Not recommendedQuick Review by Loon

Posted:
23 Dec 2010, 15:08
For: Battle Levels By Meow1
Level rating: 7.4
Rating
5.6

This shouldn’t get a high rating because the levels are way too big or too small and it’s just blocky and too horizontal. And the tilesets you used were just epic and you used them too many times in this pack. Uh right, it might be fun but it’s also campy, i wouldnt recommend this tough.

RecommendedQuick Review by Loon

Posted:
12 Dec 2010, 14:34 (edited 12 Jan 24, 07:58)
For: Scars of Chaos 2: War Torn Existence
Level rating: 9.7
Rating
9.4

A decent old level pack what is still good. All the levels have a unique yet satisfying layout with enough detail for eyecandy. I've spent at least 1 day in my life playing all these levels during a JDC or bash.

RecommendedQuick Review by Loon

Posted:
10 Dec 2010, 14:27
For: Ice Age
Level rating: 7
Rating
7.1

Levels are good, but the battle level is too big and has too long roads. The tileset is a bit weird. From snow to green landscapes in 1 tile.., doesn’t seem very natural in my oppinion.

Review by Loon

Posted:
10 Dec 2010, 12:07 (edited 10 Jan 11, 23:37)
For: Wonderful Waters
Level rating: 8.6
Rating
N/A

Something for nikola, this whole upload is about the level, not the tileset.., and I dont like ur sarcastic review or rating.

RecommendedReview by Loon

Posted:
8 Dec 2010, 20:58 (edited 8 Dec 10, 22:59)
For: Forgotten Treasures
Level rating: 7.2
Rating
7.4

Since I promised to give Toni a full review on this pack, shall I do it. Don’t expect much, because I actually don’t know how to review a whole pack. But I’ll try atleast.

Oh, and I see u forgot to upload a tileset. It’s called ‘Persian Paradise’. Add this one to your download files too.

And u uploaded a wrong tileset for Desolation..

Old Jungle Battle and CTF:
Well, you made your xlm tryout into a battle level. That was a cool idea. But let’s do the eyecandy first. The eyecandy is very good, but most people said that already, but it was just an eyecandy what was hardly used in such tileset. The tileset isn’t much used too. So it was a bigger challenge do work with this tileset. It’s a very complicated tileset too. Anyway, the eyecandy was good. The music u made for this level was a good ‘choice’ and fits the level. It wasn’t a choice because you made it by yourself so I have to say: You made a good music for this level what really fits it. So that was the music and eyecandy. And now.., the gameplay.., I miss some flow stuff. If you jump on a green spring, and think you are going to make it to the top and move on, you will actually fall to the spring again, because you have to jump first on another platform, to jump to the one you wanted too. So you get a rebounce effect and is bugging the flow really much. So make the platform lower or just put a blue spring. And there are some really annoying springs in the level with the ‘Keeps’ on. Try to avoid that, it really can be/is annoying. And springs are placed everywhere, just to come up and you can move fast. At some places it is if you really need springs are else u are going to die. But there are some tiles between the springs. This space is kind of useless. I expected some more layer 5 eyecandy for layer 4, but there wasn’t, just 2 flanks. Up is empty and down is full of layer 5. And at some places you don’t see your own rabbit. So if someones has green in his name he can easily hide, and the springs are hided too. And the masks of layer 4 are just too ‘copied’, it looks like you didn’t spend time on it. It’s a good level but it could be much better if there weren’t that much springs.
(I’m not in the mood to give the CTF level of this the same review, because it’s all the same, only the bases are the difference.., so it’s the same rating for me.)

Magic Dust:
I think this level is one of your best levels in this pack of good looking. Well, but probably the worst of gameplay, it is too much Spaz based, and those springs again. You have to take the springs by running in 1 side.. That is really bugging me all the time and I hate it.. And the Spaz based stuff is because if there aren’t springs, u can only take the way up with Spaz. And I see some One Way bugs. Like 144, 25. And some bugs while playing, in the flow, it is really bad sometimes. Anyway, the eyecandy is good, but a bit angular, there could be more sliky tiles in it. And I still see some tilebugs or unfinished stuff. The list is actually too long, but the look of the level was good, but those things make it actually worse. And there are some dead ends. I enjoy the sucker tubes u placed, that makes the flow a bit better. Oh, I forgot to say that the seek pu is easily to get with electro.. And the falling leaves are hyperactive, there is a bug in the animation..

