It’s nice to see that the frog is usable in MP after all. i really enjoyed this and it might be one of the most creative things existed in history.
Agreed with coob. hardly any possibilities can be done with this set. it has nothing else but colored pipes, so you can only have variety in color, that is way too boring and minimum for a levelmaker. But i guess a player would recognize a level only for it’s backgrounds fade aswell. No/DR since it looks like you didn’t try too hard. Fastly done.
This level is quite overrated. I know people nowadays only want to play simple levels instead of quality levels, because this is really like that. it is way too horizontal and the top is air mania. in the Car position it’s chaos due scenery and bad flow. the tubes force next to C force you to bump over springs, and the bounce power up area = camp.
this is more a copy of distopia than from devres, to be honest :P.
agree with snooze, i enjoyed this. and that thunderwalker mostly copy and pastes his review-layouts in general. furthermore i don’t get all his points of downrating like his taste of music.
Blur for the music? What did you smoke to think that?
I guess that was the advice anyway. and you mentioned it’s a sonic track, which i approve. So it would be an remix/conversion.
Anyway, the music is re-tracked by kipling, as the file preview says.
Simple but okay. i think you guys overrate it a bit, even overlords useful music patches didn’t get 10 streaks. i can’t select multiple files and i need to select the folder every time again.
Tropicco: make it? no i am not a programmer but i am pretty sure this is easy to make.
Minmay: i meant exactly what you meant. completely agree.
Hilarious, cool spazz seems to rate from the same connection. and this level has loads of tilebugs. no DR and stop spamming j2o.
“and there wasn’t frankly a whole lot of bg eyecandy”
Cool spazz is obviously (a guy).
There shouldn’t be more :p.
[Please don’t be mean! ~cooba]
be mean, i could type it with offensive language too. I thought it was kinda soft.
we told you not to upload everything you make.. this is pure j2o spam, let me tell you this. you are still a rookie, train more on your jcs skils and then start uploading files. if you want a 9, get better. but i can’t just imagine how you honestly think this is good.
Wow.. nice quality stuff over here. Good sample choice over here, I see you re-used some samples (nothing wrong with that). I disliked some parts of the guitar solo if i am very honest, but the chiptune samples in the end is something i really really liked though. Slightly repetive at times but not that much. Nonetheless, people, this just owns!
an okay level but quite open in some places.. meaning that it’s way too open. the floors are okay just like the float ups down though they don’t have a really good function in the level so they stay gimmicks from my point of view. i thought the base placement was nice although it looked a lot like golem landscapes. average level. normal eyecandy.
what pj said
what does this level have to do with a garden..? :P
Sigh.. dunno how to explain this but let’s start. because i thought it would be epic after you stating it is, in your readme document. but it’s definitly far from ‘epic’. i’ll tell you why.
first of all the sample quality is pretty shite.. it’s good you have a couple of effects and such but using then on different octaves only clutters and wouldn’t make it sound any better. to be honest, even for Mod quality the quality is pretty fucked up. however i can live with that, i am pretty sure no-one bothers listening this way. though it’s not only the quality of sample that bothers me.
for example starting of with your chrysillis remix. it had a lot of potentional at the start except that the echo is way too loud and annoying. but well it DID sound good. then the melody start, quite fast.. nothing wrong. but the second part. row 32 to 64 simply had wrong chords and it was completely out of tonesort and it sounds horrible, really. me starting the think you were kinda tone-deaf making this piece. also when it starts to modulate, once again wrong chords. such a simple mistake screws it up totally. looks kinda rushed and unfinished. then, hoping it wasn’t just a copy and paste of the original crysillis with different samples. there was starting another kind of melody, probably your own. It was OKAY.. but actually not as good as the original one at all. then again horrible chords and some kind of guitar that doesn’t sound like a guitar but a low horrible transposed analog guitar out of 1990. i also noticed you didn’t use any effects.. looking around in the pattern it looked quite simple to place stuff on some certain rows. anyway, the guitar was a horrible distortion that didn’t match with the other channels at all. there wasn’t an epic ending either, well you get the hang of it. it means i kinda fell asleep, no offense. though i am not only going to state bad stuff, i actually did like the whistle/clock samples you used. probably being the only really good samples in this pack.
moving on to Mega Carrotus/carrotene. i liked what you did in the start. but again could have been better with better samples. then you hear some GOOD quality guitar distortion which you probably pasted into your sample map. it strongly reminds me of the scratch (Lark?) used in his christmas-x-core remix. problem is that your music is badly executed.. however i think the IDEA is good. then there were some parts where you had some Lead from a jj3 module called haunted terrero. it’s a good lead sample, but not when the awful guitar sample simply overvolumes that solo, such a shame.. because i quite liked that one. i was also quite sad i couldn’t remember anything of carrotus in it, may be just me.. it’s probably the same melody. but i miss the good dynamic rhytem. the rhytem you used was quite cluttering as some parts were placed row for row. may also be the bad samples which distorted it a bit. thing is, it wasn’t quite bad and such. but my full dissapointed came when it reached the ending. the most horrible mistake you can make is make it out of tone. the tone-sort didn’t match at all with what you used, and don’t call it modulating because it was just poor. overall once again a potentional start, but began to be horrible after a while once again. though this one had a better loop and ending.
