Constant crashes, can’t even render parallax (at first I’ve thought it would be displayed in the main window as there seems to be no parallax window, but it does nothing and parallax doesn’t show. Also, it shows this on startup: https://pastebin.com/NsMEg69k
[Don’t rate utilities that are not functional ~cooba]
This is very nice. The small kangaroos are like a souped-up version of the Fencers, swapping that enemy’s defensive parries with offensive jumps that go surprisingly high and far. They’re not impossible to avoid, but will certainly present a greater challenge than most vanilla enemies, which is a point in their favour as far as I’m concerned. One complaint I do have is that whereas all original enemies have a simple looping idle animation, these kangaroos stand completely still while not attacking. Which is fair enough, as animations are a lot of work, but it does look a bit strange and makes it obvious that these are imported rather than vanilla enemies.
The boss is a bigger and badder version of the small kangaroos, adding extensible boxing gloves to simply jumping at you to attack. The boxing gloves are a nice idea but perhaps a little too hard to avoid, reaching high enough that they’re very hard to not touch even when double-jumping over the kangaroo. This would perhaps be worth balancing a bit more.
But overall this is a very useful addition to the game, giving single player level makers more tools to work with and adding some variety to JJ2’s by now stale palette of enemies.
Way easier to use than JCS and the features are more than useful.
Actually, nowadays the advanced strategy in 2on2/3on3 CTF is that all the players in a team report their health changes. This way a team can better organize their positioning. That is the only extra that could be implemented perhaps.
Thanks to this handy little tool I patched a collision in pinball2k15 that involved the bottom right +1 carrot. Very useful!
This combines platforms and decorations from Holiday Hare (and the snowman from Nippius, sry if i missed some other planet) very well! If I were you, I’d release this as Holiday Hare V! It’s just great.
Your mash-up tileset conversions always amaze me. Keep up the good work! I’ll definitely use this conversion in one of my future levels!
Very good level! The anglescript code is superb! I can also change music in angelscript using Notepad++.
Also, you forgot to insert the rest of music Violet CLM.
I also like custom weapons like shield cubes, ricochet fire, chain launcher and flaming footprint. I also think about the angelscript code of ricochet fire weapon.
By the way, the level is awesome!
10/10 HYPE!
This is fun. (Although frustrating too but in a way that is entertaining) Probably the best test level ever.
This is something I never expected: a test I actually enjoyed. While the skill level may be a bit high for filthy casuals like me (I only made it to lv8 so far), the balance between fun and frustration is well done. In particular I like how the test requires some thought to play. Also kind of irrelevant but visually this also looks nice.
The first test with actual level design.
Beautiful! This program is also used to repair damanged levels.
I liked the example levels!
DR? Yes
[Review changed to quick review, see the review rules.
Beautiful level editor! I will use this to make a level, you see the layout of the level, events covered and not covered by foregruond BG.
BUGS: In text Srings, if I put the “ยง”, the level crashes.
Final score: almost 8! Download reccomended !!!!!!!
[Review changed to quick review, see the review rules.
Good job! This mutator is aivable only for ground force.
But with a player speating, with two or more players you can play, and the player will fall into the pit lost the lives.
DR? YES
[Review changed to quick review, see the review rules.
This murator is aivable only for Bank Robbery levels,
There are colored coins for each team, and coins in the shape of a circle that give a score.
Good Job! I like this.
Download Reccomandation? Yes!
[Review changed to quick review, see the review rules.
This is a very useful tool for learning how JJ2 tile cache works. You probably won’t want to use the utility nowadays anymore because JJ2+ scripting can achieve the same and better effects by generally much less complicated means but even then tile cache remains relevant and this download offers a good way to understand its mechanics.
Violet I fixed your broken flood fill tool 5 months ago why won’t you accept my pull request.
Congratulations! It is a new enemy of JJ2!
I liked the example level (Jungle jump), it is sometimes very difficult to kill kangaroo boss jumping too high and with daggers, Or a small kangaroo is very easy to kill.
Overall, I appreciate very much and good job!
Download Recommended: Yes
That’s a superb example of having custom enemies in a SP level. Although, they might be difficult for casual players… Just saying.
Anyway, well done!
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