RecommendedQuick Review by minmay

Posted:
16 Jul 2010, 01:01 (edited 19 Jul 10, 04:07)
For: Blizzard
Level rating: 8.9
Rating
7.7

Well-drawn and fairly flexible, but in no way is this tileset exceptional; the most appealing part to me was the background.
Edit replacing review, for Dodges: The structure of the ground is similar to that of Traditional Japan. It is made of many small rocks in a “cartoonish” style with heavily defined outlines.

Quick Review by minmay

Posted:
1 Jul 2010, 15:14
For: Frog Force
Level rating: 8.5
Rating
6.5

This is an example of a great concept with poor implementation. Level design is bland and repetitive, and there’s not a whole lot of skill or tactics involved in the gameplay.

RecommendedQuick Review by minmay

Posted:
16 Jun 2010, 19:34 (edited 28 Jun 10, 21:11)
For: RaneforusV
Level rating: 9.3
Rating
9.3

Excellent in both design and execution, held back only by a few flaws that could’ve been corrected with a little more time and testing (tree masks are easy to get stuck in, a few resprites/recolors look slightly off).
And you did avoid doing the reflective goop, you sneaky little git.
Edit: Night is crazy awesome, have another .3 points.

Review by minmay

Posted:
31 May 2010, 04:04
For: Raver's Castle
Level rating: 5.1
Rating
N/A

This level implies an author who has had experience with level design, but not experience with Jazz Jackrabbit 2. Eyecandy in layer 4 is actually quite good, though it could be a bit more interesting; it’s a shame the other layers were ignored.
Event placement, while aesthetically nice and balanced, does nothing for gameplay. It feels like an attempt to emulate the default levels; for most games this is good, but since the standard levels for JJ2 are crap, it falls short completely.
Basically, forget everything you learned from the standard levels, and re-learn it from some popular, current user levels. I recommend EvilMike’s enormous single player campaign.

Review by minmay

Posted:
17 May 2010, 19:58
For: Episode 1: Turtle Terror
Level rating: 7.6
Rating
N/A

jalo0: Lark already did a competent Stonar conversion.

Review by minmay

Posted:
23 Apr 2010, 00:51 (edited 24 Apr 10, 23:01)
For: Hide and Seek
Level rating: 8.4
Rating
N/A

This is an interesting concept (albeit NOT A NEW ONE!), but the levels and ruleset are so severely, blatantly, and hilariously biased towards the seeking team that they could never be used for anything other than a few minutes of non-competitive fun, similar to what you get with the cheat codes.

It irks me that people are giving out high ratings just because it’s a new gamemode*, even when there was obviously hardly any effort at all put into level design, balancing, coming up with coherent rules, or even a decent trigger system.

*Perhaps the worst part, it isn’t! This particular gamemode seems to get reinvented all the time, always with very minor variations from the original Tag-style conception – the levels are long lost, but you can guess what it was like

Ktos: I can only find one on J2O, which Gus made. I remember playing quite a number of them, but unfortunately I seem to have lost most or all of the level files (Captain Cook searches were unproductive). The ones I remember are pretty old, so they would be hard to track down. I guess I don’t really have any “proof.”

Review by minmay

Posted:
5 Apr 2010, 19:10 (edited 6 Apr 10, 20:42)
For: PlusLLEdit
Level rating: 9.6
Rating
N/A

Written before version 2.0:

——-

This program has been over-rated, plain and simple. This does tend to happen a lot with JJ2 utilities, since the majority of the community ranks “programming” one notch above “skydiving with an anvil instead of a parachute and your hands tied behind your back.” I consider PlusLLEdit to be the most egregious example of this so far.

I will admit, it does exactly what it claims to do. The problem is, it doesn’t claim to do much – makes a ten-second job a five-second one – and it doesn’t do anything on top of what it claims.

The sad thing is that the addition of just a few more features would have made this program actually useful. Being able to select groups of levels would be great; I could put all 30 Survivor levels in my Treasure list with much less effort than would be needed otherwise. But I can’t.
If I could sort levels by level name instead of filename, perhaps even search for terms within the names, it’d make sifting through them a lot easier in some cases. But I can’t.
Even just being able to add levels with a keypress instead of dragging and dropping would have made things much better.

It doesn’t help that Plus itself already has most of this program’s functionality. You can drag-and-drop J2L files on Plus.exe, and BAM, they end up in the level list. This is actually superior to PlusLLEdit in a few ways; most notably, I can add the aforementioned 30 Survivor levels all at once.

The 10 ratings are just ridiculous. Is this Captain Cook, which massively improved the barely-functional Home Cooked Levels? No. Is this TilesetPal, which made one of the most painful aspects of tilset making easy? No. Is this Carrotade? Okay, that one is kind of an unfair example.

