Review by FawFul

Posted:
29 Jan 2010, 23:11
For: Garden Of The Dream Castle
Level rating: 7.6
Rating
N/A

what does this level have to do with a garden..? :P

RecommendedReview by FawFul

Posted:
23 Dec 2009, 15:43 (edited 23 Dec 09, 16:59)
For: A hearty pack o'JJ2 songs
Level rating: 5.9
Rating
5.7

Sigh.. dunno how to explain this but let’s start. because i thought it would be epic after you stating it is, in your readme document. but it’s definitly far from ‘epic’. i’ll tell you why.

first of all the sample quality is pretty shite.. it’s good you have a couple of effects and such but using then on different octaves only clutters and wouldn’t make it sound any better. to be honest, even for Mod quality the quality is pretty fucked up. however i can live with that, i am pretty sure no-one bothers listening this way. though it’s not only the quality of sample that bothers me.

for example starting of with your chrysillis remix. it had a lot of potentional at the start except that the echo is way too loud and annoying. but well it DID sound good. then the melody start, quite fast.. nothing wrong. but the second part. row 32 to 64 simply had wrong chords and it was completely out of tonesort and it sounds horrible, really. me starting the think you were kinda tone-deaf making this piece. also when it starts to modulate, once again wrong chords. such a simple mistake screws it up totally. looks kinda rushed and unfinished. then, hoping it wasn’t just a copy and paste of the original crysillis with different samples. there was starting another kind of melody, probably your own. It was OKAY.. but actually not as good as the original one at all. then again horrible chords and some kind of guitar that doesn’t sound like a guitar but a low horrible transposed analog guitar out of 1990. i also noticed you didn’t use any effects.. looking around in the pattern it looked quite simple to place stuff on some certain rows. anyway, the guitar was a horrible distortion that didn’t match with the other channels at all. there wasn’t an epic ending either, well you get the hang of it. it means i kinda fell asleep, no offense. though i am not only going to state bad stuff, i actually did like the whistle/clock samples you used. probably being the only really good samples in this pack.

moving on to Mega Carrotus/carrotene. i liked what you did in the start. but again could have been better with better samples. then you hear some GOOD quality guitar distortion which you probably pasted into your sample map. it strongly reminds me of the scratch (Lark?) used in his christmas-x-core remix. problem is that your music is badly executed.. however i think the IDEA is good. then there were some parts where you had some Lead from a jj3 module called haunted terrero. it’s a good lead sample, but not when the awful guitar sample simply overvolumes that solo, such a shame.. because i quite liked that one. i was also quite sad i couldn’t remember anything of carrotus in it, may be just me.. it’s probably the same melody. but i miss the good dynamic rhytem. the rhytem you used was quite cluttering as some parts were placed row for row. may also be the bad samples which distorted it a bit. thing is, it wasn’t quite bad and such. but my full dissapointed came when it reached the ending. the most horrible mistake you can make is make it out of tone. the tone-sort didn’t match at all with what you used, and don’t call it modulating because it was just poor. overall once again a potentional start, but began to be horrible after a while once again. though this one had a better loop and ending.

moving to ‘silent valley’. to be honest i liked this one the most of all, and then i mean the beginning. it had a dynamic rhytem bass line which i liked a lot. the samples in this track were less painful then in the other tracks, to my feeling. it is a very good motif that keeps coming back. though it became annoying when there wasn’t any variety. thought that this would be it there became a melody which sounded quite.. boring. it kept echoing in my head. making it even worse, the melody was set in some kind of motif aswell.. only modulating up and down in a horrible repetive amount of times. actually everything that got added were some marimba stuff doing the same modulating in some kind of chorus/chord. furthermore i DID like the drum change a lot somewhere in the beginning but that among with the bass line in the beginning is practically the only part. in the ending you began composing out of tone again. same story. you start off well, then screw it up totally. and sometimes a boring ending at same time. anyway this keeps being the best. may be good as background music. but after a while i would turn it off because you easily get annoyed by it.

almost forgot.. i think the tubelectric remix is still the best off all. it got improved since the last time.. but it kinda looks like some sample switches.. still wouldn’t prefer. i am pretty sure tube electric could be remixed a lot better. drum styles with these stuff wouldn’t really match with the music style itself, to be honest. i did like you put that horrible piano riff out which also had an annoying transposing rhytem. it is replaced with some less annoying sample that actually sounds better while being transposed then a piano. but yet, it’s the same melody and rhytem. seems like a rushy improvising.. (riff going up and down). overall not bad.. good construction except the drum change in the beginning which was pure gimmick. what i also DIDN’T like here that i heard crash effects continously. it felt like it was overdone, sorry. yet an good start with a sucking middle/ending. try not to rush your remixes/tunes.

