Review by Lark

Posted:
Posted more than 21 years ago
For: Crazy Metal Battle
Level rating: 7.1
Rating
6.2

sigh Am I underrating or rating fairly? I don’t even know anymore. I’m not going to write a long review. I just want to even out the rating.

Eyecandy – Good
What can I say… another Wasteland level. You can’t really make good eyecandy with this tileset (unless you’re MaGoo =P). It’s good enough, anyway. There’s a layer 7, a layer 5 (?), a layer 4, and a layer 3. Good enough.
Gameplay – Bad
Ewww. First of all, there are dead ends. You should never put dead ends in your battle, CTF, or treasure levels unless you have a reason to (and you know what you’re doing). Second of all, the flow is pitiful. There is no trace of any flow here. Third of all, the layout is very confusing, and when you learn it, it seems very small.
Ammo placement – Okay / good
Pretty nice… but is the only carrot in the coin warp? It takes too long to get 10 coins to use the carrot. You should’ve put some +1 carrots in a few places in the level. Two at the most. The coins are placed pretty nicely, and so is the rest of the ammo.
Overall – I’m not writing a long review. Like I said, I’m only reviewing this to even out the rating. This basically has bad gameplay, decent eyecandy, and decent ammo placement.
Download – Maybe.
Host this often – No.

By the way, is it just me, or do the bad levels get higher ratings and more reviews than the good ones do nowadays? It just seems odd that something like this is being given almost the same rating as my Floating Town level got.

Review by Lark

Posted:
Posted more than 21 years ago
For: The Thunder Mountain
Level rating: 7.2
Rating
7.2

First, I would like to speak a little bit more on my review system.
Very good – The 9-10 range for the category.
Good / very good – 8-9 range for the category.
Good – The 7-8 range for the category.
Okay / good – The 6-7 range for the category.
Okay – The 5-6 range for the category.
Bad/okay – The 4-5 range for the category.
Bad – The 3-4 range for the category.
Very bad / bad – The 2-3 range for the category.
Very bad – The 1-2 range for the category.
I also do NOT average the scores I give out together. I just prefer to go about reviewing in this way.

The review…
Quite impressive.
Eyecandy – Good
Well… I’ll have to admit, DX DC finally has an excuse not to have a classic layer six and seven background here, because you’re on a mountain, which is too high up to be able to see the things that go in layers six and seven. Instead of going at it that way, DX DC uses lightning in the background layers, and a dark background in layer 8. Since the lightning uses the water from the classic Carrotus background, it’s going to look a bit buggy no matter what, but the sight of it looks okay. The timing of the animations is a bit bad, though. It’s not random enough; in other words, you can eventually memorize the pattern of the flashes easilly, and it looks repetitive. Nature is random!! -Disguise. You should look at the lightning from the example levels in the Wartorn set for help on making it look better. It looks decent, though. The rain is pretty well done, although I think you should’ve had one background layer of rain as well as the one foreground layer of rain you already have. The rain is well done enough to not have the, “raining up,” effect that many levels have. This occurs when the Auto-Y and Y Speeds are not perfected. As always, DX DC included lots of eyecandy in layer 3 as well as layer 4, and maybe layer 5 (I’m not positive on layer 5). It looks overall good.
Gameplay – Good
Good gameplay overall. It’s a bit hard at parts, and the part where you have to jump from carrot to carrot annoys me. I also think that you shouldn’t make levels where you have to randomly guess where to buttstomp in order to find something. You should also try to master the art of level transitions, in other words, you shouldn’t make it so when you don’t have an idea on how to make you get from one part of the level to another part that you desperately want in there, you have to use a warp that is randomly placed. These are hard to do, but if you’re able to master how to make them, your levels will be a lot more interesting to play. I find it quite annoying to have to warp so much.
Ammo placement – Okay / good
Overall good ammo placement, although I think the carrots should’ve been spread out more. The part with the spinning maces (I forgot what the event was called as I don’t use these in my levels often) has way, way too many carrots. You should evenly distribute them throughout the level. The food placement isn’t the best, either. The food is randomly places in straight lines a couple tiles above the platform that you stand on, most of the time. The food seems random, too. You might have, for example, a line consisting of a pie, a pretzel, a banana, and a bad of peanuts. It’s good in the long run, though.
Enemy placement – Good
Well, the enemy placement is good, except for the enemies you chose. I don’t know about you, but I’ve never seen bees on a mountain, especially if it’s pouring rain and there’s lightning. I’m not good at reviewing this area of levels, so I’ll just leave it at that.

