Is this a battle level or a meme?
The flag placement is good, and the level offers some good crossroads. The tileset and music fit nicely, and the scripted eyecandy is a touch of class. I also liked the use of fly carrots and walled in powerups, as well as the Damnation background used as a fresco in the middle of the map.
I like the PU only accessible at the beginning, the candy theme and the slippery parts, but I don’t like the tight tunnels, how there are other bouncy PU’s around, how a base is above and one’s below and that layer 8 textured BG moving faster than the sprite layer. I mean… There’s AngelScript, and the jjUseLayer8Speeds function!
I have a few complaints about this map:
- 7th Lava Fall is overused
- The map doesn’t offer freedom of movement
- The map is too small and the ammunitions are too many
On the other side, I liked the crate with a plethora of ammo, just not in a map this small.
And some people don’t like spikes in battle games. I do, but others don’t.
I’ll throw in a rating already because lately all good submissions passed totally unnoticed.
I hope my rating will help your level get more popular faster.
It isn’t really in the style of professional battle levels, but I like different styles.
Download totally recommended!
This level has got all that is required in a good CTF level: paths, well placed ammunitions, powerups, eyecandy, a background, and that egg crate addition.
It’s rather small for a CTF arena, but still, it’d be fun to see 32 players challenging eachother in this arena.
I’m too lazy to leave a full review, and other users don’t appreciate my reviews.
I’ll just say that I really enjoyed this level, and even though I favor the movement started by Sir Ementaler to create good levels without Plus or Angelscript, this level is an inspiration for all those who do use Angelscript.
Can’t tell if the test was properly tested, since there are some parts I can’t figure out how to complete.
Also, there are only 4 tests in total. The ideal number of tests in a test event is around 20, and they should be not too easy, but there still must be a way to complete them.
And the Top Secret ]|[ tileset is way overused in test mode.
This level is way too small for a CTF level, but it has almost everything a decent CTF level needs, and it shows a different way to use Overlord’s tileset. Even better than most of the levels using that tileset that I’ve seen on J2O.
The players can pick various paths, and various weapons. But it will get messy if 32 players play at once.
In this half futuristic, half natural cityscape, you can even walk on clouds. The sky is cloudy, but you can see the sun in the horizon.
There are 2 parts of the level: The one above the clouds, and the one down in the city. In each you can find a variety of weapons and power-ups.
This non-scripted level is complete of tactics, eyecandy, rain, vines, hooks and even sucker tubes.
Paths are smooth, but not too much. You’ll still have to carefully grab the hooks or jump from palm to palm to make your way back sometimes. And the opponents are always lurking around.
One of the best battle levels I’ve ever seen here on J2O
A rich level made out of a not so rich tileset, without using AngelScript.
Here, we find ourselves in a dark and lifeless cave with a thermal waterfall and a lake. I like levels with water in them. At the center of the cave is some kind of hydroelectric power plant.
The level is very playable, and Battle is one of my favorite multiplayer modes. There are no camping spots. Just a big arena with a lot of paths.
Being this a thermal spring, the only ammunitions that can be found here are flamethrowers and upgrades for your blaster. This makes a good challenge for players who are specialized with any other weapon, like the seeker or the 3 way missile.
Jumping and running isn’t the only way to get around here. Besides having to swim, here you have to bounce on springs, climb on ropes and grab on handles.
Once again, it’s hard to make such a good level with a tileset like this. Download recommended, totally.
This level is rather small, especially for a CTF level, but got everything needed for an enjoyable CTF event.
The weapons are well placed, except the RF PU, which should be placed somewhere hard to reach, perhaps swapped to the bouncer PU.
The eyecandy is lacking, but not missing. Also, it’s hard to create a good looking JJ2 level with a JJ1 tileset, so nice work, I guess.
A bug in the new JJ2+ makes the background transparent, so the level can only be played properly with the regular JJ2. I hope this gets fixed.
Next time try making your level a little bigger, especially if it’s going to be another CTF level.
A new CTF arena, this time in an aztec castle.
There are some good paths here, and to get a full arsenal of weapons, you have to move away of the bases, either above or below.
It’s quite easy to take the flag here and there if you know the map. But ofcouse your opponents may be expecting this, and you could encounter one every 10 feet.
There are a spot with a full health carrot, one with a fly carrot and one with the fastfire. And if you’re lucky enough, you could even find a power up.
The arena is made so that there are not too few or too many paths the flag carrier can take.
As for the eyecandy, it’s pretty hard to work on it with a Pezrock conversion. You used them well, though. And the dark tunnels are a great addition to the level.
I don’t really like that you use the original Pezrock palette, but this is acceptable. The things that bug me are that the fade color is darker than the textured background and that the textured background speeds are too high. You used AngelScript, so why not set jjUseLayer8Speeds to true?
Nice level. Download recommended.
An eerie CTF arena in the midst of nowhere, and a variety of tactics to take down your opponents and paths to carry the flags around.
Most ammunitions are in midair, so it takes some time to grab them, time in which your opponent can take you down.
There are 2 carrots, one here, one there, so your opponents have to split up to keep you away of them.
The amber spring works more or less like the red one, but it’s still good to have different colored springs.
The eyecandy placement is simply perfect for a tileset like this. Animated tiles included. The best looking barracks ever.
The whole arena is big enough for a battle arena, but for CTF, I prefer the arena to be a little bigger, so the flag carrier has more space to run around and avoid opponents, and the opponents need a good strategy to patrol all the possible ways the flag carrier could take.
Can’t miss this one! Download recommended, totally!
Beside the fact that Test is my least favorite kind of upload, there are some things making this level not very enjoyable.
First of all, it’s way too short and easy for a test. I completed the second two tests in less than 3 minutes. The first one, I had totally no clue how to complete. Did you test your test before uploading it? (pun intended)
The tests theirselves are ok, especially the one with the wind currents. You need to calculate your running and jumping carefully to make it through. And there are flags indicating the checkpoint, which is good too.
As for the eyecandy, there is a lot of blank space, and the only notable eyecandy used is some leaves on the foreground, a few trash bins here and there and a properly used background layer 6-7.
Another bad thing is that the fade color is darker than the textured background, making it unrealistic, AND you didn’t set jjUseLayer8Speeds to true, so the textured background shifts faster than the sprite layer, and that’s definitely unrealistic.
I don’t recommend the download of this, but it doesn’t mean you should stop trying. You have potential.
EDIT: About the first one, I tested it in SP and there were no platforms. That’s why I though it wasn’t properly tested.
“void yolo” … made me laugh
Remaking SMB into JJ2 was a good idea, but you’ll need AngelScript to make a proper SMB remake/spinoff.
I can give you some tileset making lessons if you want.
I want to find TreyLina’s review a good review, but the button is missing.
Is there some kind of system to decide who can or cannot find reviews good or bad?
This is a true masterpiece of customization, unlike CrashLevel.
The only thing that bothers me is the tileset. I’m very picky about graphics.
Eat your lima beans, Johnny.