Review by Lark

Posted:
Posted more than 21 years ago
For: J2LC tileset pack 2001-2002
Level rating: 8.7
Rating
9.5

Both tilesets are ruxors. I like the space lab one a lot more than the other one, because the sancuary is over used.

Review by Lark

Posted:
Posted more than 21 years ago
For: The Fat Level
Level rating: 2.8
Rating
1.5

This is no good, sorry. The eyecandy sucks, there is no gameplay, and it’s boring.

(Rating removal. Review must be at least three lines. -Trafton)[This review has been edited by Trafton AT]

The new and improved review.

Eyecandy: Very bad.
There is basically no eyecandy. Where there is eyecandy, it’s ugly. The terrain uses no edges, and it doesn’t take advantages of the many terrain tiles diamondus has.
Enemies: Very bad
There is just a bunch of fat chicks thrown down wherever there was room. It’s just plain annoying to fight them.
Gameplay: Very bad
Gameplay? Where?
The first part of the level is just a bunch of boxes and some flat terrain and a few slopes where there are about 50 fat chicks. The second is a maze, which is just annoying.
[This review has been edited by labratkid]

Litenante:
…And the level sucks! sorry!…
……………………………
…P.S the level was good!…

My best guess at what he was trying to tell us:
The level sucks, but the level was good, so I’ll give it a slightly below average rating. Huuuuuuuuh? ;p[This review has been edited by labratkid]

Review by Lark

Posted:
Posted more than 21 years ago
For: Postwar CTF 2
Level rating: 8
Rating
7.5

Nice level. The flow has some issues in it in some places, but it’s overall very nice. The eyecandy is good. I think the sucker tubes should be faster. I doubt anyone will read this, but I’ll write it out of boredom.

Review by Lark

Posted:
Posted more than 21 years ago
For: Arizonian Highway (C6)
Level rating: 8.7
Rating
N/A

Nice tileset. I’ll review it when I’m not lazy when I have time.

Seriously, though, I’m busy, now. ;p I’m looking at around 7.7 – 8.0.

Review by Lark

Posted:
Posted more than 21 years ago
For: Kitty CTF
Level rating: 2.8
Rating
N/A

Hurts is CTF can kill the host of the server.

Review by Lark

Posted:
Posted more than 21 years ago
For: Medivo Remix (of the original Medivo)
Level rating: 7.2
Rating
N/A

PERSONAL ATTACK OMG!!!!!!!!!!! Nice remix, but some of the changes in the song are very sudden. It goes from quiet to fast too quick. Put in some cresendos so it gradually gets louder, because it sounds unnatural if you do it too quick.[This review has been edited by labratkid][This review has been edited by labratkid][This review has been edited by labratkid]

LIES!! [This review hasn’t been edited by labratkid][This review has been edited by labratkid]

Review by Lark

Posted:
Posted more than 21 years ago
For: Slime Time! (Sluggion Remix)
Level rating: 3
Rating
N/A

Sonic and Scizor are posers because one time I did this explaining that you have to include a tileset

Anyway, this is a remix. Remixes are allowed.

Tattletale. ;p

This is more of an instrument change than a remix. I hate the Sluggion song in the first place, so if I said anything about it, it wouldn’t be nice. Nice remix of a bad song.[This review has been edited by labratkid]

(Annoying text format edit, caps removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Lark

Posted:
Posted more than 21 years ago
For: STUPID battle pack
Level rating: 8
Rating
7.7

TO THE DARKNESS
Every here is very unique. The ammo placement is very interesting. I guess the closest thing to it is the ammo placement in Distopia, but it’s still very far from that… in fact, I don’t even know what made Distopia’s ammo placement come to mind here. The eyecandy is a clasic 2 layer pipe background. These get boring, and they don’t look as nice unless it’s in a tileset like tubelectric, or a various space set. The eyecandy in other places is more or less average. I can’t say I like it, but I have no problem with it. The main issue I have with this level is the lack of springs. It’s not that it’s Spaz biased, or anything, but there are some places where you need to go around a further route in order to simply get above you. A blue spring on the left side, in a place where I’m too lazy to look for would work well, for example.
Overall: Good.