THE END BECAUSE I’M TOO LAZY TO WRITE MORE =D

Download reccomendation: Sure.[This review has been edited by labratkid]

Review by Lark

Posted:
Posted more than 21 years ago
For: Death Gems
Level rating: 6.2
Rating
5.7

Well… this could be decent, but there’s one huge bug. There’s no exit. Once you get your 100 gems, or whatever the limit is, there’s no where to go! Bad, bad!

Eyecandy – Bad
There’s not much here. Just basic building blocks, a few cave-style areas, and a background consisting of a translucent waterfall in layer 7 and a normal background in layer 8. Very dull… needs a lot of work.
Pros: I’ve seen worse.
Cons: Very dull and boring to look at.
Gameplay – Okay / Good
The gameplay is surprisingly fun. The flow needs work, and the layout is confusing, but the gameplay is actually not bad at all.
Pros: Decent gameplay.
Cons: Bad flow and layout, and some places need work.
Bugs: Very bad
BUGS, BUGS, BUGS! First of all, never put ice and gem rings in the same level. If someone shoots a gem ring with ice, the game crashes for everybody (I’m not sure if the clients crash, but they time out, whatever it is). Second of all, you should avoid putting a wall right next to a ground tile, because people can ‘hide’ in it. Third of all, there’s no exit! What do you do with your gems when you collect them all if there’s no exit? This area really needs work.
Pros: None.
Cons: Too many to mention. See above.
Ammo placement – Okay / Good
Well, I all ready mentioned that you shouldn’t put ice, and the rest of the ammo placement is basically okay.
Pros: Pretty good ammo placement.
Cons: Pretty good ammo placement.
Gem placement – Very bad / Bad
I can collect my 100 gems in a matter of 10 seconds. There are way too many gems. An area that I’d like to bring up is one where there are about 80 points worth of blue gems (eight blue gems) in a rectangle. It’s right near one of the start positions, and to the right. Way, way too many, and there are gem rings. Either take out the ice or take out the gem rings.
Pros: If you could set a gem limit to 500 or so gems, it’d be good.
Cons: Gem rings + Ice = No. Too many gems.
Overall, this is a buggy, but fun level to play. Jazzyman is overrating big time.
Download reccomendation: No. Especially not if you’re not a well liked player, because when someone joins your server, they’ll go straight to a gem ring and casually crash you.
Host this often: Not unless you want to be crashed.

Review by Lark

Posted:
Posted more than 21 years ago
For: Race of the swamps 1.2.3.
Level rating: 2.8
Rating
1.5

Really awful. For some reason, I have this gut feeling that you are the user, “Pete,” who uploaded two race levels yesterday.

Okay, first level…
Eyecandy – Very bad
Just awful… most of the tiles don’t go together, there is nothing in the background, the rain goes too fast, the water blocks don’t use layer 3 (or the water block event), there is no textured background, there is a pole tile thrown down in a place that it doesn’t belong in for an unknown reason, the ground tiles are used incorrectly, there is no layer 3 in front of the trees that you can go in, etc.
Gameplay – Very bad
I can’t even tell you how dull this is. Jazz and Lori can’t even beat it.
Ammo placement – Very bad
Too poorly played boxes of ice.
Overall – Very bad
Really, really sad.

Level 2…
There’s no exit. Wow. I won’t review this, in that case.
-1.0 for this.

Level 3…
If there is an exit, I never found it, so I’m not reviewing this one either.

I also fail to see why you think Disguise is Agama and vice-versa. Agama is a girl from Czech. Disguise is a boy from…. umm, Notczech! (somewhere in Europe).