——-

The new features definitely improve it. I still doubt I’ll actually use the program, it’s usually just as easy to edit the level list directly, but I can see how people would want it.

Review by minmay

Posted:
1 Apr 2010, 04:16
For: Super Battle
Level rating: 2.1
Rating
N/A

I remember playing this level, or perhaps one extremely similar.

That was at least seven years ago.

Review by minmay

Posted:
5 Mar 2010, 15:21
For: My First LVL
Level rating: 1.8
Rating
N/A

A note about PT32’s point on music: using any format not supported by JJ2’s Galaxy Music System will crash non-Plus users, old-Plus users, and Plus users who use the Plus injector instead of the Plusifier.

Also, make sure the music in question is legal to use in your level. And that it hasn’t already been used in a bunch of other levels. (I recommend searching modarchive.org.)

Review by minmay

Posted:
24 Feb 2010, 16:13
For: Textured BG's
Level rating: 6.0
Rating
N/A

Given that these don’t even restrict themselves to 256 colors, let alone the 32 required for a working textured background, I don’t think these really belong on J2O in the first place…

And, as KiMO said, making this stuff in GIMP/Photoshop/PSP is very, very easy.

Also, what’s with the BMP format?

Quick Review by minmay

Posted:
20 Feb 2010, 02:26
For: Sluggion Adventure (1st half)
Level rating: 7.2
Rating
5.7

Eyecandy starts out mediocre and gets considerably worse. As for gameplay, there really isn’t much of any. This is one of the easiest packs I’ve ever played; there are way too many enemies, but they’re placed without any real thought, making them nonthreatening.
That said, it’s not horrible. Short, easy, and boring, but not horrible.

Review by minmay

Posted:
16 Feb 2010, 21:41
For: Ctfbeer
Level rating: N/A
Rating
N/A

Sorry, but this level is an insult to beer.

RecommendedQuick Review by minmay

Posted:
13 Feb 2010, 23:05
For: Megairbass Funk
Level rating: 8.8
Rating
8.6

Great remix. I’m surprised that you were able to wrangle such a good song out of the admittedly mediocre piece that Megairbase is.

Quick Review by minmay

Posted:
13 Feb 2010, 18:17
For: Old Jungle
Level rating: 7.8
Rating
7.0

Eyecandy is pretty good, although a lot of places look rather bare. The level holds together surprisingly well gameplay-wise, especially as far as flow, but the bias towards blue is very unfortunate.

Review by minmay

Posted:
8 Jan 2010, 00:03
For: Spaz Is Wanted In Carrotus
Level rating: 6.4
Rating
N/A

Well, you know what they say. Pride goeth before the fall. Or that pride goeth before destruction, and a haughty spirit before a fall, if you’re the sort of person who actually quotes, rather than simply quoting quotes.

(The level is actually a pretty good effort, though.)

RecommendedQuick Review by minmay

Posted:
1 Jan 2010, 01:03
For: Traditional Japan +
Level rating: 9.1
Rating
7.4

Great artwork, but the actual execution could be much better. I particularily dislike the reliance on layer 5.

RecommendedQuick Review by minmay

Posted:
29 Nov 2009, 01:38
For: Chemical Gases
Level rating: 8.5
Rating
8.6

Original eyecandy, good gameplay, and some excellent ideas, particularily the incorporation of the ice. There isn’t anything in this level that’s likely to just make you go “wow,” though.

RecommendedQuick Review by minmay

Posted:
26 Nov 2009, 18:23
For: New Ages IV - THE RAIN
Level rating: 9.1
Rating
8.7

These are very good levels, but nothing here really screams “instant classic” to me – likely to be forgotten in a year or two.
That said, they ARE good levels. The only one I actually dislike is King of the Clouds; it flows too poorly to be fun to play in.
I also think the eyecandy’s been a bit overrated; it’s good, but often messy.

RecommendedQuick Review by minmay

Posted:
19 Nov 2009, 20:51
For: A Candion Day
Level rating: 8.7
Rating
8.5

The pseudo-3D style here is amazing, but the tile layout is terrible. If a user can get past the layout, however, you can create a truly spectacular-looking level.
Another huge drawback is the lack of usable slopes.

RecommendedQuick Review by minmay

Posted:
16 Nov 2009, 18:48 (edited 28 Nov 09, 15:55)
For: Golem Landscapes
Level rating: 8.3
Rating
9.0

A very uniquely designed level. Powerups and carrots are superbly placed. Perhaps the level’s most unusual feature is the area at the top, somewhat isolated from the rest of the level; it contains a lot of RF ammo and (of course) a seeker powerup.
It’s unfortunate that there are so many easily campable areas, however.

  1. 1
  2. 2
  3. 3