Ride to the Moon:
The first thing what felt on my eye was the eyecandy, I saw the eyecandy before, but this one is improved! And it is well done. But there is a small bug in the background, the black tiles u used, to discover the textured background didn’t work out well, u forgot one tileline. Anyway, the gameplay has been improved, yay! But, this time the looking of the level went down, aah! Layer 5 and 6 are empty! You really have to do something with those layers, u could make the textured background go slower, but didn’t happen. But it isn’t a big deal. And there are still some dead ends in this level, fill it up with warps or tubes. And the way to go to the Seek pu is too complicated, just get it with Electro, is way more easier. Alright then, I miss a spring at the right corner of this level. And a small detail, when you go up at those springs and stay at the right side of the wall, u land at the platform of the spring, maybe you should use there a MCE event. But it’s a small detail.

Sudden Death:
This level is way too platformy, it looks like u just took a 75 × 75 level and plant some platforms in it and you are done. It is way too small either. And with a campy c it finish it all. This level is spring based, as most of the levels in this pack and with the filled up ammo at dead ends it is campier. And with the sucker tubes at both sides, they don’t have much effect, there are springs 10 tiles near them and the doorway to them are way too small. The eyecandy is similar and the textured background is nice, I really enjoyed that. I’m a bit negative of your levels but that’s because I don’t call the good things, well the most of the good things, but in this level there aren’t or hardly good things. I only call the bad things so I can help you to make some better levels. But I almost say that in every review I make. So I’ll say it again.

Alright, I expected the battle levels a bit better. The gameplay is badly and it’s angular in some levels. But some levels were dramatic, and I say dramatic for you, because you are in xlm, what means you can make better levels then this pack. But I have 3 levels to go, and I’ll finish it for you. I’ll review the CTF levels later, this rating is for the battle levels!

Alright, next part of the review, my butt hurts so i’ll make it impalpable. I hope my mood is not going to blow up the next levels, because that won’t be fair, so I’m going to do this fairly (and painfully, oops!). Part 2: CTF!

Winter Landscapes:
Ok, this one is pretty good, but the eyecandy is some weird lines what you normally use in layer 4. The music is nice this time but if it fits..? I don’t know, I thought more about some rough music with a winter effect what probably would fit the level. The flow is improved but there are still some places where you bump into, the springs are just the ruler in every map it seems. The level itself is really symmetrial, it’s almost done with ‘Control F’, so it looks like you didn’t spend much time on it. The flow is in some ways bad. The one ways of the trees, at the 1 health c in the middle, and at the bases (how the hell can I go up there?), at the houses (all of them..) and at other places, but the platforms are flank too, just too horizontal. But it’s a small issue where no-one has to deal with. And in the level itself there could be more layer 4 eyecandy(!), I told this in almost every map, but, there is need to! Because it would like an empty old map. There atleast no tilebugs or something.

Monument Valley:
This is the biggest, emptiest level of all. This is actually the weirdest of all too, because of the eyecandy. The last layers move faster then the privious ones. There is just one way to go to the enemy’s base. Going down.. And in the middle of them they’ll meet eachother, how nice! Easy to say ‘hi’ with a seeker, but this seeker makes you sad because you lost health, and maybe you are the poor guy with lag and it will be an air. So there should be more ways to go to the enemy’s base, not only one, but more. This level is again (!) spring based and doesn’t has any layer 4 eyecandy (!). (By all those ‘!’ is my butt going to hurt..) The level is based on much ammo and really and I mean really much flat platforms, that is getting bored. Even when there is at the bases not much ammo, but more down, is the battlefield down, but most PU’s stands at the bases or near the bases. And in this level there is ammo at the left, but not at the right. A small detail.., and the level is pretty big too, there should be more sucker tubes and warps. But it’s a good level if you would like to play with low detail and love/like to play 3v3’s and bigger.