Review by Lark

Posted:
Posted more than 21 years ago
For: Another JJ1 conversion pack
Level rating: 9
Rating
9

This doesn’t seem as amazing as it seemed when I first recieved it from Violet to make the example levels because I’ve seen so much of Noka’s stuff lately. I’ll pretend I’m reviewing this one week in the past so I’m only comparing it to CelL’s conversions and the other JJ1 conversions.
Megairbase
Yay. I like this tileset a lot. ;D Everything is here. Nothing is missing. The only thing that is missing is a green version of the tiles on 6, 16 and 6, 18. The green versions were never used in the levels, but they are in the tileset, revealed by using Project that (J1CS). They’re rather ugly, Violet explained, and they are not used anyway, so that’s why they are not there. As for the masking, everything is great except for the tank. It’s not as smooth as you’d want it to be. As for the rest, the conversion is good and complete.
Lagunicus
Good conversion, but the masking gets annoying with the slopes. You’ll know what I mean when you try to use the tileset. =P Violet took an extra step and included not only the tiles as they should look, but the tiles as they look when they are underwater in JJ1! You can make different levels of darkness without using ambient lighting – it’s completely tile controlled. You can have it be light, dark, darker, or really dark. You can see different levels of light in the example level. What I don’t like is the destruct block with the seastar on it. The black edges on it are too thick, IMO. Anyway, the conversion is overall good.
Orbitus
Ah, the nightmares I had making the example level. This tileset is a pain to use. Not that it’s Violet’s fault, though… it’s just very tough to use. There are tons of animations in the set, and they all take a long, long time to put together. Moving on to the masking, I’m not too fond of this either. Tile 2, 4 could’ve been made a lot smoother, first of all. I also don’t know why the ceiling tiles on 2, 25 had to stay jagged like that. I would’ve smoothed them out, since the grooves are too small to make a difference. They only make it easier to get stuck in. The conversions are nice, though. Nothing is missing.

I’m not in the mood for a long review, since JelZe’s review told all most all you really need to know.
Download reccomendation – Yes
Build with this – After the nightmares I had with Orbitus, no. =P I’ll use Lagunicus and Megairbase, though.

I would give this 8.7 if I was comparing it to Noka’s work, but 9.0 should do since I’m trying not to compare.

Never mind about that rough edge in Orbitus on 2, 4. Violet corrected it before my review was done. (I told him about it. I = special ;o ;o ;o)[This review has been edited by labratkid]

Review by Lark

Posted:
Posted more than 21 years ago
For: Technoir remix
Level rating: 5.2
Rating
N/A

First of all, this song is too long to use in JJ2. You can’t use really long songs in it (I’m not sure what the limit is, but 8:58 is way too long). I don’t have time to listen to nine minutes of this, but it’s not very good… but I just wanted to tell you that this can’t be used in JJ2.

Review by Lark

Posted:
Posted more than 21 years ago
For: the money room is waiting + race to evil
Level rating: 1
Rating
1

Well… I don’t have the tileset for one of the levels, so I’ll just review the one where you race to the money room or whatever you called it.

Eyecandy – Very bad
The background isn’t set up properly, and none of the tiles are used correctly. The only promising thing is the fact that the author put a pumpkin (but only half of the pumpkin, so it doesn’t count) in a corner.
Pros – HALF a pumpkin! =O!!!!!!
Cons – (Trafton: Excessively long list of cons that make the page throw errors due to the length of Labratkid’s review removal.)

Gameplay – Very bad
Apart from the fact that you’re running down one tile high tunnels and avoiding hidden belt events that force you into clumps of spikes, the gameplay is surprisingly good. However, since all you are DOING is running down one tile high tunnels and avoiding hidden belt events that force you into clumps of spikes, the gameplay officially sucks. If you touch one of these belt events, which is most definetely not your fault, you are out for the whole rest of the game. Most likely, both players are going to get stuck and they are going to close JJ2 and download Newspaz’s Treetop Hiphop race.
Pros – It’s a challenge.
Cons – (Trafton: Excessively long list of cons that make the page throw errors due to the length of Labratkid’s review removal. Do not do this again. You recieve a subwarning for this.)
Size – Very bad
Well, if you figure out the right path to take, each lap should take you a maximum of twenty seconds. Any laptime higher than that is embarassing.
Pros – Oops. I forgot the list of pros at home. Oh, well.
Cons – (Trafton: Excessively long list of cons that make the page throw errors due to the length of Labratkid’s review removal. I told you not to do this. You recieve a warning for this offense.)

Download reccomendation – Yes, because it’s all ways quite comical to look at levels like this.
Host this often – Maybe if I’m hosting on 1.24, just for laughs.

