Definitely worth downloading!
Castle bunnies for life – This level has good gameplay, I like the concept and theme but I dislike the ammo placement and that you don’t have ceiling. It could be buggy sometimes. I give it 7.7
Hell’s foundery – Better level than castle, but again you don’t have ceiling. I give it 8.7.
Average rate is 8.2
This is something funky, pretty well, tho! I’d recommend this to everyone because it’s great mix and you really got potential with this stuff! I’d like you to try to make a trap remix of any JJ2 song. I only disliked the part between 2:17 – 2:25, but I still like the YUMMY and the drop after that.
Exactly what Ninja said! I hope you keep working on remixes of JJ2 songs. I’m gonna give it 9.7 because it doesn’t loop very well – there’s a big pause between end and beginning.
This is one of the best new levels so far. I enjoyed playing in it. Everything is great except that spring at red base as I told you. Move it 1 tile down and gameplay and moving is going to be just perfect ;) (low rate because of bad background). DR!
I just wonder why did you name it with xlm?
Original and nice level. Tbh I dont like the flying spring. DR!
Gameplay: 9.0/10.0 – There’s a great placement of platforms. You don’t bump on them like in DW. This level has a great flow. It’s hard to camp here and I like it. The best place in this level is on top, it’s so open and only good players will survive there. The only thing I didn’t like is platform on 20,20. It should have had the one way event placed on it.
Pickups: 7.7/10.0 – A lot of ammo on a few places. And everywhere is the same ammo. For me, it’s better to mix ammo instead of adding only one ammo on some place. Carrot is well placed. Hard to camp there, reachable by 3 ways. Power Ups are placed on different sides of level what makes them hard to hog – less camping on a certain PU. Everyone will pick another PU, what makes this level all-round played.
Eyecandy: 8.0/10.0 – Nothing special, saw this before (I think it’s ELC’s level, but not sure). The best part is again – on top. I like the floating island-city on the sea. I see it like that :P. Nice idea, really!
Gameplay: 9.5/10.0 – Haven’t seen better gameplay so far. Float is excellent, springs are on the best positions. Couldn’t be better. People can camp here, but there is actually no a safe place to camp at.
Pickups: 9.0/10.0 – Better pickups in this level than in previous one. I like the color of pickyps. Fits with level’s default green. It’s really colorful. Makes me feel happy.
Eyecandy: 9.0/10.0 – Original. I guess it wasn’t easy to make anything in this level, because of the tileset, but the eyecandy is just perfect ;).
The Impossible Metropolis
Gameplay: 8.0/10.0 – This is squarish level. I am not a big fan of it. A lot of dead ends, such as the one at 10,40. You can’t go down, so you’re in trap. Should be able to go down at 49,21 too. A lot of “secrets” with springs and tubes. Hard to notice tubes and where are they going.
Pickups: 8.5/10.0 – Not bad at all, but again one ammo at one place. Again, should be mixed. PUs are nice placed ilke the carrots are.
Eyecandy: 7.7/10.0 – Already used in lots of levels. It doesn’t look natural when you’re falling in the pit. Buildings are flipped upside-down imo.
Eye of the Storm
Gameplay: 8.5/10.0 – I am not impressed. Maybe it’s too empty and open, but you probably wanted it to be like that. Hard to notice some walls what makes the momentum stop immediately. I am talking about walls at 108,29.
Pickups: 8.2/10.0 – A lot of ammo, but it’s a battle level! Not sure what is spawntime, but if it’s over 20 it’s good. Otherwise, there should be less ammo. Carrot placement is great. Also the PUs are balanced. top, left and right.
Eyecandy: 9.0/10.0 – It’s good. Could’ve got bigger rating only if there were not those disturbing falling objects in layer 1/2 or 3.
There’s Mithril in Them Hills!
Gameplay: 8.7/10.0 – Good enough to get this rating. I just don’t know what’s for a tile at 39,20. Why is it a hspring at 91,29? I would like to see a normal blue spring instead.
Pickups: 8.0/10.0 – Needs less ammo on more places. I like the placement of RF ammo where the carrot is. Carrot is placed well, but should be able to get it from right side, too. That wall shouldn’t be there.
Eyecandy: 7.5/10.0 – Just a normal background with some buildings or whatever they are. The caves in the ground are okay, but imo, there should be more cave tiles.
Gameplay: 8.7/10.0 – There are nice platforms. You can easily go to another one. It deserves 8.7.
Pickups: 8.5 – Needs less ammo on more places. Just like in the previous level. Carrot placement is great. Easy to camp, but hard to control because it’s too open. I like it.
Eyecandy: 9.7/10.0 – One word: IMPRESSIVE! I like the theme. Foliage on the ground is the thing what is enchanting me the most.
I won’t make categories. The biggest level, the best one. Everything is excellent. Shouldn’t speak more. Try it and you will believe me. I guess this is for 64 players! Can’t be better.
Overall rate for all levels: 8.7
Music fits excellent in every level, so I give +0.5 on overall rating.
Pack rating: 9.2
It’s a nice level. Eyecandy is very good, gameplay too. I just don’t like the platform on 25,13. I got stuck there.
Great pack! The story is good enough to receive this rate. Also, the eyecandy and gameplay is something what makes this pack great. DR!
For the originality, gameplay and concept I give it a 8.0. For a good use of tileset I give +0.5. Nice idea. Good job!
[shall I say that I finished a lap once and it didn’t count ?]
It’s kinda hard to move here, idd. There are a lot of sucker tubes, and you don’t know exactly where will you exit on the end. I see, you fixed tilebugs and it’s a little better now. Maybe overloaded with ammo and warps, just like Ktos said. Eyecandy is good, and also OVERLOADED WITH CAKES! You get fat if you eat much cakes. DR!
I’ve played this somewhere, and I liked it! It’s a good idea to use this tileset instead of “default” one, called Top Secret.
Haha, when I was hosting this, I thought that Tyuka’s Realm Forsaken was a battle level. I see where the bases are now. I like the idea in both levels. In this level I like the bases placement, and in another one I like the Inside-Outside system.
Excellent idea :D haha
It’s not that bad, actually I liked it. Download this and have fun.
As I promised I would like to rate this 9.5. Everything is almost excellent.
the best level is “Battle level”!
This pack should be featured. Excellent.
Awesome. I like the tests, casino is the best. Also Jazz Spaz test is hard. I always stuck at 7. (File preview for that file rox!).
Eat your lima beans, Johnny.