It’s a pretty bog standard test. Nothing really much to say about it, aside from the fact that it is painfully overrated. I’d give it a miss unless you just can’t get enough of tests.
The graphical quality of the tilesets is a bit iffy and the level designs are rather simple, but the overall atmosphere achieved in these levels is still amazing. Like Another Story, it’s more a cinematic experience rather than an active one.Very few levels since gave me the same feeling of immersion in the environment as these did here.
This is looks as if it was made in only a single day as it is extremely poor. It’s too short, too easy and has very ugly tileset usage, especially in the Inferno level. Spend time on each individual upload instead of releasing something virtually every day. Study popular levels and see what makes them good. There’s plenty of room to improve ;)
This looks like it was made in about 2 minutes. No shading or detail whatsoever, most of the tileset is empty space, and it lacks almost all of the necessary features for a JCSer to make even basic levels. I’m sorry, but there’s absolutely nothing good about this tileset at all.
This was quite an enjoyable episode. Whilst it’s not particularly innovative and suffers from a few bugs which I didn’t get enough time to mention whilst testing, the levels are well designed for the most part, look great and above all are fun to play. Sometimes, that’s all that matters. Give it a go.
Such a shame this didn’t get much attention. I had a great time playing through this pack, despite having some design flaws. It’s very clear that this author is extremely talented, and I can confidently predict a bright future for him/her. Props go out to the creativity of the pack, and for the pleasant eyecandy. Give it a try! ;)
VSFC is by far the superior level here, and is the main selling point of the pack in my opinion, despite what the other reviewers have stated. Great event level. TCS has cool aspects to it such as the the freezable celing springs, although suffers from severe Red bias, due to having faster attacking routes than Blue and a more defendable base.
Despite drawing quality that’s average at best, this tileset is surprisingly versatile and unique. I recommend giving it a try.
These levels are pretty poor held up to today’s standards. It seems people got excited about the tileset used in these levels rather than the levels themselves. After all, they aren’t just the example levels, they’re the focus of this upload.
10? Really? Nonetheless, cool but far from perfect.
I personally feel as if a rating of 10 would be inappropriate as I don’t think the level is really in a whole new league of its own in terms of quality, nor particularly groundbreaking. I feel FawFuL has more to offer. However, it’s still amongst the very best of CTF levels. Highly recommended.
Turns out I had an old version, apologies.
Definitely the best pack in the Impressions series so far. The levels aren’t of much higher quality than many of the levels DS has made in the past couple of years, but as a whole, the pack flows together very nicely, without much filler. There aren’t many disapointments; this is DS’ JCS skills at his finest.
Definitely a fun level. What makes the gameplay interesting here is that whilst it’s a small level, the sheer amount of PUs and carrots means that it can work under pretty much any game size, whilst still not being too difficult to learn but also being strategical enough to provide entertaining matches. It also has a basic but solid look.
Quite a simple level. Gameplay promises to be very hectic and fast paced, due to the abundance of PUs over quite a small area. The 2 +1 carrots do somewhat balance this out though. It may not appeal to those looking for more sophisticated gameplay, but this is a solid choice for those looking for a quick, violent duel.
Underneath a myriad of flaws, here’s a level that tries to be good. This level has a lot of interesting concepts that sadly weren’t executed too well. This shows potential though; don’t give up!
Quite a fun level, but getting a 10 and 9.2 is absurd
Was there really any point in uploading this?
It is possible to get the Seeker PU with a cleverly placed shot with non powered up Bouncers. The warp is just a “bonus” way of getting there – you can get there either if you are good with RFs or by getting shot up by another player.
EDIT @ TW: When are you getting stuck exactly? This level has been tested throughly, and I haven’t noticed anywhere players could potentially get stuck. Seeing as I made this level in 1.23, isn’t the argument that this level isn’t Lori friendly technically invalid? You claim you keep hitting walls – you will if you don’t actually control yourself instead of mindlessly running forward. Why do I need to make this level “noob friendly”? I’m pretty sure they’re all happily playing Battle 1 No Fire Hotels and generic top3 tests. I can appriciate why you may not enjoy the atmosphere. The downbeat, monochrome, dreary theme was completely intentional, creating a more morbid arena with a grittier feel than the usual colourful levels found in JJ2. I don’t have a problem with you disliking this level, but I really think you should at least consider justifying your arguments a bit better.
Weaker in comparison to Violet’s other JJ1 conversions due to lacking the “wow factor” provided with CrysilisV and RaneforusV, but still a top class conversion. I especially liked the inclusion of Holidaius ground, as having a second solid type expands on the possibilities of a tileset; in this case allowing to make more organic looking levels.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.