Ancient Persian CTF Arena:
I have to say, this is a weird level too. This one needs more explanation I guess. I’ll start with the eyecandy. The eyecandy is weird, u made the desert in the background too low and the houses and palmtrees are just tiles from layer 4 and would bug around. And the Y speed of the layers are too low, there could be bigger houses and a bigger desert. It’s only weird and not well used.., you also could use a trans tile and make a desert in the background and make it just like an oasis. But I guess that is more about inspiration then a good or bad thing. It was a late tip maybe. Alright, the gameplay is again spring based and if there aren’t springs it’s Spaz based, springs flue the flow too much and make you go slower, when you jump you have more power and create a good flow. But, you should mix these things. It sounds hard but it isn’t. Use the diagonal tiles a bit more. Anyway, the c placements are way too dangerous, you have to grab a fly carrot to take the low c and you’ll keep jumping on springs at the other c, it’s a bit weird constuction, because the space between the springs is just something weird. There are some double doorways, and some tilebugs in layer 3 and the building is really f*cked up, too many torches and windows. And again there should be more layer 4 eyecandy. The music isn’t fitting the level at all., but it is something in an Egyptian style, that is some good point. I made too many bad marks I guess, but if I’ll call the good things too, I won’t sleep this night.

But I promised you something again, and because u are a clanmate I’ll help you. Oh, and my conclusion is:
This whole pack needs more work and more reality, because it feels rushed and a bit weird in some ways. The musics are good, the layouts are mostly good, only the gameplay is a bad point in this pack, I’ll recommend this pack anyway, because this isn’t a bad pack either and he worked on it and has atleast the guts to upload the pack and that the people feel free to rate and review this. I only said the bad things so he could avoid those problems next time and that he doesn’t make these misstakes again.

~Loon..

RecommendedQuick Review by Loon

Posted:
30 Nov 2010, 11:53
For: Breathing the Filth
Level rating: 8.5
Rating
8.4

Pretty good level with an awesome puzzle, sometimes it’s a bit hard to follow the way to the end. The eyecandy is mostly from layer 4 so it’s good enough. But there could be more.

Not recommendedQuick Review by Loon

Posted:
19 Nov 2010, 17:05 (edited 20 Nov 10, 22:54)
For: Beach Fall
Level rating: 7.6
Rating
4.8

Sorry, I have to say that the flow in this level is bad and isn’t working, there are tilebugs and the gameplay is too good for Spaz. And it gives a rushed feeling too. So my conclusion is that this level has not (in my opinion) the possibility to play in..

EDIT: That save point thing was bugging me too..

RecommendedReview by Loon

Posted:
27 Oct 2010, 10:38
For: ZTF BA [SB]
Level rating: 4.5
Rating
5.8

Because all these sarcasm comments without any arguments what is actually good on this map. (Or bad.), I’ll review this. So, yay! First level uploaded, well done! Ok, now the level. Pretty good, small, placements are well, I don’t like the ammo choices, is good for duels, has good eyecandy, the horizontal 1 tiles aren’t good for the structure of this level. That’s it, Small review, didnt want a long review. This is good though.

Review by Loon

Posted:
23 Oct 2010, 22:17
For: FrenchLaby
Level rating: 6.7
Rating
6.7

First of all, it is a too small doorwayed level. So, camping to earn gems is too fast gained. Second of all, there are too many gems. there can minimal 5 players win with a score of 100.., so, it would be a rush, and in a small level such as this, is that almost impossible. I won’t review this long, because the eyecandy is only for layer 4. I only could said something about the gameplay. I’ll give this a 6.7. And for the DR, I don’t know. If you like messed-up-1-tile-rushes-to-find-the-exit-for-the-end-of-the-level-levels, is this a level for you ;-). (I don’t say I don’t ‘like’ this level, I only don’t like the 1 tile moves, way too campy and no places to move to..)

