RecommendedReview by PT32

Posted:
14 Sep 2008, 05:00 (edited 14 Sep 08, 05:02)
For: JJ1 OLOELO Levels
Level rating: 7.2
Rating
7.9

Well, OLO, you have some very good stuff here! The goods are viewable [several Jazz1 levels loosely based on the original game, using nice sets, good music], but there were some buggage issues…
Masking on Raneforus was ATROCIOUS, with your attempts at walls falling a bit short [it was a good try, but…..Raneforus doesn’t have in-wall-tiles :(]. Industrius had a great bg, Megaairbase was well structured, I think you’re enjoying this project! But like others have said, there really isn’t much gameplay involved.
To wrap it up, you did a good job. Your levels do need improvement, but not a serious overhaul. Just go back and fix it. I’m sure you’ll enjoy it.

EDIT
Mmadguy, that is a glitch on JJ2’s part. It has nothing to do with OLOELO’s levels.

Review by PT32

Posted:
14 Sep 2008, 04:52
For: Sultans GunPalace
Level rating: 7.9
Rating
8.1

Yeah, I’d have to agree with cooba there, it’s not all it’s mocked up to be…

Quality was allright, in that it was a decently playable ctf level, but while playability wasn’t the issue, eyecandy was…
My eyes were severly abused by your eyecandy. It wasn’t innately bad, in that it wasn’t inappropriate, but you used it [the eye candy] very poorly, lashing the user with too many bright colors and useless junk. Definitely some work needed.
Music did not fit with the level at all, it should’ve had an Arabian feel to it, not this “new discovery” idea.
Like cooba said, the level is structured with baselike concepts, which would take a while to get down pat. What’s with the off-limits areas? That’s just stupid. Could you maybe just not have put them there at all? But, I will comment on how good the concept was, on how funny the scrolls were [Kill the chickens! KILL THE CHICKENS!!!], on how well overtly structured the level was, so there were positive things here.
To sum up, I think you could’ve done better. You are very skilled at this, it’s just not the best it could be. I’m tempted to say I understand how you feel, but I say that to everyone so it gets old fast. Just keep a’hacking away at it, and it’ll be even better then before!
Readers, you decide if you want to download. It’s a good level, but the bad factors cancel out the good.

RecommendedReview by PT32

Posted:
14 Sep 2008, 04:34
For: JJ1Turtemple
Level rating: 8.9
Rating
8.8

Well, here we have a pretty good conversion! Now, before you go and spit hate all over my review, let me hasten to add that there were some mistakes in the set. But, let us talk of good first.

GOOD THINGS
The warping bg, despite what Violet seems to think, is a very good idea. Every tileset designer has a trademark that they leave in their conversions, and the warping background is NOKA’s. It is excecuted very well. Having four different versions of the tileset is a definite pro, even if they aren’t really that much different from each other. Music was JJ1, which is nice, not having to scout all over to find it. But, now for the
BAD THINGS
The very first thing I want to point out is a very serious bug, that NONE of the other reviewers on this entire page caught. This is the half-height floor tile in the red curtain. It bounces up and down during the animation sequence, a consequence of poorly done pasting on NOKA’s part. I agree with Violet about poles and stuff like that, and the text from Jazz1 [I was disappointed to not find it there, you can’t hardly read it at all in the conversion], and the sucker tubes…I’m tempted to say they suck, but as that is so extremely corny, I wont. They should’ve maybe had some backing on them, which disappointed me. Or at least another version WITH a back.
So, to all you who are reading, I will recommend this to dl, but understand that NOKA could easily make improvement on it, if he wanted to. Just keep at it!

Not recommendedReview by PT32

Posted:
14 Sep 2008, 04:04
For: Sand Ocean
Level rating: 6.3
Rating
4.9

Well, it needs work. That was the first thing that crossed my mind. Allow me to explain…
The quality was…Average. Gameplay was all right, items and enemies were ok, but some of the baddies were stuck in 2-tile ruts, which seemed very annoying. There were a lot of places where I got lost and had to use the editor [which is never good], only to find the path was a 1-tile gap, or not even in that area, or hinging on 1 little coin I missed somewhere in the level. Not very good! The boss at the end didn’t work properly, it clashed with the set [in my opinion, Bubba doesn’t fit with the Beach tileset], and vanished almost right away! The thorns at the end didn’t work, try moving them up one row. Tiles were mediocre. Still, you could’ve used one of the more interesting versions of the Beach tileset, instead of the standard one. Same with the music, too. A little creativity goes a long way.There were bugs, bugs bugs everywhere! good grief, did you even have a beta tester?! There were logs the I got stuck in scattered everywhere, the baddies tended to get stuck, the boss and his thorns didn’t work, you need to fix this. I didn’t like the eye candy that much, either. Once again, you used the standard stuff. :( You could’ve at least invented your own style, instead of copying the base version. Did you do anything with the set that the Epic folks didn’t It’s hard to tell. At least you included some. But make your own, please!

