Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Knightmare Castle
Level rating: 7.9
Rating
7.5

Actually, I looked in JCS, and there is nothing in the “Music” box. This level is musicless.
Anyway, this is a medium sized CTF level with great eyecandy and so-so design. One side’s pretty much the mirror of the other. (I typed Mirrow at first)
The two bases are at the bottom, you have to run across a flattish platform to get from one to the other, after getting up to it using the blue springs. If this gets boring, there’s a full energy carrot in the middle, and some powerups up at the top reached by sucker tubes.
The eyecandy’s great. I said that already.
Overall, this is an ok level, but it’s kind of hard to navigate. It also has a few tile bugs. But it’s still worth more then what Magic Card gave it.

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Jazz in the Matrix: Regurgitated
Level rating: 4.5
Rating
4.5

Despite how bad this is, I’d like to congratulate Magic Card, because it IS better then the original.

In the first level, the background is solid white, and most of the walls are invisible. You get some free ammo, and it shows you that some pits, if you jump over them, there are lots of float ups so you have no way to fall. There’s also a new special move, the “Matrix Shift”, which apparently is the author’s way of telling us he just figured out how to use triggers. http://www.jazz2online.com/articles/view.php?id=32
The second level is the best of the lot. You climb a mountain, sort of, fight a few enemies, go inside the mountain, run through some tunnels, hit some crates, and voila. The exit. It’s still the best, though.
The third uses the old theme where you’re jumping from moving car to car. It has been done better, however, as for example, generally falling onto the road hurts you. This has some nice ideas, though. The generating bubble shield at the boss is not one of them.
The fourth level uses Dethman’s 7th lava fall tileset. You run along straight lines, turn around, do it again, repeat, loop. Near the end, you get to jump UP using float ups, instead of across. Fun.

Please use less generic filenames. I had to rename all four levels so they didn’t overwrite the levels of Spazzyman’s Christmas Chronicles 2001, which was a better pack, I think, but not by a big amount.

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Gerudo Valley
Level rating: 2.3
Rating
2.5

Yeah, I can see that. Word of advice: You don’t have to use a cheap PSP texture to give tiles textures. Just a few pixels of different colors still looks a lot better then.. this. Whatever it is.

The tileset consists of an animated text sign that takes up about a quarter of the tileset, a yellow circle (sun), five or so small clouds, a green periscope, some single-color ground tiles, with addable grass, some brown bricks (with transparent cement or whatever), some purple destruct etc blocks, some single color background mountains, a bunch of letters, two things using the author’s name, and the most unlikely to work working textured background I’ve ever seen.
If that didn’t put you off enough, the whole thing’s on automask. And most of the black was 0,0,0, so it became transparent.

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Hamtaro's Hotel
Level rating: 1.8
Rating
2.7

If you’re going to make a hotel, work on it, like any other level.

Anyway, you start off coming out of a locked door, which I guess you close behind you. In front of you is a generating coin, then a bit later three doors.
The first, which takes one coin, leads you to a small imitation of a hotel room, with some food.
The second takes five coins, and is about the same, only with another fixture.
The third is “Hamtaro Only” and it takes fifteen coins or something like that. It’s like the second, only it has all the powerups.
That’s it.

By the way, you use layer 3 badly.

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Partyland
Level rating: 5.1
Rating
N/A

I can’t rate this, as I helped a good deal, but I’d like to say that I did the masking, not Disguise. Disguise just told us how to get the textured background to work.
(Check some of my tilesets on J2O. I use mask messages too)

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Curcuit Capture
Level rating: 7
Rating
7

Actually, it’s only for Previously unreleased levels. As long as the author sent this level to stripe before putting it on J2O, he/she is fine. :P

Fine as in it counts. I somehow doubt this will win the contest. It’s a small CTF level with a nonworking textured background, and some rain from BlurredD’s castle2 tileset falling down in the background. (Did I add the palette is messed up?)
Ok, enough of the tileset. The level is just a bunch of weird platforms. I could be wrong, also not having played in this, but it looks tricky to move around in.