moving to ‘silent valley’. to be honest i liked this one the most of all, and then i mean the beginning. it had a dynamic rhytem bass line which i liked a lot. the samples in this track were less painful then in the other tracks, to my feeling. it is a very good motif that keeps coming back. though it became annoying when there wasn’t any variety. thought that this would be it there became a melody which sounded quite.. boring. it kept echoing in my head. making it even worse, the melody was set in some kind of motif aswell.. only modulating up and down in a horrible repetive amount of times. actually everything that got added were some marimba stuff doing the same modulating in some kind of chorus/chord. furthermore i DID like the drum change a lot somewhere in the beginning but that among with the bass line in the beginning is practically the only part. in the ending you began composing out of tone again. same story. you start off well, then screw it up totally. and sometimes a boring ending at same time. anyway this keeps being the best. may be good as background music. but after a while i would turn it off because you easily get annoyed by it.
almost forgot.. i think the tubelectric remix is still the best off all. it got improved since the last time.. but it kinda looks like some sample switches.. still wouldn’t prefer. i am pretty sure tube electric could be remixed a lot better. drum styles with these stuff wouldn’t really match with the music style itself, to be honest. i did like you put that horrible piano riff out which also had an annoying transposing rhytem. it is replaced with some less annoying sample that actually sounds better while being transposed then a piano. but yet, it’s the same melody and rhytem. seems like a rushy improvising.. (riff going up and down). overall not bad.. good construction except the drum change in the beginning which was pure gimmick. what i also DIDN’T like here that i heard crash effects continously. it felt like it was overdone, sorry. yet an good start with a sucking middle/ending. try not to rush your remixes/tunes.
- most of them having good starts also having much potentional.
- good construction at the start (gets fucked up later in the track though)
- 1 honorable good chrysillis sample
- your effort
- quite rushed
- Bad samples
- not that great bridges
- sometimes horrible rhytem riffs, over octaves
- Tonedeaf, out of tonesort, chrysillis could have a better ending, and the tubelectric remix has a quite horrible out of tonesort ending.
-Cluttering music -> being too much useless effects and stuff making it confusing.
What to do:
-if you consider it’s not what you like, just start all over. or just that part.
- Try managing to get better samples
- try to use some effects and more
variety in songs. get more hang of Modplug tracker.
- have some better self-reflection.. like the first point. it isn’t THAT epic.
- try to execute your idea’s better.
- listen well if things don’t get ouf of tonesort.. it’s very important everything fits like a compact puzzle.
anyway these tracks had a lot of potentional in the start. would have been good if it had better samples and no ‘screw up’ parts. keep tracking and you maybe start to understand what i wrote here. think positive :). (yeah i did stole cooba’s text)
Your Friendly Composer Mod artist.
Can’t even see where i am walking. bad level, no download recommendation, what superjazz said. try better next time, make sure it isn’t so confusing. also, I hate people who can’t review normally. Raul, read some reviewing rules.
agree’d with rag. was quite annoyed by some random tubes placed on stairs. that felt a bit gimmicky. other then that just a solid level. this level doesn’t make anything original compared to other levels though except that you use the tileset as the first guy. but for me that doesn’t have anything to do with the level itself. good job anyway!
what cooba said.. sometimes cramped flow and such. average level, but far from really good.
i mostly agree with pj.. except i wouldnt call the eyecandy brilliant..(not meaning it stinks, it’s quiet good actually XD). the level overall has a solid gameplay. here and there some unusual kind of systems to get power ups,which i am not sure about if it’s necessary.. it feels quiet gimmicky.
furthermore this level sometimes attacks you with masked tube walls being in three different kind of layers. seeing them on layer 4, foreground layers AND background really makes it feel confusing to me. also the 1 tile holes for tubes can be annoying sometimes. the size is pretty big, but it didn’t feel really big for the size. so that’s a good point. it wasn’t really hard to learn either. the ammo placement is put nicely, but sometimes it feels like there is way too much of it. (even i know the level is designed for larger games.)
so anyway, to sum things up and keep it short. there is a lot of potentional here and you have a lot of talent. this levels shows that. average eyecandy with very decent gameplay. some minor flaws that doesn’t really bother me, makes me rate this level a 7.5(!) very good job and i hope to see more levels from you in the future.
And welcome to XLM!
gus sets look amazing, yet no-one uses them because they always lack of usability
Eat your lima beans, Johnny.