Overall:

Good points:

- most of them having good starts also having much potentional.

- good construction at the start (gets fucked up later in the track though)

- 1 honorable good chrysillis sample

- your effort

Bad points:

- quite rushed

- Bad samples

- not that great bridges

- sometimes horrible rhytem riffs, over octaves

- Tonedeaf, out of tonesort, chrysillis could have a better ending, and the tubelectric remix has a quite horrible out of tonesort ending.

-Cluttering music -> being too much useless effects and stuff making it confusing.

What to do:

-if you consider it’s not what you like, just start all over. or just that part.

- Try managing to get better samples

- try to use some effects and more
variety in songs. get more hang of Modplug tracker.

- have some better self-reflection.. like the first point. it isn’t THAT epic.

- try to execute your idea’s better.

- listen well if things don’t get ouf of tonesort.. it’s very important everything fits like a compact puzzle.

anyway these tracks had a lot of potentional in the start. would have been good if it had better samples and no ‘screw up’ parts. keep tracking and you maybe start to understand what i wrote here. think positive :). (yeah i did stole cooba’s text)

Your Friendly Composer Mod artist.

~FawFuL

Not recommendedQuick Review by FawFul

Posted:
22 Dec 2009, 19:24
For: Terrorist Night
Level rating: 6.4
Rating
5

Can’t even see where i am walking. bad level, no download recommendation, what superjazz said. try better next time, make sure it isn’t so confusing. also, I hate people who can’t review normally. Raul, read some reviewing rules.

RecommendedQuick Review by FawFul

Posted:
8 Dec 2009, 14:26
For: The Canyon
Level rating: 8.6
Rating
7.7

agree’d with rag. was quite annoyed by some random tubes placed on stairs. that felt a bit gimmicky. other then that just a solid level. this level doesn’t make anything original compared to other levels though except that you use the tileset as the first guy. but for me that doesn’t have anything to do with the level itself. good job anyway!

Quick Review by FawFul

Posted:
29 Nov 2009, 11:47
For: Underground Change
Level rating: 8
Rating
6.2

what cooba said.. sometimes cramped flow and such. average level, but far from really good.

RecommendedReview by FawFul

Posted:
28 Nov 2009, 17:49 (edited 28 Nov 09, 19:23)
For: Server Room
Level rating: 8.4
Rating
7.7

i mostly agree with pj.. except i wouldnt call the eyecandy brilliant..(not meaning it stinks, it’s quiet good actually XD). the level overall has a solid gameplay. here and there some unusual kind of systems to get power ups,which i am not sure about if it’s necessary.. it feels quiet gimmicky.

furthermore this level sometimes attacks you with masked tube walls being in three different kind of layers. seeing them on layer 4, foreground layers AND background really makes it feel confusing to me. also the 1 tile holes for tubes can be annoying sometimes. the size is pretty big, but it didn’t feel really big for the size. so that’s a good point. it wasn’t really hard to learn either. the ammo placement is put nicely, but sometimes it feels like there is way too much of it. (even i know the level is designed for larger games.)

so anyway, to sum things up and keep it short. there is a lot of potentional here and you have a lot of talent. this levels shows that. average eyecandy with very decent gameplay. some minor flaws that doesn’t really bother me, makes me rate this level a 7.5(!) very good job and i hope to see more levels from you in the future.

And welcome to XLM!

Review by FawFul

Posted:
19 Nov 2009, 21:18 (edited 20 Nov 09, 07:27)
For: A Candion Day
Level rating: 8.7
Rating
N/A

gus sets look amazing, yet no-one uses them because they always lack of usability

Review by FawFul

Posted:
13 Nov 2009, 13:55
For: Desert Stronghold
Level rating: 6.5
Rating
N/A

the only thing these tilesets are good in are the graphics. with a bit more effort they could be less limited, please try to think of more crucial tiles.

Review by FawFul

Posted:
26 Oct 2009, 14:45 (edited 28 Oct 09, 19:29)
For: Planetary
Level rating: 8.5
Rating
N/A

what is that supposed to mean louis? ->

what i mean is that louis is randomly spamming around non-sense without providing arguments and help. i want to thank cooba for his extremely helpful review. he seems to understand how i mocked things up.