And now, a bright spot at last! Works in TSF, and 1.23, at least there’s that good news. Thank goodness. However, the readme didn’t make much sense to me, about connecting level 1 with level 2, until I read the tiny hald-sentence at the end:
“If you didn’t download so-and-so, oh well”. At least, that’s the gist of it. Frustrating, because you could have easily included the other level, instead of forcing me to have to find the other one. Not appreciated!

To sum it all up, I think that you gotta go back and fix this level. Immediately. A little creativity may go a long way, but there was little to speak of here. I beg you to go back and fix it, for the dl’ers’ sakes. Readers, I would not recommend downloading this, unless you want a singleplayer level in slight need of work (I am not insulting Wazz, I just don’t enjoy this level). Wait for him to fix it up a bit.

RecommendedReview by PT32

Posted:
14 Sep 2008, 03:50 (edited 22 May 10, 16:16)
For: CrysilisV
Level rating: 9.7
Rating
9.5

Ok ok, this’ll be the featured one. I hope. Anyway…
DESIGN
Good job, good job. You put in lots of different styles [I like how you put tiles from Stonar and other places into the set], and made it interesting. However, the brown rocks are supposed to be a background, not solid tiles. How do I know? Well, the nature of the secret project I am working on reveals just that. Oh well, that’s what an updated version is for.
EYE CANDY
Lots of it, you again kept the tileset interesting. The water on the bridges, the vultures, the egg[s], it’s all well thought out. Kudos!
USEFULNESS
Well, that’s where I’d wobble a bit. See, it’s such an amazing incredible set, but I think it needs a little work in that area. Esp that black rock background. I dunno. I’m feeling generous, so I’ll give you a good rating.
SUMMARY:
Overall, you did [another] phenomenal job, wowing me again, and I look forward to your next edition. Download this, and have fun!
[By the way, could someone please make a “good” TechNoir set? Just asking] Regards!

NOTE TO READERS: please don’t say this review is helpful. I totally recognise what bantha fodder it really is. :P

RecommendedReview by PT32

Posted:
14 Sep 2008, 03:39
For: Troglobite's Dark Forest Adventure
Level rating: 7.5
Rating
7.6

All right, judging by the amount of criticism I received for this, I decided to examine this pack a bit more closely. I discovered that it really wasn’t so bad after all, had a fairly creative plotline [Devan swipes Eva, you go save her, while the bad guy sneaks in the back and steals your home. So BEWARE OF THE MORTGAGE AGENT! gets slapped on cheek], but music and eyecandy were problems. Not much variety in the designs, music lacked, but now for some positive feedback. At the risk of sounding either like a copycat or a busted record, the level had some very interesting gameplay, with plenty of playing involved instead of sitting on your hands. Plenty of spread out levels [though not so spread out that you wasted time going back and forth], the plot was excellent, so this pack does quite better than I originally thought. I will give you around what everybody else gave you, which will be a 7.6, and a definite download recommendation!

Review by PT32

Posted:
12 Sep 2008, 21:06
For: [DOM] Lost Onyx
Level rating: 7.4
Rating
7.9

Well, this is a pretty good level. Not the best I’ve ever seen, but good anyway. Lots of layered walls in the bg, a border around the scren in lyr 1, okay weapon placement, this has the markings of a map for a 5-minute game. This is because of its small size, and its humdrum eyecandy [too little too far spread]. If you could go and fix the details up a bit, that’d be excellent. Increase the size a bit, touch up here and there, and this level will be great! I leave it to the reader to decide on whether or not to dl this.

RecommendedReview by PT32

Posted:
12 Sep 2008, 00:46
For: Jazz 1: Sluggion
Level rating: 8.1
Rating
9.8

Sigh… A jazz1 conversion. How many of those we’ve seen….
But, it’s certainly a good one! As the title suggests, this is a conversion of the Jazz1 planet Sluggion. Correct bg, palette is deadon, fair amount of sluff tiles [tiles that serve no purpose, except to look cool], this is a very good conversion! My one beef is that it is a bit small. But this is not a big beef. Back to the set. It will be infinitely useful to anybody converting Jazz1 levels (whop unngh..), making battles, ctf, or basically whatever you happen to think of. DL. It’s sweet.