THE FOOD FACTORY
Ooh, very nice. I like the eyecandy a lot. There is hardly any Spaz biasing except for one part – getting to the secret sector. In order to get there, you have to jump onto a red spring and than do a double jump. Doing so rewards you in a toaster powerup and plenty of ammo to go with it so you don’t have to take the time to kick it. The ammo placement is similiar to that in the other level, but it’s not in as big clumps. At first, I didn’t like this level, because of some confusing layout, but after a while, I just happily ran around it, and all most forgot I was reviewing it. Out of laziness, and out of having other things to do, I will end my review. Download it.

I’m the only one who realizes there is no first level, and they can be played in any order.[This review has been edited by labratkid]

Review by Lark

Posted:
Posted more than 21 years ago
For: Hu££u plä(€
Level rating: 1.3
Rating
1

Danyjel, that’s the .zip files. The name of this zip file uses no special characters, other than, “@.” I don’t know if that counts.

I am a 1337 reviewer. Ph33333333333333333333333r me. If you don’t I will smack you around a bit with a large salmon (trout is getting old, it’s the salmon era!)[This review has been edited by labratkid]

The review : It sucks. Spend time on your levels. I have a feeling this is a joke. It comes close to Voldard’s Cool Treasure Jungle in sux quality. Nice try, but, no.[This review has been edited by labratkid]

Review by Lark

Posted:
Posted more than 21 years ago
For: Grassy
Level rating: 7.6
Rating
7.2

Pretty nice tileset and mask. Great for a paint tileset. Not all the tiles fit together easilly, but they do eventually. Nice job. Minimal animations, which isn’t good.

(Content removal. While this is not against the rules, the content that it points to is, so I would rather it not be pointed out until the tileset is reuploaded without it. -Trafton)[This review has been edited by Trafton AT]

Review by Lark

Posted:
Posted more than 21 years ago
For: Forgotten Islands
Level rating: 7.6
Rating
7.2

GRAPHICS : GOOD / VERY GOOD
The graphics are very nice looking, and the color choice is cool. You should’ve included a dark textured background, like the one in Haunted House. It’d be nice if you made a day version, too. If this was all ready day, it wouldn’t be as neccasary to include a night, but you should usually make it so people are not forced to make it night. I can’t say I like the slopes, but they are nice, and original. Sort of Hocus Pocus style, if you’ve ever played the game. The clouds are simply the most wonderful clouds ever created by man, or moose. The moon is okay. A 64×64 moon in the set would be nice (2 tiles x 2 tiles). If there was a day version, you could put a 64×64 sun so you can make it go over the water horizon, so it looks like sunset (or sunrise). The blocks are very hard to see, and they are purple, which doesn’t look good with the tileset. It’s good that you didn’t rip them, though. I like the style, you just have to look really closely to see them. The “cave” tiles aren’t my favorite, either, but they bear a lot of eyecandy tiles, which is all ways nice. It’s diamondus style, sort of. Lots of eyecandy, and you can make slopes in the wall. You included plenty of stars, so the sky can have lots of variation. The waterfalls should’ve been darker. They look like they belong in a broad daylight tileset. They look indeed very nice when animated, but we’re not going to get to the animations yet. The signs are nice, and not ripped. Upward slopes for the bottoms of the main building tiles would be nice (if you don’t know what I mean… too bad ;p Like the slopes in Diamondus that go on the bottoms of the terrain, not the grass slopes… never mind, I can’t explain). Anyway, as for the spikes, I think you should’ve made one spike tile without blood on them, and one with blood. If you make a big area with spikes, it’s not good to have blood on so many of the needles. It looks too repetitive (sp?). A transition tile between the grass tiles with dirt under them and the grass tiles that are just kind of floating is not present… as far as I know. I couldn’t find one.
MASKING : VERY GOOD
There is nothing wrong with the mask.
COMPATABILITY : VERY BAD
This is where a lot of tilesets get points taken off. Compatability refers to if poles work, if water works in 8bit, if pinball events work, etc. Also, if snow looks nice. Heaven doesn’t have a lot of this, and nobody really noticed.. if I could edit my review of it (for some reason, I can’t), I would change it from 10.0 to 9.0 because of this. Anyway, poles do not work here. I’m afraid I might have to take off some for this. Carrotus poles and jungle poles would be nice to see. Water in 8bit mode does not work. Water can be very neccasary here, being that this is an island tileset. Lots of people with slow computers use 8bit, and they like the water to look nice. It looks like toxic slime here, which is cool in the right situations. The pinball events don’t work, either. The 500 bump looks cool, but this way, of course, unintentional. In tilesets like this, pinball events really aren’t too neccasary, since this isn’t a futuristic type tileset. Pinball events are a must in Tubelectric, Sirius, etc. I wouldn’t expect to see a pinball event in a set like this, so I’ll go easy and not take anything off.
ANIMATIONS : GOOD
The animations here are minimal, but they are still very nice. The waterfalls look cool. The lightning animation is a bit corny, but I really wouldn’t find much of a reason to use it, anyway. It doesn’t look all that good non-animated, anyway. I don’t really understand how the moving cloud animation should work, so I’ll leave it alone. As for the bug, it looks very smooth and nice for a 3 frame animation. Good job. ;p I don’t know how the shooting star animtion works, either, but it looks nice.
EASE OF USE : VERY GOOD
This tileset is very easy to use, and it still manages to look nice.
OVERALL : GOOD / VERY GOOD
The graphics are nice, and so is the masking, but the compatability is teh sux.

