Not recommendedQuick Review by FawFul

Posted:
27 Jan 2009, 13:45
For: JailBreak - NoPIT
Level rating: 7.8
Rating
5.5

a little below average. the eyecandy just seemed all messed up to me, and irritating. a bit to random placed. the level itself is a bit open and could be more gameplay wise.

Not recommendedQuick Review by FawFul

Posted:
16 Jan 2009, 11:01
For: Un-Peaceful Gardens
Level rating: 7.2
Rating
3.7

don’t see this as a personal attack but.
the level is based on 1 straight masked line. and with some trees placed. but no eyecandy in layers 6+7. the floor doesn’t look organic. and the flying trees and waterfalls look a bit odd. in other words: this level is 1 open, withouth any eyecandy, straight masked line. Keep practising!

Quick Review by FawFul

Posted:
12 Jan 2009, 15:57
For: Berks Test
Level rating: 7.8
Rating
6

It’s okay.. but very easy. most levels do not have really original concepts…

Review by FawFul

Posted:
3 Jan 2009, 20:00
For: New Diamondus
Level rating: 7.2
Rating
N/A

Wouter: i added some crucial tiles.. so it is also an improvement on the normal pallette. btw, the contrast from the diamondus 1 pallette is better too

Review by FawFul

Posted:
26 Dec 2008, 22:48
For: Coop Bug Fixer
Level rating: 8.4
Rating
7.2

well, it seems Sfaizst came up with an pretty program. for the use off clients so they lose hearts when joining a server. the buttons and stuff makes it really easy to use, and the detects aren’t really a problem i guess since they’re not many jazz.exe’s that are different then the names stated their.

their is one thing i noticed tough, the utility works from the client. not as a setting from the admin on the server. in that case.. to let real concepts work with Coop, then all clients need to run this utility. which is quite a hard job and irritating.

also, it is a windowed program beside JJ2.. which is actually bad. We don’t really appriociate to run more programs at once just for jj2.. you should have made a patch for it instead. so it patches jj2 to it’s new upgrades.

however.. good job. to come up with this. i don’t say this is bad. unfortunately, it’s awesome. but you should try to make those points i stated here. ( for instance ask blur to put it in jj2+ as an option) if you manage these fix these annoying things. then it will also upgrade your rating.

Review by FawFul

Posted:
23 Dec 2008, 17:14 (edited 23 Dec 08, 17:25)
For: Aurora Citadel
Level rating: 7.7
Rating
N/A

Pt.. i removed some seeks.. (note that there weren’t a lot off seeks and there isn’t a seek power up what also prevents seek spam)

also.. the tileset is not an fix.. but only som add-ons

there are now 3 spots off seekers.. most times 5 to 7 missiles on each spot.

(ignore the text saying it’s an fix.. i don’t know why i named it like that.. but i removed the maskings from the foreground things atleast.. you shouldn’t rate the tileset parts anyway.)

RecommendedQuick Review by FawFul

Posted:
4 Dec 2008, 15:32 (edited 21 Jun 24, 11:11)
For: Codename: Alliance
Level rating: 8.2
Rating
7

They are pretty to play in with their eyecandy. the gameplay is very good and it doesnt really irritate you at those times. some levels are awesome because off the concepts. some levels misses the concepts and variety tough.
GJ tough, overall, fun to play! EDIT: The levels didn't age well. Lots of dead space, ammo issues. Overrated 9.2 goes to 7.

Review by FawFul

Posted:
26 Nov 2008, 14:56 (edited 26 Nov 08, 15:00)
For: The Diamondus Swamp
Level rating: N/A
Rating
N/A

:D kewl to see someones taking inspiration out off my levels!
really, you shouldn’t thought (IF you did) that i was getting dissapointed or something.. but to be honest.. i only saw the idea off the trees down :(

Note: i just checked you also reviewed it.. the intro part is only happening when you play on single player.

RecommendedQuick Review by FawFul

Posted:
7 Nov 2008, 14:28 (edited 7 Nov 08, 16:57 by cooba)
For: TITLED Deux
Level rating: 7.7
Rating
7.5

very kewl usage of this tileset.
the layout is pretty massive and lollish, with a shield in the middle down for nubs who think they can take it.it’s simple but funny in some ways. in other words; This level is very BOOM BOOM MUSIC :S!.. and that’s my 1337 copyright! damn right son.

download reccomendation, and i will play this as a child :M

Not recommendedQuick Review by FawFul

Posted:
15 Oct 2008, 16:29 (edited 20 Oct 08, 18:01 by cooba)
For: Xmas2 Remix
Level rating: 1
Rating
1

how can you be so sure i like this? this is just an odd remix where you only changed the samples to other samples.. to awful sounding guitars.. all guitars on same volume.. you can’t even hear the melody. and those guitars do not have the right transpose.