(BTW THOSE TRAFTON WARNINGS WERE FAKE!1111)[This review has been edited by labratkid][This review has been edited by labratkid]

Don’t copy my jokes, Cazz NP. ;-;[This review has been edited by labratkid]

Review by Lark

Posted:
Posted more than 21 years ago
For: Cartoon battle1
Level rating: 7.4
Rating
6.5

HERE IS MY REVIEW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Short review, BTW. I don’t have time for a long one.

Eyecandy – Okay
The tileset is limiting, and doesn’t have much detail, but the author made pretty good use of it. Unfortunately, the eyecandy seems rather overdone, especially the rain.
Gameplay – Good
Fun, enjoyable gameplay. Nice layout, etc. The flow is average.
Ammo placement – Good
Good ammo placement. I really don’t know how some people can write long sections about ammo placement =P
Oveerall – Good
Host this often – No. Maybe once.
Download – Yes.

Review by Lark

Posted:
Posted more than 21 years ago
For: Cave Clash
Level rating: 7.6
Rating
7.7

I don’t see how the base placement is that biased. I got 4.5 seconds going from blue to red and from red to blue.

First of all, I beta tested this level a long time ago. You forgot to give me credit. ;-( I also remember Gummi coming to your server and was holding hands with you as Spaz, and I kept trying to sidekick you two. It was fun.

Layout – Okay
I don’t like it. ;( I just don’t. It’s confusing and all… it just doesn’t seem to do anything for me.

Flow – Okay
The flow is okay, too. I’ve seen better in your levels, especially The Junkyard. Some places particualarly annoy me, such as POS 44,9. When you are running at that clump of roots from the clump on the left, you end up running at a place that’s masked like this: > And that makes you just keep running in place, which looks buggy and is never good for flow. In POS 15, 39, when you run at that spring and then try to go to the right while you are going up from touching the spring, you hit the ceiling and then eventually fall into a pool of water. There are other places that bug me, too, but I won’t get into that. What matters is that I’ve seen better flow in your other levels.
Ammo placement – Good / Very good
Good ammo placement… nothing else to say about it. There is no seeker powerup, and I would’ve liked to see an RF powerup, but it’s good overall.
Eyecandy – Very good
As good as it gets with this set. The background is a nice variety of tiles put together in such a way that they make what looks like a cave (OMG REALLY IT LOOKS LIKE A CAVE!?) There are scattered leaves, etc. It’s nowhere near as good as in the Marshland of Evil, but then again, nothing can come close to that.
Gameplay – Good / Very good
Good gameplay… for a battle level. But, this is CTF =( I can all ways host it in battle, though. Despite the bad layout and bad flow, the gameplay isn’t as bad as you would think.
Overall – Good / Very good
Download – Yes.
Host this often – If I do, it’ll be in battle.

BLACKY DONT SHOOT URSELF BCUZ I GAVE THIS UNDER 8 ;( PLZ[This review has been edited by labratkid]

It’s an inside joke DX, because Blacky thinks anything under 8.0 is a really bad rating, which is wrong. ;P[This review has been edited by labratkid]

Review by Lark

Posted:
Posted more than 21 years ago
For: Saphir's First Racepack
Level rating: 8.1
Rating
N/A

I’m not going to review these because there are so many, but I just want to say that they are indeed fun, but fun isn’t everything… First of all, they are rather ugly eyecandy-wise. They have slow moving gameplay, and I just don’t seem to like them. Many of them are more like mazes and tests than races. Trafton, please don’t delete this, it’s not spam, BTW ;P I’m just saying that I agree with Becky that they are fun, but that’s about it. If I rated these, I’d give them around 6.

Review by Lark

Posted:
Posted more than 21 years ago
For: Falkenstein's Lab Battle
Level rating: 5.8
Rating
6.5

Another interesting level.

