Except every one is amazingly easy. However, I love the thing at the start where one shot will get you infinite points, how many depending on how long you stick around.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
First, let me compliment you on your music choice. The level and music complemented eachother perfectly. Both amazingly boring. Hmmm, that wasn’t a compliment, was it?
I can’t rate the tileset, as this wasn’t uploaded as either tileset or multiple, but I do say it had terrible masking. It also, in my opinion, could have been used better.
Hardly any of the crates take anything more then finding an entrance and going through a maze which low detail can generally show you the way through. Because of this, I was HAPPY when I had to jump across four or five little platforms to hit a crate! Totally rudimentary, but it was such a breath of fresh air!
Well, down to the normal stuff.
Eyecandy:
Many of the tiles are ok, except for the ones you drew yourself. Some of the handdrawns are fine, but most just clash with the copied “beauties”. There’s no background eyecandy, like mountain ranges. This is probably due to all the speed 1 layers used.
Gameplay:
Let me just say this level shouldn’t be downloaded for the gameplay.
Weapons/Enemy Placement:
This not being a level where they are needed for things other then tests, I won’t really rate this spot.
Music:
The music lasts what, seven seconds before restarting?
Tileset use:
Could use some work.
All in all, because of the brief shining moments of quality, I’ll give this a 5. Only slightly below average.
Edit: I have played it again, and it’s not quite so bad as I made it out to be.[This review has been edited by Violet CLM]
Being novel, I think I’ll merely list the Bad things.
Universal Warzone:
Spelling mistake, layer 5 to make the level look better, which makes it look bad on low detail. Don’t do this if you can help it, and if you can’t, make the entire thing in layer 5, not just around the slopes. There’s also a place to get stuck easily.
Holy Land:
Spelled Holly Land in text. More of that layer 5 stuff I mentioned. Bad use of doors. Red lock sitting around for no reason.
Doomsday Darkdream:
This level was made in one day or less. Either that or you’re a lot sneakier then I thought. Anyway, there’s not really all that much to this level. No real problems, though.
Grassy “Moutians”:
Spelling mistake, zzzz… This level is paticularly bad looking in low detail. Highly Highly. I don’t like the layout that much either.
Also, every single level has TNT. Never use TNT in battle levels.
Wow. I like this. Not just boring old 6.5 like, but like like.
Edit: Well, not so much anymore, but I still do.
The arrangement of the tiles is good, (idiot proof, as someone once said) the artwork on the tiles is good as well. Indeed, one of the few things that lowers this rating is the Masking.
Edit: Now the textured background is bad too. Great “fix”.
The devils and spike chains don’t seem to have modified masks, and neither do those funky blocks that double as both destructable and moving scenery. And in my opinion, background mountain ranges and the like should always have hidden mask messages. Remember that next time. :P
Edit: Ok, the devils and the moving/destructable blocks are fixed. However, other things have worse masking then before. (Especially the mountain ranges) Not to mention you could have really done a better job with the Devils’ masking.
Anyway, this tileset is well done, with good artwork, and tile choice. The stuff with the glowing balls that can be removed from their sockets and replaced somewhere else leads to a widevariety of puzzles, I’d say, the one springing to mind the most being key/lock.
Edit: Cows.
Download this. I dare you.
Edit: Yeah, still do.
(By the way, Mirrow, there’s a bug in the Battle example level. The long sucker tube. Go in it and you’ll see what I mean.)
Edit: You still haven’t fixed it.
Edit: Rating sucessfully decreased .5 points. Just like >CelL<. Much can be learned from him.[This review has been edited by Violet CLM]
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
This is bad. Don’t download it.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Well, I reviewed this fast. :P
This level, in my opinion, isn’t all that good. CelL, I believe you are making levels at such a fast rate you don’t spend much time on quality any more, just quanity.
Now, I don’t like Jazzed Realm all that much, but even so, this level didn’t use it very well.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Too many Xmas presents…. brain overload…. rating decreased due to system error, not to mention the overall not very good quality of day level. Review ended, statement = true.
(Unsupported rating removal error. ~Violet)[This review has been edited by Violet CLM]
Nooooooooo, not another one! :P
Actually, it’s very easy to reach the Seeker powerup with a VERY SIMPLE buttstomp.
As for the level and tileset, neither of them are really excellent.
(Unsupported rating removal edit. Nowadays this is a cool tileset. ~Violet)[This review has been edited by Violet CLM]
Personally, I don’t like this. Practically no detail whatsoever.
(Unsupported rating removal edit.~Violet)[This review has been edited by Violet CLM]
I just hate it how you can work on things so fast.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Interesting. However, as someone said, those STOP signs in the Town level were rather annoying. I also didn’t like the Waterfall much at all, and I don’t go in much for water levels.
Still, these are all mostly good levels. I’ll give you a 7.4, like SPLASH here, and remove .3 for the bad language in the readme.[This review has been edited by Violet CLM]
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Lol. This is the funniest upload I’ve seen in a while, and that gets you extra points.
The whole level has you on a skateboard, skateboarding around on jumps and stuff. Plus, silly text events are added to help the general feeling. The bad part is the tileset.
It’s mostly tiles from 7th Lava Fall, by Dethman of ML. There are also some funny screenshots of colored rabbits, in excellect poses. But I think you didn’t upload the most recent version of the tileset, because there are lots of those tiles that are just two pure white lines forming a right angle. A frog can not move while on top of one, and you have froggy going on one. -1.0
I give you a 7.0 for the sheer feel/humor of it all, and -0.3 for the copied 7th Lava Fall tiles. :-D
Geeze, Gargoyle, you are NOT supposed to rate the level! Unless this is uploaded as Multiple, it is an Example Level, and is NOT to be rated! sigh
Anyway, this tileset looks good. There are certainly some places where things look wrong though. Also, it gets so confusing as you go down it’s not going to be easy to make a good level with it. Let alone a level. Maybe some level gods can, but not me.
There are also a few animations that I don’t like too much, and while the brown Jazz looks good on Jazz, it sort of doesn’t on other things using the same colors. Birdy, for instance.
All right, you can arrest me now. I complained about one of Agama’s tilesets.
Barf.
Yes, you heard me. Not literally, you understand, but theoretically. Hail to technology.
This level consists of NOTHING other then running around destroying crates. Not a single ounce of anything else. No obstacles, no nothing. The story boosts it up to a 5 however.
(This level is still bad, but unsupported rating removal edit for me. ~Violet) [This review has been edited by Violet CLM]
Well, I can’t run this. Instead, I get an amnesia error, out of memory. I’ll have to see if anyone else can.
Second, Metal Mania was not made by Toxic Bunny. I think it was made by Disguise. Toxic Bunny, however, made the tileset War Torn. The level having the filename torn.j2l, I assume that is what you meant.
EvilMike is correct, although I think he means he’s seen the tileset used better, not the level.
(P.S. Work more on powerup placement)
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Ok.
Bad, bad, bad. Don’t use hurts in battle levels.
(Unsupported bad rating removal edit. ~Violet)[This review has been edited by Violet CLM]
No they’re not.
‘nuff said.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
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