This is a true masterpiece of customization, unlike CrashLevel.
The only thing that bothers me is the tileset. I’m very picky about graphics.
Oh, wow! A recolor! You just gave my life a meaning!
Please, stop teasing me, admins! Just because Beelzebub persuaded you to believe I’m a pedophile, which I’M NOT, doesn’t mean whatever I say is wrong!
And this is DEFINITELY a waste of hard-disk that can be avoided by using AngelScript!
But since you admins feel gay love towards BloodyBody, I’m forced to give this recolor a 10 and a download recommendation.
I hope BloodyBody reciprocates your gay love, you intolerant communists!
[Nonsensical rating (10.0) removed. Also, what? ~Stijn]
This is your best tileset so far, especially if the palm was drawn by you, and not copied from elsewhere.
Sorry, I don’t like it.
10 tiles of 2 types isn’t enough. I prefer tilesets with all background and sprite layers, shapeful and filled with eyecandy.
80% of the tileset is a copy of the MaxPayne stuff, but with much less colors, which makes it look really awful!
The remaining 20% is nothing but squares and triangles.
If this is an attempt to introduce Jazz Jackrabbit fans to MaxPayne, submit a new thread in JCF instead.
Wow, that’s an awesome forest tileset!
No, seriously, is that a tree or a dynamite cartridge with a slime upon it?
And where are the ground tiles? And the backgrounds? I only see red and blue squares!
At least, they’re outlined!
Yes, there’s a bug that I need to inform you about.
There are lots of translucent, fully red 32×32 tiles all around the map.
Captivation: Awful
In most of the levels, you only go left or right. The episode is very short. The only bit of action is the boss battle, although it’s a boss used over and over. The shape of levels is monotonous.
Customization: Awful
You didn’t use AngelScript (your episode needs it more than other episodes). You used almost no event. You used the original Jazz 2 software.
Eyecandy: Bad
Most of the customized tileset drawings look ugly. The city background uses the wrong objects. The only good use of the available eyecandy, itself messy, is in cl12.j2l and cl15.j2l. The vehicles in motions are a good add-on. There’s almost no eyecandy all around the levels, just endless brick walls and monochrome skies.
Originality: Bad
The musics you chose have been used over and over in the making of levels. The tilesets you made or chose are mashups of existing tilesets and sprites (and they’re really scarce and messy)
Playability: Bad
Some important text strings are placed next to the exit, and you don’t know where they are. You fall into endless pits, forcing to restart the game. You have no clue where the level exit and the warps are.
In the end, I’m not going to wait for the next episode. Instead, I’m going to wait for the current one to be drastically improved.
Not really the best flagrun level I ever saw. I can play better flagruns in real life with my friends.
Besides, I don’t really like Top Secret 3. It is TOTALLY off the JJ2 style, and it is super monotonous. But it’s your choice.
At least, you can use pickups almost decently.
And one more thing … Begging for reviews doesn’t help!
Good use of classic tileset, although music is unfitting. I’d raise the rating by 0.5 if you used haunted.it
I’m starting to love event mashups. But I’d still love it if you used a tileset mashup, like IC Jungrock or NONKA Letni, or even a good original tileset, like Agama’s Egypt or Swamps.
Then again, I like this level.
Not finished yet? READ RULE 2
You could use AngelScript for the Intro, to remove the stats and make the level skip immediate.
Levels are way frustrating, but well done. All tiles fit, and events work, although there are massive walls and floors being completely stright.
And why Diamondus? Isn’t it Russian Revolution?
Probably the best event mashup I ever saw, and almost all tiles fit. Challenging, but not frustrating. I never thought a classic tileset / classic music level could be that good.
Tiles don’t fit one with another, there is a pointless tile ruining the textured background, which isn’t even used as texture, no AngelScript at all, the level is extremely small, there is only an ammunition, the mountains are floating …
I always loved customized enemies and bosses. I couldn’t be more satisfied!
The tileset style is just a basic bunch of lines and gradient, thing that you wouldn’t see either in a retro game or a modern platformer.
It works well enough, all its parts join eachother nicely, and there are good eyecandy bits, like the steel pillars and the burning stations, as well as timed spikes and destroyable blocks.
You seem really eager to upload new levels everyday, but remember the rule 7!
If you don’t see any changes in the levels and their palette, either you are not using PLUS or you’re not using the LATEST version of Plus, the only one which actually supports Angel Script.
Since I recieved many positive comments for No Way Out and as many negative comments for River Secrets, I will try to make my next levelpack more similar to No Way Out.
As far as I know, there are a lot of uploads of the Orbitus levels uselessly converted to JJ2 levels, without even using a tileset remake, or adding any new enemy, or anything. Cloning JJ1 levels to JJ2 is NOT a progression! It’s a REGRESSION!!!
[Don’t rate levels you didn’t download ~cooba]
It is surely versatile because of those square tiles and composable background parts, but it is lacking on color and shape. The cloud BG is dispixeled, the skyscraper ruins are clearly rescaled, the trees are not smooth enough, and the main ground tiles are nothing but irregular polygons. At least, the eyecandy tiles give it a pleasant touch.
[Don’t rate levels you didn’t download ~cooba]
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