[Review changed to quick review. – cooba]

Not recommendedReview by FawFul

Posted:
10 Sep 2008, 15:34 (edited 10 Sep 08, 15:38 by FawFulcc)
For: jp-->3-1 Fanolint
Level rating: 3.1
Rating
2

no offense, but lately this irritates me as hell.
you can figure out what i mean.
wavs don’t run in jj2, and just don’t give higher ratings for musics.
level is not very fun. actually a whole copy. i don’t get the point, if i want to play this is will play jj1 instead.
i don’t see myself playing this, since i don’t get the point why i should.

Not recommendedQuick Review by FawFul

Posted:
4 Sep 2008, 13:59 (edited 6 Sep 08, 10:18 by FawFulcc)
For: Fortress of Fear
Level rating: 5.5
Rating
5.5

this is a very small level, where i can’t see anything because off the rain spam. further a very worse dead end in the right and weird masked unseeable objects, tubes make this level even more complicated as it is. eyecandy is okay, but oculd have some more variety in the background. overall, i don’t see myself playing this again, sorry :S.

Not recommendedQuick Review by FawFul

Posted:
4 Sep 2008, 13:51
For: Midnight at Bloodlet Bane
Level rating: 7.2
Rating
5.7

Nothing special about it.. but anyway, this level is to small for the contest.. Width + height should be 5000 and the ‘playable’ area comes to like 4200. the level itself is very small, with small paths.. coins were useless for those weak power ups, not very good flow.. and stuck at hurt events, because they won’t hurt in multiplayer.

Review by FawFul

Posted:
28 Aug 2008, 17:54
For: The Old Hause
Level rating: 7
Rating
N/A

and then knowing i got 0.1 higher..

Review by FawFul

Posted:
23 Aug 2008, 15:09 (edited 23 Aug 08, 15:11 by FawFulcc)
For: Tube blue
Level rating: 6.2
Rating
N/A

haha, saying it’s nice and yet you give a 3.7..
GG!

Review by FawFul

Posted:
18 Aug 2008, 17:35
For: Battle1 Remake (Death)
Level rating: 1.2
Rating
N/A

1). include the tileset
2). how hard is it to set the good jj2 version ffs.
3). i don’t like it at all.. try to make your own level

RecommendedReview by FawFul

Posted:
15 Aug 2008, 18:36
For: Hellforge
Level rating: 7.6
Rating
7.5

Overall, a small, simple level. with a average eyecandy that is not perfect yet. (even with a english dictionary i can’t explain exactly how), the buildings are looking odd.. the 1 colored translucent tile shaped in the building looks a bit unrealistic and weird to me.. further things, the level is very simple to learn. nothing really sucks about the gameplay, it’s actually pretty good. and i like the original parts like the seeker power up with wind speeds that let u fall in pits.
some bad things what i think could be better.. that’s the placement and the amount off it. i think 4 carrots is to much for a pretty small level like this, so i also think about the power ups. 4 power ups is to much for a level like this size. and 3 off the 4 pu’s can be sidekicked, which gives you full ammo. which is imo to much.

the + and – points i give this level download recommendation, because after all it’s really average, and fun playing.

(pj did a good job on the pallette)

Not recommendedReview by FawFul

Posted:
22 Jun 2008, 15:56 (edited 28 Jun 08, 08:13 by FawFulcc)
For: Training level for JDC
Level rating: 2.6
Rating
1.7

ermm….
if i want to “train” i just play a 2v2 or 3v3/duels/ or just with clan members. Atleast in normal levels. cause this just hurt my eyes, the background has to much x/y speed :S. about the level. the layout and placement isn’t even good enough to call it a real .j2l (level)(file). it looks definitly uninspired, not put any though in how to create a well play level. its filled with 2 dead ends, with large small paths withouth any eyecandy/thin walls/ to many ammo/to fast respawn. in other words, not playable. sorry, this is not a good file.. and no download recommendation, i advice the commnunity to don’t even try to have a look. it makes u very sad, really.

please spent more on you’re levels, add eyecandy, bigger walls, more area’s, no dead ends, bigger levels, more inspiration. this is the advice i give, and this was my review.

