Top notch stuff right here. Nice starting positions btw.
A lovely level with a lovely background. The layout is best suited for duels.
However I have some personal nitpicks regarding the bottom right of the map. The carrot there feels like a death trap and your only chance of escaping is a fairly hard RF climb to the top. However the bottom left makes up for that.
Refreshing and innovative.
However the middle area of this map could use a bit more background eyecandy to connect platforms with one another.
Interesting map with unique visuals. However the recolouring of Aztec2 tiles has been poorly done. The level surely revolves around the Roller gun and it’s given powerup creating an hectic atmosphere altogether. This only applies in larger games, not in duels.
Ragnarok accomplished to create a level which revolves on a sort of diagonal symmetry. The given layout is interesting considering it hasn’t been used much before. Despite the level feels (and plays) a bit larger than the original TCS, therefore being it best suited for 3v3 and 4v4 matches.
Download highly recommended.
Interesting idea(s) with a very limited tileset. PJ has done a tremedous job by giving this level a very unique background. The layout and gameplay both serve for fast paced action.
I bet this is one of the fewer levels with no tilebugs whatsoever.
Whilst being a very large map it does serve it’s purpose. There is plenty of eyecandy and a lot paths to traverse. Might be slightly too big for 3v3’s, but the gameplay is fun nevertheless. The map itself is quite open which might increase the airhit factor. Besides blaster and toaster powerups might not have enough firepower for this kind of size.
A really cool map with stunning visuals. Though the only downside of this map is that the main interest of players tend to go to the special tube in the upper part of the map. So it often leads to a clustering of players near that area.
Overall a solid map with a nice layout. Download recommended.
The background layers in this map will blow you away, though the sprite eyecandy lacks a bit. The layout seems to work well for larger games. Download recommended.
EDIT: Slightly increased rating because of the improvements made regarding the sprite layer eyecandy. PJ has done an excellent job to give this level an unqiue touch.
A lovely battle map with pleasant eyecandy. The level features traps which instantly kills the player nearby, this is to avoid camping on crucial spots. Though the flow is a bit bumpy sometimes, however this can be adjusted to. The level features some custom weapons which work well for the layout. Download recommended!
An experimental layout is the basis for this map. Which is well done since it feels balanced. The eyecandy is also nice and not distracting. Though it feels that that Tornado gun offsets the bouncers.
Definitely the best work from Jelly so far in terms of gameplay.
Really solid level by cooba. The theme is well executed and it has some neat features like swinging vines. Default sprites have been replaced to give this level an extra boost towards being different than other maps. The custom weapons this map features are also helping for the given layout. The only downside for this map would be the fps loss. DR!
This map has quite a few interesting things to offer. Bouncer is extremely powerful here to wreck your enemies in these curves. RF on the other hand gives an extra boost for more speed in those curves. This map is actually quite fun once you have played a couple of games here. I’d like to see more eyecandy here, though it’s not a big deal I assume.
A pretty small level compared from what we’ve seen from blacky. Though the visuals are still pretty neat to look at. Though it’s really hard to navigate in this map since it’s dark. That’s the main reason for me not to rate this higher. Though it’s layout and gameplay is decent. The background looks wonderful with the scripted additions.
The eyecandy is phenomenal while the gameplay and layout are decent for a duel map. Duels might take a while even when there are only a few paths to traverse. Theme fits well with Jazz’ standards. The script is a nice addition to the map giving the theme an extra boost and more impressive eyecandy with this ‘hard-to-use-tileset’. D/R (Y)
This map certainly takes a big turn while it comes to making big maps with a small tileset. Though this might be a downside of this map that you can easily lose track of yourself. The eyecandy is just pleasant to look at, with just a tiny script, though it might confuse you were you are. The map itself has plenty of powerups and carrots well spread throughout the map. It definitely fits the standards of a great JDC Event map and won’t get boring any time while you play here. Download recommended!
Great eyecandy lies with a decent yet great layout. This map is fun to play and is balanced despite it’s asymmetrical layout. The map has three powerups well spread throughout the map and has one full carrot and one normal carrot. Some flow-issues but you can easily adjust to them. Download recommended!
Really cool level. Duels work (though not recommended), 2v2’s work and even larger games work. The Laserblaster might be a bit random at times but it’s a nice concept. Download recommended!
Your mash-up tileset conversions always amaze me. Keep up the good work! I’ll definitely use this conversion in one of my future levels!
This level is old, but gold. It already is a pain in the ass to create a decent map out of tileset but man you did it! This map suits 3v3’s and upwards. A duel or 2v2 would take quite some time but still works perfect. Download? Yea, you’d better download this oldie!
Eat your lima beans, Johnny.