Gameplay – Okay
The sucker tubes annoy me. I kept accidently touching them when trying to innocently navigate the level, and it made it hard to get to where I wanted to get. I’m also anti-deadends in battle / CTF levels, unless it’s strategically done. Another thing I dislike is the spring that has a long delay on it. That disrupts the flow. Overall, the gameplay is decent, but confusing.
Layout – Bad
Ugh, so confusing… I all ways get lost, and the springs and sucker tubes annoy me. It’s interesting, but it’s just annoying and confusing.
Eyecandy – Good
Well, here’s the good part of the level. The eyecandy is fairly good. There is a foreground with some pipes, and some background layers with background stuff. There is some stuff in the sprite layer, too, making the eyecandy look overall pretty nice here.
Ammo placement – Good
Good ammo placement, I guess. It’s original. Rather then rectangles of ammo, there are some straight lines of ammo near the ceilings of the level. There is only one powerup that I counted, which is a well hid bouncer powerup.
Overall – Okay / good
Download reccomendation – Not really. It’s your choice.
Host this often – Probably not.

Review by Lark

Posted:
Posted more than 21 years ago
For: Frog Race
Level rating: 6.8
Rating
7

Interesting. Unfortunately, people have higher standards among levels now.

Gameplay – Good
The gameplay is good, for a frog race…. frog races are very slow moving, and they get very boring, especially because they can only be played in splitscreen. You should make your races so you get a coin every time you finish a lap, and then when you have three coins, you are warped to a room with gems so you can win the level. Or, you could do it with trigger zones, which is a bit more complicated. I understand that back in that day, nobody really thought up of those ideas, which is okay. Anyway, there are multiple routes for completing this level, which is also all ways good in races. They both seem to let me complete them with the same amount of effort, which, unfortunately, isn’t much. At the end of the laps, you find Eva, who kisses you, allowing you to complete a lap. Pretty standard race, really.

Eyecandy – Good
Not bad at all. Diamonds in the walls, trees, grass eyecandy, a background, etc. I would like to complain about some of the trees, though, especially the reddish brown ones. They look rather ugly. The eyecandy is overall pretty good for a level of it’s time.

Size – Bad
It’s too small. Frog races don’t need to be very big, because frogs can’t move fast, but this is still a little too small for my liking.

Ammo placement – N/A
No shooting = no ammo.

Biasing – N/A
No Jazz/Spaz = no biasing.

Overall – Good
This would be fun to play in splitscreen, but it just wouldn’t work online.

Download reccomendation – If you’re like DX DC and you play splitscreen a lot offline. Otherwise, leave this alone.

Host this often – No, because it’s not playable online.

6.9, rounded up to 7.0.

No, DX DC, this is 5 years old. He made it well before you.[This review has been edited by labratkid]

Review by Lark

Posted:
Posted more than 21 years ago
For: Fight in the Wadle-Arena
Level rating: 5
Rating
3.5

Eyecandy – Very bad
There’s not much here besides blocks. Very ugly.
Gameplay – Very bad
Not much here. Just a symetrical (sp?) arena that flows poorly.
Ammo placement – Okay
Okay, well, the ammo placement is okay. It’s original.

1.) Put backgrounds into your levels in layers 6 and 7.
2.) Make bigger levels. Spend more time on them.
3.) Make the levels look nicer.
4.) Make sure they’re easy for Jazz to play in, too. Put springs.[This review has been edited by labratkid]

Review by Lark

Posted:
Posted more than 21 years ago
For: JJ1Diamondus(v1.1!)
Level rating: 9
Rating
8.7

There is another JJ1 Diamondus, but it’s not on the site. Get it by downloading Evilmike’s Shine-o-Rific Land, or my JJ1: Warzone, etc. However, it’s not a very good conversion. All though this is TSF, which I’m very ticked off about, it’s a great conversion in any case. You should send the source image to someone who has 1.23

Okay, let’s begin. I’ll give a great tileset a long review compared to many of my tileset reviews. When I reinstalled Netscape, the font I’m typing with now suddenly looks cool, so I’ll enjoy this review much more. =P