Actually, I can’t find too much to say about this level.

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: A cool Jazz story
Level rating: 1.4
Rating
N/A

Five (or six? I forgot) short levels using the UR Orbs tileset. The plot, from what I can make out, is this.
You have just saved the world, then you hear a cry for help. The ghosts are bad and the little boy’s parents are in the town. You go to the town, where the parents give you their bed, then you go outside, walk on some jello, find the hotel, go inside (I guess), and fight Devan.
Oh.
The boss level has a fatal error where Devan can run off the edge of the level, by the way.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: The Ancient Hotel of Heroes
Level rating: 6.5
Rating
7

I can’t say I care for this level much. There’s a hotel, which consists of a bunch of small rooms, sometimes with little pockets of ammo. They’re all connected by some winding passages, so the navigation is low.
Each room also has a door outside, so the whole hotel is replicated on the outside of the building, too. This is one of the better parts, as it’s well done.
The eyecandy’s cool, but it doesn’t make up enough for the fact the level in itself just is bad. It’s a bad hotel, and a not too good battle level. Because it’s uploaded as Battle, however, that’s how I’ll have to review it.

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Sacred Realms
Level rating: 8.4
Rating
N/A

Despite the fact that I downloaded this almost right after it was uploaded, I’m going to only give it a N/A. Why?

The first time I ran it, it nearly crashed my computer.
The second time, it did.

I’m not going to try a third time, and I haven’t seen one tile of the level, so a N/A it is. Fix that bug, and I’ll rate it. :P

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Super Mario 3
Level rating: 1.6
Rating
N/A

Wow. This level is bad.

You constantly just walk in one direction, sometimes shooting the poorly placed enemies, and jump in the tube when you see it. At one point, you get a bunch of coins with no purpose. And there’s some place where you must jump on clouds to get over the pit.
But the tiles are pretty much used correctly, which is what saves this rating..
(Moderately unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: CK, Cracco Køøl
Level rating: 8.1
Rating
8.2

First of all, Taz, this IS a “drawed” tileset. It’s not ripped.

Anyway, yes, it’s a cold tileset. Snowman, pillars, trees, icebergs, etc. However, quite a few things in it are hard to use, some things look bad, you have to flip several tiles to get them to work, when you walk across the iceberg tree it looks wrong, and the blue blocks all look kinda poor.
The snowmen, which there are a lot of, have some troubles too. Hardly any of the types of ground blocks go right up to the top of the tile, so with most, you’ll have to have them in layer3/5, or make them float in the air.
Still, there’s a lot of cool (haha) stuff in this tileset, and you might be able to make something good with it. If you avoid the bad stuff.
I’m undecided between 8.2 and 8.5, but I’ll give it a 8.2.

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Flames
Level rating: 5.1
Rating
6.2

This, which is possibly the first level using the Raging Inferno tileset other then the example one by Disguise, doesn’t use the tileset too well.
Sure, the platforms have the tops, but the sides are messed up, ramps are messed up, bottoms are messed up. And there’s no layer 4 background to make it look better.
The design consists of a bunch of platforms which are a wee bit too big, with not enough springs.
There are two bases in the upper corners of the level, along with seeker powerups somewhere below each of them. There is no other ammo.
I don’t like it. But I had to get it, if only to get rid of the 1.0 average rating.

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Episode2:King butter´s Castle
Level rating: 4.4
Rating
7.2

This episode is Paticularly special because in order to play it, you first must have downloaded the other episode uploaded by this author, and play it first!
The first level is a castle level, which I can’t say too much for. There are some “puzzles”, but they’re not done too well.
The second level is also Castle, and is incredibly short.
Then we return to Level 1 from the other episode, only now you have the ammo to go where you couldn’t before! A whole new level, before you. This is the best level, and it’s quite annoying.
The eyecandy’s ok.. all the levels use the background eyecandy from the official levels, and the tiles are used right.. (mostly) There are layer 3 bugs, though.
The gameplay is pretty low. Don’t download this for gameplay.
The design’s ok, pretty good at some parts, bad at others.
I don’t like these levels too much.

