’s pack) which have an equal or lower rating. People, think twice before rating so highly



Edit: I saw a level made from this set (not Birdie’s) and know what? The mask is just as bad as in the original one. The soil barely even tiles, mask-wise :/

RecommendedReview by Bluespaz7

Posted:
3 Jan 2007, 13:33
For: Beach +
Level rating: 7.7
Rating
8.9

wow….that’s all I can say.Apart from a review,of course.

PALLETTE-There were a few good points about the pallettes.There were 5 different pallettes including the 2 original versions.
1.Day 2.Night 3.Midnight
4.Sunset 5.Tropical
The additional pallettes had a lot of quality and the texture was the same to the original pallettes.This is the sort of thing that I like.The next bit of text won’t affect the rating at all, but it’s something that I should mention.The Sunset and Tropical didn’t really live up to their names.What I mean is that the Sunset didn’t look like a sunset and the Tropical didn’t look tropical,really. However,these points do no affect the rating.8/10.

ADDITIONS- There were loads of additions.I had trouble listing them and I might have missed a few out,but most of them are there(if not,all of them)

1.Vines,Poles and Hooks PJ7
2.Caves from Inferno
3. Bubbles and Rain PJ7
4.Dense jungle and trees from Jungle
5.Forground leaves from Carrotus
6.Bushes from Diamondus & PJ7
7.Single pieces of coral PJ7
8.Glowing skeleton eyes from D*** & PJ7
9.Backround mountains from Psych
10.Waterfalls from DiamondDust
11.D*** skeletons
12.All neccesary destruct blocks unknown
13.New textured backround
That is a LOT of additions and you should be proud of that,PJ7. Im not sure if they were all needed,but it gives a lot of choice of which tiles to use.This is a great point about this conversion.9/10.

USEABILITY- This is where the rating is improved amazingly. You have fixed ALL the mask bugs! This,therefor,has made Beach an easier tileset to use,without all the annoying mask bugs. I don’t know why I will not give you 10 for this conversion.10/10.

LAYOUT- This is also a good point about the conversion. The Layer4 tiles are around the top and the backround tiles are around the bottom. The forground tiles are in the middle,stretching into the top and bottom. This form of layout appeales to me. However, i don’t think that the layout is perfect.9/10.

GOOD POINTS-
Great pallettes
Loads of additions
Perfect useability
Very good layout

BAD POINTS- I hope that I didn’t have to say this. There are STILL quite a few tiling bugs. You didn’t really make an effort to fix them.

FINAL SCORE- This is truly a great conversion. All the mask bugs have been fixed. The rating for Beach+ is 8.9. I took 0.1 off because of the bad points. I hope you are happy with this rating.

DR-Yes!

RecommendedReview by Bluespaz7

Posted:
27 Dec 2006, 17:03
For: Arctic Circle
Level rating: 7.7
Rating
7.7

wow……i like this!!This is good!
P.S-(note to admins)im trying to be as un-byist as i can.Or in other words,i am being strict.

EYECANDY- This point of view about the level is a very strong point of view.The eyecandy is built up with a lot of care and thought.There are trees placed in the backround so they look far away(change x-speeds for layer).There are some down points though.Firstly,there is a patch of empty space in the middle of the level which has no eyecandy behind it.This gives it an effect that makes it seem empty. Of course you can have patches of empty space in a level,but make sure they are smaller in proportion to the level. This patch of empty space takes up most of the middle section. This is not good if suurounded by lots of eyecandy. Try and make everything in contrast with each other.Mind you, overall,the eyecandy is very good.8/10.

GAMEPLAY-You did a pretty good job here.There are no dead ends,which makes the flow of the level eccellent.The ammo is placed well and is spaced out ok.The variety of ammo is important as well. The variation was good. You can’t really expect much more,really.8/10.

LAYOUT- hmm…..this is interesting..very interesting. There are quite a few platforms,but they are large.The flow of the level helps the layout.This is often expected by reviewers,like me.The layout is overall good,apart from one thing. The flow is one of the only things that makes the layout work. You’ve managed to get the flow working,but the layout should not only rely on the flow.7/10.

RATING-This level did good in my eyes.Try and improve on the down points for your next upload and keep it up! I will rate this level 7.7.Remember,that is a good rating.

DR-Definately

Review by Hitch

Posted:
22 Dec 2006, 19:48 (edited 22 Dec 06, 19:54)
For: Damn + v1.2
Level rating: 8.3
Rating
N/A

Good conversions. Best one is D*mn+HOT.

~HïTçH

RecommendedReview by Janus aka Jahari

Posted:
10 Dec 2006, 08:04 (edited 10 Dec 06, 21:12)
For: Damn + v1.2
Level rating: 8.3
Rating
9.5

Finally, you’ve seen the light and made something I can truly use.

Color 5/5: Lovely. This pack has d*mn in five different color schemes. All of them have good contrast and you even made a custom texture background. Very good, indeed.