Conversions – Very good
Ground? Check. Trees? Check. Waterfalls? Check. Clouds? Check. Sun? Check. Signs? Check. Caves? Check. Grass? Check. OMF Robots? Check. Animations? Check. Arrows? Check. Other stuff that I’m too lazy to list? Check. You have everything in the tileset in this set, or at least it appears that way. My only complaint, which I also find annoying in CelL’s conversions, is that the colors that was R0B0G0 (black) in Jazz Jackrabbit 1 is now Something like R20B20G20… Whatever it is, it’s noticable that it’s much lighter in comparison to JJ1’s black things. You should make the stuff that WAS black R8B8G0. I usually do that to make it look seemingly black. You can only notice differences between that and black if you zoom up really close, or fiddle with your contrast enough to make everything look stupid, anyway. Overall, you have everything you need in JJ1: Diamondus and more, which I’ll get to later. You have a classic JJ1 background there, and I’m not sure if it’s the original JJ1 Diamondus’ background, but, whatever it is, it looks great. There is one of those small turtles (non-animated, but I won’t take off any points since you don’t need it anyway), you have, ‘cold’ Jazz, and regular Jazz. There are also have Letni computers with NOKA’s logo on them. There are no flipped tiles to my knowledge, which is something I’m often tempted to do.
Pros: You have everything you need and more, no flipped tileset, etc.
Cons: The black stuff looks a little too light, like CelL’s conversions up to his Battleships v2.0.
Overall: Great job.

Animations : Okay / Good
The animations were confusing to assemble and they just don’t seem to work all that good. First of all, it seems that you, ‘cheated’ with the small waterfall thing. You only ripped one tile and you made your own animation out if it by making it scroll downward. It’s noticable, and looks very ugly. Once you figure out how to assemble the large waterfall animation correctly, it looks good. Let’s see what else… the arrow animations look good, too.
Pros: Nice large waterfall and arrow animations.
Cons: Ugly small waterfall animation; can be confusing to assemble
Overall: Good job, except for some things…

Masking – Good / Very good
The masking would be acceptable if you just made this tileset and were not trying to make it just like the real JJ1: Diamondus, but as a perfect score of 10.0 would mean that the tileset is… well, perfect, would mean that everything is masked the same. Let’s begin with the signs. In JJ1, the signs – which include RABBITS STINK, JAZZ JACKRABBIT, DEVAN SHELL, and CHECKPOINT signs were all masked. More appropriately, the whole left side was masked about 28 pixels to the right. The 4 or so pixels on the right are unmasked. This tileset unmasks all the signs, which can be good if you want it to be like that… as much as I think it’s better to have them like that, it’s not following the original tileset’s masking. Nextly, the masking on the vines is a bit too thick. You should usually go with one pixel high masking for them, according to Violet, who you should all look at as the most wonderful modern tileset masker. WORSHIP HIS MASKING SKILLS! NOW! Same with the hook’s masking. These two masking things are nothing big at all. The vines and hooks still work perfectly. I’m just telling you how Violet masks his vines and hooks. Interesting masking story. Nice of you to dedicate it to Violet =P His Orbitus conversion is coming out soon. Look for it. Okay, back on topic… There’s an invisible block, and that’s all ways good. I could babble on about the masking all day, but I don’t want to.
Pros: Great masking.
Cons: Incorrect sign masking.
Overall: GJ =D

Compatibility – Okay
Ah, the feared rating category many an author loses points on in my reviews. First of all, the poles don’t work, and for a nature tileset like this, that’s not good. The pinball events don’t work, but since it’s a nature tileset and all, that’s okay. Water works okay in 8bit. Since I don’t play in 8bit, I usually don’t take off many points if water doesn’t work. There is a working textured background that looks nice. The classic JJ1 type background also looks nice as a textured background.
Pros: Water works in 8bit for the most part, and there’s a textured background (two textured backgrounds, in a way).
Cons: Poles don’t work, pinball events don’t work, and water doesn’t work perfectly in 8bit.
Overall: You should ask a veteran tileset maker, ideally one of the better ones who still play and have poles in their tilesets for help putting in poles. If you can understand how to make a textured background, you can understand how to make poles.