Review by Loon

Posted:
23 Oct 2010, 21:11
For: Adventure Island I
Level rating: 8
Rating
6.3

I don’t know what I have to see in this tileset. It has good graphics, is quite good drawed. But, you made too many colors, for every tile 10 colors.., well, I don’t get that. You could use the other 9 colored tiles into more tiles of the same color. You can make more then this. You can’t make a great level with this. The tileset structure isn’t balanced with it’s name. Adventure Island, I would expect more then just only some stone tiles, I would like to see more green, plants, trees, stuff, rocks.., not only stones.. That makes me feel a bit disapointed. And try to do more with the tile’s mask. Diagonal blocks would be nice. The theme of this map has to be in nature, with woods and stuff, there are woods as eyecandy. And 1 tree, thats it.
The layers: I don’t see a textured background in this level. So, we have to deal with some colors to make a textured background, or just a fletshed color at the back. There are just a couple of trees as background, what is ending at one side. Maybe it is build up like that, but would be nice if there are at 2 sides an ending up. Not at one. Plus!, there could be more eyecandy layers for variation, but there aren’t. So, I can’t rate layer 6 and 5, but I’ll do 5 too, because people use it for the background. (But in this tileset it is almost impossible..), or for the layer 4 eyecandy, well. I have to tell you, I can’t make something nice with it. That could be a problem for people. Layer 4, ok, this is just a part what is normal, because I miss the diagonal blocks, and there are way too much layer 4 tiles.., so that isn’t very helpful. You can only use layer 3 for secret doorways, there is nothing to say about. And for layer 2 and 1 I miss stuff.., like rain or something. It would be nice, for people who like it. So, the tileset drawing is good, but I don’t get the point of the theme and layer structure. I would like to see an example level. But there isn’t one either. I wouldn’t recommend this. And I explained it all why I wouldn’t. But, keep going on with drawing, but make the theme clear.

~Loon¿

RecommendedReview by Loon

Posted:
22 Oct 2010, 14:46
For: Dream Stage
Level rating: 8.9
Rating
8.6

Another level of Snooze.

The gameplay is good in this level. It isn’t very hard to play on. So you’ll won’t have problems with playing this, the flow is good, just know the ways well and you can play this level easily. The eyecandy in this level is in 1 word perfect! The layer 4 eyecandy, the lights, the background eyecandy, everything. Well done! It might be an old level, but it is still good though.., I don’t get it why you never released it. The placements are good, but that isn’t the important thing in a map. Well, the music is good, it makes for me in this level the atmosphere very comfortable, I don’t know why, I just got a feeling of this. Well, maybe too personal… But, the level is very good, and I recommend this level because this level is even better then good in my oppinion.

RecommendedReview by Loon

Posted:
24 Sep 2010, 20:49 (edited 26 Sep 10, 10:32)
For: Wild Carrot
Level rating: 8.4
Rating
8

Well, it is a small level with a pretty good layout. I see some tilebugs at the screens and even when I play the level I see them. It is a good playable level. But I think there could be ‘more’. But good level!

Don’t agree with you KiMO, Skele didn’t ask me to review this. I reviewed this level because I wanted too. And playing in his server for 5 min isn’t true too. I watch the level online, in JCS, and in the single player mode. So don’t say stuff what isn’t true ;).

EDIT: woow, I see my review is based on how I look the levels. That shouldn’t be a good review. Kimo, what you say about this level is too underrated. Well, this deserver better then a 6,8, more around a 7.7 or something. But there are no fair ratings and why is everyone making a point of that? Sarcasm isn’t the thing that you should do at the internet. And people won’t listen anyway. (That sarcasm thing was for other maps..) So, if this is your rating, fine.. Everyone rates at his own way.

RecommendedReview by Loon

Posted:
4 Aug 2010, 10:30 (edited 6 Aug 10, 08:17)
For: Helldome
Level rating: 8.4
Rating
8.2

This level is really fun for 2v2, for a duel it can be might to big. That was the first thing of all.

Eyecandy:
Original, it is really good that you did the transulent black tile on layer 6. The lava pits are really well done. I’d love to see such a nice eyecandy, this was really original.

Layout:
I expected more from this, more layer 4 eyecandy, and the what more eyecandy tiles what was given in the tileset. So it really looks like you did more work on it then it really was. So, that was a bad point in my oppinion. Bad it wasn’t bad at all, just something more, but not too much. I see it back in JCS that you used some tiles (I’m talking about 8×8 tiles..) and you putted them on an other place. It only make it more ‘un’finished.