Layout 2.9/3: I used the original d*mn tileset a lot with the first level I uploaded on J20 (and two others I never finished but had better quality if anyone’s wondering) and I can say that this is a SERIOUS improvement on the layout. The tileset is MUCH easier to use now. The fixing of the vine is a definite plus. Please remember when you “improve” on a tileset that you include the original eyecandy and not just new stuff (there was a pillar with razor/steps around it in the original, I believe). Aside from that, it’s great.

Originality 1.5/2: There have been other d*mn conversions, but this one far exceeds their color and layout.

Effort 3/3: For once, you have put a lot of effort into making a good conversion. Great job, PJ.

Review by Jazz-Les

Posted:
8 Dec 2006, 16:01 (edited 8 Dec 06, 16:44)
For: Carrotus Mountain
Level rating: 6.5
Rating
8.5

Holyoli, I really like this one!!!!
I just luv it <3 <3 <3

Ok, lets begin with the review!!!

Colors: This is the thing a luv the most!!!
I’ll rate the colors of all 3 versions appart of each other.

Day Tileset:

Ground tiles: They’ve got a more light-bronish tint now which looks great.

Eyecandy Objects: The carrots now look more bronish, i think they got the wrong color now, carrots normally look orange, dont they????
The foliage looks lighter green then first, which looks good cuz the whole version is light and I like the color of it.The flowers look exactly the same as before, which is a minor bad point cuz you could at least make the purple petals green orso and make a second flower (the same) but then with light-blue petals orso, which looks beautiful with the environment (in my opinion).

Background Tiles: The sky is beautifully bright and light-blue which i really like.
The castle looks almost the same as first, which isnt that terrible cause i dont know which color to give it besides the whitey one.

The Blocks: Look exactly same as before, you could at least make other blocks (special guns, ?s and key blocks) and give them other colors (or make more colors) like green and brownish (or a mix of them like in diamondus ß). But thats not that important.

New Tiles:
Rain: It has has a nice color.
Backgroundmountains + water: yes, this looks good, the color is good chosen.
Waterfall: The color is again good chosen and it looks so beautiful!!!!

Overall
As I earlier mentioned, I really like the colors of this version. It mainly uses three colors: Light-brownish for ground and wooden poles etc., light-green for the foliage, and a beauteous light-blue color for sky, water things and mountains.

Evening version:

Everthing looks just a bit darker, so almost the same, but thats ok cuz the rest is looks a bit darker too.
The biggest difference is the light-blue things are now purple, which looks good too, i really liked that too!!!
Thats it for the evening version…

Night (Storm) Version:

Again everything a bit darker (not a bit, but not much either).
And again the light-blue or purple things had the biggest changes, they now look dark-blue which looks good too. The colors are great for making a level IN a mountain.

Difficulty to use and Layout:

Exactly the same as before.
But that isnt a problem cuz I find the layout of the original one easy enough (so youre just lucky I find it easy).

Looks of new tiles:

Everything looks fine EXCEPT the rain tiles…. Do not only make rain tiles with like ehh (let me count) about 20 rain drops in it…. Make tiles with a few drops too so people can choose to make many or few rain drops in their level (not like you did in the example level, you placed the tiles with about 20 drops just on some places… That didnt look well cuz in real if it rains lightly, you dont have a few clumps of about 20 drops in it that are falling appart of each other with plenty of space between them, no, they fall constantly with clumps of like 3 to 7 drops in them….
Next time think of that!!!

Originality and effort:

Hmmm, originality…, well, it was a very original idea I must say, I really liked it much and I think I am sure it will be used much (I think im sure, did you read that????).
But on some things you didnt put that much effort in them and they turned out bad. So next time I hope you’ll think of some things you didnt think of this time…

Did I like it???

Eeeehhhmmm, if youve read this review from Holyoli till THESE THREE WORDS I think you’ll already know the answer….

But for the lazy ones here is the answer: YES I LIKED IT VERY MUCH, I REALLY LOVE IT!!!!!

Download Recommendation???

Uuhhhmm, well, YES OF COURSE, especially if youre like me, then youll like LOVE it!!!

P.S.: The musics where great!!! They fit the versions perfectly (except for the evening one).
This doesnt count for the rating.

Hehe, finally ive almost finished my review, and I’ve come to a rating that looks as followed: a 8.5!!!!!

Yay, W00T, Hurray, clap your hands for PJ7!!!!!!!

You did a great job man, but remember next time to think of more things. Also take more time for making them and/or editing the colors.

Thanks and kudos to you for making this great conversion!!!!

Cya later every4!!!!

~~ Jazz-Les was here ~~

Review by Jimbob

Posted:
5 Dec 2006, 03:38
For: Carrotus Mountain
Level rating: 6.5
Rating
N/A

…You’re talented.
…That’s all I’ve got to say… really.

Review by Bluespaz7

Posted:
3 Dec 2006, 14:18
For: Carrotus Mountain
Level rating: 6.5
Rating
N/A

Nice :D

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