The +1 carrots at the bottom are a bit campy. To add to it, if you go in there, you can get completely rekt because there is no other way out. The FullNRG carrot in CTF is the easiest JCS trick that generaly works well, so I’d recomend sticking to that trick in your next CTF level.
The teams are balanced when it comes to ammo in my opinion. That’s a good thing, of course.
By the way, it’s barely possible to get to the top carrots as Lori, you need RF to do it. But since you tagged this as a 1.23 level I wont let this ruin my rating.
First of all I’d like to mention how I’m doing a review exchange thingy, so I apoligise to EchoNox for this low rating even though he gave my level a high rating, which I thank him for.
Well first of all, the whole .j2e thing doesnt work for me. I have labrat3 but I dont see why would that be the first level of the episode since:
1. It’s not your level
2. It cycled to another level completely unrelated to this level pack (labrat1n).
Maybe it’s just my problem but I still dont see how to get past it.
Alright, the levels. Not sure how to properly review a single player level since Inever released one and all of my VIP single player levels are gone and they sucked.
Well, the levels are too short. It’s just ordinary lineral gameplay with a bunch of enemies on your way and much more pickups, there are so many pickups I was equiped for the rest of the pack even after level 1.
At least you made another path in level 1 that leads you to a gold coin, so you have to kill enemies on your way, making the gold coin a reward (the bouns warp needs 5 coins). This is a nice start. So, reward the player for going off the main path in future levels somehow.
The boss arenas are too big for bosses that are slow and easy to beat, you should’ve made a lot smaller arenas with maybe hurt events here and there to make the boss fights more instense, but here even the blaster ammo is enough.
Oh and Diamondust and diamondustN are basicly the same level with a diffirent tileset palette, i dont see why would they be in the same episode. Well actually after passing diamondust and cycling to diamondustN it took me a minute to realise i was playing the same level.
The levels dont have any tilebugs it seems, however, they barely have any eyecandy. It’s simply boring, you could’ve at least put something in layer7.
Well this is all I can think of ATM. I dont want to be mean or anything, but it’s just the way it is! Try looking up to some popular single player releases on J2O and find some cool stuff could try to use! No one got a perfect 10 out of their first try! Please dont let this rating stop you from JCSing!
Way easier to use than JCS and the features are more than useful.
The wide open paths make it suitable for events, and the custom weapons, especialy that bird gun, make this a whole lot of fun when a lot of people are playing.
Simply amazing use of this (edited) tileset. I really like the purple rockets and it’s very fun to move around the map.
It’s fun, although the ground tiles could use some texture.
This combines platforms and decorations from Holiday Hare (and the snowman from Nippius, sry if i missed some other planet) very well! If I were you, I’d release this as Holiday Hare V! It’s just great.
Tileset not included
(Rating removed; don’t rate files you can’t run. It’s Space. -Violet)
These levels are very well made. Please make some more.
However, Tweedle is bugged. Once he took my ammo, he disappeared. I later found him, he was just invisible and couldn’t do anything. I just stomped him until he was dead. Fix that somehow, but other than that it’s all great!
EDIT: The creator fixed everything! Download recommended!
Seems good for 3vs3s, perhaps even 2vs2s but duels could get really boring here, though CTF is basicly a team game so that’s cool. Some tight passages make very good use of that ricochet weapon, the fly carrot is useful and not too abusive, and is placed right where it needs to be. TBH i dont like the pit version, but as for the regular one, it’s fun. The eyecandy really does feel cold so it matches the name perfectly, and the sounds are a nice touch for the ambient as well.
A level fun enough for my liking. Works with 3vs3s, eyecandy and pickup placement is decent, however the tubes at the top are useless.
Late answer again, but’:
1. This test IS properly tested. I passed it myself and I know some people that passed it as well.
2. You probably can’t figure out the end of level 2, entire level 3, or end of 4. All are possible.
But yeah. More levels = better test level. Will add more in next one.
Late answer, but I thought people think that tests are supposed to be challenging/hard.
But the lightning is annoying. I’ll fix that.
EDIT 30th April 2020 Nevermind lmao this level stinks
What Toni said. This is deffinetly one of the examples of the new possibilities JJ2+ brings!
EDIT 30th April 2020 I wanted to come back to this as well to try to try to justify my rating a bit more.
What probably stands out the most in this level is the bird cage, which is a rare find in multiplayer levels these days. The tunnel layout lets you utilize them in an interesting way, The powerup choices also work well with the layout and I like how all of them are relatively evenely spaced out from the center of the level. Not a huge fan of the eyecandy, but it’s not distracting. If I recall correctly the contest did not have much emphasis on eyecandy, so that’s okay.
EDIT 30th April 2020 – My opinion on the map has changed a bit, but it’s mostly still pretty good. Despite what I said in my old review, this wouldn’t be something I’d use in a duel tournament. Though, there’s no use in me judging the level by requirements from a contest that ended years ago. It’s still overall a very good battle with good powerup and carrot placement. You capture the classic levelmaking style very well with this level and improve on it.
EDIT 30th April 2020 – Originally I gave this a 9, but after spending years of playing various quality battle levels, this one is probably not as good as others of the same rating. It’s still a very good battle level definitely – eyecandy is OK and the layout is good. Though the music choice is not my cup of tea.
EDIT 30th April 2020 – Ok well in my original review I gave an 8.5 and later stated that it’s worth a 10 apparently, which makes me wonder why didn’t I just rate it 10 straight away no matter what people think, but whatever. Though honestly I still don’t think that I’m far off from the truth.
However, times have changed and in the meantime we got absolutely amazing new scripted test levels such as The Mighty Switchtest series, and a whole lot more which are sadly not on J2O. The tests I mentioned kinda upped the standards for this gamemode in my opinion. This is why I’m going to lower my rating by just a little bit, as I still think there’s a lot of good things in this test – the difficulty curve is definitely spot on. It starts easy and slowly begins to be harder with each new level. The 50 and 100 milestones are probably the best examples. However I am not a fan of walljumps and pixel hunts as those are just too random (yes I know I made a test which revolves around pixel hunts). It’s enjoyable though and there are still people who are willing to take the 150 level challenge. Would definitely recommend this test to anyone, it’s pretty fun for the most part, though it starts being hard after the first 100 levels. Actually passing it is recommended only for pro players who are willing to spend time on it, but if you just like playing tests casually, passing the first 100 is good enough of an acomplishment.
EDIT 30th April 2020 – I decided to lower my rating a bit as I don’t think it’s worth a 7 by my current standards, mostly for the reasons all the other reviews with similar ratings have stated, but I’m sure Primpy wouldn’t mind as he’s made way better levels in the meantime. A good level designer’s gotta have a humble beginning I suppose. :)
EDIT 30th April 2020 – I decided to come back to this after I realized that my rating was a bit too high. Also because I feel like now I have better knowledge of what a good tileset conversion actually needs. This is not a bad edit, and while it is certainly better than the original Medivo tileset, it does not bring anything that useful or new compared to objectively better and more well known conversions such as IC-IF Medivo. The different palettes do look cool though, so good job for that.
I give it a 5. Not bad but could’ve been better.
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