The most vibrant, colourful and lively JJ2 level ever created. The creativity in this level is really outstanding, and what’s even more impressive is the incredible speed snz made this level in. The layout reminds you of some old school levels. It is very platformy, yet everything connects together well and everything was generally well placed.
A solid battle level, yet aside from the moderately amusing Seeker PU area, there is nothing special about this level in my opinion to warrant such high ratings like the ones that have already been given.
This pack contains some of DS’ better work, such as Panic! (in the brains), and Botanizer. Exciting Scenery is not a bad level either. Innovation was okay but nothing too special, and Rooms, although still not bad was by far the worst level of the pack. Download reccomendation.
Good, but imperfect CTF level. The layout is solid but there are some slight biases here and there. While the level was easy to learn, there were some annoying complications. The eyecandy was well made, but nothing too memorable. Weapons and carrots were placed okay, although I thought some places had too much ammo, seekers in particular.
@Mortalspaz: No, this level was made by Ninja Dodo. Shortly after the time of TSFs release, Epic held a competition on creating easter levels. The entries to this contest were all bundled together in CC’s release, which are the easter themed levels that come with the game. Basically, they are not by Epic; they were built by JJ2 fans.
Loving the graphical style.
EDIT: Lowered the rating on a retrospective re-evaluation as the tileset has almost no flexibility at all despite having a large number of tiles on offer.
While this set lacks any versatility, the grainy graphical style works out well, does not look ugly at all, and fits the cartoonish theme of JJ2 quite well. The mountains especially looked impressive. People probably won’t use this though, because there is very little that can be done with this set that the example level din’t do already.
A bunch of poorly made, slapped together tilesets with little to no usability (Right Red Turn On is a just bunch of coloured lines!), gaping flaws that show lack of testing (the textured background in Green doesn’t work), and bad design choices (why couldn’t you take the whole Carrotus and make it that palette instead of removing the background?)
Quite a large battle level that is well suited for public servers and events. It’s solid all round, however it’s kinda generic and has aside from the size has nothing special about it, so it doesn’t quite deserve an 8 but it’s still pretty damn good.
An okay pack, however quite overrated. The general quality is fairly good but these levels are nothing too special and QQ’s central tube is infamous for it’s consistant annoyance to players. Don’t get me wrong, this is a decent level pack but is just lightweight and doesn’t really have anything that makes it stand out amongst other packs.
Really cool, a bit too gimmicky and kinda wack but still cool.
Prupel jaz sez:
LEVEL IS GUD AND STRONG
Agree with SJ, the level looks very surreal in an interesting way. This is quite a typical snz level in terms of looks, but the layout is quite different to his usual style. It provides more tactical gameplay with the structure and placement, which makes it more enjoyable to play than some of his other levels.
..Need I say more?
This is one of those levels which due to it’s horrendously low quality it has a legendary status in the community in terms of bad quality levels. Although it was probably not intended to be made as so, this was the level that started the idea and trend of “joke levels”.
Firstly, let’s look at the level. You get barely any time to look at it as it’s all over in a few seconds. What you do get are a flash of about 100 blue gems, a black background that as the infamous “cloning” effect in SP which occurs when there are no tiles in the background layers, a few random ground tiles, some random lizards, and an exit. Yeah, that’s it. It’s kinda amusing how all the reviews written at the time of release take this level seriously and find it as an offense to the JCS scene. While I’m not saying they’re wrong, nowadays if this was uploaded it would not be taken seriously and would provide some lols, as this level was the one that unintentionally gave the idea of creating a deliberately bad level as a “joke”.
Although I expect most of you have downloaded this already, if you haven’t I suggest so as you’ll get a few lols out of it.
[Sorry to break your theory, but this level IS a joke level in itself. ~cooba]
Top marks for the eyecandy and theme. This level feels very metallic, using Desolation in a unique way to create a great atomsphere. I love the “bottomless” pits. The layout was nothing too intuitive but still good. Flow was decent. The ammo was very sparce though which is a big pain considering that this level seems to be suited to large games.
Pretty much the same issues as the previous pack. This one is a little better, but not by a whole lot.
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