Beautiful stuff…Good job!
I didn’t know that it is possible to make so beautiful level with this sucky tileset !
I found a problem,
It’s an amensia error when entering the game….
btw, where I can get the music?
(I have JJ2+)
Wow, that was hard…. I liked the boss fight.
only what I can say is perfect!
I really love this SP pack!!!
ITs excellent
DR: YES! Do it nOw!
Omg……. very bad level
IF u want a 9,train more
I’ll really like to duel in this level. It has the gameplay I like more or less, except it has been made obvious in this level. ;)
I think this is an awesome level and truly an experience. I dont know, I dont think I can give a single level 10 but still im gonna rate this high. DL rec ofcourse :DD
Levels which use the JJ1 Medieval tileset are indeed messing up at the preview. Always.
I played this – the hardcore version – online a few days ago, and well, with 4 vs 4 or something like that…. And guess. It was awesome!
Everything was well placed and works properly.
The light switch was the most ingenious and nasty thing ever… especially when everybody was blinded and some fell quite a few times into one of the deathpits lol.
It was one of the funniest CTF games I ever played.
There is also a version which put the lights back to normal after you die, which is obviously a good thing.
Music:
Fine. No problems or whatever.
10/10
Eyecandy:
Everything works properly, no noticable tilebugs.
8/10
Level layout: Well, seems fine. I like it. You can run fast through the level once you know it and ti is easy to learn.
8/10
Pickup placement:
No complaints about it. Everything is fine… alltough I should place 2 normal carrots instead of the Full RNG for the sake of symmetry.
9,5/10
Replay value:
Well, this isn’t a level that you want to play once.
I still want to play it again lol.
8,5/10
44/50 / 5 = 8,8/10
Penalties: None
DR: Yes. It is really fun.
The “babie” version is more suited for serious duels, but the hardcore version was suprisingly awesome when playing with quite a few players!
A question for the admins:
Why am I unable to rate this an 8,8?
Edit: Thanks VioletCLM.
Hmmm…. Noka Noka, where all the originality gones? This is just a Jazz 1:Diamondus edit with one of the ugliest pallettes I ever seen. Also, Where is JJ2 carrotus’ eyecandy items?
Sorry. 5.5 only because the idea…
DR? N/A..
[~cooba]
This need not comment.
I feel free when playing it.
@Violet:I think about levels made by this tileset.
Well as I said in your previous upload (which now it’s no longer available), this level can be fun only for the ‘instagib LRS’ players and nothing more.
Good, but on “up” side – there should be more stuff.
Then another bad, it is little :/
~StarLORD!
~StarLORD
this is a real pack survivor for frogs for fun.
This is a new idea to make new tips of levels.
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Hah, Aycox send me that level before. It’s.. Nice, but I can see many things because of layer 3, layout is a bit strange, but it’s better than mine first ctf level : P. Also, it’s looking nice, good eyecandy. But its surely unplayable. So i just don’t know how to rate it…
I saw a new single player level uploaded, and it was rated quite high, so I was excited to play it. Unfortunately, I was somewhat let down.
Gameplay: 6/10
The gameplay was extraordinarily average. The vast majority of the level simply involved large amounts of enemies and a few hurts. The extremely large number of enemies was offset though by the fact that there were several more carrots than needed, and the level really felt a lot like an official Epic level, except with more health lost and gained back. I think if there were simply less of everything, the level would be a bit cleaner and have more interesting gameplay. I did like the amount of ammo, and they type of ammo. There were also several death pits, which could be a hair annoying, because I often found myself plummeting into them from a great distance, and only at the last second realizing they were there. However, I liked that there were pits, because it did force a little more thought and caution on the player’s part. The pits didn’t always work correctly though, and several times I “died,” I found that I hadn’t actually lost a life, just been sent back to my last checkpoint. I had my settings wrong, so I couldn’t see through the transparent tiles, which made a few placed annoying, so if you’re going to play be sure that you can. I liked the choice between the bosses, although they are a bit unbalanced. The left is a bubba boss on a bunch of platforms over a pit, the right is several bilsy bosses. I found the left side to be much easier.
Eyecandy:7/10
The eyecandy, like the gameplay, was fairly standard, but more crowded. There were a couple little tilebugs, such as(106,9), which had an extra fog tile over top of the wall, but most of it looks good. Things are generally consistent and easy to tell what’s going on, although again, in some places it simply is too crowded and a bit confusing. I liked how events were consistently placed on the ceiling. This was a nice little touch that made the level look and feel more unique and cohesive.
Overall 6.5/10
The level is good, although other than the boss selection, not very creative.
Edit: Forgot to actually rate it
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