RecommendedReview by FawFul

Posted:
19 Jun 2008, 11:08 (edited 19 Jun 08, 19:09 by FawFulcc)
For: JJ1 OLOELO Levels
Level rating: 7.2
Rating
6.7

9.5? really.. this is obviously very high.. i can’t say this is as good as the levels from evilmike which get around these ratings.. i found some more bugs then you did.. sorry.

the levels are fairly good with some flaws.. there are some bugs which you can see during playing. like the vines in raneforus. they are masked well, but u didn’t put a vine event on it. which makes it pretty confusing and irritating. for the rest, i saw a huge bug in the orbitus level, actually 2, which wasn’t needed. u tried the let the vertical tubes get you up.., diagonal.. but u did this by combinating the hor-spring event + tubes, and this wasn’t needed. you can both edit x- and y- speed. If you do both above speed 20 u can blast yourself diagonal, so this is a better way, unbugged, to blast yourself up.. cause the springs and tubes may cause problems
which brings u down, instead off up.
the other bug wasn’t that big but just handy to know.. as i can see you know both the hurt and bee event. only to bad u used the bee event. because i saw a bug in this. even you can’t see any picture, you’re seekers still go to the bee events. you see something (actually nothing) splat. if there is a enemy close and you want to kill him with seekers, and ur seekers go to the “hurt” bee event. is something what you don’t want and that would be quite nasty.

forgot to mention, the vine events in orbitus weren’t used. and in overall, in all levels, the paths were to small to play in. of course it must be like the real jj1.. what u tried to make. but it’s still not very well done. the industrius level is okay, but quite short.

overall gameplay is okay, but could be better. this also comes cause off the bugs in levels. most time there is only 1 path to follow, what is quite boring. there is no story as far as i know, and there are no puzzles. i actually never saw things like trigger crates, platforms, scenery events. you only used some certain events over and over again in all those levels.

this was about gameplay.. now go on with eyecandy, which is a small part in my whole review. the eyecandy is nice done. just like the real jj1, its not the nicest. since we know make random walls and chambers etc in walls, but that’s not the real jj1 style, we both know that. u did ur job as converting the eyecandy well. but overall now in 2008 the eyecandy for a jj2 level is just “okay”. i don’t know if u made the layout urself or u just copied out off jj1. if u did, then it’s quite easy, to copy everything, and hardly needed inspiration, but i leave this for now. since i don’t know if u did or didn’t.

and now the placement.. which will take longer than the eyecandy part.. maybe even longer than the beginning. the placement is something what you can’t copy out off jj1 levels, since jj2 has a whole different set off placement in the event list. the levels are quite easy, u hardly die. u cared to much about carrots and ammo placement, there could be more events like coins for a bonus and food. i saw to much ammo piles, and carrots. as you know u have 5 hearts at the beginning of every level, and counting the carrots up i come out on like 5 +1 carrots in each level, which is quite to much for a gameplay like this. the monsters are easy to kill. and the placement is to easy to find. and 2 +1 carrots in the same room? i think that’s to much. the are also to much invisible carots. next time use more events, what i also said above in the gameplay column.

Overall rating:
good things are:

the real jj1 eyecandy.
the good chosen monsters.
finding out the layer 8 bg in industrius.
the amount of gems.

Bad Things are:

all the bugs i found
the low amount of difference in events
some irritating one way ground.
the amount of carrots and ammo placement.
no coins.
almost no food. (no way to get a sugar rush or sth)

overall, u still get download recommendation for you’re work. since nobody seems to be impressed by our fantastic jj1 game anymore.

but the bad things smashes ur rating to a fairly 6.7 which could be better.

We’ll see how things go next time.

~Faw

oh, and by the way, i also give this rating because i think PT32’s rating is rediciously high, like all ratings he give. of course it’s his opinion, but if u look at the fairly rating of the whole j2o downloads system. than i think his ratings are way to high. this may get irritating for people. since the ratings aren’t fairly based anymore. whine what you want :P, but these ratings did irritate me.

** pt32, no i am not trying to insult you.. the only thing i want to say u that ur ratings are way to high if u look to others. make a more based rating . let’s not make this a fight or something ;). that u get mad or something.. wasn’t my meaning. it was only about “different” ratings u give then normal guys. and i thought the vines weren’t used in jj1 because there wasn’t a event for this ;S

Review by FawFul

Posted:
17 Jun 2008, 16:29
For: Flower Gardens
Level rating: 8.5
Rating
7.5

Pretty nice level. but the warps have more targets what brings you’re skills having a combination with luck. further there are much platforms. the ideas are pretty good.. but u used to much off them in one level.. kind of to much events like copters/one way/ warps / tubes / triggers which makes u get bumped around everywere in the map. pretty complicated. some points for effort, ideas, eyecandy and a little bit for gameplay since this is the most annoying part for me in the level.

9.5 is outstanding and it’s still not 8 worth imo. since i gave a lot of critiscm. but we’ll do it with a 7.5, which is not pretty bad. just one thing.. don’t use all concepts in 1 level next time.. because it definitly looks like that ;o.

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