Download reccomendation.

007, tilesets do not have gameplay. That’s for levels.[This review has been edited by labratkid]

MAJOR FLAW! The dark grey tile that goes under the big clouds isn’t placed properly, meaning there is a visible black line. -.1, but it still rounds up to 7.2.[This review has been edited by labratkid]

Review by Lark

Posted:
Posted more than 21 years ago
For: RedSP
Level rating: 4.8
Rating
N/A

Most first levels are bad. ScizorCT and Bjossi’s firsts were good from the start, though.

Review by Lark

Posted:
Posted more than 21 years ago
For: Enhancement v1.2(instagib level pack)
Level rating: 8.4
Rating
N/A

Sonic, uhh… keep your unneccasary comments to yourself.

Review by Lark

Posted:
Posted more than 21 years ago
For: Death Castle CTF (updated)
Level rating: 6.1
Rating
6

I’ll just run through major pros and cons.

MAJOR PROS
—————
Nice background.
Mazy layout, which forces you to learn the level before you want kick ass in it right away.

MAJOR CONS
—————
Bad sprite layer eyecandy.
The spring placement, and choice of Keep events is rather bad.
Flag bug is present.
Stuff.

Anyway, basically, what BlurredD said.

Average level.

Review by Lark

Posted:
Posted more than 21 years ago
For: The Mission race
Level rating: 5.6
Rating
N/A
(with Deepdish’s reviews of DX’s levels, you would think he was in DC).

Review by Lark

Posted:
Posted more than 21 years ago
For: The mission episode 1.23 Mode
Level rating: 6.2
Rating
5.5

You’re kidding, right?

Level one:
A short, very linear and unoriginal level that is easy and has bad enemy placement. DX was nice enough to include the wrong tileset and to tell us that it’s 1.23 when it’s indeed not. The eyecandy needs work, all though you can tell he was trying… which is good.
Level two:
A small boss level.

Total playing time: 2 or 3 minutes.

What a big episode. It’s a 2 level monster.

Review by Lark

Posted:
Posted more than 21 years ago
For: Inferno 2 : Hell's Gate
Level rating: 6.1
Rating
N/A

Moonblaze, I changed every palette entry one by one. I did not just darken it. Notice how some orangy yellow became red. That is not darkening.

There is a sign in this set… the regular Inferno Night didn’t have a sign.

I demand an extra 10 points for the wonderful sign![This review has been edited by labratkid]

Review by Lark

Posted:
Posted more than 21 years ago
For: Psych 3
Level rating: 8.1
Rating
8.2

I like this. ;p You can do lots of stuff with this… make gloomy caves with waterfalls, make it at night time with rain, or make it in the day time… Download reccomendation.

Review by Lark

Posted:
Posted more than 21 years ago
For: Egyt space
Level rating: 7.2
Rating
6.5

Nice little level, but I can\‘t exactly say I like the gameplay or the eyecandy. Download reccomendation.[This review has been edited by labratkid]

Review by Lark

Posted:
Posted more than 21 years ago
For: Cracco Moo (2) deepdish
Level rating: 4.8
Rating
N/A

Who cares what your review status is?

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