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Episode1:Diamond Island
Level rating: 4
Rating
6.7

Three extremely short Diamondus levels.
The third level is the same as the second, in fact, except that most things are blocked off, except one path, which leads directly to the boss. Booooring.
The eyecandy is ok, but it’s not very good. Major overuse of the gem wall tiles.
The design’s ok, though the levels are small, and it gets confusing now and then.
I don’t like playing these levels, though. Especially with the super fast generating bees.

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: cooldude's upgrade pack
Level rating: N/A
Rating
N/A

The download doesn’t work.

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Rockingham Gardens
Level rating: 8
Rating
8

This is a rather good battle level, that, indeed, uses the Carrotus tileset. It contains one or two original ideas (and you thought everything possible with Carrotus had been done) and I like it.
The design is fine, no really annoying onstacles or anything. A few things might be familiar, such as the seeker warp in Battle1 appears slightly modified, but it’s fun nonetheless.
It’s easy to move around, except once or twice it’s kind of unclear what’s solid.
The eyecandy’s fine, nothing special, except for a lot of tile bugs. Carrotus levels often have tile bugs, it seems.

Edit: It has come to my attention there is a level in my cache made before I got this, called “tommk1”, made by Tom MK. It seems to be the same level, except this has more stuff. Did you make this level, Merlyn?[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: JJ2 add-on *v3.5*
Level rating: 9.2
Rating
N/A

What does it do?

Cataphract:
“Multiplayer launcher for mIRC 5.91, 6.0, 6.01 and 6.02. Allow you to serve games, join servers and edit player 1. Supports both 1.23 and 1.24. Pings the servers.”

…that doesn’t really explain it. mIRC and JJ2 are two different things. The explanation doesn’t quite make sense.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Mirrow's Kingdom
Level rating: 8.5
Rating
8.7

AND NOW, ANOTHER TILESET BY DISGUISE CONTAINING RIPPED IMAGES!
Obviously, he did not draw that photo of Mirrow’s face. SO IT’S A RIPPED IMAGE! Also, that golden lady is from True Rabbit Hotel, but he colored her gold so that we wouldn’t notice!
AND HE STOLE MY IDEA FOR HAVING TILESETS WITH EXIT SIGNS!

Anyway. Seriously.

This tileset depicts a luxurious palace/castle. The walls are white stone blocks, with specks of quartz and diamond, and the platforms you walk on are 24 carrot gold. The platforms also get detached, if you like that sort of thing.
It has all sorts of cool features, like two different layer 4 backgrounds, doors, windows, etc. However, one thing I thought this tileset lacked (as do many of Disguise’s sets) was little layer 4 eyecandy, like flowers and bushes in nature tilesets. We’ve got a gilt lady sitting on a brick, and that’s it.
It also has doors in walls like in the Castle tileset, which look good. Along with H/V poles, vines, hooks, text signs, EXIT SIGNS (including one that takes up 60 tiles), sucker tubes, blocks. BUT NO SPIKES!
There’s also two layers of background eyecandy, and a textured background, and stuff.
Still, pretty much any evil ruler (with no offense meant to Mirrow) would like to rule here, I should think. (THOUGH IT NEEDS MORE VARIETY)

Bug found: In one of the V pole wall attachments, there’s a thin line of mask on the right.

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Light Traning
Level rating: 5
Rating
N/A

I have played all of these levels before somewhere. Are these levels yours?

Blackrabite, no. These are not official levels.[This review has been edited by Violet CLM]

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Dreamy Mirrow
Level rating: 6.7
Rating
6.7

A tiny little tileset that looks great. Although it only uses two rows of tiles, Disguise has fit in all the basic blocks needed for most any structure whatsoever, background eyecandy, a textured background, and his name.
Although this is – maybe not beautiful, but close – it doesn’t have enough to make anything too special. Because it’s missing things. Such as..
Vines, Hooks, H/V poles, Spikes, Sucker Tubes, Belts (though those are rare), Text signs, exit signs, arrows, layer 4 background, and layer 4 eyecandy.
But it fits in well with the theme.

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