Not recommendedQuick Review by FawFul

Posted:
4 Sep 2009, 06:40
For: JJ4 Episode 1 -Demo-
Level rating: 1.5
Rating
1

was it worth uploading these, would you think anyone would bother playing these levels? they are just liniare, hardly any placement, full of tilebugs, and i hardly see anything back from your ‘story’. crappy level, no DR.

Review by FawFul

Posted:
31 Aug 2009, 20:14 (edited 4 Sep 09, 06:36)
For: Jake's CTF Pack
Level rating: 6.2
Rating
N/A

‘waterfall caves’ keeps giving me access violations and out of memory’s especially when hosting online and trying to sidekick. anyway, the name waterfall caves is already taken by blur.

fixed.

RecommendedQuick Review by FawFul

Posted:
6 Aug 2009, 18:16
For: The Curse
Level rating: 8.5
Rating
8.5

well, if you are looking for the art up today. then you really need to download this. even if you find it looking a bit weird , the colourfulness and sphere will overtake you probably, download your ‘piratecursed-violin-monalisa-jj2’ level here.

RecommendedQuick Review by FawFul

Posted:
4 Aug 2009, 12:18 (edited 4 Aug 09, 12:19)
For: Path of Desolation
Level rating: 7.8
Rating
7.2

i am agreeing with pj. the gameplay was decent but eyecandy has slightly bugs and is too random. i think 9.2 is overrating. new edit it slightly better but ec is still not that great in my opinion ^^.

Not recommendedQuick Review by FawFul

Posted:
29 Jul 2009, 17:25 (edited 31 Jul 09, 10:03)
For: Forgotten Dungeons
Level rating: 6.4
Rating
7

Good lvl, just think it’s not really special apart from that it is a good flow playing around battle level. its originality doesnt stand out from the rest.Napo said it would be the best lvl, but personally i like something that is more special,something like condemned or enter the chaos have more creative idea’s.but don’t be sad,7 is a good mark

Review by FawFul

Posted:
13 Jun 2009, 14:38 (edited 13 Jun 09, 22:12)
For: Arctic War
Level rating: 7.7
Rating
N/A

before misunderstanding. is the tileset yours too? and are we meant to rate both or just the level or just the tileset?

was just wondering.. as i know dodges likes making tilesets.. and i saw dodges in the set itself.. so i was curious even when there was standing battle anyway.. but thanks

Review by FawFul

Posted:
27 May 2009, 15:29
For: Diversion
Level rating: 1
Rating
N/A

you should stop uploading 15 minute made levels for each. i understand not everything is part of a pack.. but seriously.. now the whole download list fades away by one author posting tons of horizontal walking levels :P

RecommendedQuick Review by FawFul

Posted:
21 May 2009, 09:10
For: Euphoria Tubelectria (Tubelectric Remix)
Level rating: 6.9
Rating
7

well i rate them quite high normally.. but i just couldn’t feel the atmosphere here.. it was probably because the lack of instruments and usage imo. you could add echo using the volume(slides) system. I really missed that. also, somehow the mid somewhere it was like tone-deaf. but i wasn’t sure. still very gud song. sorry for the short review :(.

RecommendedQuick Review by FawFul

Posted:
7 May 2009, 14:04 (edited 7 May 09, 14:05)
For: Rollercoaster Park
Level rating: 8.8
Rating
7.5

the quality is very good. good idea’s but there isn’t any good varation in usability. i can’t think of making my level original from others using this set.

Review by FawFul

Posted:
19 Apr 2009, 07:04 (edited 1 Jun 09, 08:32)
For: Temperature (Scraparap Remix)
Level rating: 8.5
Rating
N/A

actually.. if you ask me if it’s necessary then i say yes of course. i like feedback. and i want to know if it made differences. i mean.. did it annoy you the first moment, is it fixed. could it still be better. etc.

so necessary? i wouldn’t call it like that. but i would really appreciate if you do.

RecommendedQuick Review by FawFul

Posted:
18 Apr 2009, 19:29
For: Jazz Jackrabbit MIDI Project
Level rating: 9.1
Rating
8

they are okay.. but i haven’t got a clue where to use them for :P. i just think it’s a bit useless. and converting isn’t really something where skills are needed.

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