RecommendedReview by PT32

Posted:
9 Sep 2008, 20:29
For: Hallows Eve
Level rating: 8.2
Rating
8.9

Okay, Faw, your level’s not bad. Pretty good, actually. Eyecandy was excellent, music fit very well, and tileset was maximized in terms of performance. I think I’m actually gonna hafta give you an 8.9! Because I didn’t really see any foreground eyecandy, and this bothered me, and the intro part might cause impatient people to leave the server [their loss :(]. But I can comfortably say that this is a good level, keep it up, and a definite download recommendation.

Not recommendedReview by PT32

Posted:
9 Sep 2008, 20:27
For: My first online pack
Level rating: 5.4
Rating
6.5

Allrighty, let’s review you level…
Overall, good quality, good use of the tileset, but the level flat out stank. I mean, why put the exit right at the beginning? It makes it way too easy, and I didn’t even know what had happened once I went in the bunker. Music was OK, fit the overall feeling well. Eyecandy would’ve been appreciated, though. Still, the level lacks one of the key components of levelmaking today: Usefulness. I got stuck very closely after the start, and this angered me.
So, to finish up the review, let me say good try, but lots of work needed. 6.5, and no dl recommendation.

Review by PT32

Posted:
8 Sep 2008, 19:29
For: jp-->3-3 Mega Air Base
Level rating: 9
Rating
N/A

As always, Olo, your feedback is GREATLY appreciated!

As for the levels, don’t worry. I’ll just start making, and I’ll turn it back over to you whenever you get back. Don’t worry a bit. Good luck in life!

Review by PT32

Posted:
5 Sep 2008, 01:55 (edited 5 Sep 08, 21:31)
For: Fortress of Fear
Level rating: 5.5
Rating
N/A

I thought eyecandy was excellent! I thought the rain fit! It is in no way a small level, as it is [I believe] well over 5000 tiles.
I’m still getting used to this.

I don’t know why you’re writing all this dumb stuff about me, but I would like you to tone it waaay down. You don’t need to be nearly this critical, and you really sound like you’re picking fights. Do you ever have anything positive to say about me?
This is not a personal attack. It’s just an observation.
—————————————-
It’s okay, Faw. No harm meant in any way. Maybe I should just try harder…

RecommendedReview by PT32

Posted:
1 Sep 2008, 06:35 (edited 1 Sep 08, 06:39)
For: Device
Level rating: 8.6
Rating
9.1

Well, well! Another good level! This one happens to be by DarkSonic and Snooze, and is in general a nice, open [somewhat, it is a little cramped, but not too bad…] battle with good eyecandy, a fitting music track, and some great potential. I do think the title doesn’t fit it very well, though. Anyways, Good eyecandy [waterfalls, skyscrapers, mountains,a lake, the level has a rural, yet citylike feel that describes it quite well.], good music, overall good, so go dl right now before you are condemned to eternal and violent and painful garbage duty, until your dying breath and way beyond!!!

Review by PT32

Posted:
30 Aug 2008, 05:56
For: Red Station
Level rating: N/A
Rating
N/A

I’d have to agree with Hitch. I mean, if you’re new [I’ve been here 3 months], you may not have fully grasped the basics of creating a good level [heh heh, no room to talk here], but I can give you a few pointers…
Like Hitch said, eye candy would be good. Your sucker tricks and whatnot were nice, but the level leaves a lot to be desired. In order to captivate a player, a level needs to be striking. In a good sense. So, go fix it, and I’ll get you a nice rating. But for now, n/a on rating, and n/a on dl recommendation.

Not recommendedReview by PT32

Posted:
30 Aug 2008, 05:37
For: Castle Filled With Weirdness
Level rating: 3.6
Rating
3.6

Errm… I don’t quite what to make outta this level. It’s kinda cheap. Not shoddy. Just cheap. Music fit it sort of well, but your ideas for eyecandy sorryily [wow, look at these words…], er, unfortunately, stank. The checkered segment was hideous. The colors were not used that incredibly well. The emenies [Don’t mind my seplling, it’s 1:00 in the morning when I’m writing this review—Supposed to be in bed :P] served no purpose, and the spike trap was very hard to master.