Evening and night versions – Okay
Well, I was up to here in the review and I completely forgot you had those versions. All the good stuff I’ve seen so far made me think the evening and night versions would be great. Much to my (what’s the opposite word for delight? “Disgust,” sounds like I would hate the evening and night versions), I dislike the evening version, and think the night version is okay. The evening version looks all pink… and pink. It looks like it’s representing Lori Central or something. Whatever it is, I don’t like it. It’s too pink. And pink. And pink. The night version, however, I like. It tries to follow The JJ2 Diamondus Night’s colors – dark purple dirt, dark greenish blue grass, etc. I think it’s still a little too bright, though, especially the textured background.
Pros: Original…. neat.
Cons: Ugly and pink and pink and pink and ugly and pink evening version. The night version is too bright, too, IMO.
Overall: Original… neat. I don’t even know why I added an overall category after PROS and CONS, because it just sums up the pros and cons anyway, not saying anything new, and it often makes me go off topic like I’m doing now. ASHKAJSHKJASHKJHASKJAHSKAJHKJASH =D LAG PING

Before I spend the whole afternoon writing, I’m going to end the review here and leave out what I was going to say about the blocks Noka put in, the nice looking vines, and the nice looking hooks, and the nice looking V and HPOLES, and the nice looking (I forgot what I was going to put here! >().

Just download this. And build with this. And worship this.

MAKE A CRYSILIS (yes, I know, Cooba, I spelled that wrong, didn’t I?) CONVERSION NEXT, BECAUSE THE ONE ON THE SITE RIGHT NOW NEEDS WORK! REMEMBER THE ANIMATIONS AND STUFF PLZ =D

Good job. Here’s an 8.7.[This review has been edited by labratkid][This review has been edited by labratkid][This review has been edited by labratkid][This review has been edited by labratkid]

Wow, today in school, I was reading the grafitti on the desk, and it said NOKA on it![This review has been edited by labratkid]

This is no longer TSF! Download it now.[This review has been edited by labratkid]

Edit: IMHO, there should be a tiny little drop at the end of the ground tiles that turn into bridges. When you run at them and there is a bridge connected to them, you don’t touch the bridge immediately. You don’t touch it until a couple tiles later.[This review has been edited by labratkid]

Review by Lark

Posted:
Posted more than 21 years ago
For: Swamp Ctf
Level rating: 6.5
Rating
5.5

Gameplay – Bad
I dislike the gameplay here a lot. It’s Spaz biased, and the team on the left (I’m too lazy to look and see which one it was) has a lot more ammo and stuff on their side. It seems as if you got lazy and only decided to put ammo in half of the level. There are flow issues, too, for example, when you are running at the sleeping leopard, you have to jump to get on top of him. You should use a float up or something to let you get on top of him easier. There are also springs where there shouldn’t be, and no springs where there should be.
Eyecandy – Bad / Okay
Well, the foreground and sprite layer eyecandy is reasonable, but there is nothing in the background that I see. There isn’t even a textured background. I’m really getting angry that you won’t take my advice. You should also make the water translucent. It looks dumb when clear water that lets you see the dirt behind it hides you when you are between the water and the dirt, if you know what I mean.
Ammo placement – Bad
I dislike the ammo placement. As I said, the team on the left has a lot more ammo than the team on the right. There are two carrots. One is towards the middle more, and one is on the left side.
Overall – Bad / okay
Download – No.
Host this – No.[This review has been edited by labratkid]

Review by Lark

Posted:
Posted more than 21 years ago
For: Tinted Titanium
Level rating: 7.9
Rating
8

Eyecandy – Good / very good
This tileset is rather limiting, but people all ways seem to whip up original eyecandy in their levels with it. This one, for example, takes all most all the tiles and makes them translucent. The background is moved to layer 7, is made translucent, and there is a blocky background in layer 8. Very original and nice looking. In layer 6, there are just variations of blocks that make up a nice layer of (I forgot what I was going to put here). Layer 5 consists of some pipes, and other stuff. Layer 1 has pipes, also. They’re not overdone, and they look nice overall. Layer 3 has some occasional blocks in front of you to add to the eyecandy. Overall, a limiting tileset using seven out of eight of the layers is very impressive.
I’ve said all that good stuff, and I unfortunately bring you the bad news – just about everything is translucent and will therefore slow down some older computers. I’m not taking off any points, but I’m not guarenteeing some people, such as BlurredD won’t take off any. My computer seems to run just fine.
Pros: Nice eyecandy; uses most of the layers.
Cons: The translucency may cause some older bags of suck computers to run slower.