Gameplay:
Well, this level is quite big. with 2 c’s and the 2 ways to the base. There are just 2 roads, leading to the base, and that’s it. The flow is really good, you have only to run. So you can eat a cookie while running =). But some more roads, that you go up or down from road is something what I had wanted to see. The gameplay is good, but liniar too. The pits are really nice, you fall, score for the other team, and hope that your teammate is ready. But it might be annoying for duels, then there are 2 scores, so it will be fast over. And I did a duel last with someone, and if he died into the pit, he scored for his own team. So that is a bug that has to be fixed. (Or it was server lag..) Anyway, the idea is nice, but can give some sirious discussions in a duel or 2v2.

Pick-up placements:
The ammo is putted in the way you walk to the base, so you will always get ammo when you just walk. The powerups are well placed, balanced. So that is quite good.

Music:
Really good, this one fits the level a lot.

Edit: I did reading the discription. And I only said there was a sort of bug when we played. If he died, he scored for his own team. So if he died, I was losing points, but it has to be: if he dies, that I get a point. Right?

Edit 2: I did the score higher, for some reasons. I rated this level somehow stricter and that is something what I would never do. And I didn’t zoomed out in JCS, I zoomed it here out. And my eye fell immediately on the copied blocks. I only pointed you on that. But I gave an higher rating because it was too strict.

DR: Yes, it’s still a good level in these days =).

Review by Loon

Posted:
27 Jul 2010, 20:50 (edited 28 Jul 10, 09:59)
For: Continue?
Level rating: 3.2
Rating
3.2

Agreeing with the rest ;S., I said bullsh*t before, because that secret warp area doesn’t really work for me..

This should be battle or something, but it is not single player. And nice, 2 screenshots!, I see the same stuff, so that is not good too.

I still rate N/A, do what you like!

RecommendedReview by Loon

Posted:
17 Jul 2010, 11:59 (edited 17 Jul 10, 12:04)
For: Employee of the Month
Level rating: 8.4
Rating
8.2

It’s always good to see a new level by EvilMike. Well, here is one.

Eyecandy:
Good eyecandy, but because of the layer 4 eyecandy you don’t see many of the eyecandy. But the eyecandy is well made.

Layout:
Well, I saw a few tilebugs. At the right base somewhere at the tube. A diagonal tile didn’t had 2 tiles. So it didn’t fit. The layout looks good, well done.

Gameplay:
Well, shooting both c’s down isn’t very good for the gameplay. (Fly carrot and full energy.) It is only annoying for the full energy. But you made doorways to shoot the fly carrot down with boucer. That was a good idea. With the fly carrot going into the tube and there is finally a warp and you come out by the Electro PU. There are a few RF climbs and that makes the gameplay even better. This map is fun for duels, but for bigger plays I wouldn’t recommend it.

Pick-up placement:
Good, the carrots placements are good. But 3 pu’s? all of them in one line? I think that you placed them faced too eachother. But you get ammo faster. I think that you should place the RF and bounce under the bridge somewhere. And if you got the bouncer PU, you can’t shoot the fly carrot down. But 3 pu’s are good here.

Music:
Good, but it isn’t the perfect song for this level.

Final rating: 8.2.

DR: Yes, this map is sure fun for duels.

~Looney.

EDIT: I really like the gameplay, you discribed it in the same way as I did. I just did the cons of the gameplay. But it is a good map to play, this gameplay has something unique ;D.

RecommendedReview by Loon

Posted:
16 Jul 2010, 07:02 (edited 16 Jul 10, 07:12)
For: Blizzard
Level rating: 8.9
Rating
8.7

Amazing tileset. Eyecandy has been well made, textured background is nice, the water is great. Some tiles are stolen from Traditional Japan, but he made that tileset too, remember?
Allright, a few animated tiles and a good drawing style, it is snowy tileset and there could be more snow on the roads in my oppinion. Anyway, you can make a level in different sides with this tileset. You can make it even better then the example level. This level has everything what a good tileset needs too. But I expected more tiles with trees and other stuff. But it’s good anyway.

Anyway, again a good tileset and fine too use. I’m waiting for your new tilesets and hold this up ^^.
DR: Yea, sure!