I would strongly recommend you go back and fix these things before the reader dl’s it. My verdict: No dl, 3.6

And that’s generous.

Not recommendedReview by PT32

Posted:
29 Aug 2008, 17:01 (edited 29 Aug 08, 17:03)
For: Hit The Jazz 2
Level rating: 1.7
Rating
2

Mmm, I’m finding myself agreeing with Kax. The concept was fine. Your mission was to use the mouse to click on one of the floating Jazz heads (changeable heads with certain key clicks). But the game was pretty basic. Not much skill involved, you could’ve maybe deducted points for missing, because it was very easy just to fire wild eratic [spelling isn’t my forte] shots until they hit something. Music would’ve been nice, maybe some detail on the playing field. I got 33 points in a minute and a half, so improvement definitely.
Still, it is fun to mess around with if you ever get bored, and it’s easy to master. But, an ingame readme instead of a text file would sure have been nice. I guess I’ll give you a 2.0, with much room for renovation. No download recommendation, at least not right now.

Cheers!
PT

RecommendedReview by PT32

Posted:
28 Aug 2008, 15:11
For: The Old Hause
Level rating: 7
Rating
6.8

Meh…..
Where to start? Overall, not bad, not bad. Your level was fairly well designed. The concept was good, but the execution, however, was not so. It took me a while to figure out the lieu of the level, and all the ill-placed lighting didn’t help. The music was just fine, it fit the level. However, it did get kind of repetitive after a while. Oh well, I guess that’s the musician’s fault…

Good tileset, didn’t really find any bugs. Then again, I only played it once, about 5 minutes ago. I do have a beef about the speed block doors. I had a heck of a time trying to figure out how to get in the house, until I discovered by accident how you could ram the doors in. This created more of an “Invade the house and steal its treasures” feel, as opposed to a smash in and battle feel. Some parts of the level were complete dead ends, as I quickly discovered. Each side of the house looked like a flipped version of its counterpart on the other side of the big room. Still, with a couple exceptions, events were placed moderately well, and decent starting spots [decent, I said decent…] could be found. This leads me to give a rating of 6.8, with a higher potential if some things were fixed. Readers, I recommend dl’ing this, because even for its flaws, it’s better then some of the crud being put up these days, and it’s better then my under-construction battlepack.
Cheers!

PT

Review by PT32

Posted:
3 Aug 2008, 16:19
For: Unrealeased JJ1 Song(Robert A. Allen)
Level rating: N/A
Rating
N/A

Dude, did you even bother to read the comments?!

Seriously now, it’s the Deserto Secret Level music!

And quite a cool music, I might add…

Review by PT32

Posted:
2 Aug 2008, 18:56 (edited 3 Aug 08, 19:25)
For: more battles
Level rating: N/A
Rating
N/A

Ahha, I see why you didn’t want votes on your comments. Overall, this battlepack is not very good. But give me the chance to justify that.

The tilesets were fine. Cheq 3, or whatever it was, was an albeit good set, but your levels were just atrocious. I was assaulted by a withering barrage of colors in Electric World, with no order whatever, and level 1 just plain out suck’t. I hate to say that, but there was absolutely no point in Bottomless. No weapons. Very difficult to move around. Billions of dead ends. No eyecandy. I could say much more, but I won’t. It was a terror. Level 2 was slightly better designed, but still needed work. What was the point of the dead end on the right? Where’s the carrots? I had trouble finding anything notable about the level to equal the carrots. You have an infatuation with Chrysilis music, as every single song is some sort of remix of Chrysilis.

I would strongly recommend ditching completely the dead ends and providing some sort of flow to these levels. Replace the music. It just don’t fit. And just scrap level one and start over. It’s that bad.

I was quite glad when I finished running the two tiny levels included in the pack. If you would let me rate this, I would probably give you a 2.9. Maybe a 3, if I was feeling generous. Just be sure to go back and fix it up a shot, and it will be even better. You are a very creative designer. I can see that. Your concepts are just a little too far out for me. Readers, I would not recommend downloading this quite yet. It’s in dire need of help, and until it can be amended, it’ll leave a bad impression on your minds.

RecommendedQuick Review by PT32

Posted:
26 Jul 2008, 13:38
For: Gothic Cathedral
Level rating: 9.3
Rating
9

Very nice level! I liked all the details like the buttresses [as EM said], the architecture and whatnot. Good job!

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