Gameplay – Good / very good
Very good. There is one big balancing issue… the warp that leads to the blaster powerup and one of the two 1up carrots is much, much closer to the blue base. I didn’t notice this when testing the level, unfortunately… argh. The level flows nicely, and there are some secrets. There isn’t any biasing… the sucker tubes’ speeds are set nicely, too. I’d like to point out that the sucker tube leading from the blue base to the left has to go slow for balancing purposes. Without it, you will be able to reach the carrot from the blue base in three seconds. The red base takes four seconds to get to the carrot, and Magoo had to slow down the sucker tube in order to make both bases be able to reach the carrot in approximately four seconds.
Pros: Good gameplay, nice flow, no biasing, etc.
Cons: The blue base has the warp to the carrot and blaster powerup much closer.

Ammo placement – Good
Let’s see… not bad at all. Magoo explains that for a level of it’s size, it doesn’t need any more than one powerup. I’d like to see more than one powerup… and if not that, maybe a different powerup besides the blaster one. Perhaps a seeker powerup and/or a bouncer one. I usually make bouncer powerups and seeker powerups priorities in my level. The blaster power up is far too close to the blue base, though, especially because it’s the only powerup. On top of that, there is a 1up carrot right next to the blaster powerup. The carrot in the middle that I was talking about earlier is placed nicely, though.
Pros: Good ammo placement overall.
Cons: The blaster powerup and one of the two 1up carrots is too close to the blue base.

Overall: Solid CTF level.
Download: Yes.
Host this often: Sure, but I don’t think I’d ever host it quite as much as Distopia, Moree Mines, and some of the other ones I’m addicted to.

Review by Lark

Posted:
Posted more than 21 years ago
For: Underground
Level rating: 6.6
Rating
N/A

Argh, I’m going to reupload in a few minutes, because there is a palette bug that makes poles and the textured background in 8bit work incorrectly. Please download the updated version if you have all ready downloaded the level.

Edit: Okay, it’s reuploaded. Now, download it. =P[This review has been edited by labratkid]

PHT: The textured background is a cloud filter in Photoshop. Since I don’t have Photoshop, I had Spazzyman make it for me with the click of a button, and I edited it. I didn’t take that for Psych. I did, however, take the mountains from Psych. Thank you for reviewing.[This review has been edited by labratkid]

Winner, yes, the waterfall was ripped from JJ1, and, no, it’s not from Diamondus. I don’t know where it’s from, but it’s not Diamondus ;-P I think it’s Crystalis, but I’m too lazy to look.[This review has been edited by labratkid]

Trafton, the hills are not meant to go from 180 degrees to a steep angle. You should usually start out with a slope that’s not steep, and move onto steeper ones.[This review has been edited by labratkid]

Neon, if it’s the same, why is there a 4.0 point difference in your ratings? ;-P[This review has been edited by labratkid]

Review by Lark

Posted:
Posted more than 21 years ago
For: Hot battle
Level rating: 5.1
Rating
5.2

JelZe, I made a DW edit with the JJ1 tileset, if you want to take a look at that. Look at Jazz 1: Warzone v3.0 or something of the sort. Anyway, the only thing changed here is the eyecandy, so that’s all I can really rate this on… Well, the eyecandy is rather ugly. You removed the shield, too, and that’s good… overall, I’ll just have to agree with JelZe. I seem to be a bit hesitant rating things that add little features to Battle1. There are some isolated turnips that get in the way when you’re running on flat ground. The warp to the seeker powerup is too low. There is a warp near the warp to the seeker powerup that takes you through a slow sucker tube, displaying DX DC’s logo. It ruins the gameplay, as you can hide in there, and you can accidently go in there. I’ll have to take off points.

I suppose if I must rate, I’ll rate it 5.2.[This review has been edited by labratkid]

Review by Lark

Posted:
Posted more than 21 years ago
For: Hotel Parika 3
Level rating: 5.5
Rating
4

No, I don’t like your Hotel Parika.
Barely any eyecandy tiles, nothing to build with, no background, ugly, and just awful overall. No download reccomendation.

Review by Lark

Posted:
Posted more than 21 years ago
For: If you don't know how to do tileset DOWNLOAD this
Level rating: 1
Rating
N/A

OMG THIS TILESET IS SO COOL :B

(Unsupported rating removal edit. Why do you call it cool and then give it a 1? Are you being sarcastic? ~Violet)
(…and yes, I do know that you were being sarcastic. But this review is just bad.)[This review has been edited by Violet CLM]

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