~Looney

RecommendedReview by Loon

Posted:
13 Jul 2010, 10:13 (edited 13 Jul 10, 10:17)
For: Infested OutPost Near Hell
Level rating: 7.7
Rating
7.7

Allright.., a CTF level.

Eyecandy:
Good, mountains, the red glow from the mountains make it more a hell. So the level name fits at the eyecandy and it is a good eyecandy.

Layout:
I was amazed by how many layer 3 and 4 eyecandy. It is good, a bit chaotic and there are some good points where you placed the eyecandy well. There are a few tilebugs but hardly to see. Making the layout like this and you make this a hell. The outpost is maked well in the level, 2 different towers and they are balanced.

Gameplay:
Well the size is a bit small, it is good for duels but I’m in doubt whether is playable in a 2v2. Making larger levels is a hint for next time. This is pretty fun for a duel. There are diffirent ways to go to the base, but I think it is getting annoying when you go down and then climbing up, because this level is more for campers and that you go down and the other person is going down at the same time, I’m sure that 1 of the 2 get a hit. Some dead ends but I don’t care really much.

Pick-up placement:
Good, some nice ammo placements and powerups are balanced.

Music:
Good. Nothing to say about.

Final rating: 7.7

DR: recommended, it is a funny map ;-), if you don’t like small maps, then you don’t download this..
Well, keep going with levels and for next time: make larger levels.

~Looney

Review by Loon

Posted:
12 Jul 2010, 19:13 (edited 12 Jul 10, 19:16)
For: DiamantineCTF
Level rating: 6.5
Rating
6.5

Let’s review, well, a late review ;P.

I saw this in a server and I’ll rate it.

Eyecandy:
Good, enough for a level like this. Only more layer 4 eyecandy would make it nice. And if you are up in the level you don’t see eyecandy, just only a textured background.

Layout:
A bit Linear.., I can’t even say if it’s good or bad because the level is too small for it. So this a hint for next time. Make your levels bigger so they are more playable for 3v3’s and more.

Gameplay:
Well, you are really fast at the other base, there is even 1 way between the bases with a spring, so you get a hit when you try to pass the middle, more ways to the other base is appreciated. And there is an unusual vine what makes the flow bad.

Pick-up placements:
Well, there is too many ammo and too many powerups, the carrot is in the middle and too many guns for a small level like this. Spawning time is too early with so many ammo. Just make the sides even and fair, and you don’t do that with many ammo and many powerups, that make it messy.

Music:
Nothing to say about, it is a nice music.

Final rating: 6.5

DR: N/A, this is a level what I can’t recommend to others. Just too small, but it is nice. I think a bit messy but others can play it. So I don’t know to recommend this.

~Looney [Late review (A)]

RecommendedQuick Review by Loon

Posted:
12 Jul 2010, 15:03 (edited 12 Jul 10, 15:04)
For: Dark Cave
Level rating: 7.3
Rating
8.2

This tileset is too underrated.., it is a good tileset, fine to use.

RecommendedReview by Loon

Posted:
10 Jul 2010, 17:59
For: The Swimming Island
Level rating: 7.7
Rating
7.7

First of all, welcome in xlm!

Original name, good tileset, good using of the tileset.

Some things that aren’t natural. The eyecandy with islands you see 2 sealayers. That it what I didn’t like.

Eyecandy:
Good enough, only that thing what I just said is wrong in my opinion.

Gameplay:
Good, well, I see sometimes deadends, but whatever, I really don’t care. Anyway, some roads are long, make more platforms, so you have more ways to get out.., or else RF is going way to overpowered.

Layout:
It looks good, you placed tiles like cannons and treasures. Well, but some more layer 4 eyecandy and more layer 3 tiles would be nice, just too make it full, not too full, because then it will be a piggery. Well, but that isn’t in this level.

Ammo placement:
Sometimes too many of them, but well placed.

This level works good at:
Well, it is for duels and 2v2 too big, but higher then a 2v2 it is sure recommended! Good for Zeal Alpha.

I’ll hope to see more of your levels in the future, all made by the xlm mark ;).

~Looney

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